scholarly journals DEVELOPING TEACHING MEDIA OF KANGAROO SMART FRIEZE TO ENRICH ELEMENTARY SCHOOL STUDENTS’ VOCABULARY

2018 ◽  
Vol 9 (1) ◽  
pp. 203-214
Author(s):  
Sakilah Bewafa ◽  
Ana Utami Fatoni ◽  
Yuliana Fatima Dayana ◽  
Puthut Joko Buntolo

The implementation of the newest curriculum (Curriculum 2013) leads some elementary schools to finally exclude English from the schools subjects. However, some elementary schools that keep teaching English as a subject still cannot provide appropriate English teaching media, especially to teach vocabulary. In this study, the researchers aimed to know the problems faced by the English teacher and the fourth grade students of SD N 2 Sekaran in the vocabulary teaching and learning, and also to know how to develop teaching media of Kangaroo Smart Frieze. The Research and Development (R & D) approach was adopted by conducting the preliminary survey, designing and developing the prototype of the product, conducting limited testing and product validation, having a revision process and describing the research result. The subjects of the study were the fourth grade students of SDN 2 Sekaran in the academic year of 2013/2014. The instruments used were questionnaires, interview guideline and test. According to the interview to the English teacher and students, it can be concluded that the vocabulary teaching media of Kangaroo Smart frieze needs to be developed with the focus on the quality of the media and also the variety of games played. The development of Kangaroo Smart Frieze was started by observing and interviewing the English teacher and students. After doing that, the process was continued by planning the data collecting instrument of vocabulary teaching media. The main consideration was based on the English curriculum (syllabus) of the fourth grade students of elementary school and also some related theories. Moreover, the data collecting instrument was arranged into two main parts which included the need analysis of the students and English teacher. The further step was designing the prototype. The development process was then followed by other steps; product validation, try-out (limited testing) and revision of Kangaroo Smart Frieze. The results of the students’ test by using Kangaroo Smart Frieze as the vocabulary teaching media, and also the assessment from the experts were very good. Therefore, it could be concluded that Kangaroo Smart Frieze has a good prospect to be used in the vocabulary teaching and learning process. As suggestion, the teachers should always try to choose appropriate vocabulary teaching media, and the future researchers should conduct better research and development to develop better vocabulary teaching media for elementary school students.

2022 ◽  
pp. 316-331
Author(s):  
Vanessa A. Uy

Teaching during a pandemic has been a challenge. There were so many unknowns and much confusion. Many teachers around the globe asked themselves, “How will I engage students?” “Will I be able to build a community of learners?” “Where do I even begin?” One approach is using creative pedagogy to engage students to explore, problem solve, and promote social interactions with fourth grade students. This chapter will provide insights on how to captivate elementary school students during virtual learning.


2015 ◽  
Vol 19 (1) ◽  
pp. 1-12
Author(s):  
Akif Khilmiyah ◽  
Sumarno Sumarno ◽  
Darmiyati Zuchdi

Penelitian ini bertujuan untuk mengembangkan model penilaian keterampilan intrapribadi dan antarpribadi dalam pendidikan karakter di SD yang valid, reliabel, dan cocok secara statistik. Penelitian ini menggunakan model research and development dari Plomp dengan lima fase, yaitu: investigasi, desain, realisasi, tes, dan implementasi. Subjek  penelitian yaitu  siswa kelas V SD di DI Yogyakarta. Pengumpulan data menggunakan kuesioner, dokumentasi, wawancara, FGD, dan observasi. Analisis data menggunakan analisis deskriptif, formula Aiken’s V, EFA dan CFA. Simpulan penelitian ini yaitu konstruk penilaian keterampilan intrapribadi dan antarpribadi dalam pendidikan karakter telah memenuhi syarat validitas, reliabilitas, dan goodness of fit statistic; dan panduan penilaian keterampilan intrapribadi dan antarpribadi dalam pendidikan karakter di SD dinilai komprehensif, mudah, dan praktis oleh para guru selaku pengguna.Kata kunci: keterampilan intrapribadi, keterampilan antarpribadi, pendidikan karakter.______________________________________________________________ DEVELOPING OF ASSESSMENT MODEL OF INTRAPERSONAL AND INTERPERSONAL SKILLS BASED ON CHARACTER EDUCATION IN ELEMENTARY SCHOOLS Abstract The objectives of this study is to develop the assessment model of intrapersonal and interpersonal skills in character education of elementary school students that fit into the criteria of validity, reliability and goodness of fit statistic. This study used plomp’s research and development model which consisted of five phases, namely: investigation, design, realization, testing, and implementation. The subjects of this study were the fifth grade students of the elementary schools in Yogyakarta Special Region. The data were collected using a questionnaire, documentation, interview, focus group discussion, and observation, and analyzed using the descriptive analysis, formula aiken's V, Exploratory FactorAnalysis (EFA), and  Confirmatory Factor Analysis (CFA). The results of this study are as follows, (1) the assessment construct of intrapersonal and interpersonal skills based on character education for elementary school students has fulfilled  the criteria of validity, reliability, and the goodness of fit statistic. Keywords: intrapersonal skills, interpersonal skills, character education


