Exploring Massively Multiplayer Online Gaming as an Emerging Trend in Distance Education

Author(s):  
Kay Kyeong-Ju Seo ◽  
Cass Johnson

Online gaming is becoming a commonplace activity for all age groups, but particularly student-age individuals engaging in distance learning. Within the gaming environments, players involve themselves in events and interactions, collaboration, extensive reading, evaluation, and communications. Incorporating these activities into instruction can create a richer learning environment that leverages student interest and motivation. An important pedagogical aspect to keep in mind in adopting this tool is assessment. Student assessment should be considered as to whether traditional methods of performance evaluation are sufficient for such innovative learning contexts, or whether non-traditional methods should be adopted to leverage the changing contexts of the environments. The purpose of this chapter is to explore what educational benefits online gaming can bring to distance learning contexts and how assessment can be adapted to incorporate this new venue of potential educational curricula.

Author(s):  
Melaura Andree Erickson Tomaino ◽  
Alissa L. Greenberg ◽  
Sarah Ann Kagawa-Purohit ◽  
Sagui A. Doering ◽  
Edward Steven Miguel

AbstractSchools across the country closed their doors during the COVID-19 pandemic. These measures impacted all students, as schools, educators, and families grappled with the realities of transitioning to distance-learning platforms. The research on distance learning is still in its early phases. However, almost no research exists on educating students with severe disabilities and high behavioral needs using this technology. Study 1 collected survey data from students’ families and their educators on the feasibility and effectiveness of distance-learning programs when working with students with severe developmental disabilities and high behavioral needs. Results indicated that parents and educators had generally neutral attitudes toward distance learning, although educators agreed that their students were obtaining educational benefits during distance learning. Study 2 further examined the effects of a transition to distance learning on students’ Individualized Education Plan (IEP) goal progress. Analyses revealed that students maintained about half of the skills addressed in their IEPs and made progress on an additional quarter of their IEP goals. Findings contribute to a much-needed literature base on distance learning and provide additional information as to the feasibility and effectiveness of distance learning with students with severe developmental disabilities and high behavioral needs. Future work is needed to determine best practices for distance learning with this population.


2022 ◽  
Vol 22 (1) ◽  
Author(s):  
Xuechan Lyu ◽  
Tianzhen Chen ◽  
Zhe Wang ◽  
Jing Lu ◽  
Chenyi Ma ◽  
...  

Abstract Background In recent years, there have been frequent reports of gaming disorder in China, with more focus on young people. We developed and psychometrically tested a Gaming Disorder screening scale (i.e., Gaming Disorder Screening Scale - GDSS) for Chinese adolescents and young adults, based on the existing scales and diagnostic criteria, but also considering the development status of China. Methods For testing content and criterion validity, 1747 participants competed the GDSS and the Internet Addiction Test (IAT). After 15 days, 400 participants were retested with the scales for to assess test-retest reliability. Besides, 200 game players were interviewed for a diagnosis of gaming disorder. Results The Cronbach’s alpha coefficient on the GDSS was 0.93. The test-retest coefficient of 0.79. Principal components analysis identified three factors accounting for 62.4% of the variance; behavior, functioning, cognition and emotion. Confirmatory factor analysis showed a good model fit to the data (χ2 /df = 5.581; RMSEA =0.074; TLI = 0.916, CFI = 0.928). The overall model fit was significantly good in the measurement invariance tested across genders and different age groups. Based on the clinical interview, the screening cut-off point was determined to be ≥47 (sensitivity 41.4%, specificity 82.3%). Conclusions The GDSS demonstrated good reliability and validity aspects for screening online gaming disorder among Chinese adolescents and young adults.


2021 ◽  
Vol 100 (4) ◽  
pp. 373-379
Author(s):  
Natal’ya A. Skoblina ◽  
Olga Yu. Milushkina ◽  
Valery I. Popov ◽  
Svetlana V. Markelova ◽  
Nataliya A. Bokareva ◽  
...  

