The Role of Multi-Agent Social Networking Systems in Ubiquitous Education

Author(s):  
Jonathan Bishop

Knowledge it could be argued is constructed from the information actors pick up from the environments they are in. Assessing this knowledge can be problematic in ubiquitous e-learning systems, but a method of supporting the critical marking of e-learning exercises is the Circle of Friends social networking technology. Understanding the networks of practice in which these e-learning systems are part of requires a deeper understanding of information science frameworks. The Ecological Cognition Framework (ECF) provides a thorough understanding of how actors respond to and influence their environment. Forerunners to ecological cognition, such as activity theory have suggested that the computer is just a tool that mediates between the actor and the physical environment. Utilising the ECF it can be seen that for an e-learning system to be an effective teacher it needs to be able to create five effects in the actors that use it, with those being the belonging effect, the demonstration effect, the inspiration effect, the mobilisation effect, and the confirmation effect. In designing the system a developer would have to consider who the system is going to teach, what it is going to teach, why it is teaching, which techniques it is going to use to teach and finally whether it has been successful. This chapter proposes a multi-agent e-learning system called the Portable Assistant for Intelligently Guided Education (PAIGE), which is based around a 3D anthropomorphic avatar for educating actors ubiquitously. An investigation into the market for PAIGE was carried out. The data showed that those that thought their peers were the best form of support were less likely to spend more of their free time on homework. The chapter suggests that future research could investigate the usage of systems like PAIGE in educational settings and the effect they have on learning outcomes.

2021 ◽  
Vol 4 (1) ◽  
pp. 1-12
Author(s):  
Faith Ngami Kivuva ◽  
Elizaphan Maina ◽  
Rhoda Gitonga

Most traditional e-learning system fails to provide the intelligence that a learner may require during their learning process. Different learners have different learning styles but the current e-learning systems are not able to provide personalized learning. In this paper, we discuss how intelligent agents can aid learners in their learning process. Three agents have been developed namely, learner agent, information agent, and tutor agents that will be integrated into a learning management system (Moodle). Learners are provided with a personalized recommendation based on the learning styles.


2021 ◽  
Vol 11 (1) ◽  
pp. 6637-6644
Author(s):  
H. El Fazazi ◽  
M. Elgarej ◽  
M. Qbadou ◽  
K. Mansouri

Adaptive e-learning systems are created to facilitate the learning process. These systems are able to suggest the student the most suitable pedagogical strategy and to extract the information and characteristics of the learners. A multi-agent system is a collection of organized and independent agents that communicate with each other to resolve a problem or complete a well-defined objective. These agents are always in communication and they can be homogeneous or heterogeneous and may or may not have common objectives. The application of the multi-agent approach in adaptive e-learning systems can enhance the learning process quality by customizing the contents to students’ needs. The agents in these systems collaborate to provide a personalized learning experience. In this paper, a design of an adaptative e-learning system based on a multi-agent approach and reinforcement learning is presented. The main objective of this system is the recommendation to the students of a learning path that meets their characteristics and preferences using the Q-learning algorithm. The proposed system is focused on three principal characteristics, the learning style according to the Felder-Silverman learning style model, the knowledge level, and the student's possible disabilities. Three types of disabilities were taken into account, namely hearing impairments, visual impairments, and dyslexia. The system will be able to provide the students with a sequence of learning objects that matches their profiles for a personalized learning experience.


Author(s):  
Renuka Mahajan

This chapter revolves around the synthesis of three research areas- data mining, personalization, recommendation systems and adaptive e-Learning systems. It also introduces a comprehensive list of parameters, extricated by reviewing the existing research intensity during the period of 2000 to October 2014, for understanding what should be essential parameters for adapting an e-learning. In general, we can consider and answer few questions to answer this body of literature ‘what' can be adapted? What can we adapt to? How do we adapt? This review tries to answer on ‘what' can be adapted. Thus, it advances earlier personalization studies. The gaps in the previous studies in building adaptive e-learning systems were also reviewed. It can help in designing new models for adaptation and formulating novel recommender system techniques. This will provide a foundation to industry experts and scientists for future research in adaptive e-learning.


2019 ◽  
Vol 14 (1) ◽  
pp. 12-27
Author(s):  
Jiemin Zhong ◽  
Haoran Xie ◽  
Fu Lee Wang

Purpose A recommendation algorithm is typically applied to speculate on users’ preferences based on their behavioral characteristics. The purpose of this paper is to provide a systematic review of recommendation systems by collecting related journal articles from the last five years (i.e. from 2014 to 2018). This paper aims to study the correlations between recommendation technologies and e-learning systems. Design/methodology/approach The paper reviews the relevant articles using five assessment aspects. A coding scheme was put forward that includes the following: the metrics for the e-learning system, the evaluation metrics for the recommendation algorithms, the recommendation filtering technology, the phases of the recommendation process and the learning outcomes of the system. Findings The research indicates that most e-learning systems will adopt the adaptive mechanism as a primary metric, and accuracy is a vital evaluation indicator for recommendation algorithms. In existing e-learning recommender systems, the most common recommendation filtering technology is hybrid filtering. The information collection phase is an important process recognized by most studies. Finally, the learning outcomes of the recommender system can be achieved through two key indicators: affections and correlations. Originality/value The recommendation technology works effectively in closing the gap between the information producer and the information consumer. This technology could help learners find the information they are interested in as well as send them a valuable message. The opportunities and challenges of the current study are discussed; the results of this study could provide a guideline for future research.