Author(s):  
Alpiyah Alpiyah ◽  
Alben Ambarita ◽  
Pargito Pargito

This study aims to produce an environment-based picture storybook to increase the reading interest of fourth-grade elementary school students and obtain the results of book product testing until the suitable book used as reading learning for elementary school students is obtained. This research is development research which consists of three stages, which include (1) Preliminary Study, (2) Product Development, (3) Product Test. The subjects of this study were fourth-grade students of SDN 1 Rajabasa Raya, Rajabasa Sub District, Bandar Lampung City, Lampung Province. The data analysis technique in this study adopted a qualitative descriptive technique. Data collection was carried out using questionnaires and interviews. The product validity was tested by learning material and learning media experts. Based on the research conducted, it was found that: (1) environmental-based picture storybooks can increase students' reading interest; (2) environmental-based picture storybooks are suitable to be used as learning resources in learning to read for elementary school students. The results of this study found that the level of validity of the development of picture storybook learning media products in increasing reading interest in fourth-grade elementary school students was very good.


2022 ◽  
Vol 4 (2) ◽  
pp. 728-732
Author(s):  
Yustini Ardillah ◽  
Anggun Budiastuti ◽  
Dian Safriantini ◽  
Rendi Sabana

Covid-19 continues to increase the number of patients who are positive for Covid-19. Indonesia is a risky country to visit, while the National Data for South Sumatra is the number one province on Sumatra Island with the highest number of Covid-19 patients. Government policy allows regions or regions with yellow zones to open schools offline. Banyuasin Regency is included in the yellow zone of Covid patients, so teaching and learning has been carried out offline with strict implementation of health protocols. To support offline teaching and learning activities, it is necessary to educate students about the 3M movement (maintaining distance, using masks, washing hands with soap). This activity aims to train students to apply the 3M health protocol correctly. The results of the service show that there is an increase in knowledge and changes in student behaviour after receiving training and counselling about health protocols at school. Optimization of health protocols needs to be carried out on an ongoing basis to prevent the transmission of COVID-19 in elementary schools.


2019 ◽  
Vol 3 (6) ◽  
pp. 1405
Author(s):  
Danang Pamungkas ◽  
Wahyudi Wahyudi ◽  
Endang Indarini

This research and development aims to develop and test the validity, practicality, and effectiveness of comic-based modules in mathematics in elementary schools. The research method used is R&D with the ADDIE development model which consists of five stages, namely 1) analysis, 2) design, 3) development, 4) implementation and 5) evaluation ). Product validity was obtained from expert testing with expert validation instruments. The practicality of the product in the form of comic media was obtained through limited trials with a questionnaire instrument. The effectiveness is obtained through one class trial with one group pretest-posttest design then the results are tested using Paired SamplesvT Test. The result of this research is that the comic-based media module generally improves the ability to solve mathematical problems in the classroom material of five elementary school students. Learning media are declared valid based on the test of media experts, material experts and learning experts. Learning media are declared practical based on the results of the questionnaire responses of teachers and students. Learning media are declared effective based on the results of students' Paired SamplesvT Test pretest-posttest.


Author(s):  
Wibisono S. Wardhono ◽  
I Arwani ◽  
M.I.C.S. Napitu

Difficulties of learning mathematics, especially basic arithmetic like addition, subtraction, multiplication and division, most commonly found in children of elementary school. The material covering basic arithmetic addition, subtraction, multiplication and division began to be taught to children aged 6-9 years that is between grades 1st to 3rd of elementary school. The research’s goals are developing interesting gameplay and interactive games as media learning of arithmetic for elementary school students in grade 1st to 3rd. Development of gameplay is expected to increase the interest of elementary school students on the concept of arithmetic and it will have implications for the success of teaching and learning arithmetic concepts for students. "Power Egg" is an interactive educational game. The game is designed based on the needs of gameplay by adding motoric exercises with the utilization of Kinect VR technology as input media. The game users target was Elementary Schools Students grade 1st to 3rd. The results of game testing showed that all students enjoy the games and 96% of students want to try the game again. After playing this game, the evaluation results of arithmetic material tested to thirty elementary school students showed an increase up to 8.8% compared to the evaluation before the students run the game.


