scholarly journals LITERASI DIGITAL DALAM MENINGKATKAN KEMAMPUAN WIRAUSAHA ONLINE PADA IBU-IBU KKPA (KOMITE KESEJAHTERAAN DAN PERLINDUNGAN ANAK) DUSUN JODOG DESA GILANGHARJO PANDAK KABUPATEN BANTUL

2021 ◽  
Vol 7 (2) ◽  
pp. 67-72
Author(s):  
Fadjarini Sulistyowati ◽  
Fransiska K. Agustina

Internet users in Indonesia has been on the rise over the years. Unfortunately, this increase has not been accompanied with the increase of society’s knowledge in selecting and utilizing information. Therefore, digital literacy is deemed necessary especially for village inhabitants. Digital literacy in order to boost KKPA’s entrepreneurship is important to increase productive activities. Online entrepreneurship has a lot of benefits especially because it doesn’t need a lot of venture capital. This mentoring is done with two steps, first step is socialization. In the first step there are socialization and discussion about the housewives’ interests in doing entrepreneurship. Knowledge-sharing about businesses via online media is also being done. In the second step, there is introduction to various methods of online entrepreneurship and promotion. The results of this activity is that housewives acquire knowledge and creativity to utilize digital media for entrepreneurship.   Abstrak: Pengguna internet di Indonesia mengalami peningkatan tiap tahunnya. Di sisi yang lain peningkatan pengguna internet tidak diikuti dengan peningkatan kemampuan masyarakat dalam memilih informasi dan memanfaatkannya. Untuk itu, kegiatan literasi digital perlu di­laku­­kan terutama bagi masyarakat pedesaan. Pendampingan literasi digital dalam meningkat­kan kemampuan wirausaha online bagi ibu-ibu KKPA penting dilakukan karena para ibu di pedesaan perlu untuk meningkatkan kemampuannya dalam usaha produktif. Wirausaha online memiliki banyak manfaat bagi mereka karena kegiatan ini tidak memerlukan modal besar dan dapat dilakukan dari rumah. Metode pendampingan dilakukan dengan dua tahap, tahap pertama melakukan sosialisasi Pada tahap pertama dilakukan dengan sosialisasi dan diskusi tentang minat para ibu dalam melakukan wirausaha serta penyampaian pengetahuan berbisnis melalui media online. Tahap kedua pada tahap kedua mengenalkan berbagai metode wirausha online serta teknik promosi melalui media digital.  Hasil dari kegiatan ini, para ibu men­dapatkan pengetahuan dan ketrampilan untuk memanfaatkan media digital dalam berwirausaha.

Jurnal Akrab ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 10-19
Author(s):  
Nani Sintiawati

Indonesia is one of the countries affected by the Covid-19 outbreak. The government’s policy regarding Large-Scale Social Restrictions (PSBB) has an impact on various sectors in Indonesia, be it the economic, entertainment, religious and educational sectors. The need to understand the use of digital media in society greatly determines the mindset of society in dealing with this pandemic. Educational activities that were stopped during the pandemic were transformed into online learning using digital media. Ease of accessing all information can be obtained through several applications in gadgets in people’s lives, but not all people take advantage of these opportunities positively. The purpose of this study was to determine people’s behavior in using digital media during the Covid-19 pandemic. The research method used is the literature review method based on literature exploration from the results of previous studies. These literatures are in the form of books, survey results, online media, and national research articles. The research results reveal that there have been major changes in people’s behavior in several aspects. The change comes from one’s own initiative as well as an appeal or order from the competent authority. In addition, the pandemic affects the mental and psychological health of the community. Media has always been a social institution, during this pandemic, learning can be carried out using various platforms, both in the form of a learning management system and in the form of video conferencing so that parents and teachers are required to have digital literacy skills. The conclusion of the study is that the use of digital media greatly affects people’s behavior, besides that the ability to use digital media is needed by the community as a digital literacy effort during the Covid-19 pandemic. AbstrakIndonesia termasuk salah satu negara yang terkena dampak wabah covid-19. Kebijakan pemerintah mengenai PSBB memberikan dampak terhadap berbagai sektor di Indonesia, baik itu sector ekonomi, hiburan, keagamaan dan pendidikan. Perlunya pemahaman literasi digital di masyarakat sangat menentukan pola pikir masyarakat dalam menghadapi pandemic ini. Kegiatan pendidikan yang dihentikan selama masa pandemi ini, dirubah dalam bentuk pembelajaran daring dengan memanfaatkan media digital. Kemudahan mengakses segala informasi dapat didapatkan melalui beberapa aplikasi dalam gadget di kehidupan masyarakat, namun tidak semua masyarakat memanfaatkan peluang tersebut secara posisitif. Tujuan penelitian ini untuk mengetahui peranan literasi digital dalam kehidupan masyarakat di masa pandemic covid-19.metode penelitian yang dipakai adalah metode deskripstif mellaui pendekatan kualitatif fenomenologi, penelitian ini dilakukan selama masa beberapa bulan setelah adaptasi kebiasaan baru. Hasil penelitian mengungkapkan bahwa kebiasaan masyarakat di masa pandemic covid-19 adalah mayoritas melakukan hal yang sama yaitu memesan makanan, berbelanja secara online, juga sering berolahraga dan memulai berkebun. Kemudian keluarga menjadi tolak ukur keberhasilan meningkatkan literasi digital untuk anggota keluarganya dengan memanfaatkan akses internet melalui media digital secara bijak. Selain itu keluarga memiliki tanggungjawab memotivasi anggota keluarga untuk menggali bahan bacaan secara digital dan tidak terjebak dalam penyebaran informasi yang tidak benar. Kesimpulan penelitian ialah literasi digital sangat berperan dalam kehidupan masyarakat pada masa pandemic covid-19.


