scholarly journals Students’ Perception About the Use of Mobile Learning in Solving Engineering Problems Collaboratively

2021 ◽  
Vol 11 (6) ◽  
pp. 102-116
Author(s):  
Islam Omirzak ◽  
Andrey Ralin ◽  
Boris Kasatkin ◽  
Lubov Vorona-Slivinskaya ◽  
Natalia Dubinina

The study is devoted to the possibility of using mobile learning for the joint solution of engineering problems by students. The research aims to determine the feasibility and perceived effectiveness of the collaborative method. The survey involved 218 students from five universities located in Russia and Kazakhstan. The results of the study show that 99% of young people have a smartphone or other mobile devices enabling Internet access, as confirmed by the study. The majority of students (85%) believe that mobile devices can be used for learning; 65% of the young people surveyed had already used a mobile phone or tablet to study disciplines. 44% of students determine the effectiveness of this type of learning and 56% were against it. In the context of the possibility of joint solution of engineering problems through these devices, opinions were almost equally divided: 52% of students agreed and 48% of participants disagreed. The practical significance can be based on the opportunities of the use of mobile learning for the joint solution of engineering problems. The research results may be of interest to a wide range of specialists working in the field of education, as well as to developers of training programs and applications.

Author(s):  
Seyed Ebrahim Hosseini ◽  
Ezzadeen Kaed ◽  
Abdulsalam Alhazmi

The use of mobile devices is increasing to exceeds millions of users and has become an important part of daily life. This wide spread has provided new advantages for a wide range of applications. In learning settings, the term M-Learning is considered the latest type of electronic learning introduced as a result of the mobile revolution in which new learning options are provided through mobile applications. This paper presents a review of M-Learning and summarises the main advantages as well as the potential challenges of mobile learning through mobile applications


2013 ◽  
Vol 5 (3) ◽  
pp. 17-33 ◽  
Author(s):  
M. Ranieri ◽  
I. Bruni

This paper investigates the potential of mobile learning for creativity in and out of school with a focus on media production. In doing so it attempts to move beyond binary choices around the nature of creativity (e.g., individual vs social) and the role of technologies for creative learning. To this end, it presents the literature on how creativity has been conceptualized, especially in education, and provides the theoretical underpinnings that supported the study by referring to the Vygotskyan perspective of creativity as a transformative process of culture and the self. It then moves to a description of three experiences addressing young people and entailing the creation of digital artifacts through mobile devices. It also presents some results, exploring learners’ and teachers’ perspectives and showing how mobile devices serve as cultural resources that young people use for meaning making and transforming themselves. The paper concludes with some recommendations for future research.


2016 ◽  
pp. 628-648
Author(s):  
Maria Ranieri ◽  
Isabella Bruni

This chapter explores the potential of mobile learning for creativity in formal and informal contexts of learning with a focus on media production and self-expression. In doing so it attempts to move beyond binary views around the nature of creativity and the role of technologies for creative learning. It presents the literature on how creativity and its relationship with technologies have been conceptualized, especially in education, and provides the theoretical underpinnings that supported the study. In particular, it refers to the Vygotskyan perspective of creativity as a transformative (social) process of culture and the self, and looks at digital technologies' affordances to reflect on their potential for learning. It describes three projects addressing young people and entailing the creation of digital artefacts through mobile devices. It highlights learners' and teachers' perspectives and shows how mobile devices can serve as cultural resources that young people may use for meaning making and transforming themselves.


2015 ◽  
pp. 35-61
Author(s):  
Kshama Pandey

This chapter introduces the concept of mobile learning as a means of portable learning. Through the use of mobile technology, citizens of the world will be able to access learning materials and information from anywhere and at any time. Learners will not have to wait for a certain time to learn or go to a certain place to learn. It presents the evolution of classroom learning to mobile learning. There has been made an effort to explore current perspectives of mobile learning. Approaches of m-learning suggest implication of mobile devices in the classroom. Pedagogical methods and instructional approaches of m-learning have also been explored in this chapter. Further, the authors make an attempt to give rational of mobile learning through various theories of m-learning. It suggests opportunities of mobile learning in the Indian scenario. Mobile learning can effectively support a wide range of activities for learners of all ages.


