Oblique Perspectives and CAD Software

Author(s):  
Pedro M. Cabezos-Bernal ◽  
Juan J. Cisneros-Vivó

The great advances in the field of computer graphic design, have led to the development of more powerful applications, which have become an essential tool for the designer and have revolutionized the teaching of Descriptive Geometry. However, design software is not perfect, as there are some limitations that have to be overcome. This chapter focuses on solving the problem of obtaining oblique perspectives from a 3D model, as it is a common trouble in most of CAD software, since they only provide orthogonal projections and perspectives from a 3D model. This obstacle has led to the fact that the use of oblique projections, such as military and cavalier perspectives, has been drastically reduced.

2014 ◽  
Vol 644-650 ◽  
pp. 3170-3173
Author(s):  
Ruo Hong Wang

Contacting with the development of the society, the world is increasingly close, the Internet has become an inseparable part of modern society, and the new century must rely on the powerful computer information technology to better development. The continuous renewal of network, the rapid development of computer technology, computer graphic design industries widely used. Application in the field of generalized naturally shows the importance of computer graphic design, further shows the importance of studying graphic design knowledge. Present and future society requires high-quality high-cultural level of computer graphic design talent, so graphic designers must be skilled to master the operation and application of computer design software and technical skills.


2014 ◽  
Vol 926-930 ◽  
pp. 2849-2852
Author(s):  
Min Lei

with the rapid development of computer and network, computer graphic design is widely used in various industries, and the demand graphic design skills in computer is higher and higher, particularly important in the quickly design and skilled operation of the computer software. This paper introduces the use of three professional software such as Photoshop, CorelDraw, Illustrator and their respective advantages and disadvantages, providing a more in-depth understanding of the designers, effectively shortening the learning time, having strong realistic meaning and reference value.


Symmetry ◽  
2021 ◽  
Vol 13 (4) ◽  
pp. 654
Author(s):  
Hsiu-Hui Hsu ◽  
Chih-Fu Wu ◽  
Wei-Jen Cho ◽  
Shih-Bin Wang

Methods for teaching contemporary makeup design involve drawing on paper, which requires considerable time and is difficult to edit. To change the makeup color, one must redraw their entire makeup design again, which is both inefficient and not environmentally friendly. Furthermore, design drawings are difficult to preserve. However, computer graphic design has not been used in the teaching of makeup design drawing; instead, learners rely on knowledge from professors and the experience they accumulate through practicing drawing on paper. Computer graphic design software allows users to experiment with various color designs, lines, and shading options before finalizing their makeup design. Thus, this study sought to employ such technology to improve upon conventional hand drawing practice techniques. The experiment was divided into a preliminary experiment and main experiment, where a two-stage questionnaire was conducted. In the preliminary experiment, the researchers compared the time required to complete the hand-drawn and computer-drawn makeup designs. The results revealed that the hand-drawn designs required almost double time than computer-drawn designs to complete. Additionally, time-lapse photography was taken during the computer drawing process; the photos were used to explain—to participants in a digital drawing group in the main experiment—the digital drawing makeup design procedures and the required operation time. The first stage of the main experiment comprised a brush selection experiment. The participants, 39 students from a cosmetology department, completed a Likert-scale questionnaire. They also performed item analysis to discuss and select drawing tools from a graphic design software, which met the requirements for makeup design pertaining to the eyebrow, eyeshadow, eyeliner, blush, nose contour, and lips. The software allowed the students to experiment with different colors in their design and immediately displays the results. In the second stage, an experiment on optimizing brush arrangements was performed by 10 experts, all of whom were teachers from the department of cosmetology, had at least 5 years of teaching experience, and had obtained a Level B (advanced level) Beauty Technician Certificate. Data from a Likert-scale questionnaire were analyzed and narrative analysis was conducted to determine the rating and evaluation priorities for standards pertaining to the eyebrows, eyeshadow, eyeliners, blush, nose contour, and lips. The requirement for design symmetry was achieved by using the mirror function of the software. This function was useful: it enabled students to complete their makeup design in approximately half the time. This study transformed the conventional learning method through interdisciplinary integration, established novel and innovative teaching models, and provides crucial insights into future research on improving teaching practice.