2021 ◽  
pp. 146144482110186
Author(s):  
Gianfranco Polizzi

This article proposes a theoretical framework for how critical digital literacy, conceptualized as incorporating Internet users’ utopian/dystopian imaginaries of society in the digital age, facilitates civic engagement. To do so, after reviewing media literacy research, it draws on utopian studies and political theory to frame utopian thinking as relying dialectically on utopianism and dystopianism. Conceptualizing critical digital literacy as incorporating utopianism/dystopianism prescribes that constructing and deploying an understanding of the Internet’s civic potentials and limitations is crucial to pursuing civic opportunities. The framework proposed, which has implications for media literacy research and practice, allows us to (1) disentangle users’ imaginaries of civic life from their imaginaries of the Internet, (2) resist the collapse of critical digital literacy into civic engagement that is understood as inherently progressive, and (3) problematize polarizing conclusions about users’ interpretations of the Internet as either crucial or detrimental to their online engagement.


2018 ◽  
Vol 29 (3) ◽  
pp. 169-188 ◽  
Author(s):  
Lukasz Szulc

AbstractThe practice of profile making has become ubiquitous in digital culture. Internet users are regularly invited, and usually required, to create a profile for a plethora of digital media, including mega social media platforms such as Facebook and Twitter. Understanding profiles as a set of identity performances, I argue that the platforms employ profiles to enable and incentivize particular ways and foreclose other ways of self-performance. Drawing on research into digital media and identities, combined with mediatization theories, I show how the platforms: (a) embrace datafication logic (gathering as much data as possible and pinpointing the data to a particular unit); (b) translate the logic into design and governance of profiles (update stream and profile core); and (c) coax—at times coerce—their users into making of abundant but anchored selves, that is, performing identities which are capacious, complex, and volatile but singular and coherent at the same time.


2020 ◽  
Vol 5 (7) ◽  
pp. 431
Author(s):  
Okfida Yani Syaf

Students nowadays interact more frequently through the internet using English. As an international language, English is used by most internet users, both by application companies and social networks, as well as by users. Internet usage can be more easily obtained, especially in big cities. This affects the students’ way of thinking, learning and behaving because they can learn everything easily and quickly through online media available at the internet. The aim of this research is to show the effect of internet use habit on English achievement for class VIII students at SMPI Al Azhar 8 in Bekasi. This research based on survey methods using technical correlational analysis. While the data and information were obtained by a questionnaire. The sample is taken with purposive sampling technique that is 44 students. Based on the results of the study, it can be concluded that: There is a significant effect of the habit of interacting through the internet on the English achievement. This is evidenced by the acquisition of the results of the Sig. 0,000 <0,05dan t value = 4,365 which means there is a significant effect.


