scholarly journals Indonesia Kris Representation on Virtual YouTuber “Anya Melfissa” Visual Identity

2021 ◽  
Vol 2 (1) ◽  
pp. 200-207
Author(s):  
Daniel William Manik

The rapidly evolving motion capture technology has made it possible to solve online identity problems with the medium of moving character design known as Virtual YouTuber. Spontaneous reaction in Livestream media can make fictional character feels real through a virtual avatar. As such, anthropomorphism representation can be used and Anya Melfissa is a Virtual Youtuber whose moe anthropomorphism of Indonesia Keris. However, the visual identity of Indonesia Kris is hard to find by most people and the problem is interesting to study using the theory of semiotics, anthropomorphism, and kris visual identity. The method used to analyze Anya Melfissa’s character design will use visual text analysis to identify its visual elements such as icon, index, and symbol. The results of the analysis show that Anya Melfissa’s character design has a kris visual identity which is at the level of thirdness in Peirce’s semiotics theory. The conclusion obtained from the kris representation in Anya Melfissa’s character design is proven to exist and requires a deeper level of understanding of Indonesian kris itself.

Author(s):  
Markus Jiuhanteng ◽  
Acep Iwan Saidi ◽  
R. Drajatno Widi Utomo

<p>Abstract This paper is a study of Andreas Gursky’s photo Rhein II. In this study, the post-structural semiotic analysis method is used to interpret meaning based on signs on the Rhein II. The post-structural semiotic analysis becomes the basis for interpreting meanings using related references. In the study of Rhein II photo objects, visual text analysis is expected to provide positive benefits for the development of photography, especially academically. Rhein II is a photo by Andreas Gursky. In Rhein II’s photograph, a contemporary photo is presented as a multi-reality representation analyzed using the post-structural semiotic method. The object of research is interpreted as a text that has a layer of meaning that is squeezed out of its essence by semiotics. The deconstruction of the signification system in the visual element is identified by reading the structural postal semiotic theory codes: text analysis process, creation process. The results of semiotic extraction produce an interpretive study of Rhein II which is full of meaning.</p><p>Keyword: imagery, photography, semiotica</p><p>Abstrak Makalah ini merupakan kajian dari foto Rhein II karya Andreas Gursky. Dalam kajian ini digunakan metode analisis semiotika post struktural untuk menginterpretasikan makna berdasarkan tanda-tanda pada Rhein. Analisis semiotika post struktural menjadi landasan dalam menginterpretasikan makna-makna dengan menggunakan referensi terkait. analisis teks visual, dalam kajian objek foto Rhein II diharapkan dapat memberikan kebermanfaatan yang positif bagi perkembangan fotografi khususnya secara akademis. Rhein II adalah foto karya Andreas Gursky. Dalam karya Rhein II, sebuah foto kontemporer dihadirkan sebagai representasi multi realitas yang dianalisis menggunakan metode semiotika post struktural. Objek penelitian dimaknai sebagai teks yang memiliki lapisan makna yang terperas esensinya oleh semiotika. Dekonstruksi sistem penandaan dalam elemen visual diidentifikasikan dengan pembacaan kode-kode teori semiotika pos struktural. Proses analisis teks, proses penciptaan. Hasil ekstraksi semiotika menghasilkan kajian interpretatif Rhein II yang sarat makna.</p><p>Kata kunci: citra imaji, fotografi, semiotika</p>


2016 ◽  
Vol 36 (4) ◽  
pp. 8-13 ◽  
Author(s):  
Wenwen Dou ◽  
Shixia Liu
Keyword(s):  

2020 ◽  
Vol 7 (6) ◽  
pp. 1099
Author(s):  
Riens Pratama ◽  
Riana Defi Mahadji Putri