Introduction. Electronic devices (ED) are widespread among adolescents, filling their daily lives. The trend towards digitalization of all aspects of life is a global trend with the inevitable involvement of young people. The lack of existing preventive measures necessitates scientific research and intensification of work to promote a healthy lifestyle. Materials and methods. In 2019, an online survey was conducted of 200 schoolchildren in grades 9-11, 498 students in 1-6 courses, and 251 parents. In April 2020, an online survey was conducted of 1587 students of 1-6 classes and 500 parents. Measurements of physical factors were carried out at the Dolgoprudnenskaya gymnasium and the N.I. Pirogov Russian National Research Medical University. One thousand sixty-six schoolchildren and students were examined by an ophthalmologist with the help of the device “ARMISm”. Results. Negative tendencies in the state of the organ of vision, observed by students, are primarily associated with increased use of stationary and mobile ED in all age groups. Students use various ED in places with insufficient artificial illumination. In educational institutions, such places are corridors, halls, recreation, where students use their electronic devices. There are currently no separate requirements for artificial lighting by using information and communication technologies outside of classrooms or work premises. During the period of distance learning, schoolchildren and students have been established to use one more ED in comparison with the period of traditional education. The long-term effect of using mobile ED is still unknown. Conclusions. As a preventive hygienic measure for the protection of vision, it is recommended to use ED only in places with a good level of illumination, including artificial, with limited duration of continuous use of ED, with gymnastics for the eyes during breaks.


Author(s):  
Sundus Maulidina ◽  
Yoga Budi Bhakti

ABSTRAKPenulisan makalah ini bertujuan untuk mengetahui pengaruh media pembelajaran online dalam pemahaman dan minat siswa dalam mempelajari konsep-konsep fisika dan untuk respon siswa mengenai penerapan media pembelajaran online, pemerintah memberlakukan kebijakan jarak sosial atau dikenal sebagai jarak fisik dan oleh karena itu sekolah memutuskan untuk belajar jarak jauh yang ditakuti selama pandemi menggunakan media pembelajaran online minat belajar siswa akan menurun.Dari hasil survai menggunakan kuesioner di google form terhadap siswa Sekolah Menengah Atas diperoleh 18,8% setuju menggunakan media pembelajaran online dan 52,75% tidak setuju menggnakan media pembelajran online. dari hasil data tersebut dikatakan "tidak kuat" ini menunjukkan respon siswa segatif terhadap menggunakan media pembelajran online. minat belajar siswa lebih meningkat bila pembelajaran online dilakukan di dalam kelas. selama pandemi berlangsung sebaiknya pendidik atau guru lebih keatif dalam melakukan pemebelajaran online dirumah agar siswa tidak merasa bosan dan semangat saat sedang pembelajaran jarak jauh. sehingga minat belajar siswa dapat meningkat dan memahami konsep fisik  Kata kunci: covid 19; pembelajaran; fisika. ABSTRACTWriting this paper aims to determine the effect of online learning media in students' understanding and interest in learning the concepts of physics and for student responses regarding the application of online learning media, the government imposed social distancing policy or known as physical distancing and therefore schools decided to distance learning feared during the pandemic using online learning media student learning interest will decrease. From the survey results using a questionnaire on the Google form of high school students obtained 18.8% agreed to use online learning media and 52.75% did not agree to use online learning media. from the results of the data it is said "not strong" this shows the response of students to use the online learning media. Student interest in learning increases when online learning is done in the classroom. During the pandemic, educators or teachers should be more active in conducting online learning at home so that students do not feel bored and excited while studying distance learning. so that students' interest in learning can increase and understand physical concepts Keywords: covid 19; learning; physics  


F1000Research ◽  
2021 ◽  
Vol 10 ◽  
pp. 450
Author(s):  
Ken Masters ◽  
Nadia Al-Wardy

Determining a Hofstee cut-off point in medical education student assessment is problematic: traditional methods can be time-consuming, inaccurate, and inflexible.  To counter this, we developed a simple Android app that receives raw, unsorted student assessment data in .csv format, allows for multiple judges’ inputs, mean or median inputs, calculates the Hofstee cut-off mathematically, and outputs the results with other guiding information. The app contains a detailed description of its functionality.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Siti Sahara ◽  
Sugeng Priyanto

