scholarly journals Visual-Inertial Odometer-Based Global High Precision Indoor Human Navigation in a University Library

2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Shinpei Ito ◽  
Akinori Takahashi ◽  
Ruochen Si ◽  
Masatoshi Arikawa

<p><strong>Abstract.</strong> AR (Augmented Reality) could be realized as a basic and high-level function on latest smartphones with a reasonable price. AR enables users to experience consistent three-dimensional (3D) spaces co-existing with 3D real and virtual objects with sensing real 3D environments and reconstructing them in the virtual world through a camera. The accuracy of sensing real 3D environments using an AR function, that is, visual-inertial odometer, of a smartphone is extremely higher than one of a GPS receiver on it, and can be less than one centimeter. However, current common AR applications generally focus on “small” real 3D spaces, not large real 3D spaces. In other words, most of the current AR applications are not designed for uses based on a geographic coordinate system.</p><p>We proposed a global extension of the visual-inertial odometer with an image recognition function of geo-referenced image markers installed in real 3D spaces. Examples of geo-referenced image markers can be generated from analog guide boards existing in the real world. We tested this framework of a global extension of the visual-inertial odometer embedded in a smartphone on the first floor in the central library of Akita University. The geo-referenced image markers such as floor map boards and book categories sign boards were registered in a database of 3D geo-referenced real-world scene images. Our prototype system developed on a smartphone, that is, iPhone XS, Apple Inc., could first recognized a floor map board (Fig. 1), and could determine the 3D precise distance and direction of the smartphone from the central position of the floor map board in a local 3D coordinate space with the origin point as the central positon of the board. Then, the system could convert the relative precise position and the relative direction of the smartphone’s camera in a local coordinate space into a global precise location and orientation of it. A subject was walking the first floor in the building of the library with a world tracking function of the smartphone. The experimental result shows that the error of tracking a real 3D space of a global coordinate system was accumulated, but not bad. The accumulated error was only about 30 centimeters after the subject’s walking about 30 meters (Fig. 2). We are now planning to improve our prototype system in the accuracy of indoor navigation with calibrating the location and orientation of a smartphone based sequential recognitions of multiple referenced scene image markers which have already existed for a general user services of the library before developing this proposed new services. As the conclusion, the experiment’s result of testing our prototype system was impressive, we are now preparing a more practical high-precision LBS which enables a user to be navigated to the exact location of a book of a user’s interest in a bookshelf on a floor with AR and floor map interfaces.</p>

2013 ◽  
Vol 50 (10) ◽  
pp. 840-844
Author(s):  
Yukiya INOUE ◽  
Mayumi KIHARA ◽  
Junko YOSHIMURA ◽  
Naoki YOSHIDA ◽  
Kenji MATSUMOTO ◽  
...  

2020 ◽  
Vol 962 (8) ◽  
pp. 24-37
Author(s):  
V.E. Tereshchenko

The article suggests a technique for relation global kinematic reference system and local static realization of global reference system by regional continuously operated reference stations (CORS) network. On the example of regional CORS network located in the Novosibirsk Region (CORS NSO) the relation parameters of the global reference system WGS-84 and its local static realization by CORS NSO network at the epoch of fixing stations coordinates in catalog are calculated. With the realization of this technique, the main parameters to be determined are the speed of displacement one system center relativly to another and the speeds of rotation the coordinate axes of one system relatively to another, since the time evolution of most stations in the Russian Federation is not currently provided. The article shows the scale factor for relation determination of coordinate systems is not always necessary to consider. The technique described in the article also allows detecting the errors in determining the coordinates of CORS network in global coordinate system and compensate for them. A systematic error of determining and fixing the CORS NSO coordinates in global coordinate system was detected. It is noted that the main part of the error falls on the altitude component and reaches 12 cm. The proposed technique creates conditions for practical use of the advanced method Precise Point Positioning (PPP) in some regions of the Russian Federation. Also the technique will ensure consistent PPP method results with the results of the most commonly used in the Russian Federation other post-processing methods of high-precision positioning.


2021 ◽  
pp. 136943322098663
Author(s):  
Yi-Qun Tang ◽  
Wen-Feng Chen ◽  
Yao-Peng Liu ◽  
Siu-Lai Chan

Conventional co-rotational formulations for geometrically nonlinear analysis are based on the assumption that the finite element is only subjected to nodal loads and as a result, they are not accurate for the elements under distributed member loads. The magnitude and direction of member loads are treated as constant in the global coordinate system, but they are essentially varying in the local coordinate system for the element undergoing a large rigid body rotation, leading to the change of nodal moments at element ends. Thus, there is a need to improve the co-rotational formulations to allow for the effect. This paper proposes a new consistent co-rotational formulation for both Euler-Bernoulli and Timoshenko two-dimensional beam-column elements subjected to distributed member loads. It is found that the equivalent nodal moments are affected by the element geometric change and consequently contribute to a part of geometric stiffness matrix. From this study, the results of both eigenvalue buckling and second-order direct analyses will be significantly improved. Several examples are used to verify the proposed formulation with comparison of the traditional method, which demonstrate the accuracy and reliability of the proposed method in buckling analysis of frame structures under distributed member loads using a single element per member.


