scholarly journals LE APPLICAZIONI DELLE NUOVE MODALITÀ OPERATIVE MISTE AL RILIEVO DELLA GUGLIA MAGGIORE DEL DUOMO DI MILANO

Author(s):  
Carlo Monti

The main purpose of the paper is to discuss how to use 3D models in the world of Cultural Heritage (CH) by focusing on complex architectures. The experience of survey and modelling of the main spire of the Milan’s Cathedral is described. It is as an example, how a detailed real based 3D model is created and used as base for an information system (BIM) that is now at disposal for the maintenance works of the cathedral. The interesting case of study is the chance to present common problems, adoptable solutions and to discuss about the use and implementation of this kind of system for CH.

Author(s):  
D. Einaudi ◽  
A. Spreafico ◽  
F. Chiabrando ◽  
C. Della Coletta

Abstract. Rebuilding the past of cultural heritage through digitization, archiving and visualization by means of digital technology is becoming an emerging issue to ensure the transmission of physical and digital documentation to future generations as evidence of culture, but also to enable present generation to enlarge, facilitate and cross relate data and information in new ways. In this global effort, the digital 3D documentation of no longer existing cultural heritage can be essential for the understanding of past events and nowadays, various digital techniques and tools are developing for multiple purposes.In the present research the entire workflow, starting from archive documentation collection and digitization to the 3D models metrically controlled creation and online sharing, is considered. The technical issues to obtain a detail 3D model are examined stressing limits and potentiality of 3D reconstruction of disappeared heritage and its visualization exploiting three complexes belonging to 1911 Turin World’s Fair.


2021 ◽  
Vol 13 (22) ◽  
pp. 12581
Author(s):  
Cecile Meier ◽  
Isabel Sanchez Berriel ◽  
Fernando Pérez Nava

Museums have been the main centers for the dissemination of cultural heritage throughout history. In recent years, they have been increasingly digitizing their content, so that it is now common for each museum to have free digital content available on the Web. This can be photographs of the works with detailed information or even objects created in three dimensions. It is also common to find virtual museums, which might be a representation of an existing museum that has been digitized or a museum created only in digital format. This paper describes the creation of a virtual museum of Spanish clothing from the 16th century, one that exists only in digital format, accessible from a computer or digital tablet. In order to create the museum, various documentation and drawings or pictures of the clothing of that time were studied. The costumes were then created in a specialized 3D costume-modeling program called Marvelous Designer. A 3D model of the exhibition hall was created in Blender, and finally, everything was assembled in the Unity videogame engine, where the interactive part was also added, allowing the virtual visitors to walk through the hall as if they were visiting a real museum.


2011 ◽  
Vol 6 ◽  
pp. 5-9 ◽  
Author(s):  
Dante Abate ◽  
Graziano Furini ◽  
Silvio Migliori ◽  
Samuele Pierattini

Usually the diffusion and sharing of cultural heritage documented 3D models on the web are not first of concern for scholars due to the fear of losing the intellectual property related to them. Sometimes the interaction and navigation of virtual objects via the World Wide Web is also problematic due to their dimension (number of triangles), when high-definition has to be preserved. In this paper we propose a mash up methodology, for a multiple approach to visualize 3D models over the internet. After the digitization of a marble statue placed in the Medieval Museum of the city of Bologna, according to the well known 3D pipeline (from the laser scan survey to the texturing process), we assembled together different solutions for sharing the model on the web.