Currently, Covid-19 is a hot topic of conversation in all countries, including Indonesia. In Indonesia itself, a Large-Scale Social Restriction (PSBB) policy was implemented to suppress the spread of this virus so that all activities carried out outside the home must be stopped until this pandemic has subsided. The imposition of Large-Scale Social Restrictions (PSBB) made the learning system change from a classical system to a Distance Learning (PJJ) or online system. In the Introduction to Management course, student participation was found to be low during the learning process. Lecturers have difficulty determining whether students take learning seriously or not. Often in distance learning, some students deliberately put up a video that has been recorded, so that it seems like they are following the learning process, but in reality, they are doing something else. This is caused by several factors, including media which can be in the form of video lessons and student interest in learning. Looking at the description above, researchers are interested in conducting research that aims to determine the effect of using video learning and learning interest on learning outcomes in the Management Introduction course in the distance learning process during the Covid 19 pandemic. This research was conducted in the D3 Transportation Study Program, Faculty of Engineering, the State University of Jakarta in semester 113 of the 2020/2021 school year. This research is an ex post facto research with a quantitative approach. The number of samples in this study consisted of 76 students. The data collection technique is done by using questionnaires and documentation. The data obtained were analyzed using a multiple regression test. The results of this study indicate that Fcount ≥ Ftable = 13.53 ≥ 3.124 so it can be concluded that there is a significant influence between the use of instructional videos (X1) and interest (X2) on learning outcomes in the Introduction to Management (Y) course. For this reason, the role of lecturers is indispensable in continuously making creative innovations in developing various kinds of learning media that can increase student interest in learning during the Covid 19 pandemic. 


Author(s):  
Raymond Chiong

The rapid growth of information technology has opened up the possibilities of corporate learning and a completely new dimension to the progress in education and training. Educational and training programs that were once delivered only through a face-to-face setting can now be done electronically due to the advancement of technologies. As a result, the advent of distance learning has enabled not just flexible learning which is independent of time and space, but also significantly reduced the cost in acquiring necessary educational or professional training. Distance learning through virtual classroom is thus being considered by many to be the next revolution in the marketplace, with an estimated potential growth of $23.7 billion worldwide in 2006, according to a study conducted by the International Data Corporation (Downes, 2003). This article aims to provide an overview of the concepts and technologies of distance learning, and discuss the critical factors that determine the successful implementation of a distance learning system. Before going into further details of the distance learning concepts, it is necessary to look at some of the definitions of distance learning that have been proposed by various parties. Waller and Wilson (2001) from the Open and Distance Learning Quality Council in the UK defined distance learning as “the effective learning process created by combining digitally delivered content with (learning) support and services.” This brief but concise definition shows that distance learning is in digital form. In a more lengthy definition, Broadbent (2002) refers distance learning to training, education, coaching, and information that are delivered digitally, be it synchronous or asynchronous, through a network via the Internet, CD-ROM, satellite, and even supported by the telephone. From this extended definition, we see that distance learning can be synchronous where the learning process is carried out in real-time led by instructor, or asynchronous, where the learners can self-pace their progress. Zhang, Zhao, Zhou, and Nunamaker (2004, p. 76) in their paper described distance learning as “technology-based learning in which learning materials are delivered electronically to remote learners via a computer network.” This definition reiterates that there is a shift of trend from the old-fashioned classroom learning to the more mobile learning where the remote learners everywhere can learn. As distance learning is still a relatively new discipline, the term tends to evolve from time to time based on the technological advancements. As such, the above mentioned definitions are by no means definitive but suggestive. Generally, the emergence of distance learning concepts a decade ago can be reasoned from two factors: the needs of corporations and the availability of technological advances (Faherty, 2002; Urdan & Weggen, 2000). From the corporation aspect, one must cope with the fact that knowledge plays an important role in delivering immediate skills and just-in-time information the industries need nowadays. As knowledge becomes obsolete swiftly, it is essential for corporations to find a cost-effective way of delivering state-of-theart training to their workers. From the technological aspect, global network access has become widely available with an increased Internet bandwidth, a broad selection of available software packages, and a wide range of standardized distance learning products. This has made it possible for everybody with a computer and an Internet connection to learn in a way that is most convenient and comfortable. Learners are able to customize their learning activities based on their own styles and needs, and decide for themselves when to study in the midst of busy schedules. Nevertheless, many corporations still hold doubts towards the effectiveness of distance learning. Deficiencies in support, content, quality of teaching, cultural, and motivational problems are some of the main concerns that have been raised (Rosenberg, 2001). For individuals, especially the older generations, the fear of technology is something to overcome (Nisar, 2002). This somehow confines the prospect of distance learning to a limited number of age groups. Meanwhile, the flexibility of self-paced learning also leads to the possibility of spending less time in study when workload in other areas increases, which could be quite detrimental to the learning process. Although some obstacles do exist in the adoption and implementation of distance learning, the benefits of it can be tremendous if the design and delivery are well catered for. A few core elements which are deemed to be essential for successful implementation of distance learning systems have thus been identified. The following section describes these core elements.


