scholarly journals Peningkatan Keaktifan dan Hasil Belajar Siswa Pada Materi Debit Melalui Pendekatan Saintifik Berbantukan Media Domino Cards Bagi Siswa Kelas V SD Negeri Srumbung 2 Tahun 19/2020

2019 ◽  
Vol 10 (2) ◽  
pp. 1118-1124
Author(s):  
Euis Rosmalina

The purpose of this research is to improve learning activeness and learning outcomes of Mathematics subject on Debit material through a scientific approach assisted by Domino Cards media for the fifth grade students of SD Negeri Srumbung 2. This research is a classroom action research conducted for the reason of the low learning outcomes of discharge material proven by the pre test acquisition value. The study was conducted in two cycles, each cycle consisted of four stages, namely planning, implementing, observing, and reflecting on observations. The data were obtained in the form of observations of the activities and test values in the first cycle, and the results of observing the activities and test values in the second cycle. The results of this study showed that there was increase in student activity of 62.5% in the first cycle to 90.31% and learning outcomes that exceeded 60% completion in the first cycle to 90% in the second cycle. Theoretically and empirically, scientific approach using Domino Cards Game can increase learning activeness and learning outcomes of Mathematics subject on Debit material for the fifth grade students in SD Negeri Srumbung 2.

2019 ◽  
Vol 11 (1) ◽  
pp. 1-17
Author(s):  
Asha Septianti Nur Rohmah

This research was motivated by MI Ma'arif Kutowinangun fifth grade students who have difficulty in receiving the lessons with materials related to addition and subtraction of various fractions. Especially, when dealing with addition and subtraction of fractions operations with different denominators. This was showed by the results of interviews and observations made by the author. With minimum completeness criteria of 60, from 14 students of V class, only nine of them reached the minimum completeness criteria, and the rest have not been able to achieve the minimum completeness criteria.Based on the above problems, then the author conducted Classroom Action Research (CAR) to determine the improvement of mathematics learning outcomes in fraction operation material with grid square unit media. The research subject was fifth grade students of MI Ma’arif Kutowinangun consisting of 20 students, 11 of them were female and nine of them were male. While, the data collection was obtained through interviews, observation, and evaluation results through written tests which then were analyzed by percentage.Based on this research, there was improvement of student mathematics learning outcomes in fraction operation with grid square unit media. From 20 students who reached the minimum completeness criteria 60 in the first cycle was 16 students or 80%. Then it increased in the second cycle that all fifth grade students of MI Ma'arif Kutowinangun reached the minimum completeness criteria or 100%.


2018 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Ernayeti Ernayeti

The purpose of this study was to describe how can the design, implementation and learning outcomes in learning civics by using role playing.The research was conducted on half Odd.The research that the authors do is a classroom action research (PTK) using a qualitative and quantitative approach. The research was conducted based on observations in fifth grade of semester of Odd, SD Negeri No. 16 Sungai Putih kecamatan Bayang, when delivering materials still dominate Civics teachers teaching and students learning not active in other words, learning is still centered on the teacher. This resulted in low student learning outcomes and not as expected. To improve student learning achievement on the learning of Civics was held a classroom action research. Cycle I was held two meetings and cycle II was held one meeting with 4 stages of planning, implementation, observation and reflection. With the research subjects were fifth grade students of Elementary School No. 16 Sungai Putih Kecamatan Bayang. The results of data analysis showed that the use of Role Play method can improve learning outcomes of students in elementary school civics class. This can be seen from (1) Planning in cycle I 78, 57% and increased to 89,28% in cycle II, (2) Implementation from teacher aspect in cycle I 70,5% and increased to 90% in cycle II, then The students' aspect in cycle I 69% increased to 88% in cycle II, (3) Student learning outcomes in cycle I increased from 66 average value increased to 81,43 in cycle II. Thus Role Playing proved that the method can improve learning achievement of students in civics at fifth grade students’ in SD Negeri No. 16 Sungai Putih Kecamatan Bayang.


2018 ◽  
Vol 7 (2) ◽  
pp. 233
Author(s):  
Raja Usman

The purpose of this study is to improve the activities and learning outcomes of Bahasa Indonesia subject matter, and the topic isabout intrinsic and extrinsic elements of prose literature work. The method used is crossword puzzle method for grade V studentsof state elementary school no 165 Pekanbaru. This research is classroom action research (CAR) with guidance from classroomaction research Wardani and Kuswaya Wihardiet (2019). classroom action research was conducted in two cycles. To find outstudents' knowledge, a pre-cycle test is conducted. Then the planning for correction is carried out in cycle I and cycle II. Thesubject of the study was the fifth grade students of state elementary school no 165 Pekanbaru, with the number is 45 students.Data collection method is carried out based on documentation, observation, and tests. Data analysis techniques by analyzingdata through data collection, data presentation, and conclusion drawing. This CAR is carried out in two cycles, each cyclearranges lesson plan, Procedures for implementing, evaluating, reflecting, learning outcomes of Bahasa Indonesian with a totalscore 3230 averaging 70.22; the first cycle is 3353 with an average of 48.89; and cycle II increased to 97.78. For studentscompleteness in pre-cycle is 26.67 cycle I increased to 48.85% and cycle II becomes 97.78%. It can be concluded that the use ofcrossword puzzle method can improve learning outcomes and learning activities of fifth grade students of state elementary schoolno 165 Pekanbaru.