2020 ◽  
pp. 230-239
Author(s):  
David Buckingham

Advocates of digital education have increasingly recognized the need for young people to acquire digital media literacy. However, this idea is often seen in instrumental terms, and is rarely implemented in any coherent or comprehensive way. This paper suggests that we need to move beyond a binary view of digital media as offering risks and opportunities for young people, and the narrow ideas of digital skills and internet safety to which it gives rise. The article propose that we should take a broader and more critical approach to the rise of ‘digital capitalism’, and to the ubiquity of digital media in everyday life. In this sense, the paper argue that the well-established conceptual framework and pedagogical strategies of media education can and should be extended to meet the new challenges posed by digital and social media.This article presents some reflections as an epigraph of the special issue "Digital learning: distraction or default for the future", whose final result has allowed us to group a set of critical research and analysis on the inclusion of digital technologies in educational contexts. The points of view presented in this epigraph is also developed in more detail in the book "The Media Education Manifesto" (Buckingham, 2019).


2021 ◽  
Vol 18 (2) ◽  
pp. 83-93
Author(s):  
William Ardo Nofrizal ◽  
Santi Delliana

The digital age has led to the emergence of many companies such as E-commerce, which in the marketing process, not only do marketing through offline media but also have penetrated online or digital media. BliBli.com promotes its brand in collaboration with the digital agency Content Collision to be able to provide SEO (Search Engine Optimization) that can increase PageRank on Google. The purpose of this research is to find out how the communication strategy is carried out by the Content Collision Agency. The research method used is descriptive qualitative data collection through interviews, observations, and study documents. The results showed that the communication strategy used by the Content Collision Agency in promoting BliBli.com was by managing BliBli's blog to be more interesting. Content contained on the website of articles, Slideshare, infographics, and live reports in the field, given a call to action on each document that has made. The content is SEO friendly, up to date, creative, informative, entertaining, distributed via online media, and accompanied by backlinks such as QR code and action buttons (buy now). This method makes it easier for readers to be able to get products and promotions available on Blibli.com. Readers can also share by clicking the share that serves as an expression to express like the article and want to share the information by others or just provide feedback for the content through comments. Reviews of products or services from the brand can increase the number of views and also to increase sales.


Author(s):  
Dietmar Janetzko

Over recent years, international organisations like the EU and UNESCO have set up a number of proposals, models and frameworks that seek (i) to map and to conceptualize digital literacy and related concepts, e. g. information, digital or media literacy, digital competence, digital skills and (ii) to formulate policies and recommendations based on the conceptualizations developed. The resulting frameworks, such as Digital Competence (DigComp) developed by the EU, or Media and Information Literacy (MIL) developed by UNESCO, have a strong formative power on a global scale. Affected are policies, laws, regulations, research activities, and academic disciplines like media pedagogy and mindsets. Do these frameworks consider the effects of disruptive attempts by digital media to intervene in public debates e. g. social bots, fake news and other manifestations of biased or false information online? Do they offer avenues for reflection and action to address them? Guided by these questions, this paper studies the flagship frameworks on digital education of the EU and UNESCO, DigComp and MIL. It finds biases in both frameworks. To different degrees, both tend to overemphasize the practical and instrumental use of digital literacy.


2019 ◽  
Vol 2 (01) ◽  
Author(s):  
Dhita Paranita Ningtyas ◽  
Hisworo Ramdani ◽  
Duana Fera Risina

