scholarly journals Penerapan Metode Cooperative Script Dalam Meningkatkan Hasil Belajar Siswa

2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Ferasiska Y Hasim ◽  
Irina Popoi ◽  
Ardiansyah Ardiansyah

Ferasiska Y Hasim Nim 911 415 116 "Application of Cooperative Script  Learning Method in Improving Learning Outcomes ". Undergraduate Economic Education Study Program, Department of Economic Education, Faculty of Economics, Gorontalo State University The research aimed to improve student’s learning outcomes at integrated social science subjek in SMP Negeri 1 Kabila of bone bolango District, Gorontalo Province. The methode applied in this research was classroom action research that was conducted in II cycles and involved  27 people. The finding of research found that result of this classroom action research in cycle I reached 62,97% then increased to 81,49% in cycle II meanwhile, students who were not completed would be remedied through the implementation of cooperative script method at integrated social Science subjek in grade VIII thus the students’ learning outcomes Improved. Keywords: Cooperative Script, Student Learning Outcomes

2021 ◽  
Vol 5 (2) ◽  
pp. 244
Author(s):  
Hasby Hasby

This study aims to describe the improvement in learning outcomes of students in class XI-IPA.3 SMA Negeri 1 Mallusetasi, Barru Regency through the Survey, Question, Read, Recite, and Review (SQ3R) Learning Method. This type of research is a classroom action research (PTK) which provides an overview of the application of the Survey, Question, Read, Recite, and Review (SQ3R) learning method. The subjects of this study were students of class XI-IPA.3 odd semester 2015/2016 academic year, amounting to 24 students consisting of 8 boys and 16 girls. The research results have shown good results, from student learning outcomes, with 79.17% classical completeness or as many as 19 students. Thus, it has fulfilled the classical success indicator, which is 75%. So that the conclusion in this study by applying the survey, question, read, recite, and review (SQ3R) learning method can improve the learning outcomes of Physics in class XI-IPA.3 Negeri 1 Mallusetasi, Barru Regency.


2018 ◽  
Vol 4 (1) ◽  
pp. 101-105
Author(s):  
Surya Wisada Dachi

Abstract. The research objectives are: (1) To determine the effect of using multimedia power pointts on student learning processes, (2) Knowing the effect of using multimedia power pointts on student learning outcomes. This type of research is Classroom Action Research (CAR), which is to determine the effect of using multimedia power pointts on student learning outcomes of mathematics education study program FKIP UMSU. The results showed that the influence of multimedia power pointt on learning outcomes was very influential where the results of hypothesis testing obtained tcount of 6.71 while t table of 1.67 at the 5% level of significance (α = 0.05), it turns out tcount> t table, then Ho is rejected Ha accepted.Keywords: Multimedia Power pointts and Student Learning Outcomes


GERAM ◽  
2018 ◽  
Vol 6 (2) ◽  
pp. 51-56
Author(s):  
Tri Familza

The results of learning Indonesian in the seventh grade students of SMP Negeri 1 Sentajo Raya still do not meet expectations. Therefore, it is necessary to conduct classroom action research to improve the learning. Improvement of learning is done using the Make a Match learning method. This Classroom Action Research aims to obtain factual information about the use of the Make a Match learning method in improving student learning outcomes. Classroom Action Research Procedures carried out through a grooved process consisting of 4 stages, namely: 1) planning; 2) implementation; 3) observation; and 4) reflection. From the data analysis it is known that in each cycle there is an increase in the completeness of student learning outcomes. In the initial study, students who achieved new completeness were 29.2%. In the first cycle students who achieved completeness increased to 58.3%. In cycle II students who achieved completeness experienced an increase to 83.3%. The same thing happens to student learning activities. Based on the results of this study it can be concluded that the use of the learning method of Make a Match can improve the learning outcomes of Indonesian students of class VII Sentajo Raya 1 Public Middle School.


Author(s):  
Asrul Huda ◽  
Nelda Azhar ◽  
Almasri Almasri ◽  
Suryo Hartanto ◽  
Khairul Anshari

<p class="0abstract"><strong>— </strong>Based on preliminary observations on the implementation of Graphic Design learning, it is indicated that it is only limited to using printed module media, lecture methods, guided practice and not yet using media with android technology. This study aims to: (1) Generate a practical learning media for Graphic Design based on Android Technology. (2) Producing Learning Media Graphic Design based on Effective Android Technology. This research is a Research and Development. This study uses a study design development with 4D development model that consists of four main stages, namely, Define (definition), Design (design), Develop (development), and Disseminate (deployment). Based on the practicality test, the practicality test value was 85%. Effectiveness Test of learning media for Android-based Graphic Design shows effective results , this is also shown with a significant level of 0,000 &lt;0.05, which means that there are significant differences between Student Learning Outcomes before being given an Android-based media ( Pretest ) and learning outcomes students after being given an Android-based media ( Posttest ) in the Informatics Engineering Education Study Program, Faculty of Engineering, State University of Padangs.</p>


PROMUSIKA ◽  
2019 ◽  
Vol 6 (1) ◽  
pp. 22-30
Author(s):  
Oriana Tio Parahita Nainggolan

The terminology of counterpoint comes from the Italian language “punctus contra punctum”. Counterpoint consists of two or more melodic lines. The basic counterpoint consisting of two melodic lines (it is usually called inventions two voices). In the study of counterpoint in Music Education Study Program at Performing Arts Faculty, Indonesia Institute of the Arts Yogyakarta, the researcher found that students facing the difficulty in making inventions two voices. Regarding solve the problem, the researcher using Sibelius software as a learning media. This research is a classroom action research with the aims to increase the learning result of students in learning counterpoint by using Sibelius software. The result shows that Sibelius software can simplify and accelerate in making two-part inventions. The data obtained from students’ result in making two-part inventions and questionnaires that distribute to students at the end of the semester. In the preliminary stage, the data showed that only 6 (16, 70%) out of 36 students got excellent marks. This percentage increases until the second cycle, there are 21 (58, 33%) out of 36 students got excellent marks. This result showed the increasing of student learning outcomes in study Kontrapung II by using Sibelius software on making two-part inventions.


