From Text to e-Text - Resisting Print

Author(s):  
Katy Campbell

In Chapter 5, you were introduced to the idea of message design, a concept that integrates the research in text design and screen design. Many of the Web design guidelines developed through the last half of the 90s were heavily grounded in research done in print design and reflect this work.

2000 ◽  
Vol 44 (12) ◽  
pp. 2-527-2-530
Author(s):  
Dahai Liu ◽  
Ibraheem S. Tarawneh ◽  
Ram Bishu

This paper discusses the issues pertaining to web quality. The web quality is defined in terms of the design process of the web sites as well as the presented information. Within each term a set of criteria was developed that affect the web quality. These sets of criteria are applicable for both web page design guidelines and web page evaluation and improvements. A simple quantitative evaluation model was given using these criteria, the model is based on the AHP methodology.


2020 ◽  
Author(s):  
Matthew Louis Mauriello ◽  
Nantanick Tantivasadakarn ◽  
Marco Antonio Mora-Mendoza ◽  
Emmanuel Thierry Lincoln ◽  
Grace Hon ◽  
...  

BACKGROUND Approximately 60%-80% of the primary care visits have a psychological stress component, but only 3% of patients receive stress management advice during these visits. Given recent advances in natural language processing, there is renewed interest in mental health chatbots. Conversational agents that can understand a user’s problems and deliver advice that mitigates the effects of daily stress could be an effective public health tool. However, such systems are complex to build and costly to develop. OBJECTIVE To address these challenges, our aim is to develop and evaluate a fully automated mobile suite of shallow chatbots—we call them Popbots—that may serve as a new species of chatbots and further complement human assistance in an ecosystem of stress management support. METHODS After conducting an exploratory Wizard of Oz study (N=14) to evaluate the feasibility of a suite of multiple chatbots, we conducted a web-based study (N=47) to evaluate the implementation of our prototype. Each participant was randomly assigned to a different chatbot designed on the basis of a proven cognitive or behavioral intervention method. To measure the effectiveness of the chatbots, the participants’ stress levels were determined using self-reported psychometric evaluations (eg, web-based daily surveys and Patient Health Questionnaire-4). The participants in these studies were recruited through email and enrolled on the web, and some of them participated in follow-up interviews that were conducted in person or on the web (as necessary). RESULTS Of the 47 participants, 31 (66%) completed the main study. The findings suggest that the users viewed the conversations with our chatbots as helpful or at least neutral and came away with increasingly positive sentiment toward the use of chatbots for proactive stress management. Moreover, those users who used the system more often (ie, they had more than or equal to the median number of conversations) noted a decrease in depression symptoms compared with those who used the system less often based on a Wilcoxon signed-rank test (W=91.50; Z=−2.54; <i>P</i>=.01; <i>r</i>=0.47). The follow-up interviews with a subset of the participants indicated that half of the common daily stressors could be discussed with chatbots, potentially reducing the burden on human coping resources. CONCLUSIONS Our work suggests that suites of shallow chatbots may offer benefits for both users and designers. As a result, this study’s contributions include the design and evaluation of a novel suite of shallow chatbots for daily stress management, a summary of benefits and challenges associated with random delivery of multiple conversational interventions, and design guidelines and directions for future research into similar systems, including authoring chatbot systems and artificial intelligence–enabled recommendation algorithms.


2019 ◽  
Vol 1 ◽  
pp. 1-1
Author(s):  
Tymoteusz Horbinski ◽  
Beata Medynska-Gulij ◽  
Paweł Cybulski

<p><strong>Abstract.</strong> <strong>Research problem</strong>: The analysis of the user’s preferences concerning the layout and graphic design of mapping tools in the mobile mapping application is the problem touched upon in the research. The authors focused on six public web mapping services (Google Maps, Bing Maps, Here WeGo, ArcGis Maps and the Polish geoportal: geoportal.gov.pl), analyzing them in terms of their graphic variability and the functionality of their mapping tools.</p><p>The <strong>aim</strong> of the research carried out was to test the user’s preferences concerning the number and layout of buttons in the web mapping service. The research also touched upon the issue of variability in graphic web design of mapping tools in mobile cartography. The authors concentrated on the following six mapping tools, also referred to as buttons: Geolocation, Change layers, Search, Default range maps, Measure, Route. Those functions most frequently occurred on selected web mapping services. The authors could learn about their usefulness through subjective choices of respondents.</p><p><strong>Method</strong>: One hundred respondents took part in the research and, by means of the anonymous online questionnaire, they answered some questions and decided upon the number, layout and visual aspect of buttons. The comparison of subjective user’s preferences in the layout of mapping tools to the system of public web mapping services has made the research innovative.</p><p>The <strong>results</strong> obtained allow one to draw the conclusion that the user’s preferences differ from the solutions utilized on mapping portals and have been employed for the comparative analysis of the eight most popular global web mapping services. The study conducted by means of the eye-tracking method demonstrated that objective functionality (time and method of specific task execution) differs from subjective evaluation made by map users on smartphones and large desktop display screens.</p>


