scholarly journals Influence of arousal on intentional binding: Impaired action binding, intact outcome binding

Author(s):  
Anna Render ◽  
Petra Jansen

Abstract Emotional states have been indicated to affect intentional binding, resulting in an increase or decrease as a function of valence and arousal. Sexual arousal is a complex emotional state proven to impair attentional and perceptual processes, and is therefore highly relevant to feeling in control over one’s actions. We suggest that sexual arousal affects intentional binding in the same way as highly negative arousing states such as fear and anger. Ninety participants performed the intentional binding task before and after watching an either sexually arousing or emotionally neutral film clip. Analyses were conducted for the subcomponents action and outcome binding separately including the change in arousal before and after the emotion induction as a continuous measure. Results showed an interactive effect for time of measurement (before and after emotion induction) and arousal change on action binding: a decrease in action binding was noted in participants who reported to be more aroused and an increase in action binding was observed for participants who reported to be less aroused. Results emphasize that alterations in action binding are likely to reflect the deficits in the dopaminergic system involved in action execution. An impaired feeling of control in aroused states may play a crucial role for the underlying psychological mechanisms of impulsive violent behavior.

2017 ◽  
Vol 76 (2) ◽  
pp. 71-79 ◽  
Author(s):  
Hélène Maire ◽  
Renaud Brochard ◽  
Jean-Luc Kop ◽  
Vivien Dioux ◽  
Daniel Zagar

Abstract. This study measured the effect of emotional states on lexical decision task performance and investigated which underlying components (physiological, attentional orienting, executive, lexical, and/or strategic) are affected. We did this by assessing participants’ performance on a lexical decision task, which they completed before and after an emotional state induction task. The sequence effect, usually produced when participants repeat a task, was significantly smaller in participants who had received one of the three emotion inductions (happiness, sadness, embarrassment) than in control group participants (neutral induction). Using the diffusion model ( Ratcliff, 1978 ) to resolve the data into meaningful parameters that correspond to specific psychological components, we found that emotion induction only modulated the parameter reflecting the physiological and/or attentional orienting components, whereas the executive, lexical, and strategic components were not altered. These results suggest that emotional states have an impact on the low-level mechanisms underlying mental chronometric tasks.


Author(s):  
Graham Hutchings

Concordance is not the only aspect of sexuality where significant gender differences are observable: men masturbate significantly more than women (Oliver & Hyde, 1993; Petersen & Hyde, 2011). There are also large gender differences in pornography consumption and consumption patterns (Hald, 2006). The study of concordance is important as it could assist in the further development of models of sexual response, and potentially reveal the role of gender differences in those models. Evidence suggests that the cognitive system one uses to process stimuli can affect one's subjective sexual arousal (Dove & Wiederman, 2000). Greater erotica consumption habits could lead to a better familiarity with the erotic stimuli used during the testing protocol, and this decreased novelty could produce more accurate responses for subjective sexual arousal. Using a "bottom-up" cognitive model in which people use physical sensations to infer emotional states, it is likely that increased sexual experience will lead to higher levels of concordance. Opposite-sex attracted participants (24 men and 25 women) will view a series of audiovisual stimuli depicting heterosexual sexual acts and neutral subjects. Participants will answer a series of questionnaires about their sexual history and attitudes, and will answer questions on their level of sexual arousal before and after each stimulus. Participants will continuously report their levels of subjective sexual arousal while simultaneously their genital responses, heart rate and skin conductance will be recorded. It is important to further our understanding of how much impact a participant's previous exposure to erotica, and masturbation behaviours to that erotica, have on their concordance rates; given the increasing pervasiveness and accessibility of erotica, this may prove extremely relevant to future  nvestigations


2002 ◽  
Vol 7 (1) ◽  
pp. 21-30 ◽  
Author(s):  
Leslie E Carter ◽  
Daniel W McNeil ◽  
Kevin E Vowles ◽  
John T Sorrell ◽  
Cynthia L Turk ◽  
...  