2020 ◽  
Vol 3 (1) ◽  
pp. 4
Author(s):  
Fajar Maulana Rahmad ◽  
Abd Qohar

Proof ability of prospective teachers on Trigonometry material is still lacking. It can be seen when they carry out trigonometry proof that does not meet the proof indicators to conduct the research. This study aimed at improving proof ability of prospective teachers with a contextual model on Trigonometry materials. The research method used was classroom action research with the subjects of 30 students of Mathematics Education Study Program, State University of Malang, 2019. The research was conducted in two cycles by providing scaffolding action regarding proof steps, trigonometry identity scaffolding, and conflict cognitive of proof results. The research results showed that an increase of material indicator was 4%, an increase of completeness indicator was 24%, an increase of reason indicator was 59%, an increase of clarity indicator was 31%, an increase of conclusion indicator was 2%, and an increase of application capability indicator was 4% with a total increase of student’s ability was 23%.


2019 ◽  
Vol 10 (1) ◽  
pp. 08
Author(s):  
Purwini Purwini

Abstrak: Penelitian ini bertujuan untuk mendeskripsikan pelaksanaan pembelajaran PKn melalui Discovery Learning untuk meningkatkan hasil belajar siswa kelas VIII. Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research). Berdasarkan hasil penelitian menunjukan bahwa  penerapan Metode discovery learning dapat meningkatkan hasil belajar PKn materi mengidentifikasi kedudukan dan fungsi UUD 1945 Dalam Sistem Hukum Nasional. Hal tersebut  ditunjukan dengan hasil belajar siswa pada tahap pra siklus, Siklus I, dan Siklus II mengalami kenaikan hasil belajar. Pada tahap prasiklus yaitu dari 25 siswa diperoleh data bahwa terdapat 19 atau 76% anak yang memperoleh nilai kurang dari KKM 75 dan 6 atau 24% anak yang nilainya lebih dari KKM 75 dengan nilai rata-rata sebesar 62.2, Selanjutnya siklus I dari 25 siswa diperoleh data bahwa terdapat 10 sisiwa atau 40% anak yang memperoleh nilai kurang dari KKM 75 dan 15 siswa  atau 60% anak yang nilainya lebih dari KKM 75 dengan nilai rata-rata sebesar 72.6, dan pada siklus II dari 25 siswa diperoleh data bahwa terdapat 4 siswa atau 16% yang memperoleh nilai kurang dari KKM 75 dan ada 21 anak atau 84% yang nilainya lebih dari KKM 75 dengan nilai rata-rata sebesar 80.6. Abstract:  This study aims to describe the implementation of Civics learning through Discovery Learning to improve the learning outcomes of class VIII students. This research is a Classroom Action Research. Based on the results of the study showed that the application of the discovery learning method can improve learning outcomes of Civics material to identify the position and function of the 1945 Constitution in the National Legal System. This is indicated by student learning outcomes in the pre-cycle stage, Cycle I, and Cycle II experiencing an increase in learning outcomes. In the pre-cycle stage, 25 students obtained data that there were 19 or 76% of children who obtained less scores from KKM 75 and 6 or 24% of children whose grades were more than 75 KKM with an average value of 62.2, then cycle I of 25 students was obtained data that there are 10 students or 40% of children who get less scores than KKM 75 and 15 students or 60% of children whose grades are more than KKM 75 with an average value of 72.6, and in cycle II data from 25 students shows that there are 4 students or 16% who obtained less scores from KKM 75 and there were 21 children or 84% who scored more than 75 KKM with an average value of 80.6.


Author(s):  
Sri Wahyuni

<p><em>The purpose of this research was to improve student learning outcomes in social science grade  IV elementary shcool using montase technique. The reserach conducted was Classroom Action Research (PTK) with three cycles. The stages of each cycle are planning, implementing, observing, and reflecting. In teh first cycle the student who complete were 59,1%, the second were 63,64%, and the third were 81,82%. These result indicate that montase technique can improve student learning outcomes, especially in social science lessons in grade IV Nidaul Hikmah Islamic Integrated Elementary School.</em></p>


Author(s):  
Daniati Daniati ◽  
Bambang Ismanto ◽  
Dwi Iga Luhsasi

The purpose of this research is to improve students’ motivation and learning outcomes by applying the Google classroom-based E-Learning model in the Satya Wacana Christian University Economic Education Study Program. The research method used was a classroom action research with the application of 2 cycles. The research subjects were 17 students who took Basic Accounting courses and research objects that took place during the learning process. The data analysis technique used was quantitative descriptive with percentages used to measure the level of student motivation, and for learning outcomes an evaluation was conducted at the end of each lesson. Classroom action research results obtained by implementing Google Classroom could improve students’ motivation and learning outcomes. This improvement could be proved from the implementation of actions starting from pre-action, cycle I, and cycle II. Student learning motivation was said to succeed with an average of 75-100%. The results of the study obtained in the first cycle of action amounted to 74.11% and 80.11% in the second cycle. While the percentage of student learning outcomes had also increased. The increase occurred in pre-action from 50.75 to 73.53 in which the first cycle increased by 22.77, and from 73.53 to 87.35 in the second cycle meaning that an increase amounted to13.82.


Sign in / Sign up

Export Citation Format

Share Document