Author(s):  
Yasin Cakan ◽  
Aycan Kaya ◽  
Cigdem Altin Gumussoy

With the advances in mobile technology, mobile learning has gained importance and has spread widely especially among young people. In this study, a research model is developed to determine the factors affecting the usability of a mobile learning application belonging to one of the most popular MOOCs (massive open online courses) providers. The constructs—aesthetic graphics, color, control obviousness, entry point, fingertip-size controls, font, gestalt, hierarchy, subtle animation, and transition—adapted from the study of Hoehle et al. are included to reveal their effects on usability perception. Furthermore, the operating systems—iOS or Android—used in the mobile devices affect the usability of the mobile application is explored. A questionnaire is developed, and 223 surveys are collected from the users of the application. The results of the study show that gestalt, control obviousness, subtle animation, and aesthetic graphics are significant factors on the usability perception of the users.


Author(s):  
Kshama Pandey

This chapter introduces the concept of mobile learning as a means of portable learning. Through the use of mobile technology, citizens of the world will be able to access learning materials and information from anywhere and at any time. Learners will not have to wait for a certain time to learn or go to a certain place to learn. It presents the evolution of classroom learning to mobile learning. There has been made an effort to explore current perspectives of mobile learning. Approaches of m-learning suggest implication of mobile devices in the classroom. Pedagogical methods and instructional approaches of m-learning have also been explored in this chapter. Further, the authors make an attempt to give rational of mobile learning through various theories of m-learning. It suggests opportunities of mobile learning in the Indian scenario. Mobile learning can effectively support a wide range of activities for learners of all ages.


Author(s):  
Nicolas A. Gromik

As mobile phone technology has evolved and features and hardware have been added and enhanced, users now have the opportunity to access their mobile devices anytime and anywhere for a wide range of purposes, from taking photos and recording or viewing audio and video files to editing and sharing these files privately or through social networking websites. This article reports on the use of mobile phones to produce videos for educational purposes. The connection between video production and mobile learning is presented first, followed by the benefits of using mobile phones for video production. This article closes by identifying some concerns and suggestions identified in the literature in order to establish a path for further research. With the increasing practice of video sharing for personal, work, or social networking purposes, it is likely that video production will receive further attention from researchers as they continue to assess the educational potential of the video recording feature available on mobile devices.


Author(s):  
Maria Ranieri ◽  
Isabella Bruni

This chapter explores the potential of mobile learning for creativity in formal and informal contexts of learning with a focus on media production and self-expression. In doing so it attempts to move beyond binary views around the nature of creativity and the role of technologies for creative learning. It presents the literature on how creativity and its relationship with technologies have been conceptualized, especially in education, and provides the theoretical underpinnings that supported the study. In particular, it refers to the Vygotskyan perspective of creativity as a transformative (social) process of culture and the self, and looks at digital technologies' affordances to reflect on their potential for learning. It describes three projects addressing young people and entailing the creation of digital artefacts through mobile devices. It highlights learners' and teachers' perspectives and shows how mobile devices can serve as cultural resources that young people may use for meaning making and transforming themselves.


2014 ◽  
pp. 1400-1417
Author(s):  
M. Ranieri ◽  
I. Bruni

This paper investigates the potential of mobile learning for creativity in and out of school with a focus on media production. In doing so it attempts to move beyond binary choices around the nature of creativity (e.g., individual vs social) and the role of technologies for creative learning. To this end, it presents the literature on how creativity has been conceptualized, especially in education, and provides the theoretical underpinnings that supported the study by referring to the Vygotskyan perspective of creativity as a transformative process of culture and the self. It then moves to a description of three experiences addressing young people and entailing the creation of digital artifacts through mobile devices. It also presents some results, exploring learners' and teachers' perspectives and showing how mobile devices serve as cultural resources that young people use for meaning making and transforming themselves. The paper concludes with some recommendations for future research.


Author(s):  
Kartik Khurana ◽  
Harpreet Kaur ◽  
Ritu Chauhan ◽  
Shalu Chauhan ◽  
Shaveta Bhatia ◽  
...  

Now a day’s mobile communication has become a serious business tool for the users. Mobile devices are mainly used for the applications like banking, e-commerce, internet access, entertainment, etc. for communication. This has become common for the user to exchange and transfer the data. However people are still facing problems to use mobile devices because of its security issue. This paper deals with various security issues in mobile computing. It also covers all the basic points which are useful in mobile security issues such as categorisation of security issues, methods or tactics for success in security issues in mobile computing, security frameworks.


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