<p class="Abstrak"><span lang="IN">Pengenalan huruf vokal bagi anak usia dini harus diperkenalkan sejak dini karena huruf vokal berfungsi untuk merangkai huruf dari kumpulan konsonan yang dijadikan suatu perkataan. Komputer grafis telah berdampak signifikan pada banyak bidang salah satunya animasi komputer. Animasi komputer dapat diimplemantasikan bagi anak untuk belajar karena dalam masa perkembangannya anak memiliki kecenderungan meniru dan mengamati sehingga memudahkan anak dalam menerima materi. Penelitian ini bertujuan untuk merancang dan mengetahui kelayakan animasi 3D pada media pembelajaran mengenal huruf vokal. Metode penelitian menggunakan model pengembangan waterfall meliputi tahapan pra produksi, produksi dan pasca produksi. Tahap pra produksi, (a) penentuan ide dan cerita; (b) desain karakter; (c) <em>storyboard</em>; (d) perekaman suara. Tahap produksi, (a) <em>modeling</em>; (b) <em>texturing</em>; (c) <em>rigging</em>; (d) <em>animating</em>; (e) <em>lighting</em>; (f) <em>camera operation</em>; (g) <em>rendering</em>. Tahap pasca produksi, (a) <em>final editing</em>; (b) hasil <em>video</em> animasi. Media animasi 3D mengenal huruf vokal dikategorikan layak setelah dilakukan validasi oleh 4 ahli media. Hal ini dibuktikan dalam pengujian pertama media didapatkan hasil rata-rata 81% yang berada pada kategori layak dengan catatan revisi sesuai saran. Pengujian kedua setelah media direvisi didapatkan hasil rata-rata 86,5%  yang berada pada kategori sangat layak.</span></p><p class="Abstrak" align="center"><span lang="IN"> </span></p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstrak"><em><em>The recognition of vowels for early childhood needs to be introduced early because the vowels function to string the letters of the consonant groups that are used as words. Based on the observation in KB Syiarul IslamTegal that the learning media know the vowels still use a simple props that is a vocal board attached to the class wall. This makes the child easily saturated and uninterested. In addition there is no media learning in the form of 3D animation. Anticipating these constraints, new learning media is needed using 3D animation. 3D animation can be implanted for the child to learn because in its development period the child has a tendency to emulate and observe so as to facilitate the child in receiving material. In general, this research aims to design and know the feasibility of visual elements (images, writings) and 3D animations on the media learning to know the vocal letters. The research method uses waterfall development model according to M. Suyanto (2006) which includes pre production stage, production and post production. Pre-production stage, (a) determination of ideas and stories; (b) Character design; (c) Storyboard; (d) Voice recording. Production stage, (a) modeling; (b) texturing; (c) Rigging; (d) Animating; (e) Lighting; (f) Camera operation; (g) Rendering. Post-production stage, (a) final editing; (b) The result of animated video. 3D animation Media know the vowels categorized worthy with the assessment of some aspects such as the aspect of image quality, sound quality, media content, objects and characters, background, animation techniques, storyline, and the impression of the video done validation by 4 Media experts. This is evidenced in the first test of the media obtained an average result of 81% which is in decent category with revision notes as per suggestion. The second Test after the revised media obtained an average yield of 86.5% which is in very decent category</em></em></p>


Panggung ◽  
2020 ◽  
Vol 30 (2) ◽  
Author(s):  
Acep Iwan Saidi ◽  
Dyah Gayatri Puspitasari

