scholarly journals Shedding light on pre-Columbian crania collections through state-of-the-art 3D scanning techniques

2021 ◽  
Vol 12 (24) ◽  
pp. 1
Author(s):  
Gizéh Rangel-de Lázaro ◽  
Adrián Martínez-Fernández ◽  
Armando Rangel-Rivero ◽  
Alfonso Benito-Calvo

<p class="VARAbstract">During the 19<sup>th</sup> and 20<sup>th</sup> centuries, numerous museums, scientific societies, and royal academies were founded in Europe and America. In this scenario, the Anthropological Museum Montané was founded in Havana, Cuba. Its collection has grown over the years, thanks to researchers, antiquarians, and amateurs. Since its foundation, the Museum Montané has become an essential institution for anthropological and archaeological research in the region. Nowadays, the Museum Montané, like other museums in developing countries, faces a challenge in the introduction of state-of-the-art technologies to digitizing exhibits and the creation of innovative projects to attract visitors. The current possibilities of virtualization of cultural heritage using digital technologies have a favorable impact on the preservation, access, and management of museum collections. The use of three-dimensional (3D) models fosters engagement with visitors, stimulates new forms of learning, and revalorizes the exhibits. In the current study, we use a hand-held structured light scanner to create 3D reality-based models of pre-Columbian crania from the Caribbean and South American collection of the Anthropological Museum Montané. The resulting 3D models were used for producing 3D printing replicas and animated videos. The 3D resources derived will encourage new knowledge through research, and provide broader access to these pre-Columbian crania collection through learning and outreach activities. The significance of digitizing these specimens goes beyond the creation of 3D models. It means protecting these fragile and valuable collections for future generations. The methodology and results reported here can be used in other museums with similar collections to digitally document, study, protect, and disseminate the archaeological heritage. Going forward, we seek to continue exploring the application of novel methods and digital techniques to the study of the pre-Columbian crania collections in Latin American and the Caribbean area.</p><p class="VARAbstractHeader">Highlights:</p><ul><li><p>A hand-held structured light scanner was used to acquire 3D reality-based models of pre-Columbian crania. The 3D models resulting were used for 3D printing replicas and 3D animations.</p></li><li><p>This study provides unprecedented 3D reconstructions of pre-Columbian crania in the Caribbean area, and new 3D reconstructions of artificially deformed crania from South America.</p></li><li><p>The 3D resources created will encourage new knowledge through research, and provide broader access to these pre-Columbian crania collection through learning and outreach activities.</p></li></ul>

Author(s):  
Roberto Cipolla ◽  
Kwan-Yee K. Wong

This chapter discusses profiles or outlines which are dominant features of images. Profiles can be extracted easily and reliably from the images and can provide information on the shape and motion of an object. Classical techniques for motion estimation and model reconstruction are highly dependent on point and line correspondences, hence they cannot be applied directly to profiles which are viewpoint dependent. The limitations of classical techniques paved the way for the creation of different sets of algorithms specific to profiles. In this chapter, the focus is on state-of-the-art algorithms for model reconstruction and model estimation from profiles. These new sets of algorithms are capable of reconstructing any kind of objects including smooth and textureless surfaces. They also render convincing 3D models, reinforcing the practicality of the algorithm.