The effects of specific emotional states on a laboratory pain task were tested by examining the behavioural, verbal and psychophysiological responses of 80 student volunteers (50% female). Participants were assigned to one of four Velten-style emotion-induction conditions (ie, anxiety, depression, elation or neutral). The sexes of experimenters were counterbalanced. Overt escape behaviour (ie, pain tolerance), pain threshold and severity ratings, verbal reports of emotion and physiological measures (ie, electrocardiogram, corrugator and trapezium electromyogram) were recorded. A pressure pain task was given before and after the emotion induction. As predicted, those who participated in the anxiety or depression condition showed reduced pain tolerance after induction of these negative emotions; pain severity ratings became most pronounced in the depression condition. Emotion induction did not have a discernable effect on pain tolerance or severity ratings in the elation condition. A pattern of participant and experimenter sex effects, as well as trials effects, was seen in the physiological data. The influence of negative affective states (ie, anxiety and depression) on acute pain are discussed along with the unique contributions of behavioural, verbal and physiological response systems in understanding the interactions of pain and emotions.


Author(s):  
Ikhsan Fuady ◽  
Rangga Saptya MP

<p align="center"><strong>Abstrak</strong></p><p><em>Pemanfaatan game dikalangan remaja memiliki peran yang efektif sebagai wadah untuk hiburan. Tetapi pemanfaatan game tidak tepat memiliki efek samping game terhadap kehidupan sehari hari remaja, mulai dari kurang bersosialIsasi hingga perilaku kekerasan dikalangan remaja. Penyuluhan terhadap remaja bertujuan untuk memberikan pemahaman kepada remaja tentang variasi game berdasarkan rating pengguna, maupun cerdas dalam manajemen penggunaan game dalam kehidupan remaja sehari hari. Pengetahuan remaja tentang varian/ragam game berdasarkan rating relatif rendah sebagaian besar pemengetahuannya tersebar pada kategori sangat rendah dan rendah yaitu sebesar 65 persen. Metode edukasi dan sosialisasi ini adalah dengan beberapa tahapan. Tahap pertaman tim pengabdian memberikan edukasi dan diskusi tentang beragam bentuk game, karakteristik, serta karakteristik pengguna game yang tepat. Selanjutnya beberapa permainan dan kuis untuk meingkatkan literasi remaja tentang pemanfaatan game secara bijak. Kegiatan penyuluhan ini mampu meningkatkan pemahaman para remaja dalam mengenali game yang baik digunakan, hal ini dapat dilihat dari peningkatan pengetahuan remaja relatif signifikan sebelum dan sesudah penyuluhan.</em></p><p><strong>Kata kunci<em>:</em></strong><strong><em> </em></strong><strong><em>Edukasi, Game, Penyuluhan </em></strong></p><p align="center"><em> </em></p><p align="center"><strong>Abstract</strong> </p><p><em>The use of games among teenagers has an effective role as a forum for entertainment. But the improper use of games has the side effects of games on the daily lives of adolescents, ranging from lack of socialization to violent behavior in adolescents. Counseling against adolescents aims to provide understanding to adolescents about the variety/variance of games based on user ratings, as well as being smart in managing game use in daily teenage life. Teenagers' knowledge about game variants/based on the rating is relatively low, most of the knowledge is spread in the very low and low categories, which is 65 percent. The method of education and outreach is by several stages. The first stage of the dedicated team provided education and discussion about various forms of games, characteristics, and characteristics of the right game user. Furthermore, some games and quizzes to improve teen literacy about game use wisely. This counseling activity can increase the understanding of teenagers in recognizing games that are well used, this can be seen from the relatively significant increase in adolescent knowledge before and after counseling.</em></p><p><strong>Keywords<em>:</em></strong><em> <strong>Education, Games, Counseling</strong></em></p>


2020 ◽  
Vol 11 (02) ◽  
pp. 250-255
Author(s):  
Vasantmeghna S. Murthy ◽  
Vedant S. Shukla

