Video Content-Based Retrieval

Author(s):  
Waleed E. Farag

Recently, multimedia applications have undergone explosive growth due to the monotonic increase in the available processing power and bandwidth. This incurs the generation of large amounts of media data that need to be effectively and efficiently organized and stored. While these applications generate and use vast amounts of multimedia data, the technologies for organizing and searching them are still immature. These data are usually stored in multimedia archives utilizing search engines to enable users to retrieve the required information. In this article, each of the above stages will be reviewed and expounded. Background, current research directions, and outstanding problems will also be discussed.

Author(s):  
Waleed E. Farag

Recently, multimedia applications are undergoing explosive growth due to the monotonic increase in the available processing power and bandwidth. This incurs the generation of large amounts of media data that need to be effectively and efficiently organized and stored. While these applications generate and use vast amounts of multimedia data, the technologies for organizing and searching them are still in their infancy. These data are usually stored in multimedia archives utilizing search engines to enable users to retrieve the required information.


Author(s):  
Bo Yang

In recent years, the rapid expansion of multimedia applications, partly due to the exponential growth of the Internet, has proliferated over the daily life of computer users (Yang & Hurson, 2006). The integration of wireless communication, pervasive computing, and ubiquitous data processing with multimedia database systems has enabled the connection and fusion of distributed multimedia data sources. In addition, the emerging applications, such as smart classroom, digital library, habitat/environment surveillance, traffic monitoring, and battlefield sensing, have provided increasing motivation for conducting research on multimedia content representation, data delivery and dissemination, data fusion and analysis, and contentbased retrieval. Consequently, research on multimedia technologies is of increasing importance in computer society. In contrast with traditional text-based systems, multimedia applications usually incorporate much more powerful descriptions of human thought—video, audio, and images (Karpouzis, Raouzaiou, Tzouveli, Iaonnou, & Kollias, 2003; Liu, Bao, Yu, & Xu, 2005; Yang & Hurson, 2005). Moreover, the large collections of data in multimedia systems make it possible to resolve more complex data operations such as imprecise query or content-based retrieval. For instance, the image database systems may accept an example picture and return the most similar images of the example (Cox, Miller, & Minka, 2000; Hsu, Chua, & Pung, 2000; Huang, Chang, & Huang, 2003). However, the conveniences of multimedia applications come with challenges to the existing data management schemes: • Efficiency: Multimedia applications generally require more resources; however, the storage space and processing power are limited in many practical systems, for example, mobile devices and wireless networks (Yang & Hurson, 2005). Due to the large data volume and complicated operations of multimedia applications, new methods are needed to facilitate efficient representation, retrieval, and processing of multimedia data while considering the technical constraints. • Semantic Gap: There is a gap between user perception of multimedia entities and physical representation/access mechanism of multimedia data. Users often browse and desire to access multimedia data at the object level (“entities” such as human beings, animals, or buildings). However, the existing multimedia retrieval systems tend to access multimedia data based on their lower-level features (“characteristics” such as color patterns and textures), with little regard to combining these features into data objects. This representation gap often leads to higher processing cost and unexpected retrieval results. The representation of multimedia data according to human’s perspective is one of the focuses in recent research activities; however, few existing systems provide automated identification or classification of objects from general multimedia collections. • Heterogeneity: The collections of multimedia data are often diverse and poorly indexed. In a distributed environment, because of the autonomy and heterogeneity of data sources, multimedia data objects are often represented in heterogeneous formats. The difference in data formats further leads to the difficulty of incorporating multimedia data objects under a unique indexing framework. • Semantic Unawareness: The present research on content-based multimedia retrieval is based on feature vectors—features are extracted from audio/video streams or image pixels, empirically or heuristically, and combined into vectors according to the application criteria. Because of the application-specific multimedia formats, the feature-based paradigm lacks scalability and accuracy.


2015 ◽  
Vol 1 (4) ◽  
pp. 398
Author(s):  
Mohammed Adeeb ◽  
Ahmed Sleman ◽  
Sumaya Abdullah ◽  
Belal Al-Khateeb

Recently search services have been developed rapidly especially when the social internet appeared. It can help web users easily find their documents. So that it is very difficult to find a best search method. This paper aims to enhance the quality of the search engines results and this can be done by adding a second level category search that is able to search for the keyword and its synonyms, which enables the search engines to get more users queries related results. The proposed method showed promising results that will open further research directions


2000 ◽  
Vol 80 (6) ◽  
pp. 1049-1067 ◽  
Author(s):  
Anastasios D. Doulamis ◽  
Nikolaos D. Doulamis ◽  
Stefanos D. Kollias

Author(s):  
Dimitris N. Kanellopoulos

Group or inter-destination media synchronization (IDMS) addresses the presentation of a stream at all the receivers of a group, simultaneously. To ensure synchronized delivery of multimedia information, intelligent synchronization protocols/techniques are required. This chapter illustrates various issues on intra- and inter-media synchronization and presents the basic schemes for inter-destination media synchronization (IDMS). It presents in short IDMS standardization efforts and novel solutions for new multimedia applications. Finally, it outlines future research directions for multimedia group synchronization.