Lex Russica ◽  
2019 ◽  
pp. 80-91
Author(s):  
D. E. Bogdanov

The technology of 3D printing creates serious challenges to the legal system that in its development is lagging behind scientific and technological progress. The development of 3D printing technology leads to the «digitalization» of objects of the material world when the boundaries between the physical world and the digital space are blurred. If 3D printing digitalizes objects of the material world, bioprinting digitalizes the human body. An individual tends to depend on the digital incarnation of his body or its individual organs in the corresponding electronic 3D models.Bioprinting is aimed at the formation of a new medical paradigm that will result in overcoming the deficiency of human organs and tissues in the field of transplantology. The discovery of the possibility of reprogramming differentiated cells and obtaining induced pluripotent stem cells eliminates the ethical and legal problem associated with the use of stem cells of the embryo. This should be taken into account in the development of a model of legal regulation of relations connected with the creation of bio-print human organs.Bioprint organs are synthetic organs, so the relations associated with their creation and implantation need independent legal regulation. Contemporary transplantology legislation and bans and prohibitions contained in it do not take into account the features of the creation of organs through 3D bioprinting. It is acceptable to commercialize relations in the field of bioprinting, to perform non-gratuitous transactions in this area, as well as to permit limited turnover of «bioprinting» organs subjecting them to the regulation applied to any other objects of civil law. Legislation on biomedical cellular products is also not able to regulate relations related to the creation and implantation of bio-printed human organs. Thus, the need arises to adopt a special legislative act aimed at regulating relations at all stages of the use of bioprinting technology.


2021 ◽  
Vol 25 (4) ◽  
pp. 45-56
Author(s):  
Paulina Pietruś ◽  
Magdalena Muszyńska ◽  
Dariusz Szybicki

The use of VR technology in various industries, including in the industry is constantly growing. ABB is one of the first companies to introduce programming using virtual reality to its offer. This system greatly facilitates the work of an engineer, allowing the user to interact with 3D models through virtual reality goggles. The article presents the design and software of a robotic station that enables the creation of movement instructions using virtual reality technology. The review of the existing industrial solutions using VR technology in welding simulators and other industries. A project of a welding station in the RobotStudio environment was presented and built. Software was written using virtual reality and a model of the real tool was made using the 3D printing method. The designed welding station was tested.


2019 ◽  
Vol 47 (1) ◽  
Author(s):  
Brenda Mendonça De Alcântara ◽  
Erick Eduardo Da Silveira ◽  
Helton Carlos Sabino Pereira ◽  
Antônio Francisco da Silva Lisboa Neto ◽  
Amilton César Dos Santos ◽  
...  

Background: The 3D printer came in the 1980s. Since then, its innovation has allowed its use in many areas such as: engineering, art, industry, education and medicine. The scanning and 3D printing of anatomical components has gained relevance in recent years due to the advancement in the technology of scanning equipment and 3D printers. Since 3D models are useful in several areas of health, the present study aimed to standardize the three-dimensional scanning and printing of the coxal bones and the long ones of the pelvic limbs of dogs. The aim was to build a dynamic 3D digital collection, as well as generate templates for didactic use, or for use in both prostheses and orthopedic surgical planning.Materials, Methods & Results: In present study, a 3D macroscopic scanning system, Creaform brand Go! Scan 3D model and a Fused Deposition Modeling (FDM) 3D Printer (Stratasys Mojo Printer) were used. After proper maceration of the bones under study, these were scanned, edited, printed and washed. Replicas of the coxal and left femur, tibia and fibula bones were obtained, as well as generating digital files that can be converted into PDFs. As impressões geraram réplicas fidedignas, porém pequenos detalhes foram perdidos devido ao tamanho das peças originais e à capacidade limitada do programa de escaneamento em detectar tais detalhes.Discussion: From the models scanned in 3D, a dynamic digital collection was built for anatomical study, which can be used to complement practical classes. The creation of a collection of anatomical pieces printed in 3D can reduce the need for the use of cadavers in class. The printed material can also be used as a template for orthopedic surgical planning or serve as a basis for the manufacture of prostheses, contributing to the improvement of the surgical and orthopedic clinic. 3D printing can be successfully used in veterinary medicine through the production of prostheses for injured animals as well as for surgical planning of orthopedic procedures. The scan allows the generation of a collection for bioprinting, just as the tomography does in medical practice. Such steps are important in the final generation of parts to be used for both anatomical study and surgical practice. Problems with the use of anatomical parts in 3D involve the accuracy of the scanning of the original parts and the expertise in editing the scanned images. In turn, the use of biological impressions involves a series of high complexity procedures such as material choice, cell types, growth factors and cell differentiation, and the technical challenges related to the sensitivity of living cells and tissue construction. It is concluded that the 3D digitization and impression of the bones of the pelvic member of the dog has been an important tool in the process of acquiring bone models in small domestic animals, but there are still some limitations in its use for the capture of barely visible bone accidents. However, the scanning and printing of 3D models allows the creation of virtual collections for anatomy teaching and veterinary surgery. In addition, the evolution of these technologies and their application in the veterinary environment has grown considerably, allowing, in addition to the surgical test, the previous demonstration of the therapeutic conduct for the owner. The goal is a better patient conditions and lower costs to the tutor.