Abstract Background Executive functions (EFs) are critical to daily life and sensitive to our physiological functioning and emotional states. The number of people living with chronic kidney disease (CKD) on hemodialysis (HD) globally is increasing steadily. We aimed to determine the impact of a single session of HD on EFs in patients with CKD receiving maintenance HD (MHD). Methods This was a quasi-experimental study conducted at the department of psychiatry and dialysis unit of a tertiary hospital. Patients undergoing MHD underwent screening to rule out delirium, using the Confusion Assessment Method prior to EF testing. The tests of EF used were the Trail-Making Test—Part B (TMT-B) and Frontal Assessment Battery (FAB), both of which were administered before and after a session of HD. Statistical tests used were Wilcoxon matched pairs signed ranks test, paired t-test, single sample t-test, and correlation analyses. Results The mean time taken on TMT-B before HD was 195.36 seconds and after HD, 171.1 seconds; difference is significant (p = 0.0001). The mean FAB score was 13.19 before HD and 14.83 after HD; the difference is significant (p < 0.0001). Significant differences were observed on similarities (p = 0.003), lexical fluency (p = 0.02), and go–no go (p = 0.003) subtests of FAB. Mean TMT-B scores before and after HD differed significantly from that of a reference study (reference TMT-B 150.69 seconds), p = 0.0002 and 0.04, respectively. Conclusion We conclude that patients with CKD on MHD, in general, have worse executive cognitive functioning compared with healthy populations. A session of HD results in significant improvement in these functions.


2019 ◽  
Vol 18 (04) ◽  
pp. 1359-1378
Author(s):  
Jianzhuo Yan ◽  
Hongzhi Kuai ◽  
Jianhui Chen ◽  
Ning Zhong

Emotion recognition is a highly noteworthy and challenging work in both cognitive science and affective computing. Currently, neurobiology studies have revealed the partially synchronous oscillating phenomenon within brain, which needs to be analyzed from oscillatory synchronization. This combination of oscillations and synchronism is worthy of further exploration to achieve inspiring learning of the emotion recognition models. In this paper, we propose a novel approach of valence and arousal-based emotion recognition using EEG data. First, we construct the emotional oscillatory brain network (EOBN) inspired by the partially synchronous oscillating phenomenon for emotional valence and arousal. And then, a coefficient of variation and Welch’s [Formula: see text]-test based feature selection method is used to identify the core pattern (cEOBN) within EOBN for different emotional dimensions. Finally, an emotional recognition model (ERM) is built by combining cEOBN-inspired information obtained in the above process and different classifiers. The proposed approach can combine oscillation and synchronization characteristics of multi-channel EEG signals for recognizing different emotional states under the valence and arousal dimensions. The cEOBN-based inspired information can effectively reduce the dimensionality of the data. The experimental results show that the previous method can be used to detect affective state at a reasonable level of accuracy.


2020 ◽  
Vol 10 (3) ◽  
pp. 144 ◽  
Author(s):  
Minyoung Hong ◽  
In-Seon Lee ◽  
Yeonhee Ryu ◽  
Junsuk Kim ◽  
Younbyoung Chae

Cupping therapy has recently gained public attention and is widely used in many regions. Some patients are resistant to being treated with cupping therapy, as visually unpleasant marks on the skin may elicit negative reactions. This study aimed to identify the cognitive and emotional components of cupping therapy. Twenty-five healthy volunteers were presented with emotionally evocative visual stimuli representing fear, disgust, happiness, neutral emotion, and cupping, along with control images. Participants evaluated the valence and arousal level of each stimulus. Before the experiment, they completed the Fear of Pain Questionnaire-III. In two-dimensional affective space, emotional arousal increases as hedonic valence ratings become increasingly pleasant or unpleasant. Cupping therapy images were more unpleasant and more arousing than the control images. Cluster analysis showed that the response to cupping therapy images had emotional characteristics similar to those for fear images. Individuals with a greater fear of pain rated cupping therapy images as more unpleasant and more arousing. Psychophysical analysis showed that individuals experienced unpleasant and aroused emotional states in response to the cupping therapy images. Our findings suggest that cupping therapy might be associated with unpleasant-defensive motivation and motivational activation. Determining the emotional components of cupping therapy would help clinicians and researchers to understand the intrinsic effects of cupping therapy.