AI Magazine ◽  
2011 ◽  
Vol 32 (2) ◽  
pp. 107 ◽  
Author(s):  
David J. Stracuzzi ◽  
Alan Fern ◽  
Kamal Ali ◽  
Robin Hess ◽  
Jervis Pinto ◽  
...  

Automatic transfer of learned knowledge from one task or domain to another offers great potential to simplify and expedite the construction and deployment of intelligent systems. In practice however, there are many barriers to achieving this goal. In this article, we present a prototype system for the real-world context of transferring knowledge of American football from video observation to control in a game simulator. We trace an example play from the raw video through execution and adaptation in the simulator, highlighting the system's component algorithms along with issues of complexity, generality, and scale. We then conclude with a discussion of the implications of this work for other applications, along with several possible improvements.


Author(s):  
Kevin Lesniak ◽  
Conrad S. Tucker

The method presented in this work reduces the frequency of virtual objects incorrectly occluding real-world objects in Augmented Reality (AR) applications. Current AR rendering methods cannot properly represent occlusion between real and virtual objects because the objects are not represented in a common coordinate system. These occlusion errors can lead users to have an incorrect perception of the environment around them when using an AR application, namely not knowing a real-world object is present due to a virtual object incorrectly occluding it and incorrect perception of depth or distance by the user due to incorrect occlusions. The authors of this paper present a method that brings both real-world and virtual objects into a common coordinate system so that distant virtual objects do not obscure nearby real-world objects in an AR application. This method captures and processes RGB-D data in real-time, allowing the method to be used in a variety of environments and scenarios. A case study shows the effectiveness and usability of the proposed method to correctly occlude real-world and virtual objects and provide a more realistic representation of the combined real and virtual environments in an AR application. The results of the case study show that the proposed method can detect at least 20 real-world objects with potential to be incorrectly occluded while processing and fixing occlusion errors at least 5 times per second.


Author(s):  
Weidong Guo ◽  
Mileta M. Tomovic ◽  
Jiting Li

The paper presents method for planning robotic dexterous hand grasping task using example of the Beihang University’s BH-4 dexterous hand. The grasping planning method is devised through modeling and simulation and experimentally verified using physical prototype. The paper presents the method for forward and inverse kinematic solutions of the BH-4 robot 4-DOF finger, including transformation matrix between the palm coordinate system and the finger base coordinate system. In addition, the method of the idiographic manipulation is presented using example of ball grasping. The simulation results and physical experiment verify that the inverse kinematic solution is correct, and kinematic grasping and operating planning is valid and feasible. Finally, the experiment with the complex system integrated robot arm with dexterous hand is carried out. Experimental result shows that the more complicated grasping task can be done by a dexterous hand integrated in the robot arm system.


Author(s):  
Ahmed A. Shabana ◽  
Martin B. Hamper ◽  
James J. O’Shea

In vehicle system dynamics, the effect of the gyroscopic moments can be significant during curve negotiations. The absolute angular velocity of the body can be expressed as the sum of two vectors; one vector is due to the curvature of the curve, while the second vector is due to the rate of changes of the angles that define the orientation of the body with respect to a coordinate system that follows the body motion. In this paper, the configuration of the body in the global coordinate system is defined using the trajectory coordinates in order to examine the effect of the gyroscopic moments in the case of curve negotiations. These coordinates consist of arc length, two relative translations and three relative angles. The relative translations and relative angles are defined with respect to a trajectory coordinate system that follows the motion of the body on the curve. It is shown that when the yaw and roll angles relative to the trajectory coordinate system are constrained and the motion is predominantly rolling, the effect of the gyroscopic moment on the motion becomes negligible, and in the case of pure rolling and zero yaw and roll angles, the generalized gyroscopic moment associated with the system degrees of freedom becomes identically zero. The analysis presented in this investigation sheds light on the danger of using derailment criteria that are not obtained using laws of motion, and therefore, such criteria should not be used in judging the stability of railroad vehicle systems. Furthermore, The analysis presented in this paper shows that the roll moment which can have a significant effect on the wheel/rail contact forces depends on the forward velocity in the case of curve negotiations. For this reason, roller rigs that do not allow for the wheelset forward velocity cannot capture these moment components, and therefore, cannot be used in the analysis of curve negotiations. A model of a suspended railroad wheelset is used in this investigation to study the gyroscopic effect during curve negotiations.


Author(s):  
Yves Balasko

The global coordinate system for the equilibrium manifold follows from: (1) the determination of the unique fiber F(b) through the equilibrium (ρ‎, ω‎) where b = φ‎((ρ‎, ω‎) = (ρ‎, ρ‎ · ρ‎1, …, ρ‎ · ρ‎m); and (2) the determination of the location of the equilibrium (ρ‎, ω‎) within the fiber F(b) viewed as a linear space of dimension (ℓ − 1)(m − 1) and, therefore, parameterized by (ℓ − 1)(m − 1) coordinates. If there is little leeway in determining the fiber F(b) through the equilibrium (ρ‎, ω‎), there are different ways of representing the equilibrium (ρ‎, ω‎) within its fiber F(b). This leads to the definition of coordinate systems (A) and (B) for the equilibrium manifold. This chapter defines these two coordinate systems and applies them to obtain an analytical characterization of the critical equilibria, i.e., the critical points of the natural projection.


Sign in / Sign up

Export Citation Format

Share Document