ABSTRACTThis article contains a study of film adaptation from a literature media (novel) into audio-visual media(film). This research is a case study of Perempuan Berkalung Sorban film by Hanung Bramantyo, whichwas adapted from a novel with the same title that was written by Abidah el-Khalieqy. By combining a textanalysis method from Thomas Leittch, Mathew T. Jones’ film adaptation theory and the result of interviewto confirm the text analysis, this research produced some interesting findings. The research verified thatthe adaptation’s process does not merely focus on technical issue in media adaptation (from novel tofilm), but also focuses on another aspects that will involve the audience i.e. a fact that text and dialoguebecome references that will be appreciated by audience. As a result, there were excessive distortions anddeviations on the text that were created by the film maker caused a bias interpretation. Audiences nolonger interpreted the film as a visual text objectively. Instead, they would think about certain prejudiceagainst the film maker. In film adaptation, certain tendencies of film maker are easy to be predicted byaudience. This fact has caused film adaptation becomes controversial easily.Keywords: Media Adaptation, Transformation, Opposition, ControversyABSTRAKArtikel ini berisi kajian tentang alih media, yakni dari media verbal sastra (novel) kemedia visualfilm. Kajian ini berupa studi kasus terhadap film Perempuan Berkalung Sorban karya HanungBramantyo, yang merupakan adaptasi dari novel dengan judul sama karya Abidah el-Khalieqy.Dengan menggunakan metode gabungan, yakni analisis teks yang berdasar pada teori adaptasifilm dari Thomas Leittch, Mathew T. Jones, dan wawancara tertulis untuk mengkonfirmasianalisis teks tadi, kajian ini menemukan hal menarik, yakni alih media bukan sekedar persoalanteknis pemindahan media, melainkan juga pemindahan yang menimbulkan efek-efek tertentubagi penonton. Apresiasi penonton dilandasi kesadaran bahwa terdapat teks lain yang menjadirujukan film bersangkutan. Akibatnya, distorsi dan deviasi yang terlalu jauh yang dilakukansutradara atas teks sumber berpotensi mengakibatkan bias pemahaman. Penonton tidak lagimemaknai film sebagai teks visual secara objektif, tetapi juga dibarengi praduga-pradugatertentu terhadap sutradara. Pada genre film alih media, tendensi tertentu dari sutradara mudahdibaca penonton. Fakta ini mengakibatkan film sangat rentan menimbulkan kontroversi.Kata Kunci: alih media, transformasi, oposisi, kontroversi


2009 ◽  
pp. 1164-1181
Author(s):  
Richard S. Segall ◽  
Qingyu Zhang

This chapter presents background on text mining, and comparisons and summaries of seven selected software for text mining. The text mining software selected for discussion and comparison in this chapter are: Compare Suite by AKS-Labs, SAS Text Miner, Megaputer Text Analyst, Visual Text by Text Analysis International, Inc. (TextAI), Magaputer PolyAnalyst, WordStat by Provalis Research, and SPSS Clementine. This chapter not only discusses unique features of these text mining software packages but also compares the features offered by each in the following key steps in analyzing unstructured qualitative data: data preparation, data analysis, and result reporting. A brief discussion of Web mining and its software are also presented, as well as conclusions and future trends.


2016 ◽  
Vol 51 (3) ◽  
pp. 37-44 ◽  
Author(s):  
Justyna Rogos-Hebda

Abstract1 This paper explores the dynamics of the textual-visual interface of a medieval manuscript page within the frameworks of historical pragmatics and pragmaphilological approaches to the study of historical texts. Whilst the former focuses on the contexts in which historical utterances, manifested as texts, occur (Jacobs & Jucker 1995: 11), the latter involves a context-based perspective in the study of individual historical texts (Jucker 2000: 91). Combining the two approaches allows for a more comprehensive study of the “visual text” (cf. Machan 2011) than has been possible for paleographic, codicological, or linguistic analyses of medieval manuscripts. The present paper adopts the “pragmatics-on-the-page” approach (cf. Carroll et al. 2013, Peikola et al. 2014) in its analysis of bibliographic codes in British Library Royal MS 18 D II, which contains the texts of Lydgate’s Troy Book and Siege of Thebes. Such visual elements of the manuscript page as mise en page, ink colour, as well as type and size of script will be examined as pragmatic markers, functioning on three levels of meaning: textual, interactional, and metalinguistic (cf. Erman 2001, Carroll et al. 2013), and providing (visual) contexts for interpreting the linguistic message of the text.


