scholarly journals INCREASING STUDENTS’ LEARNING OUTCOMES THROUGH STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) MODEL AT GRADE V SD

2021 ◽  
Vol 5 (5) ◽  
pp. 1286
Author(s):  
Desi Endang K Sitepu ◽  
Patri Janson Silaban ◽  
Saut Mahulae

This study aimed to improve students’ learning outcomes through Student Teams Achievement Division (STAD) Model. This study was Classroom Action Research (CAR). The subjects of this study were 30 fifth grade students of SD Negeri 067246 Medan Tuntungan. The results in the pretest showed that 5 students reached the KKM, classically was 16.66% with an average score of 54.02. In cycle I, 11 students reached the KKM, classically was 36.66% with an average of 68.72. In cycle II, 27 students reached the KKM, classically was 82.55% with an average of 82.55. Learning through Student Teams Achievement Division (STAD) model was categorized as very good. This was seen from the results of observations of teacher activities in cycle I which was 72% and in cycle II it increased to 86%. The implementation of learning was categorized as good. This was seen from the observation results of students’ activities in cycle I which was 70% and in cycle II it increased to 82%. Thus, implementing Student Teams Achievement Division (STAD) model improved students’ learning outcomes on the ecosystem theme.

2019 ◽  
Vol 11 (1) ◽  
pp. 1-17
Author(s):  
Asha Septianti Nur Rohmah

This research was motivated by MI Ma'arif Kutowinangun fifth grade students who have difficulty in receiving the lessons with materials related to addition and subtraction of various fractions. Especially, when dealing with addition and subtraction of fractions operations with different denominators. This was showed by the results of interviews and observations made by the author. With minimum completeness criteria of 60, from 14 students of V class, only nine of them reached the minimum completeness criteria, and the rest have not been able to achieve the minimum completeness criteria.Based on the above problems, then the author conducted Classroom Action Research (CAR) to determine the improvement of mathematics learning outcomes in fraction operation material with grid square unit media. The research subject was fifth grade students of MI Ma’arif Kutowinangun consisting of 20 students, 11 of them were female and nine of them were male. While, the data collection was obtained through interviews, observation, and evaluation results through written tests which then were analyzed by percentage.Based on this research, there was improvement of student mathematics learning outcomes in fraction operation with grid square unit media. From 20 students who reached the minimum completeness criteria 60 in the first cycle was 16 students or 80%. Then it increased in the second cycle that all fifth grade students of MI Ma'arif Kutowinangun reached the minimum completeness criteria or 100%.


2018 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Ernayeti Ernayeti

The purpose of this study was to describe how can the design, implementation and learning outcomes in learning civics by using role playing.The research was conducted on half Odd.The research that the authors do is a classroom action research (PTK) using a qualitative and quantitative approach. The research was conducted based on observations in fifth grade of semester of Odd, SD Negeri No. 16 Sungai Putih kecamatan Bayang, when delivering materials still dominate Civics teachers teaching and students learning not active in other words, learning is still centered on the teacher. This resulted in low student learning outcomes and not as expected. To improve student learning achievement on the learning of Civics was held a classroom action research. Cycle I was held two meetings and cycle II was held one meeting with 4 stages of planning, implementation, observation and reflection. With the research subjects were fifth grade students of Elementary School No. 16 Sungai Putih Kecamatan Bayang. The results of data analysis showed that the use of Role Play method can improve learning outcomes of students in elementary school civics class. This can be seen from (1) Planning in cycle I 78, 57% and increased to 89,28% in cycle II, (2) Implementation from teacher aspect in cycle I 70,5% and increased to 90% in cycle II, then The students' aspect in cycle I 69% increased to 88% in cycle II, (3) Student learning outcomes in cycle I increased from 66 average value increased to 81,43 in cycle II. Thus Role Playing proved that the method can improve learning achievement of students in civics at fifth grade students’ in SD Negeri No. 16 Sungai Putih Kecamatan Bayang.


2019 ◽  
Vol 2 (1) ◽  
pp. 21-25
Author(s):  
Marhadi Marhadi

This study aims to determine the application of The Learning Cell method on subjects PAI material tells the story of the Prophet can improve the learning achievement of fifth grade students at SD Negeri 46 Rejang Lebong District Selupu Rejang Rejang Lebong District. This study is a classroom action research (CAR) with a total of 16 students. The results of the study showed that in the first cycle the average score of students was 71.25 which increased by 11.64. Students who scored above KKM also increased to 9 children or 56.75% from the original only 2 children or 87.5%. In the second cycle improvement the average formative test scores of students were 82.81 increasing by 11.56 from the first cycle. Students who scored above the specified score (KKM) were 11 children or 68.75%. It can be concluded, the learning cell method can improve student learning outcomes on material telling the story of the prophet. Keywords: Learning Achievement, The Learning Cell.


