A Scrum-Based Classroom Model for Learning Project Management

2022 ◽  
pp. 89-118
Author(s):  
Erik Teixeira Lopes ◽  
André Luiz Aquere

Brazilian higher education uses traditional learning methods centered on the professor and lectures. However, active learning methodologies have recently been gaining ground, especially in courses in the health area, due to legal guidelines for their implementation in Brazil. At the same time, the use of active methodologies in engineering education to optimize learning results is already widespread in several countries. In this sense, this chapter aims to propose a structure that addresses the interface between the agile Scrum framework applied to education, known as EduScrum, and the active learning methodologies to develop a more applied and results-focused approach. Thus, the scope of this work includes a review of the literature and the structuring, application, and evaluation of a hybrid method adequate for training engineering students for modern technological advancements. Finally, the results obtained, as well as a roadmap, are presented to guide the application of the model in other learning contexts.

Author(s):  
Kevin G. Kearney ◽  
Elizabeth M. Starkey ◽  
Scarlett R. Miller

Abstract Advancing virtual education through technology is an important step for engineering education. This has been made evident by the educational difficulties associated with the 2020 Covid-19 pandemic. Maintaining educational standards while using virtual learning is something possibly solved through researching new educational technologies. A potential technology that can enhance virtual education is Augmented Reality, since it can show information that would otherwise not be easily experienced or obtained. Traditional learning tools fail to offer the ability to control objects and explore numerous perspectives the way augmented reality can. Augmented reality can be even further enhanced through the addition of animation. Animation could add the ability to see motion, increasing overall understanding as well as increasing the motivation to learn. When motion is not visualized, it must be perceived, which can increase cognitive load and cause the limitations of working memory to be met. Reaching the limits of working memory has been shown to negatively affect learning. Therefore, the purpose of this study was to identify the impact of digitizing product dissection on engineering student learning and cognitive load. Specifically, we sought to identify the impact of Augmented Reality and Animations through a full factorial experiment with 61 engineering students. The results of the study show that the virtual condition with animation exhibited increased effectiveness as a learning tool. It also showed that augmented reality is not significantly different than a virtual environment in the context of product dissection. The results of this study are used to explore future uses of augmented reality and animation in education, as well as lay the groundwork for future work to further explore these technologies.


1994 ◽  
Vol 31 (3) ◽  
pp. 264-283 ◽  
Author(s):  
N. Samaan ◽  
D. Sutano

An interactive computer-aided package for electrical engineering education This paper describes an interactive, general-purpose computer-aided teaching package. This package is for use on IBM or compatible personal computers. Although it was initially developed for training electrical engineering students, it is envisaged that it can also be applied to other areas of higher education.


2020 ◽  
Vol 21 (5) ◽  
pp. 877-894
Author(s):  
Ola Leifler ◽  
Jon-Erik Dahlin

Purpose This study aims to report on how programme directors address sustainability within engineering education at Swedish universities and engineering colleges. Design/methodology/approach The study was performed as a survey with follow-up interviews around the following core questions: to what extent do programme directors possess a deep understanding of the subject of sustainable development? Which are the core competencies in sustainable development that programme directors identify as important for their engineering students to acquire during their basic training? To what extent are those competencies integrated into engineering education today and what kind of support do programme directors receive from their department to integrate these competencies into the curriculum? Findings Programme directors believe that learning for sustainable development is important mainly based on their personal convictions. However, out of 10 potential learning objectives extracted from the literature, only four-six are implemented in degree programmes. Learning objectives and activities are not always aligned, as students are required to learn about interdisciplinary collaboration without working with students from other faculties. The programme directors receive some support from the department, but they express a need for additional support. Examples of support that they suggest are faculty training, efficient teaching material and incorporation of sustainability in the quality assessment instruments for degree programmes. Originality/value This study is the first comprehensive, national survey of what programme directors think about sustainability in higher education. Their views are important in the attempt to accelerate the integration of sustainability in higher education curricula.


2001 ◽  
Vol 15 (5) ◽  
pp. 349-352 ◽  
Author(s):  
Mark Rajai ◽  
Keith V. Johnson

This paper explores issues relating to the fields of engineering education that are constantly evolving. Business, industry, and higher education institutions must come to a consensus on what skills, talents and resources engineers need if they are to survive in a technological society. The authors investigate a growing division between higher education and industry. The results of a national survey by the US Consensus Bureau on hiring, training, and management practices in American business indicate an increasing conviction among employers that colleges and universities have not adequately prepared students for rapidly changing market environments. The authors also examine the issues that have apparently contributed to the divergence between industry and academia. To bridge the gap between industry and academia, guidelines are suggested that can result in producing a new generation of engineers. Data were gathered from a survey soliciting perceptions from business, industry and engineering students at various colleges and universities. The results of this survey are also discussed.