Author(s):  
Samantha Cecile Smith-Snook ◽  
Bonnie A. Plummer

The research described in this chapter aimed to find the correlation between participation in virtual extracurricular activities (ECAs) and student engagement during distance learning at a secondary school located in Northern California. Data was gathered on current student engagement through grades, attendance, teacher perception, and student and legal guardian opinion during the first two quarters of the 2020-2021 school year. Furthermore, data was gathered on student, teacher, and legal guardian opinions on the correlation between participation in virtual ECAs and student engagement during distance learning. The data revealed that there is a significant loss of student engagement during distance learning and that students are not participating in virtual ECA's due to a lack of interest. This data can be corroborated by the number of Ds and Fs students are obtaining which indicates a significant loss in student academic success. Looking forward to increase student engagement, the school must focus on creating virtual ECAs that pertain to student interest.


Author(s):  
Chris Morgan ◽  
Meg O’Reilly

Student assessment belongs in the centre of our teaching and learning considerations—it is the engine that drives and shapes student learning. In online contexts, it is argued that although teaching and learning has been dramatically reconceptualised, assessment practices are lagging, and more likely to imitate conventional practices such as end of term exams that encourage rote learning and the dissemination of fixed content. The authors argue that it is essential for online educators to bring the same innovation to their assessment practices that they have to their other online teaching practices. Ten key qualities of good online assessment are offered for consideration and discussion, namely: 1. A clear rationale and consistent pedagogical approach 2. Explicit values, aims, criteria, and standards 3. Relevant authentic and holistic tasks 4. Awareness of students’ learning contexts and perceptions 5. Sufficient and timely formative feedback 6. A facilitative degree of structure 7. Appropriate volume of assessment 8. Valid and reliable 9. Certifiable as students’ own work 10. Subject to continuous improvement via evaluation and quality enhancement


2019 ◽  
Vol 30 (5) ◽  
pp. 776-788 ◽  
Author(s):  
Anqing Zheng ◽  
Elliot M. Tucker-Drob ◽  
Daniel A. Briley

We replicated the study by Tucker-Drob, Cheung, and Briley (2014), who found that the association between science interest and science knowledge depended on economic resources at the family, school, and national levels, using data from the 2006 Programme for International Student Assessment (PISA). In more economically prosperous families, schools, and nations, student interest was more strongly correlated with actual knowledge. Here, we investigated whether these results still held despite substantial changes to educational and economic systems over roughly a decade. Using similar data from PISA 2015 ( N = 537,170), we found largely consistent results. Students from more economically advantaged homes, schools, and nations exhibited a stronger link between interests and knowledge. However, these moderation effects were substantially reduced, and the main effect of science interest increased by nearly 25%, driven almost entirely by families of low socioeconomic status and nations with low gross domestic product. The interdependence of interests and resources is robust but perhaps weakening with educational progress.


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