Author(s):  
T. Landes ◽  
M. Heissler ◽  
M. Koehl ◽  
T. Benazzi ◽  
T. Nivola

<p><strong>Abstract.</strong> In the cultural heritage field, several specialists like archaeologists, architects, geomaticians, historians, etc. are used to work together. With the upcoming technologies allowing to capture efficiently data in the field, to digitize historical documents, to collect worldwide information related to the monuments under study, the wish to summarize all the sources of data (including the knowledge of the specialists) into one 3D model is a big challenge. In order to guarantee the reliability of the proposed reconstructed 3D model, it is of crucial importance to integrate the level of uncertainty assigned to it. From a geometric point of view, uncertainty is often defined, quantified and expressed with the help of statistical measures. However, for objects reconstructed based on archaeological assumptions, statistical measures are not appropriate. This paper focuses on the decomposition of 3D models into levels of uncertainties (LoUs) and on the best way to visualize them through two case studies: the castle of Kagenfels and the Horbourg-Wihr Castellum, both located in Alsace, France. The first one is well documented through still ongoing excavations around its remains, whereas the second one disappeared under the urbanization of the city. An approach enabling, on the 3D models, not only to quantify but also to visualize uncertainties coming from archaeological assumptions is addressed. Finally, the efficiency of the approach for qualifying the proposed 3D model of the reconstructed castle regarding its reliability is demonstrated.</p>


Author(s):  
M. Canciani ◽  
E. Conigliaro ◽  
M. Del Grasso ◽  
P. Papalini ◽  
M. Saccone

The development of close-range photogrammetry has produced a lot of new possibility to study cultural heritage. 3D data acquired with conventional and low cost cameras can be used to document, investigate the full appearance, materials and conservation status, to help the restoration process and identify intervention priorities. At the same time, with 3D survey a lot of three-dimensional data are collected and analyzed by researchers, but there are a very few possibility of 3D output. The augmented reality is one of this possible output with a very low cost technology but a very interesting result. Using simple mobile technology (for iPad and Android Tablets) and shareware software (in the case presented “Augment”) it is possible to share and visualize a large number of 3D models with your own device. The case study presented is a part of an architecture graduate thesis, made in Rome at Department of Architecture of Roma Tre University. We have developed a photogrammetric survey to study the Aurelian Wall at Castra Praetoria in Rome. The surveys of 8000 square meters of surface have allowed to identify stratigraphy and construction phases of a complex portion of Aurelian Wall, specially about the Northern door of Castra. During this study, the data coming out of 3D survey (photogrammetric and topographic), are stored and used to create a reverse 3D model, or virtual reconstruction, of the Northern door of Castra. This virtual reconstruction shows the door in the Tiberian period, nowadays it's totally hidden by a curtain wall but, little and significative architectural details allow to know its original feature. The 3D model of the ancient walls has been mapped with the exact type of bricks and mortar, oriented and scaled according to the existing one to use augmented reality. Finally, two kind of application have been developed, one on site, were you can see superimposed the virtual reconstruction on the existing walls using the image recognition. On the other hand, to show the results also during the graduation day, the same application has been created in off-site condition using a poster.


2018 ◽  
Vol 7 (12) ◽  
pp. 463 ◽  
Author(s):  
Chris Panou ◽  
Lemonia Ragia ◽  
Despoina Dimelli ◽  
Katerina Mania

In this paper, we present the software architecture of a complete mobile tourist guide for cultural heritage sites located in the old town of Chania, Crete, Greece. This includes gamified components that motivate the user to traverse the suggested interest points, as well as technically challenging outdoors augmented reality (AR) visualization features. The main focus of the AR feature is to superimpose 3D models of historical buildings in their past state onto the real world, while users walk around the Venetian part of Chania’s city, exploring historical information in the form of text and images. We examined and tested registration and tracking mechanisms based on commercial AR frameworks in the challenging outdoor, sunny environment of a Mediterranean town, addressing relevant technical challenges. Upon visiting one of three significant monuments, a 3D model displaying the monument in its past state is visualized onto the mobile phone’s screen at the exact location of the real-world monument, while the user is exploring the area. A location-based experience was designed and integrated into the application, enveloping the 3D model with real-world information at the same time. The users are urged to explore interest areas and unlock historical information, while earning points following a gamified experience. By combining AR technologies with location-aware and gamified elements, we aim to promote the technologically enhanced public appreciation of cultural heritage sites and showcase the cultural depth of the city of Chania.


Author(s):  
D. Calisi ◽  
F. Cottefoglie ◽  
L. D&amp;apos;Agostini ◽  
F. Giannone ◽  
F. Nenci ◽  
...  