2015 ◽  
Vol 45 (1) ◽  
pp. 123 ◽  
Author(s):  
Halyna V. Lutsenko ◽  
Vitalii P. Bevz

The peculiarities of modern world experience of implementation of project-based learning in engineering education have been considered. The potential role and place of projects in learning activity have been analyzed. The methodology of organization of project-based activity of engineering students when studying the project management methodology and computer systems of project management has been proposed. The requirements to documentation and actual results of students' projects have been described in detail. The requirements to computer-aided systems of project management developed by using Microsoft Project in the scope of diary scheduling and resources planning have been formulated.


Author(s):  
Sivachandran Chandrasekaran ◽  
Binali Silva ◽  
Arun Patil ◽  
Aman Maung Than Oo ◽  
Malcolm Campbell

The focus of this research study is to evaluate engineering graduates' performance on team-based learning practices in engineering education course. Team based learning (TBL) is an effective approach, which emphasizes active learning in a collaborative task. In an engineering curriculum, students are encouraged to develop skills around TBL that helps to enhance graduate employability opportunities. This paper presents an exploratory analysis of evaluating engineering graduates' performance in practising TBL at a postgraduate study level. The cohort of students that participated in this study were primarily postgraduate engineering students at Deakin University.


Author(s):  
René Victor Valqui Vidal

In this chapter, the principles of active learning and the contents of a creativity course entitled: Creativity and Problem Solving, are presented. The main purpose of this course was to create a space for discussing, reflecting and experimenting with creativity, creative processes and creative methods of relevance for university students working with problem-solving approaches. This course was developed at the Technical University of Denmark during the period 1998-2008 for engineering students of various specialities. It started with very few students and developed to a very popular course attracting many students from abroad. The selected themes, the methods and techniques, the structure of the course, the learning processes and the achieved results can be applied to a similar course for university students of other fields such as IT, Mangement Sciences, System Sciences, Computer Sciences, Design, Agriculture, Businees, Art and Education, etc. Finally some reflections, recommendations, and conclusions are also presented.


Author(s):  
Silvia Mazzetto

This paper discusses about the importance of practical experience and multidisciplinary collaboration in project management success and the apparent lack of emphasis placed on this within the context of university education. It introduces a multidisciplinary approach currently being implemented in the College of Engineering in Qatar University between the departments of Architecture and Urban Planning and Industrial and Systems Engineering. The research items cover specific areas of collaboration and leadership in project management and the collected data was then analyzed to compare Architecture and Engineering students in their approach to the multidisciplinary project and in the proper application of managerial tools for planning scope, time, cost and risk managements through integration, technology and communication. The paper provides strategies of effective practices applied for embedding enterprise and employability in higher education, in respect to the specific project experiences that are mandatory for each project manager. The students’ outcomes demonstrate their ability to recognize the dialectic relationship between project management and the multidisciplinary approach to recognize the diversity of roles, needs, values, tools, as they relate their experience to the current environment for project management in Qatar. In other words, the question is: can the multidisciplinary collaboration, applied in higher education, enhance the interaction between theory and practical experience in a field mainly dominated by the theoretical approaches of different disciplines?


Author(s):  
Marcelo Gaspar

Continuous technological advances keep challenging current and future engineers to anticipate and adapt to the new trends and paradigms that are expected to take place in a near future. One of such paradigms is the Industry 4.0 that encompasses the promise of a new industrial revolution based on the interconnectivity of people and systems to communicate, analyse and use information related to industrial processes. New challenges, as well as new opportunities, will rise in this digital landscape, demanding from future engineers the ability to adapt and grow in such ground-breaking environments. With such dynamic changes taking place in the current and future industries, engineering education has to adapt and prepare future graduates to work and function in these demanding environments. The set of skills envisaged to be held by future engineers is the ability to work and collaborate using digital means of participation as well as the ability to effectively use intercultural communicative skills. To this end, an exploratory study was conducted among different European Higher Education Engineering Schools to integrate a project with common aims and goals, resulting in various collaborative engineering activities that were designed to be carried out by undergraduate industrial and mechanical engineering students to further improve their learning outcomes and to acquire, or improve on, dedicated intercultural, communicative and colaborative skills. Following both quantitative and qualitative approaches, this study combined different types of data and methods of analysis in order to provide an exploratory account of the envisaged findings. Keywords: Engineering education, online learning environments, collaborative learning.


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