2017 ◽  
Vol 5 (3) ◽  
pp. 403
Author(s):  
Abdullah '

The background of this study is the low result of fifth grade students learn math A SDN 013Buluh Kasap Dumai. Of the 32 students, only 7 students who achieve specified KKM is 65. Tothe researchers conduct classroom action research with the aim to improve learningoutcomes VA SDN 013 Buluh Kasap Dumai math grade students through interactive learningmodel, the study was conducted in February 2012. The subjects were students SDN 013 BuluhKasap Dumai VA classes totaling 32 students. The data used in this research is data ofstudent learning outcomes, student activities, complete learn student and teacher activities.Instruments used in this study consisted of two research instruments are instruments learningdevice consists of a syllabus, lesson plan, student worksheets and data collection instrumentsconsist of observation of student activity sheets, teacher activity observation sheet, a testsheet. The results showed mastery of students in each cycle has increased, the base score isthe number of students who completed 7 students (21.90%), in the first cycle the number ofstudents who pass increases with the number of 16 students (50.00%), the second cycleincreases with the number of student mastery of 25 students (78.12%). It can be concludedfrom the results of fifth grade students learn math A SDN 013 Buluh Kasap Dumai can beimproved through the application of interactive learning model.


2019 ◽  
Vol 6 (2) ◽  
pp. 183
Author(s):  
Elfira Dyan Novian Dini ◽  
Amalia Chamidah ◽  
Anna Roosyanti

Abstrak Jenis penelitian ini adalah penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar siswa kelas V SDN Tawangsari I Sidoarjo pada materi bangun ruang melalui pemanfaatan media tiga dimensi. Subjek dalam penelitian ini yaitu siswa kelas V SDN Tawangsari I Sidoarjo sebanyak 35 orang. Teknik pengumpulan data yang digunakan yaitu observasi, tes, dan dokumentasi. Analisis hasil tes dilakukan secara deskriptif kuantitatif. Hasil belajar siswa pada materi bangun ruang berperan sebagai objek penelitian. Hasil penelitian menunjukkan bahwa hasil belajar siswa pada materi bangun ruang meningkat melalui pemanfaatan media tiga dimensi. Nilai rata-rata hasil belajar siswa meningkat pada siklus II menjadi 85,71 dari siklus I sebesar 73,38, dengan peningkatan persentase ketuntasan siswa yang meningkat dari siklus I sebesar 64,7% menjadi 94,3% pada siklus II. Hasil tersebut diikuti dengan peningkatan presentase aktivitas guru sebesar 11% dan presentase aktivitas siswa sebesar 26,5%.AbstractThis research was classroom action research which aimed to improve the learning outcomes of the fifth grade students at SDN Tawangsari I Sidoarjo on geometry material through the use of three dimensional media. The subjects of this research were 35 fifth grade students of SDN Tawangsari I Sidoarjo. The data were collected through observation, test, and documentation. The method used was quantitative description. The students’ learning outcomes in geometry was as the object of this reasearch. The results of this study indicated that the students’ learning outcomes in geometry increased through the use of three dimensional media. The average value of the students’ learning outcomes increased in the second cycle to 85.71 from the first cycle which was only 73.38, along with the increase of the students’ percentage completeness that increased from the first cycle which was 64.7% to 94.3% in the second cycle. These results were followed by an increase in the teacher’ activities percentage about 11% and the students’ activities percentage 26.5%.


