scholarly journals Development of Product Design Projects Applying Specifications and Factors Matrix (SFM) as a Support Tool in Higher Education

2016 ◽  
Vol 04 (02) ◽  
pp. 141-152
Author(s):  
José Luis Santolaya ◽  
Anna Maria Biedermann ◽  
Ana Serrano
2013 ◽  
Vol 3 (1) ◽  
pp. 18-33 ◽  
Author(s):  
John A. Denholm ◽  
Aristidis Protopsaltis ◽  
Sara de Freitas

This paper reports on a conducted study, measuring the perceptions of post-graduate students on the effectiveness of serious games in the classroom. Four games were used (Project Management Exercise, “Winning Margin” Business Simulation, Management of Change and Management of Product Design and Development) with scenarios ranging from product design to project management. The games might be classified as Team-Based Mixed-Reality (TBMR) games. The games were conducted over the period October 2010 to May 2011and the questionnaires conducted during June 2011. The results, from a sample size of 80 of largely international students, indicated a clear ranking of emotions experienced when participating in the games with “Exciting” outweighing “Apprehensive”, “Bored” and Indifferent”. The majority of students indicated that both “their team winning” and “showing their personal competence” were important to them. However 70% said that working in teams was valuable in itself implying that team-working was a strong element in the conclusion that the games were of value. For all four games, over 60% said that conflict was valuable and over 75% said participating improved their “working in teams” skills. The value of feedback was rated highly, as was improved motivation. Over 60% said that the participation in the games was more useful than lectures on the same topic.


2021 ◽  
Vol 1 ◽  
pp. 1391-1400
Author(s):  
Alexander 'Freddie' Holliman ◽  
Avril Thomson ◽  
Abigail Hird

AbstractThe quick and accurate estimation of design effort can be make or break for all but the largest of product design consultancies. Traditional design project planning see designers being taken away from the metaphorical drawing board to spend time assessing project briefs and estimating workloads. Typically these designers base these estimates on their tacit knowledge and experience, and for the most part, they are accurate. However, this is time-consuming and therefore (indirectly) costly, as time spent planning, is not time spent designing. Many more sophisticated approaches for estimating design effort have been developed, but many require large bodies of past data and sophisticated analysis, such as artificial neural networks; and others have highly-specific use cases.This paper proposes a new method to develop a design effort estimation tool for product design consultancies. This method captures the tacit knowledge and experience of design team members and the tool replicates it quickly and effectively; graphically modelling factors that influence design effort needs in product design projects.


2021 ◽  
Author(s):  
Emelia Delaney ◽  
Wei Liu

Abstract The aim of sustainability is to fulfil the needs of current generations without compromising the needs of future generations. It is also a rising area of concern within industry, it is therefore important that graduate designers are equipped with the skills to accommodate sustainability issues as well as demands from industry. Additionally, the product design stage during New Product Development has been identified to have the greatest impact on the sustainability of the entire product, however how educated designers are on the topic of sustainability is unclear. An initial literature review has been conducted to investigate design education on sustainability as well as teaching styles. Following this the study identifies and reviews UK Product Design courses to establish the current status of sustainability integration in higher education. The exploration into university prospectuses has found that around half of UK universities implement sustainability in some way, however there are limited courses which dedicate specific modules to sustainability. Additionally, links with industry and accreditation organizations between UK product design courses have been confirmed, but there is no definite information to suggest that the universities use this to aid in the implementation sustainability education. From this review future research directions have been outlined.


Author(s):  
Alexander Freddie Holliman ◽  
Avril Thomson ◽  
Abigail Hird ◽  
Nicky Wilson

AbstractDesign effort is a key resource for product design projects. Environments where design effort is scarce, and therefore valuable, include hackathons and other time-limited design challenges. Predicting design effort needs is key to successful project planning; therefore, understanding design effort-influencing factors (objective considerations that are universally accepted to exert influence on a subject, that is, types of phenomena, constraints, characteristics, or stimulus) will aid in planning success, offering an improved organizational understanding of product design, characterizing the design space and providing a perspective to assess project briefs from the outset. This paper presents the Collaborative Factor Identification for Design Effort (CoFIDE) Method based on Hird's (2012) method for developing resource forecasting tools for new product development teams. CoFIDE enables the collection of novel data of, and insight into, the collaborative understanding and perceptions of the most influential factors of design effort levels in design projects and how their behavior changes over the course of design projects. CoFIDE also enables design teams, hackathon teams, and makerspace collaborators to characterize their creative spaces, to quickly enable mutual understanding, without the need for complex software and large bodies of past project data. This insight offers design teams, hackathon teams, and makerspace collaborators opportunities to capitalize on positive influences while minimizing negative influences. This paper demonstrates the use of CoFIDE through a case study with a UK-based product design agency, which enabled the design team to identify and model the behavior of four influential factors.


Author(s):  
Kazuya Oizumi ◽  
Kazuhiro Aoyama

Management of product design projects becomes increasingly difficult as the complexity of products increases. For better management of such projects, well-considered preliminary coordination of design processes is essential. This paper proposes a method for coordination in the design process, which comprises two phases: 1) division of the design work into smaller tasks and sequencing them and 2) establishment of management activities. To facilitate this coordination, an integrated model of a product, process, and organization is proposed. The division and sequencing of design tasks is based upon analysis of the product model. The method utilizes rational prioritization of design parameters, which means identification of parameters that must be first considered for changes. The resulting design processes can show where coordination among design tasks is needed. This, in turn, implies the necessity of management. It is preferable for a different style of management to be adopted for each part. Here, the importance of management and organizational structure prescribe the style of management that should be adopted. In this paper, two approaches to management are discussed: 1) the formation of a pre-agreement, and 2) integration and after-approval. Throughout the paper, the example of a solar boat design is used to explain how the proposed method works and to demonstrate its feasibility.


Sign in / Sign up

Export Citation Format

Share Document