2012 ◽  
pp. 60-76
Author(s):  
Han-Chieh Chao ◽  
Chi-Yuan Chang ◽  
Chi-Yuan Chen ◽  
Kai-Di Chang

The explosive development of Internet and wireless communication has made personal communication more convenient. People can use a handy wireless device to transfer different kinds of data such as voice data, text data, and multimedia data. Multimedia streaming, video conferencing, and on-line interactive 3D games are expected to attract an increasing number of users in the future. The bandwidth requirement would be high and the heterogeneous terminals would generally provide limited resource, such as low processing power, low battery life and limited data rate capabilities. These applications would be the major challenge for wireless networks. Although the traditional layered protocol stacks have been used for many years, they are not suitable for the next generation wireless networks and the mobile systems. Due to the time varying transmission of the wireless channel and the dynamic resource requirements of different application, the traditional layered approach to the mobile multimedia communication is full of challenges to meet the user requirement on performance and efficiency. Cross-layer design is an interesting research topic that actively exploits the dependence between different protocol layers to obtain performance gains. The authors performed a survey and introduced the cross-layer design principles and issues for different research topics, including QoS, mobility, security, application, and the next generation wireless communication.


Author(s):  
Shiguo Lian

Since the beginning of 1990s, some multimedia standards (Joan, Didier, & Chad, 2003) related to image compression, video compression, or audio compression have been published and widely used. These compression methods reduce media data’s volumes, and save the storage space or transmission bandwidth. After the middle of 1990s, network technology has been rapidly developed and widely spread, which increases the network bandwidth. With the development of network technology and multimedia (image, audio, video, etc.) technology, multimedia data are used more and more widely. In some applications related to politics, economics, militaries, entertainment, or education, multimedia content security becomes important and urgent. Some sensitive data need to be protected against unauthorized users. For example, only the customers paying for a TV program can watch the program online, while other customers cannot watch the content, only the administrator can update (delete, insert, copy, etc.) the TV program in the database, while others cannot modify the content, the TV program released over Internet can be traced, and so forth. Multimedia content protection technology protects multimedia data against the threats coming from unauthorized users, especially in network environment. Generally, protected properties include the confidentiality, integrity, ownership, and so forth. The confidentiality defines that only the authorized users can access the multimedia content, while others cannot know multimedia content. The integrity tells whether media data are modified or not. The ownership shows media data’s owner information that is used to authenticate or trace the distributor. During the past decade, various technologies have been proposed to protect media data, which are introduced in this chapter. Additionally, the threats to multimedia data are presented, the existing protection methods are compared, and some future trends are proposed.


Author(s):  
Yung-Kuan Chan ◽  
Chin-Chen Chang

Because of the demand for efficient management in images, much attention has been paid to image retrieval over the past few years. The text-based image retrieval system is commonly used in traditional search engines (Ratha et al., 1996), where a query is represented by keywords that are usually identified and classified by human beings. Since people have different understandings on a particular image, the consistency is difficult to maintain. When the database is larger, it is arduous to describe and classify the images because most images are complicated and have many different objects. There has been a trend towards developing the content-based retrieval system, which tries to retrieve images directly and automatically based on their visual contents.


2016 ◽  
Vol 134 (9) ◽  
pp. 1024 ◽  
Author(s):  
Michael S. Deiner ◽  
Thomas M. Lietman ◽  
Stephen D. McLeod ◽  
James Chodosh ◽  
Travis C. Porco

2013 ◽  
Vol 791-793 ◽  
pp. 2058-2061
Author(s):  
Jian Xia Feng ◽  
Zhi Hua Hu

This paper analyzes the transmission loss of streaming media and presents a adaptive algorithm which can Intelligently adjust itself to the size of the network packet stream when network resources are adequate for the situation,. The algorithm calculates the best data packet based on RTCP protocol by controlling the change of the server-side data packet size to dynamically adjust the sending rate, so that it can achieve the best multimedia data streams transmission in a limited time and under limited network resources to improve QoS of stream media of network.


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