2018 ◽  
Vol 2 (1) ◽  
pp. 132-139
Author(s):  
Mahyar Mahyar

Students are accustomed to memorizing facts, principles, formulas, laws and problems given by the teacher, thus understanding the concept tends to be low. Description of daily test value obtained from 25 students that is, the average value of 54.80 with the percentage of the value reached 48% only KKM. From the description above we need the new treatments to improve student achievement and learning activities. In order to improve learning outcomes, it can be improved through demonstration methods and media in the form of real objects that exist around, so that students no longer have difficulty in understanding the material. Based on the above, then that becomes the problem in this study can be formulated as follows: 1) Do the media magnets, magnetic objects, cable and battery can improve student achievement at the fifth grade student in SD Negeri 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak about making magnets ? 2) Does the demonstration method can improve students' learning activities at the fifth grade students in SD Negeri 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak about making a magnet? The subject in this classroom action research is a fifth grade students of SDN 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak at the second semester in the academic year 2014/2015 the number of students 25 people, consisting of 9 men and 16 women with different levels of ability to understand the lesson. Classroom action research was carried out in SDN 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak. Researchers take this location or place with the consideration of working at the school concerned, making it easier in search of data, the opportunity of time wide and subject of the research that is in accordance with the profession researchers. Based on the results above we concluded that the application of methods of demonstration can improve student learning outcomes in science subjects in SDN 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak in second semester of 2014/2015.


2021 ◽  
Vol 5 (5) ◽  
pp. 1286
Author(s):  
Desi Endang K Sitepu ◽  
Patri Janson Silaban ◽  
Saut Mahulae

This study aimed to improve students’ learning outcomes through Student Teams Achievement Division (STAD) Model. This study was Classroom Action Research (CAR). The subjects of this study were 30 fifth grade students of SD Negeri 067246 Medan Tuntungan. The results in the pretest showed that 5 students reached the KKM, classically was 16.66% with an average score of 54.02. In cycle I, 11 students reached the KKM, classically was 36.66% with an average of 68.72. In cycle II, 27 students reached the KKM, classically was 82.55% with an average of 82.55. Learning through Student Teams Achievement Division (STAD) model was categorized as very good. This was seen from the results of observations of teacher activities in cycle I which was 72% and in cycle II it increased to 86%. The implementation of learning was categorized as good. This was seen from the observation results of students’ activities in cycle I which was 70% and in cycle II it increased to 82%. Thus, implementing Student Teams Achievement Division (STAD) model improved students’ learning outcomes on the ecosystem theme.


2019 ◽  
Vol 3 (01) ◽  
pp. 70-80
Author(s):  
Masgeni D

The purpose of this study was to improve the learning outcomes of fifth grade students of Limbanang Elementary School 05 through the application of role playing methods with Cooperative Learning models in learning the maintaining the integrity of the Republic of Indonesia. The problem in this study was the low learning outcomes of students in this topic. This type of research is Classroom Action Research (classroom action research) conducted in 2 cycles, each cycle consisting of 4 stages, namely planning, implementation, observation and reflection. Each cycle was held two meetings. The subjects of this study were the fifth grade students of Limbanang 05 Elementary School with 22 students which was consisting of 8 male students and 14 female students. In the first cycle of the first meeting of 22 students who took formative tests, there were still many students who were incomplete and meeting II there were 7 students (31.8%) that were not completed, this showed that the use of the experimental method had not been successful so reflection needed to be followed up. in cycle II. The implementation of learning in the second cycle of the teacher is more active in guiding and directing students in conducting experiments. Formative test results of cycle II meeting I were 22 students (100%) successfully completed. Based on the results of these studies it can be concluded that the use of experimental methods can improve the learning outcomes of fifth grade students of Limbanang Elementary School 05, Suliki District in PKN subjects.


JANACITTA ◽  
2020 ◽  
Vol 3 (2) ◽  
Author(s):  
Harsiti Harsiti

This research is an effort to improve student learning outcomes in the material properties of light in science subjects through the Kinesthetic Virtual Auditory learning model (VAK). Classroom action research was carried out on fifth grade students of SD Negeri Rembes 02, Bringin District, Semarang Regency, 2016/2017 academic year. This research was motivated by the learning outcomes of many students who were still below the KKM in science lessons, of the 24 students who scored the Minimum Completeness Criteria were 10 students or 41.67%. The improvement of learning outcomes can be seen from the results of classroom action research in cycles I and II. In the first cycle students who completed with the minimum completeness criteria were 16 students or 66.67%. In cycle II students who completed with KKM 70 were 21 students or 87.5%, an increase of 20.83% from cycle I. While the student activity process also increased, where in cycle I only reached 67% or 16 students reached classical ketutansan. But in cycle II there was a very significant increase reaching 92% or 22 students played an active role in participating in the learning process.


2017 ◽  
Vol 5 (3) ◽  
pp. 491
Author(s):  
Tugino '

The background of this study is the low result of fifth grade students learn math SD Negeri009 Air Emas. This study aims to improve learning outcomes with menerpakan mathematicaldemonstration methods. This research is a classroom action research, conducted over twocycles. Data used in the study are the data in student learning outcomes. The results statedthat results for students experiencing peningkata, this is evidenced by: At the beginning of thedata learning completeness students only 50% after repair in the first cycle increased to 70%and in cycle II to be increased to reach 85%.


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