OPERATIONAL ANALYSIS IN SYSTEM DESIGN OF SUBMARINES DURING THE EARLY PHASES

2021 ◽  
Vol 157 (A1) ◽  
Author(s):  
M Nordin

This paper presents a new method for operational analysis (OA) as a tool in simulation based design (SBD) for Naval Integrated Complex Systems (NICS), here applied to the submarine domain. An operational analysis model is developed and described. The first step of the design process is to identify and collect the needs from the customer and stakeholders, from which requirements can be deduced and designed in an organized way, i.e. requirement elucidation. It is important to evaluate the benefits or penalties of each requirement on the design as early as possible during initial design. Thus the OA-model must be able to evaluate requirements aggregated in synthesised ships such as initial concepts, i.e. Play-Cards, as representations of a submarine concept in the functions domain where the first set of requirements are designed, and establish their Measure of Capability (MoC) and Measure of Effectiveness (MoE). The work has resulted in an OA-model for submarine design that can be used during the development and for evaluation during the life cycle of a submarine system. The purpose of integrating OA in the design process is to explore the design space and evaluate not only technical solutions and cost but also the system effect in the early phases and thereby find and describe a suitable design room. This will generate a more rapid knowledge growth compared to the classic basic ship design procedures which focus on technical performance and cost. It is expected that we not only reach a higher level of knowledge about the design object but also achieve higher precision in the compliance to needs and deduced and designed requirements by the use of an OA-model as an integrated tool during initial design. This approach also invites customer participation within the framework of integrated project teams.

2015 ◽  
Vol 157 (A1) ◽  
pp. 65-84

"This paper presents a new method for operational analysis (OA) as a tool in simulation based design (SBD) for Naval Integrated Complex Systems (NICS), here applied to the submarine domain. An operational analysis model is developed and described. The first step of the design process is to identify and collect the needs from the customer and stakeholders, from which requirements can be deduced and designed in an organized way, i.e. requirement elucidation. It is important to evaluate the benefits or penalties of each requirement on the design as early as possible during initial design. Thus the OA-model must be able to evaluate requirements aggregated in synthesised ships such as initial concepts, i.e. Play-Cards, as representations of a submarine concept in the functions domain where the first set of requirements are designed, and establish their Measure of Capability (MoC) and Measure of Effectiveness (MoE). The work has resulted in an OA-model for submarine design that can be used during the development and for evaluation during the life cycle of a submarine system. The purpose of integrating OA in the design process is to explore the design space and evaluate not only technical solutions and cost but also the system effect in the early phases and thereby find and describe a suitable design room. This will generate a more rapid knowledge growth compared to the classic basic ship design procedures which focus on technical performance and cost. It is expected that we not only reach a higher level of knowledge about the design object but also achieve higher precision in the compliance to needs and deduced and designed requirements by the use of an OA-model as an integrated tool during initial design. This approach also invites customer participation within the framework of integrated project teams."


2015 ◽  
Vol 809-810 ◽  
pp. 865-870
Author(s):  
Manuela Roxana Dijmărescu ◽  
Dragoș Iliescu ◽  
Marian Gheorghe

Various architectures exposing certain phases of the design process have been developed. A closer analysis of the presented timelines is leading more to postpone the design solution rather than advancing it in the early phases. This paper advances a new architecture for the design process with the main emphasize on the product functional design, based on functional-constructive knowledge stored in databases, and on the principle of selecting design solutions in an incipient phase and developing them during the further design process stages.


Author(s):  
Kunihiro Hamada ◽  
Mitsuru Kitamura ◽  
Souichi Yasui ◽  
Hiroshi Kawasaki

2021 ◽  
pp. 1-52
Author(s):  
Alexandra Bloesch-Paidosh ◽  
Kristina Shea

Abstract When designing for Additive Manufacturing (AM), designers often need assistance in breaking out of their conventional manufacturing mind-set. Previously, Blösch-Paidosh and Shea (2019) derived Design Heuristics for AM (DHAM) to assist designers in doing this during the early phases of the design process. This work proposes a set of 25 multi-modal cards and objects to accompany each of the Design Heuristics for AM and studies their effect through a series of controlled, novice user studies conducted using both teams and individuals who redesign a city E-Bike. The resulting AM concepts are analyzed in terms of the quantity of design modifications relevant for AM, AM-flexibility, novelty, and variety. It is found that the DHAM cards and objects increase the inclusion of AM concepts, AM modifications, and the unique capabilities of AM in the concepts generated by both individuals and teams. They also increase the creativity of the concepts generated by both individuals and teams, as measured through a series of defined metrics. Further, the objects in combination with the cards are more effective at stimulating the generation of a wider variety of designs than the cards alone. Future work will focus on studying the use of the DHAM cards and objects in an industrial setting.