2018 ◽  
Vol 7 (2) ◽  
pp. 233
Author(s):  
Raja Usman

The purpose of this study is to improve the activities and learning outcomes of Bahasa Indonesia subject matter, and the topic isabout intrinsic and extrinsic elements of prose literature work. The method used is crossword puzzle method for grade V studentsof state elementary school no 165 Pekanbaru. This research is classroom action research (CAR) with guidance from classroomaction research Wardani and Kuswaya Wihardiet (2019). classroom action research was conducted in two cycles. To find outstudents' knowledge, a pre-cycle test is conducted. Then the planning for correction is carried out in cycle I and cycle II. Thesubject of the study was the fifth grade students of state elementary school no 165 Pekanbaru, with the number is 45 students.Data collection method is carried out based on documentation, observation, and tests. Data analysis techniques by analyzingdata through data collection, data presentation, and conclusion drawing. This CAR is carried out in two cycles, each cyclearranges lesson plan, Procedures for implementing, evaluating, reflecting, learning outcomes of Bahasa Indonesian with a totalscore 3230 averaging 70.22; the first cycle is 3353 with an average of 48.89; and cycle II increased to 97.78. For studentscompleteness in pre-cycle is 26.67 cycle I increased to 48.85% and cycle II becomes 97.78%. It can be concluded that the use ofcrossword puzzle method can improve learning outcomes and learning activities of fifth grade students of state elementary schoolno 165 Pekanbaru.


2014 ◽  
Vol 2 (02) ◽  
pp. 1 ◽  
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana ◽  
Misliati '

This reseach based on the result of ability to analize element of legend story of fifth grade studentsSDN 034 Sukajadi at second semester 2010/2011. From 30 students it was just 40% students achievedclassical completeness meanwhile it should be 80% students achieved within minimum completenesscriterion set in the school was 65,00. The formulated problem in this reseach wether applicationcooperative learning model tipe Numbered Heads Together (NHT) can improve ability to analizeelement of legend story of fifth grade students SDN 034 Sukajadi Pekanbaru? The aim of this reseachis to improve ability to analize element of legend story with application of cooperative learning modeltipe Numbered Heads Together (NHT). This reseach used classroom action research throughcooperative learning model tipe Numbered Heads Together (NHT) at fifth grade students SDN 034Sukajadi Pekanbaru within 30 students. This action was done at May 2011. The initial result of abilityto analize element of legend story was 60 with 40% or 12 students got scores above 65 or minimumcompleteness. After application of cooperative learning model tipe Numbered Heads Together (NHT)in UH I of cycle I, It was obtained the average score of students’ ability to analize element of legendstory around 68,33 within 60% or 18 students completeness. In UH II of cycle II the average score ofstudents’ ability increased into 78, within 89,91% or 27 students completeness. So that the hypothesesof this reseach “application cooperative learning model tipe Numbered Heads Together (NHT) canimprove ability to analize element of legend story of fifth grade students SDN 034 Sukajadi PekanbaruSukajadi Pekanbaru”, was acceptan.Keyword: Cooperative, Legend


2019 ◽  
Vol 6 (2) ◽  
pp. 183
Author(s):  
Elfira Dyan Novian Dini ◽  
Amalia Chamidah ◽  
Anna Roosyanti

Abstrak Jenis penelitian ini adalah penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar siswa kelas V SDN Tawangsari I Sidoarjo pada materi bangun ruang melalui pemanfaatan media tiga dimensi. Subjek dalam penelitian ini yaitu siswa kelas V SDN Tawangsari I Sidoarjo sebanyak 35 orang. Teknik pengumpulan data yang digunakan yaitu observasi, tes, dan dokumentasi. Analisis hasil tes dilakukan secara deskriptif kuantitatif. Hasil belajar siswa pada materi bangun ruang berperan sebagai objek penelitian. Hasil penelitian menunjukkan bahwa hasil belajar siswa pada materi bangun ruang meningkat melalui pemanfaatan media tiga dimensi. Nilai rata-rata hasil belajar siswa meningkat pada siklus II menjadi 85,71 dari siklus I sebesar 73,38, dengan peningkatan persentase ketuntasan siswa yang meningkat dari siklus I sebesar 64,7% menjadi 94,3% pada siklus II. Hasil tersebut diikuti dengan peningkatan presentase aktivitas guru sebesar 11% dan presentase aktivitas siswa sebesar 26,5%.AbstractThis research was classroom action research which aimed to improve the learning outcomes of the fifth grade students at SDN Tawangsari I Sidoarjo on geometry material through the use of three dimensional media. The subjects of this research were 35 fifth grade students of SDN Tawangsari I Sidoarjo. The data were collected through observation, test, and documentation. The method used was quantitative description. The students’ learning outcomes in geometry was as the object of this reasearch. The results of this study indicated that the students’ learning outcomes in geometry increased through the use of three dimensional media. The average value of the students’ learning outcomes increased in the second cycle to 85.71 from the first cycle which was only 73.38, along with the increase of the students’ percentage completeness that increased from the first cycle which was 64.7% to 94.3% in the second cycle. These results were followed by an increase in the teacher’ activities percentage about 11% and the students’ activities percentage 26.5%.