Author(s):  
Markus Jiuhanteng ◽  
Acep Iwan Saidi ◽  
Drajatno Widi Utomo

<p><strong><em>Abstract</em></strong></p><p><em>This paper is a study of Andreas Gursky's photo Rhein II. In this study, the post-structural semiotic analysis method is used to interpret meaning based on signs on the Rhein II. The post-structural semiotic analysis becomes the basis for interpreting meanings using related references. In the study of Rhein II photo objects, visual text analysis is expected to provide positive benefits for the development of photography, especially academically. Rhein II is a photo by Andreas Gursky. In Rhein II's photograph, a contemporary photo is presented as a multi-reality representation analyzed using the post-structural semiotic method.</em></p><p><em>The object of research is interpreted as a text that has a layer of meaning that is squeezed out of its essence by semiotics. The deconstruction of the signification system in the visual element is identified by reading the structural postal semiotic theory codes: text analysis process, creation process. The results of semiotic extraction produce an interpretive study of Rhein II which is full of meaning.</em></p><p><em>Keyword:Imagery, Photography, Semiotica </em></p><p><em> </em></p><p> </p><p><strong>Abstrak</strong></p><p>Makalah ini merupakan kajian dari foto Rhein II karya Andreas Gursky. Dalam kajian ini digunakan metode analisis semiotika post struktural untuk menginterpretasikan makna berdasarkan tanda-tanda pada Rhein. Analisis semiotika post struktural menjadi landasan dalam menginterpretasikan makna-makna dengan menggunakan referensi terkait. analisis teks visual, dalam kajian objek foto Rhein II diharapkan dapat memberikan kebermanfaatan yang positif bagi perkembangan fotografi khususnya secara akademis. Rhein II adalah foto karya Andreas Gursky. Dalam karya Rhein II, sebuah foto kontemporer dihadirkan sebagai representasi multi realitas yang dianalisis menggunakan metode semiotika post struktural.</p><p>Objek penelitian dimaknai sebagai teks yang memiliki lapisan makna yang terperas esensinya oleh semiotika. Dekonstruksi sistem penandaan dalam elemen visual diidentifikasikan dengan pembacaan kode-kode teori semiotika pos struktural. Proses analisis teks, proses penciptaan. Hasil ekstraksi semiotika menghasilkan kajian interpretatif  Rhein II  yang sarat makna.</p><p> </p><p>Kata kunci : Citra imaji, Fotografi, Semiotika</p>


2021 ◽  
Vol 15 (1) ◽  
Author(s):  
Dewi Puspitasari

This research aimed to interpret the meaning of aspects in the verbal and visual texts to identify whether these two texts created interplay. It was intended to understand the meaning conveyed by the writer and illustrator in a Japanese children’s book entitled ‘Kuroino’ (Little Shadow). This research used the approaches for verbal text analysis by Halliday  about Systemic Functional Linguistics (SFL) and visual text analysis by Kress and van Leeuwen about Visual Grammar (VG). The research method was descriptive qualitative by explaining two data types: clauses in the Japanese language and images in the storybook. The data analysis of every aspect in the three metafunctions of language and the three metafunctions of images show the meaning that completes each other. In the analysis of ideational meaning, interpersonal meaning, and textual meaning, the writer narrates the friendship and adventure of ‘Kuroino’ (the Black) and Watashi (I). Meanwhile, in the analysis of representational meaning, interactive meaning, and compositional meaning, the illustrator describes two characters in a book entitled ‘Kuroino’ as the focuses in some pictures. Besides, the illustrator describes the background in detail as if he invites the reader to participate in the adventure of these two characters. Although verbal and visual texts describe a story from two different perspectives, in ‘Kuroino’, these texts collaborate to create a message in the story with synergy and meaning to be easily understood by the readers by maintaining the entertainment aspect in a story narrated.


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