Development of a Portable Fingerprint Attendance System for University Student

2013 ◽  
Vol 660 ◽  
pp. 230-235
Author(s):  
Zazilah Binti May ◽  
Khair Syuhadak Basiran

The current product of fingerprint attendance systems offer minimal, nonflexible and costly system. With an increasing awareness of efficiency of fingerprint attendance system, the implementation of portable fingerprint attendance system has gain interest. The implementation is achieved using a combination of hardware and software development. A Motorola handphone model Atrix 4G is being used as a hardware device while software development is based on the Android operating system. Software called Eclipse is used for the development of android application which based on the Java script language. In this paper, the result of the system were shown sequentially, demonstrating that the system able to run safely and efficient in any real-time conditions.

2021 ◽  
Vol 2 (3) ◽  
pp. 382-389
Author(s):  
Rian Yussandi

Android is a mobile device on the operating system for mobile phones based on Linux, android provides an open platform for developers to create applications. Android-based application developers make applications so that they can be useful for the community ranging from game genre applications, education, entertainment and simulation applications that are very likely to be created and run on this android operating system. Simulation is the process of designing a matemastis or logical model of a real system, conducting experiments on models using computers to describe, explain and predict system behavior. For a simulation application company can be used as a medium of product promotion, while for smartphone users can help to channel the existing imagination into a real picture. The application of simulation applications many functions, one example of its application to two-wheeled motor vehicles. By utilizing android application and the growth of vehicle users that lead to the hobby of modification, it can be utilized by creating an android-based coloring simulation application to help modifiers and modification lovers in order to channel their imagination and make it easier to design colors as desired. Without having to bother using design software that requires special skills


Author(s):  
Mahmut Tokmak ◽  
Ecir Uğur Küçüksille ◽  
Utku Köse

In today's world that called technology age, smartphones have become indispensable for users in many areas such as internet usage, social media usage, bank transactions, e-mail, as well as communication. The Android operating system is the most popular operating system that used with a rate of 85.4% in smartphones and tablets. Such a popular and widely used platform has become the target of malware. Malicious software can cause both material and moral damages to users. In this study, malwares that targeting smart phones were detected by using static, dynamic and hybrid analysis methods. In the static analysis, feature extraction was made in 9 different categories. These attributes are categorized under the titles of requested permissions, intents, Android components, Android application calls, used permissions, unused permissions, suspicious Android application calls, system commands, internet addresses. The obtained features were subjected to dimension reduction with principal component analysis and used as input to the deep neural network model. With the established model, 99.38% accuracy rate, 99.36% F1 score, 99.32% precision and 99.39% sensitivity values were obtained in the test data set. In the dynamic analysis part of the study, applications were run on a virtual smartphone, and Android application calls with strategic importance were obtained by hooking. The method called hybrid analysis was applied by combining the dynamically obtained features with the static features belonging to the same applications. With the established model, 96.94% accuracy rate, 96.78% F1 score, 96.99% precision and 96.59% sensitivity values were obtained in the test data set.


Author(s):  
S PRABHAKARAN ◽  
DHANESHWARI KUMARI ◽  
RIA AHUJA

Android Application for measuring human body temperature is a new age mobile thermometer. This kind of application already exists but requires manual feeding temperature. In our project, we propose an application which will measure the body temperature automatically while the user is operating the mobile device. It has an in-built function which can trigger alert messages whenever the temperature becomes critical more than normal human body temperature. The display segment of the device is made up of capacitive touch screen, which can act upon the bioelectricity produced by human body with each and every touch. This application requires Android Operating System Version 2.2. It will also diagnose the other diseases the user might have depending upon the symptoms entered.


2017 ◽  
Author(s):  
Eka Prasetya Adhy Sugara

Grafik Multimedia 2 is a subject that studies Flash ActionScript 2.0. The target of this course is the student is able to produce an applications or games. Unfortunately, applications or games that built can not be run on Android devices. With the release of ActionScript 3.0, developers can publish applications or games in Android Application. The purpose of this study is proposed to develop a new syllabus in Grafik Multimedia 2 course and build a flash ActionScript 3.0 game as an project example. The game will be developed using an UML diagrams to explain the modeling system. The game will then be tested through the Android Virtual Devices. The results of this study is a flash game that can run on devices based on the Android operating system


2019 ◽  
Vol 5 (1) ◽  
pp. 77-86
Author(s):  
Meirina Suci Ridha ◽  
Hani Harafani

Color blindness is one of the decreasing diseases which is very difficult to determine its deterioration, whether a family member will suffer from color blindness or not, especially with the prediction of color blindness which has been using manual methods by calculating the inheritance formula. Genetic Algorithms have advantages over other traditional optimization algorithms. To implement a computerized method in predicting color blindness that can be used by many people, it is necessary to have a user-friendly operating system like the Android operating system. The test results show that the implementation of genetic algorithms in applications to predict color blindness produces more optimal predictions and their application to Android makes the application a user friendly application. Keywords: Heredity, Color Blindness, Genetic Algorithms, Android Application, Color Blindness Predictions


2020 ◽  
Vol 4 (1) ◽  
pp. 9-14
Author(s):  
Ali Rachman ◽  
Henny Leidiyana

Mobile devices, especially the Android operating system, are very easy to use to provide information related to work or location precisely and accurately, especially searching for the location of facilities in DKI Jakarta, such as hospitals, fire stations, restaurants, hotels, and other places. But so far the problem is often encountered related to inaccurate information reports where reports take the form of images and text without a real location statement. For this reason, it is necessary to design a mobile application that can provide detailed information about the location of several public facilities in DKI Jakarta using the Software Development Life Cycle (SDLC) method. Applications that are made can provide information that has several features including image information, title, description, location, and weather.


2012 ◽  
Vol 271-272 ◽  
pp. 1536-1540
Author(s):  
Ji Lin He ◽  
Zhi Xian Chen

This paper presents a chess-playing robot and its control system based on SERCOS. Thanks to Windows NT operating system and RTX real-time extension, the control system is excellent in real-time property. The whole system, supported by a standard IPC hardware platform and a modularized architecture of system software, is open-ended and expansible. In addition, the chess-playing software makes a contribution to the excellent interaction between players and the chess-playing robot.


2020 ◽  
Vol 9 (4) ◽  
pp. 220 ◽  
Author(s):  
Paolo Dabove ◽  
Vincenzo Di Pietra ◽  
Marco Piras

The access and the use of the global navigation satellite system (GNSS) pseudo-range and carrier-phase measurements mobile devices as smartphones and tablets with an Android operating system has transformed the concept of accurate positioning with mobile devices. In this work, the comparison of positioning performances obtained with a smartphone and an external mass-market GNSS receiver both in real-time and post-processing is made. Particular attention is also paid to accuracy and precision of positioning results, also analyzing the possibility of estimating the phase ambiguities as integer values (fixed positioning) that it is still challenging for mass-market devices. The precisions and accuracies obtained with the mass-market receiver were about 5 cm and 1 cm both for real-time and post-processing solutions, respectively, while those obtained with a smartphone were slightly worse (few meters in some cases) due to the noise of its measurements.


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