2013 ◽  
Vol 17 (3) ◽  
pp. 673-680 ◽  
Author(s):  
PING LI ◽  
FAN ZHANG ◽  
ERLFANG TSAI ◽  
BRENDAN PULS

The language history questionnaire (LHQ) is an important tool for assessing the linguistic background of bilinguals or second language learners and for generating self-reported proficiency in multiple languages. Previously we developed a generic LHQ based on the most commonly asked questions in published studies (Li, Sepanski & Zhao, 2006). Here we report a new web-based interface (LHQ 2.0) that has more flexibility in functionality, more accuracy in data recording, and more privacy for users and data. LHQ 2.0 achieves flexibility, accuracy, and privacy by using dynamic web-design features for enhanced data collection. It allows investigators to dynamically construct individualized LHQs on the fly and allows participants to complete the LHQ online in multiple languages. Investigators can download and delete the LHQ results and update their user and experiment information on the web. Privacy issues are handled through the online assignment of a unique ID number for each study and password-protected access to data.


Author(s):  
Sunghyun Ryoo Kang ◽  
Debra Satterfield

Responsive web design, which works for multiple screen sizes and devices, has changed the web ecosystem. However, maintaining a strong and consistent visual identity in a responsive web design is challenging because of the nature of its flexible or liquid layout and navigation. The purpose of this chapter is to identify design strategies for managing the visual identity of a site, the placement of images, and navigation methods that work consistently across the framework of responsive websites and devices.


Author(s):  
Sunghyun Ryoo Kang ◽  
Debra Satterfield

Responsive Web Design, a flexible that works for multiple screen sizes and devices, has changed the web eco system. However, maintaining a strong and consistent visual identity in a responsive web design is challenging because of nature of its flexible or liquid layout and navigation. The purpose of this study is to identify design strategies for managing the visual identity of a site, the placement of images, and navigation methods that work consistently across the framework of responsive websites and devices.


Author(s):  
G. Sreedhar

Due to the unceasing growth of web sites and applications, developers and evaluators have interesting challenges not only from the development but also from the quality assurance point of view. The quality assurance was and is one of the challenging processes in software engineering as well as for the web engineering, as a new discipline. Although there exist many design guidelines, and metrics for the evaluation of web sites and applications, most of them lack a well-defined specification framework and even worse a strategy for consultation and reuse. The main theme of the research paper is to provide optimization techniques to improve the correctness of the website.


Author(s):  
Zahid Ashraf Wani ◽  
Tazeem Zainab ◽  
Shabir Hussain

A key element of the technology is that it allows people to create, share, collaborate, and communicate. The Web 2.0 differs from ordinary websites as it does not require any web design or publishing skills to participate, making it easy for people to create and publish or communicate their work to the world. The nature of this technology makes it an easy and popular way to communicate information to either a select group of people or to a much wider audience. The Web 2.0 paradigm has gained substantial momentum in the last decade. The influence of Web 2.0 principles and technologies has fueled an explosion of information and media content on the web, and individual and corporate adoption of the technologies continues to rise. In this milieu, it is imperative to understand and learn about the present and evolving Web 2.0 tools and their application in different walks of life. The proposed study made an endeavor to dig deep into the genesis, development, and application of various Web 2.0 tools in library and information science.


Author(s):  
Daniela M. Andrei ◽  
Adriana M. Guran

Developing usable products becomes more and more important for software developers. Developing web applications it’s more challenging than developing desktop applications due to the various users that will interact with the final product. Satisfying users’ expectations becomes a very difficult task, as usability proves to be a very complex goal to achieve in the context of increased productivity targets in software engineering process. The present chapter focuses on the idea of rethinking the concept of usability moving from the traditional view of usability expressed in the internal characteristics of the product towards usability understood as deriving from the quality of interactions between humans, their work and the web design product. Usability is not only an add-on or a final result in the design process but it is embedded as a main concern within the design process itself. In order to build usable products, a great attention should be oriented to users and their needs, and this can be a very challenging task for software developer teams. In this chapter we will describe an interdisciplinary approach, based on applying social sciences techniques and methods that can be helpful in overcoming the difficulties in understanding the users. We will provide a short description of the proposed methods, a guide in applying these methods and a framework that integrates each of the proposed methods into the corresponding step of the web product development life cycle. The chapter ends with the presentation of two case studies showing the applicability of the proposed solution in real design contexts.


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