In this paper we present our novel approach for acquiring and managing digital models of archaeological sites, and the visualization techniques used to showcase them. In particular, we will demonstrate two technologies: our robotic system for digitization of archaeological sites (DigiRo) result of over three years of efforts by a group of cultural heritage experts, computer scientists and roboticists, and our cloud-based archaeological information system (ARIS). Finally we describe the viewers we developed to inspect and navigate the 3D models: a viewer for the web (ROVINA Web Viewer) and an immersive viewer for Virtual Reality (ROVINA VR Viewer).


Author(s):  
R. Di Giulio ◽  
F. Maietti ◽  
E. Piaia ◽  
M. Medici ◽  
F. Ferrari ◽  
...  

The generation of high quality 3D models can be still very time-consuming and expensive, and the outcome of digital reconstructions is frequently provided in formats that are not interoperable, and therefore cannot be easily accessed. This challenge is even more crucial for complex architectures and large heritage sites, which involve a large amount of data to be acquired, managed and enriched by metadata. <br><br> In this framework, the ongoing EU funded project INCEPTION – <i>Inclusive Cultural Heritage in Europe through 3D semantic modelling</i> proposes a workflow aimed at the achievements of efficient 3D digitization methods, post-processing tools for an enriched semantic modelling, web-based solutions and applications to ensure a wide access to experts and non-experts. In order to face these challenges and to start solving the issue of the large amount of captured data and time-consuming processes in the production of 3D digital models, an Optimized Data Acquisition Protocol (DAP) has been set up. The purpose is to guide the processes of digitization of cultural heritage, respecting needs, requirements and specificities of cultural assets.


Resources ◽  
2020 ◽  
Vol 9 (4) ◽  
pp. 43
Author(s):  
Pavel Hronček ◽  
Bohuslava Gregorová ◽  
Dana Tometzová ◽  
Mário Molokáč ◽  
Ladislav Hvizdák

The study provides a methodology for 3D model processing of historic mining landscape, and its features as mining digital cultural heritage with the possibility of using new visualization means in mining tourism. Historic mining landscapes around the towns of Gelnica (eastern Slovakia) had been chosen for the case study. The underground mining spaces around Gelnica, which are currently inaccessible to clients of mining tourism, were processed using 3D modeling. Historically, correctly processed 3D models of mining spaces enable customers of mining tourism to virtually travel not only in space, but what is most important, in time as well. The up-to-date computer-generated virtual mining heritage in the form of 3D models can be viewed via the Internet from different perspectives and angles. The models created this way are currently the latest trend in developing mining tourism.


Author(s):  
D. Kitsakis ◽  
E. Tsiliakou ◽  
T. Labropoulos ◽  
E. Dimopoulou

Over the last decades 3D modelling has been a fast growing field in Geographic Information Science, extensively applied in various domains including reconstruction and visualization of cultural heritage, especially monuments and traditional settlements. Technological advances in computer graphics, allow for modelling of complex 3D objects achieving high precision and accuracy. Procedural modelling is an effective tool and a relatively novel method, based on algorithmic modelling concept. It is utilized for the generation of accurate 3D models and composite facade textures from sets of rules which are called Computer Generated Architecture grammars (CGA grammars), defining the objects’ detailed geometry, rather than altering or editing the model manually. In this paper, procedural modelling tools have been exploited to generate the 3D model of a traditional settlement in the region of Central Zagori in Greece. The detailed geometries of 3D models derived from the application of shape grammars on selected footprints, and the process resulted in a final 3D model, optimally describing the built environment of Central Zagori, in three levels of Detail (LoD). The final 3D scene was exported and published as 3D web-scene which can be viewed with 3D CityEngine viewer, giving a walkthrough the whole model, same as in virtual reality or game environments. This research work addresses issues regarding textures' precision, LoD for 3D objects and interactive visualization within one 3D scene, as well as the effectiveness of large scale modelling, along with the benefits and drawbacks that derive from procedural modelling techniques in the field of cultural heritage and more specifically on 3D modelling of traditional settlements.


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