Gaming Digital Content Creation to Engage Youth in Participatory Politics
Social media platforms are increasingly used to disseminate political messages resulting in significant increase of political content exposure among youth. However, research has shown that this increase in consumption does not correlate positively with an increased interest in politics. This high exposure versus low interest indicates a certain level of apathy towards political participation. This chapter proposes that in order for youth to experience a stronger engagement in participatory politics, they need to feel challenged and skilled enough to be able to participate effectively in participatory politics by creating political content on digital media platforms. This chapter draws on Csikszentmihalyi's flow theory premise that a state of total absorption, or “flow,” can be attained in a game-like environment in which the actors are highly skilled and the challenges match their skills. The author proposes a framework that relies on a multi-phased ‘skill and challenge' youth training program in a game-like collaborative environment to improve youth participation in politics.