2021 ◽  
Author(s):  
Jaroslav Navrátil ◽  
Petr Ševčík ◽  
Johann Stampler ◽  
Gregor Strekelj

<p>Using BIM technology for the design process in the construction industry has become somewhat of a standard approach. For bridge design, various solutions offering geometric design functionality and data management facilities are available on the market. However, integrated solutions for seamlessly supporting the whole planning process are still a scarce commodity. The solution presented integrates architectural modeling, structural analysis, and sophisticated proof checking functionality in one package, where, based on a 4D architectural model, an analysis model is automatically derived, allowing for simulating the erection process in detail and investigating all relevant stress states. The focus of the paper is the reinforcement design of prestressed concrete sections, which is one of the most challenging tasks among the various requirements arising in the design process.</p>


2017 ◽  
Vol 3 (1) ◽  
pp. 39-43 ◽  
Author(s):  
Ekaterina Ivanova ◽  
Michael Minge ◽  
Henning Schmidt ◽  
Manfred Thüring ◽  
Jörg Krüger

Abstract:Robotic therapy devices have been an important part of clinical neurological rehabilitation for several years. Until now such devices are only available for patients receiving therapy inside rehabilitation hospitals. Since patients should continue rehabilitation training after hospital discharge at home, intelligent robotic rehab devices could help to achieve this goal. This paper presents therapeutic requirements and early phases of the user-centered design process of the patient’s work station as part of a novel robot-based system for motor telerehabilitation.


Author(s):  
X. Fischer ◽  
C. Merlo ◽  
J. Legardeur ◽  
L. Zimmer ◽  
A. Anglada

Most of the time, starting new design projects based on innovative product concepts is a strategic but complicated process. Individual initiatives and the development of new ideas take place within conflicting contexts combining technical, economical and social aspects. During theses phases actors have to formalize new ideas, to exchange them and to collaborate to promote them. Traditional tools do not support such activities. We propose in this paper a new approach dedicated to the product development process from the early phases to the embodiment design phases. Metamodeling techniques and new tools (ID2 - Innovation Development and Diffusion - and CE - Constraint Explorer -) are proposed in order to support those phases ensuring the collaboration and the interaction between design actors, the knowledge and information management, the development of innovative ideas, and the improvement of embodiment design solutions. More over we propose to link our tools to a PLM environment to improve the sharing and the management of information, documents and design solutions in order to foster collaboration. The main objective of our implementation is to foster innovation during design process by improving sharing and reuse of innovative ideas and allowing the organization to identify rapidly best consensus for design solutions.


Author(s):  
Marija Nikolić ◽  
Stanko Škec ◽  
Tomislav Martinec ◽  
Nikola Horvat

AbstractSketching-related activities are considered as an essential form of communication in the early phases of a design process. In the presented study, it is argued that both the sketching and the sketch-related verbalisations are reflected in the level of elaboration of the sketching outputs. Hence, a protocol study was conducted to analyse the frequencies of different sketching-related activities during team conceptual design sessions and the associated levels of elaboration for each of the sketching outputs in the form of concept drawings. The results show that although teams generate sketches of various number, complexity and clarity, there exist commonalities across the studied experiment sessions. For example, teams share a pattern of developing solutions without transformations or using lateral transformations within the first part of the sessions and using vertical transformations to produce final concepts towards the end of the sessions. Moreover, teams used associated sketch elements to start drawing new sketches and then alternated to other activities, most of all verbal explanation, for the sake of elaboration and better understanding.


Author(s):  
Eric Coatanéa ◽  
Sarayut Nonsiri ◽  
Francois Christophe ◽  
Faisal Mokammel

What is the fundamental similarity between investing in stock of a company, because you like the products of this company, and selecting a design concept, because you have been impressed by the esthetic quality of the presentation made by the team developing the concept? Except that both decisions are based on a surface analysis of the situations, they both reflect a fundamental human’s cognitive feature. Human brain is profoundly trying to minimize the efforts required to solve a cognitive task and is using when possible an automatic mode relying on recognition, memory, and causality. This mode is even used in some occasion without the engineer being conscious of it. Such type of tendencies are naturally pushing engineers to rush into known solutions, to avoid analyzing the context of a design problem, to avoid modelling design problems and to take decision based on isolated evidences. Those behaviors are familiar to experience teachers and engineers. This tendency is magnified by the time pressure imposed to the engineering design process. Early phases in particular have to be kept short despite the large impact of decisions taken at this stage. Few support tools are capable of supporting a deep analysis of the early design conditions and problems regarding the fuzziness and complexity of the early stage. The present article is hypothesizing that the natural ability of humans to deal with cause-effects relations push toward the massive usage of causal graphs analysis during the design process and specifically during the early phases. A global framework based on graphs is presented in this paper to efficiently support the early stages. The approach used to generate graphs, to analyze them and to support creativity based on the analysis is forming the central contribution of this paper.


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