2021 ◽  
Vol 7 (1) ◽  
pp. 166-170
Author(s):  
Valentin Kraft ◽  
Christian Schumann ◽  
Daniela Salzmann ◽  
Hans Nopper ◽  
Thomas Lück ◽  
...  

Abstract Three-dimensional visualizations and 3D-printed organs are used increasingly for teaching, surgery planning, patient education, and interventions. Hence, pipelines for the creation of the necessary geometric data from CT or MR images on a per-patient basis are needed. Furthermore, modern 3D printing techniques enable new possibilities for the models with regard to color, softness, and textures. However, to utilize these new features, the respective information has to be derived from the medical images in addition to the geometry of the relevant organ structures. In this work, we propose an automatable pipeline for the creation of realistic, patientspecific 3D-models for visualization and 3D printing in the context of liver surgery and discuss remaining challenges.


2017 ◽  
Vol 8 (17) ◽  
pp. 49 ◽  
Author(s):  
Alejandro Graciano ◽  
Lidia Ortega ◽  
Rafael J. Segura ◽  
Francisco R. Feito

The digitization process for religious artifacts is subject to inherent difficulties often ignored in theoretical models or pipelines. In this paper we aim to describe these problems, which are present in practical environments such as temples and churches, using white light scanners instead of other common devices or technologies such as laser scanners and photogrammetry. Our case study is based on the digitization of two religious statues belonging to a Catholic brotherhood located in a village of the Province of Jaén (Spain), one of them presenting especially several limitations. After performing the scanning process with a portable hand-held scanner, the images captured were processed until the final models were acquired. On the basis of the results obtained, we discuss the problems arising after using well-known procedures for the reconstruction of 3D models, their causes and some possible solutions to achieving a correct digitization. It should be noted that it is not the aim of this study to establish procedures for the digitization of religious artifacts, but rather to transmit the inherent constraints of these types of scenes.


1994 ◽  
Vol 47 (3) ◽  
pp. 189-192 ◽  
Author(s):  
Petr Vampola ◽  
František Kotlaba ◽  
Zdeněk Pouzar
Keyword(s):  

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Matthew D. Guay ◽  
Zeyad A. S. Emam ◽  
Adam B. Anderson ◽  
Maria A. Aronova ◽  
Irina D. Pokrovskaya ◽  
...  

AbstractBiologists who use electron microscopy (EM) images to build nanoscale 3D models of whole cells and their organelles have historically been limited to small numbers of cells and cellular features due to constraints in imaging and analysis. This has been a major factor limiting insight into the complex variability of cellular environments. Modern EM can produce gigavoxel image volumes containing large numbers of cells, but accurate manual segmentation of image features is slow and limits the creation of cell models. Segmentation algorithms based on convolutional neural networks can process large volumes quickly, but achieving EM task accuracy goals often challenges current techniques. Here, we define dense cellular segmentation as a multiclass semantic segmentation task for modeling cells and large numbers of their organelles, and give an example in human blood platelets. We present an algorithm using novel hybrid 2D–3D segmentation networks to produce dense cellular segmentations with accuracy levels that outperform baseline methods and approach those of human annotators. To our knowledge, this work represents the first published approach to automating the creation of cell models with this level of structural detail.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


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