2019 ◽  
Vol 15 (1) ◽  
pp. 8
Author(s):  
Ari Wibowo

This research is classroom action research which aims to determine whether the application of Numbered Head Together type of cooperative learning can improve the mathematics learning outcomes of fifth grade students of Makassar-level Elementary Inpres Batua II. The subject of this study was the fifth grade students of SD Makassar Inpres Batua II Bertingkat. Data was collected by using test results of learning and observation. The results showed that the average score of students in the first cycle was 54.16 with a standard deviation of 14.76. while in Cycle II the average score is 69.80 with a standard deviation of 11.06. This shows that students have achieved classical learning outcomes.


2018 ◽  
Vol 2 (1) ◽  
pp. 132-139
Author(s):  
Mahyar Mahyar

Students are accustomed to memorizing facts, principles, formulas, laws and problems given by the teacher, thus understanding the concept tends to be low. Description of daily test value obtained from 25 students that is, the average value of 54.80 with the percentage of the value reached 48% only KKM. From the description above we need the new treatments to improve student achievement and learning activities. In order to improve learning outcomes, it can be improved through demonstration methods and media in the form of real objects that exist around, so that students no longer have difficulty in understanding the material. Based on the above, then that becomes the problem in this study can be formulated as follows: 1) Do the media magnets, magnetic objects, cable and battery can improve student achievement at the fifth grade student in SD Negeri 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak about making magnets ? 2) Does the demonstration method can improve students' learning activities at the fifth grade students in SD Negeri 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak about making a magnet? The subject in this classroom action research is a fifth grade students of SDN 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak at the second semester in the academic year 2014/2015 the number of students 25 people, consisting of 9 men and 16 women with different levels of ability to understand the lesson. Classroom action research was carried out in SDN 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak. Researchers take this location or place with the consideration of working at the school concerned, making it easier in search of data, the opportunity of time wide and subject of the research that is in accordance with the profession researchers. Based on the results above we concluded that the application of methods of demonstration can improve student learning outcomes in science subjects in SDN 08 Pinang sebatang Timur Kecamatan Tualang Kabupaten Siak in second semester of 2014/2015.


2019 ◽  
Vol 10 (2) ◽  
pp. 1118-1124
Author(s):  
Euis Rosmalina

The purpose of this research is to improve learning activeness and learning outcomes of Mathematics subject on Debit material through a scientific approach assisted by Domino Cards media for the fifth grade students of SD Negeri Srumbung 2. This research is a classroom action research conducted for the reason of the low learning outcomes of discharge material proven by the pre test acquisition value. The study was conducted in two cycles, each cycle consisted of four stages, namely planning, implementing, observing, and reflecting on observations. The data were obtained in the form of observations of the activities and test values in the first cycle, and the results of observing the activities and test values in the second cycle. The results of this study showed that there was increase in student activity of 62.5% in the first cycle to 90.31% and learning outcomes that exceeded 60% completion in the first cycle to 90% in the second cycle. Theoretically and empirically, scientific approach using Domino Cards Game can increase learning activeness and learning outcomes of Mathematics subject on Debit material for the fifth grade students in SD Negeri Srumbung 2.


2019 ◽  
Vol 3 (01) ◽  
pp. 70-80
Author(s):  
Masgeni D

The purpose of this study was to improve the learning outcomes of fifth grade students of Limbanang Elementary School 05 through the application of role playing methods with Cooperative Learning models in learning the maintaining the integrity of the Republic of Indonesia. The problem in this study was the low learning outcomes of students in this topic. This type of research is Classroom Action Research (classroom action research) conducted in 2 cycles, each cycle consisting of 4 stages, namely planning, implementation, observation and reflection. Each cycle was held two meetings. The subjects of this study were the fifth grade students of Limbanang 05 Elementary School with 22 students which was consisting of 8 male students and 14 female students. In the first cycle of the first meeting of 22 students who took formative tests, there were still many students who were incomplete and meeting II there were 7 students (31.8%) that were not completed, this showed that the use of the experimental method had not been successful so reflection needed to be followed up. in cycle II. The implementation of learning in the second cycle of the teacher is more active in guiding and directing students in conducting experiments. Formative test results of cycle II meeting I were 22 students (100%) successfully completed. Based on the results of these studies it can be concluded that the use of experimental methods can improve the learning outcomes of fifth grade students of Limbanang Elementary School 05, Suliki District in PKN subjects.


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