2011 ◽  
pp. 963-981
Author(s):  
H. K. Yau ◽  
E. W.T. Ngai ◽  
T. C.E. Cheng

In this era of information, traditional practices, technologies, skills, and knowledge are becoming obsolete at a much faster pace than ever before. This makes lifelong learning a necessity for everyone. An e-learning system is a promising solution to the demand for a flexible means of delivering knowledge to educate a large number of people over a vast area. Knowledge management systems (KMSs) are a fast growing area of research on the creation and sharing of knowledge. Agent-oriented software engineering is opening up a new horizon for the analysis and development of systems in an open, complex, and distributed environment. This article proposes a conceptual framework and architecture for the development of an agent-oriented e-learning system supported by knowledge management to provide a flexible, self-paced, and collaborative learning environment with the least constraints. The framework is based on the technologies of e-learning systems, multi-agent systems (MASs), and KMSs. The proposed system architecture consists of three levels: user level, domain level, and Web level. The system will provide all of the basic teaching- and learning-related support facilities, plus some enhanced features that are provided by the agents within the system. The system will also provide the facilities for capturing and sharing the knowledge created during utilization of the system. Finally, conclusions and the potential theoretical and practical implications of the proposed system are presented.


10.28945/4270 ◽  
2019 ◽  
Vol 18 ◽  
pp. 161-184 ◽  
Author(s):  
Lamiae dounas ◽  
Camille Salinesi ◽  
Omar EL beqqali

Aim/Purpose: In this paper, we highlight the need to monitor and diagnose adaptive e-learning systems requirements at runtime to develop a better understanding of their behavior during learning activities and improve their design. Our focus is to reveal which learning requirements the adaptive system is satisfying while still evolving and to provide specific recommendations regarding what actions should be taken and which relevant features are needed to help meet the specified learning requirements. Background: Adaptive e-learning systems research has long focused on user modeling and social learning to personalize each learner experience, while fewer instruments are reported to assess the quality of the solutions provided by such adaptive systems and to investigate their design problems. The design problems may emerge due to ever-evolving requirements being statically specified at design stages and to the changing environments that can be difficult to control and observe. The combination of some or all of these factors can lead to a definition of inconsistent or insufficient adaptation rules, which in turn may prevent these systems from providing appropriate resources to learners even if the needed ones have been accounted for within the knowledge space. Methodology: An empirical study has been performed to check and validate the behavior of a real-world adaptive e-learning system under four stated requirements. The study used a novel monitoring and diagnosing tool that reads the collected data from the system and checks its behavior against constraints that are derived automatically from the requirements specification. Contribution: The results provide statistical insights and highlight some issues related to requirements compliance at runtime, which helped us detect unforeseen instructional design issues. Recommendations for Practitioners: The study suggests that diagnosing requirements compliance at runtime can be an essential means to increase the confidence about their adaptive e-learning systems capabilities at runtime. Recommendation for Researchers: The study suggests that further research for developing specific indicators related to requirements compliance is needed in the field of adaptive e-learning systems. Future Research: Future work includes the study of possible improvement of our diagnostic tool using probabilistic reasoning.


10.28945/3318 ◽  
2009 ◽  
Author(s):  
Oludele Awodele ◽  
Sunday Idowu ◽  
Omotola Anjorin ◽  
Adebunmi Adedire ◽  
Victoria Akpore

The proliferation of e-leaming systems in both learning institutions and companies has contributed a lot to the acquisition and application of new skills. With the growth in technology, especially the internet, e-learning systems are only getting better and having more impact on the users. This paper suggests an approach to e-learning that emphasizes active and open collaboration, and also the integration of other services that aid or contribute to the learning process. This approach aims at having an extended and enhanced learning environment that is tied or connected to other systems within the immediate environment or otherwise. We illustrate the possibility and usability of such system in a university, such that other important administrative systems are integrated into the e-learning system, and collaboration is open to both academic and non-academic personnel’s.


2021 ◽  
Vol 9 (2) ◽  
pp. 167-173
Author(s):  
Shagufta Shaheen ◽  
Mubasher Muhammad Kamran ◽  
Saira Naeem ◽  
Tahir Mahmood

The study's primary purpose is to explore the factors affecting the students' intention to use e-learning systems in the COVID pandemic. The model of the “Unified theory of acceptance and use of technology” (UTAUT) was used as a theoretical underpinning. The Independent variables include “performance expectancy, effort expectancy, social influence, facilitating condition,” and the dependent variable is the intention to use e-learning systems. The quantitative data were collected from the postgraduate and undergraduate students of the public universities of Lahore. A total of n=411 students were approached, out of which the responses of only 399 were considered valid and were used for Multiple linear regression through SPSS 25. It was a cross-sectional study. It was found that almost all constructs of the model have a significant positive impact on intention to use e-learning systems.  The study's main contribution is exposing the factors that affect the acceptance and use of e-learning systems. This study has several policy implications for policy experts of higher education”.


Sign in / Sign up

Export Citation Format

Share Document