2019 ◽  
Vol 16 (1) ◽  
pp. 80-88
Author(s):  
Khikmah Fitriani Nurazizah ◽  
Wuri Wuryandani

Penelitian ini bertujuan untuk menguji pengaruh model pembelajaran kooperatif tipe Think Pair Share terhadap kerjasama pada siswa kelas IV SD. Pendekatan yang digunakan dalam penelitian ini yaitu pendekatan kuantitatif dengan jenis penelitian kuasi eksterimen. Sampel yang digunakan pada penelitian ini yaitu  siswa kelas IV SD N Ngasinan dan SD N Sidomukti. Instrumen penelitian yang digunakan berupa angket. Data yang diperoleh dianalis menggunakan analisis independent sample t-test dengan bantuan program spss. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang positif dan signifikan model Think Pair Share terhadap kerjasama siswa kelas IV Sekolah Dasar dibuktikan dengan nilai t sebesar 4,014 dan p 0,0000,05. -----------------------------------------------------------------------------------------------------------------------------------------This study aims to integrate the cooperative learning model type Think Pair Sharing for fourth grade elementary school students. The approach used in this study is a quantitative approach with the type of quasi-experimental research. The samples used in this study were fourth grade students of SD N Ngasinan and SD N Sidomukti. Research instruments related to questionnaires. The data obtained were analyzed using an analysis of independent sample t-test with the help of SSS program. The results showed that there was a positive and significant influence on Think Pair Share models on the cooperation of fourth grade elementary school students with a t value of 4.014 and p 0.000 0.05.


2021 ◽  
Vol 5 (4) ◽  
pp. 697
Author(s):  
Made Dewanda Sulaksana ◽  
Kadek Yudiana ◽  
Alexander Hamonangan Simamora

The lack of use of interesting learning media makes students less active during the online learning process. To overcome this, it is necessary to develop a media in the learning process. This study aims to produce a video of learning mathematics on the topic of perimeter and area of flat shapes for fourth grade elementary school students that have been tested for acceptability. This study uses the type of research and development (Research and Development). This study uses the ADDIE model. The subjects in this study were 2 subject content experts, 2 media experts and design experts, and 2 practitioner experts to determine the validity of instructional video media. while the object of research is the validity of learning video media. This study uses a questionnaire method and rating scale instrument as a means of data collection. Based on the research results, 88% and 92% are scores obtained from subject matter content experts with good and very good predicates, 87% and 92% are scores obtained from design experts with good and very good predicates, 88% and 88% are scores obtained from media experts with good predicates, and 90% and 90% are scores obtained from expert practitioners with very good predicates. Based on these results, it can be concluded that the development of learning video media on the topic of circumference and area of flat shapes for fourth grade elementary school students is declared valid and feasible to use in the learning process.


Author(s):  
Eddy Noviana ◽  
Supentri Supentri ◽  
Rahmatul Hidayati ◽  
Muhammad Nailu Huda

This survey research aimed at determining the ecological intelligence level ofstudents. It involved 120 fourth grade students of elementary school. Thefindings revealed that the students‟ intelligence level, with an average score of77.48, was classified in „high‟ category. In addition, other aspects were alsoclassified into the „high‟ category with an average score on attitude aspect of78.19, skill aspect of 77.69, and participation aspect of 76.56. To conclude, theecological intelligence of the fourth grade elementary school students wasclassified in „high‟ category.


2020 ◽  
Vol 3 (1) ◽  
pp. 85-96
Author(s):  
Otang Kurniaman ◽  
Dea Sinta Maharani ◽  
Eddy Noviana ◽  
Nofrico Afendi

This research method is a 4-D model that has stages which include: 1) defining, 2) design, 3) development and 4) dissemination. Respondents tested a limited instrument involving 21 fourth grade students in elementary school. The results of this study obtained an assessment from experts in the validation of linguistic intelligence instruments with an average of 3.5 with worthiness of 86.75 in the very feasible category. The next activity is the stage of developing instruments to assess linguistic intelligence and then a limited trial of 21 students with the results of linguistic intelligence obtained by students 1 (4.8%) female students who have very high linguistic intelligence, 7 (33.33%) students who linguistic intelligence with a high category, 11 (52.4%) students who have linguistic intelligence with a high enough category and 2 (9.5%) students who have linguistic intelligence with a low category. It can be concluded that the instrument for assessing linguistic intelligence in elementary school students can be used on a broad scale


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