Symmetry ◽  
2021 ◽  
Vol 13 (4) ◽  
pp. 685
Author(s):  
Manuel Prado-Velasco ◽  
Rafael Ortiz-Marín

The emergence of computer-aided design (CAD) has propelled the evolution of the sheet metal engineering field. Sheet metal design software tools include parameters associated to the part’s forming process during the pattern drawing calculation. Current methods avoid the calculation of a first pattern drawing of the flattened part’s neutral surface, independent of the forming process, leading to several methodological limitations. The study evaluates the reliability of the Computer Extended Descriptive Geometry (CeDG) approach to surpass those limitations. Three study cases that cover a significative range of sheet metal systems are defined and the associated solid models and patterns’ drawings are computed through Geogebra-based CeDG and two selected CAD tools (Solid Edge 2020, LogiTRACE v14), with the aim of comparing their reliability and accuracy. Our results pointed to several methodological lacks in LogiTRACE and Solid Edge that prevented to solve properly several study cases. In opposition, the novel CeDG approach for the computer parametric modeling of 3D geometric systems overcame those limitations so that all models could be built and flattened with accuracy and without methodological limitations. As additional conclusion, the success of CeDG suggests the necessity to recover the relevance of descriptive geometry as a key core in graphic engineering.


2018 ◽  
Vol 2 (2) ◽  
pp. 236-239
Author(s):  
Monice nice Manice

Nowadays, in the younger generation, students in particular, there is less and less motivation for entrepreneurship. This is also because many do not have the skills that can be used to support it. Student organizations are a representative of a part of younger generation who have problems of their own. Student organizations have many activities, which requires skill and expertise in the field of graphic design. This activity, Science and Technology for Community is a positive step to expand the horizons and motivate the younger generation, especially students through student organizations in order to foster an entrepreneurial spirit and the spirit to always learn new things and keep up with technology.                             The targets of this Science and Technology for Community activity are students who represent their Student Organizations in Lancang Kuning University will have skill in using graphic design software, namely Adobe Indesign, and insight into the magnitude of the business opportunities in the field of graphic design which can help the Student Organization’s activities.                The methods which are used, such as workshop or training in using graphic design software and discussion to open up horizons for entrepreneurship. Material which is provided, include handout of Basic Training for Adobe Indesign for making posters, brochures and banners, as well as ideas of business opportunities that can be developed by students or student organizations.                Conclusions, outcomes achieved are the participants have basic skills and knowledge in using the software Adobe Indesign for making posters, and the emergence of ideas in entrepreneurship in the field of graphic design from the participants.  


2021 ◽  
pp. 3-11
Author(s):  
N. Sal'kov

The translation "Descriptive geometry" is not entirely accurate. In fact, the phrase should be translated as "Narrative geometry". Based on this translation, it can be confidently stated that the science under consideration serves not only as a theoretical basis for orthogonal projections, a special case of which are ordinary drawings, but also for any images – in this the author of the article fully agrees with such authorities as N.A. Rynin, N.F. Chetverukhin, V.O. Gordon, S.A. Frolov, N.A. Sobolev and many others. The paper considers the origins of one of the directions of geometry – descriptive geometry. The hypothesis is put forward that in reality descriptive geometry, or rather, its elements, was originally involved in ancient times, during the primitive communal system when making drawings on the walls of caves and rocks. Orthogonal projections were used in the ancient world and in the Middle Ages, and Gaspard Monge at the end of the XVIII century systematized all the existing disconnected developments on descriptive geometry, adding his own research. Most likely, geometry in general was the very first science that originated when our ancestors who lived in caves faced the problem of increasing the living area due to population growth. And descriptive geometry began to develop from the moment when the first artist depicted scenes from life on the cave wall: hunting, fishing, tribal wars, events that shocked people, etc. Ancient artists existed on all continents of the globe, except perhaps Antarctica, since rock carvings were found on all other continents. And the earliest was performed somewhere 25-30 thousand years ago. Thus, the hypothesis that the elements of descriptive geometry originated in the primitive communal system can be considered proven.


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