Author(s):  
Carly Samson ◽  
Clare Mallindine

AbstractThere is increasing evidence that mindfulness techniques can be used safely and effectively in the treatment of psychosis, but the potential benefits of these techniques for individuals during the early stages requires further exploration. This study investigated whether mindfulness training in a group setting is associated with a reduction in distress and an improvement in mindfulness skills for people who have psychotic experiences. Data are reported from eight participants who completed measures before and after attending a mindfulness group. There was a reduction in CORE and DASS scores and an increase in mindfulness skills following participation in the group. These findings suggest that mindfulness training can be beneficial for reducing distress and negative emotional states associated with early psychotic experiences during the critical period.


Retos ◽  
2021 ◽  
Vol 43 ◽  
pp. 10-16
Author(s):  
Alberto Rodríguez Cayetano ◽  
Estela Vicente Rivera ◽  
José Manuel De Mena Ramos ◽  
Salvador Pérez Muñoz

El objetivo principal de esta investigación es analizar el efecto en el estado de ánimo de jugadoras de baloncesto, a través de la práctica de actividad física gamificada durante la etapa de confinamiento debido a la COVID-19. La muestra utilizada fue de 26 jugadoras de tres categorías diferentes: infantil, juvenil y senior, con una media de edad de 16.65 (±3.84) años. Para analizar el efecto sobre el estado de ánimo, se realizó un estudio cuasi-experimental a través de un estudio con un pretest, una intervención y un postest final, proporcionando el cuestionario de Profile of Mood States (POMS) antes y después de cada sesión. Los resultados obtenidos mostraron mejoras en el estado de ánimo, disminuyendo los valores que se relacionan con estados emocionales negativos. Durante etapas de confinamiento, es importante aportar programas de actividad física para mejorar la salud mental de las jugadoras de baloncesto, las cuales están acostumbradas a una práctica de actividad física regular. Abstract. The main objective of this research is to analyze the effect on the mood of female basketball players, through the practice of gamified physical activity during the confinement stage due to COVID-19. The sample used was 26 players from three different categories: U14, U18 and senior, with an average age 16.65 (3.84) years. To analyze the effect on the players' mood, a quasi-experimental study was conducted through a pretest, an intervention and a final posttest, providing the Profile of Mood States (POMS) questionnaire before and after each session. The results obtained showed improvements in the players' mood was produced due to the practice of gamified physical activity, decreasing the values that are related to negative emotional states. During times of confinement, it is important to provide physical activity programs to improve the mental health of female basketball players, who are accustomed to practice regular physical activity.


2021 ◽  
Vol 12 ◽  
Author(s):  
Yuko Yamashita ◽  
Tetsuya Yamamoto

Emotional contagion is a phenomenon by which an individual’s emotions directly trigger similar emotions in others. We explored the possibility that perceiving others’ emotional facial expressions affect mood in people with subthreshold depression (sD). Around 49 participants were divided into the following four groups: participants with no depression (ND) presented with happy faces; ND participants presented with sad faces; sD participants presented with happy faces; and sD participants presented with sad faces. Participants were asked to answer an inventory about their emotional states before and after viewing the emotional faces to investigate the influence of emotional contagion on their mood. Regardless of depressive tendency, the groups presented with happy faces exhibited a slight increase in the happy mood score and a decrease in the sad mood score. The groups presented with sad faces exhibited an increased sad mood score and a decreased happy mood score. These results demonstrate that emotional contagion affects the mood in people with sD, as well as in individuals with ND. These results indicate that emotional contagion could relieve depressive moods in people with sD. It demonstrates the importance of the emotional facial expressions of those around people with sD such as family and friends from the viewpoint of emotional contagion.


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