Bisnis kuliner saat ini menjadi salah satu bisnis paling menjanjikan untuk di jalankan, prospek usaha ini akan terus cemerlang mengingat kuliner atau makanan merupakan kebutuhan pokok bagi semua manusia. Salah satu bisnis bidang kuliner yang bisa dijalankan adalah bisnis katering. Selain itu  dengan semakin berkembangnya teknologi dan pemanfaatan teknologi bisnis di media online merupakan opsi yang menguntungkan bagi usaha kecil dan menengah. bisnis online memiliki lahan pasar yang cukup besar, diperkirakan angka pengguna internet di Indonesia lebih dari 88 juta orang. Katering misalnya, bisnis penyedia makanan yang awalnya jarang melakukan promosi, sekarang banyak ditemukan iklan katering di social media instagram. Namun kenyataanya masih banyak usaha katering yang belum menggunakan teknologi sebagai usaha promo katering yang mumpuni. Ini dapat dilihat dari usaha katering yang dijalankan oleh posdaya mandiri bekasi. Bisnis katering ini masih menggunakan promo secara manual untuk mengenalkan usaha katering mereka. Alhasil usaha katering yang dijalankan oleh posdaya mandiri bekasi tidak berjalan dengan maksimal. Solusinya kami tawarkan untuk menjawab permasalah di atas yaitu meningkatkan pelatihan dan praktek Pengelolaan Bisnis Katering Manual Menjadi Bisnis Katering Online. Mitra bisa memanfaatkan media online sebagai tempat untuk promosi katering serta penyebaran informasi secara luas dan gratis. Selain itu Pengembangan Menu Katering. Pengembangan katering selain masakan katering biasa, dibuat katering khusus balita dengan mengusung “real food” bahan alami untuk dibuat makanan dengan kemasan yang bagus dan nilai gizi yang tinggi, Karena sasaran pasar ini banyak tetapi belum ada usaha seperti ini. Serta Pengelolaan SDM Katering, pengelolaan katering dibuat lebih simple dengan dibuatkan kelompok kerja untuk anggota posdaya yang belum memiliki pekerjaan dan dikelola secara baik dengan sistem online.Kata kunci: Usaha Katering, Real Food, Berbasis OnlineThe culinary business is currently one of the most promising businesses to run, the prospect of this business will continue to be brilliant considering that culinary or food is a basic need for all humans. One of the culinary business that can be run is the catering business. In addition, with the development of technology and the use of business technology in online media, it is a profitable option for small and medium enterprises. Online businesses have a large market area, estimated that the number of internet users in Indonesia is more than 88 million people. Catering for example, business food providers who initially rarely do promotions, now found many ads catering on Instagram social media. But in fact there are still many catering businesses that have not used technology as a qualified catering promo business. This can be seen from the catering business run by posdaya mandiri bekasi. The catering business is still using promos manually to introduce their catering business. As a result, the catering business run by the Mandiri Bekasi Posdaya does not run optimally. The solution we offer to answer the above problems is to improve training and practice of Managing a Manual Catering Business into an Online Catering Business. Partners can use online media as a place to promote catering and disseminate information widely and free. Besides that, the Development of the Catering Menu. Catering development in addition to ordinary catering cuisine, catering specifically for toddlers is made by carrying "real food" natural ingredients to be made with good packaging and high nutritional value, because there are many target markets but there are no such businesses. As well as Managing HR Catering, catering management is made more simple by working groups for Posdaya members who do not have jobs and are well managed with online systems.Keywords: Catering Business, Real Food, Based Online


2021 ◽  
Vol 13 (1) ◽  
pp. 307-316
Author(s):  
Mandra Saragih ◽  
Habib Syukri Nst ◽  
Rita Harisma ◽  
Ismail Hanif Batubara

This research aims to develop digital literacy model through a school culture-based. Digital literacy was chosen considering the development of information through digital media. This study used Research and Development (RD). The research step was to collect data and design a product in a literacy model design based on school culture. The components of developing a school culture-based digital literacy model consist of participants, select participants, a digital literacy program in the form of training, the content of digital literacy programs in the form of exercise, media, teaching materials, assessment, program socialization, implementation, evaluation and mentoring. This research is the design of a guideline for implementing a school culture-based digital literacy model that can be used in digital literacy activities in schools.


2021 ◽  
Vol 24 (4) ◽  
pp. 1-37
Author(s):  
Sana Maqsood ◽  
Sonia Chiasson

Tweens are avid users of digital media, which exposes them to various online threats. Teachers are primarily expected to teach children safe online behaviours, despite not necessarily having the required training or classroom tools to support this education. Using the theory of procedural rhetoric and established game design principles, we designed a classroom-based cybersecurity, privacy, and digital literacy game for tweens that has since been deployed to over 300 Canadian elementary schools. The game, A Day in the Life of the JOs , teaches children about 25 cybersecurity, privacy, and digital literacy topics and allows them to practice what they have learned in a simulated environment. We employed a user-centered design process to create the game, iteratively testing its design and effectiveness with children and teachers through five user studies (with a total of 63 child participants and 21 teachers). Our summative evaluation with children showed that the game improved their cybersecurity, privacy, and digital literacy knowledge and behavioural intent and was positively received by them. Our summative evaluation with teachers also showed positive results. Teachers liked that the game represented the authentic experiences of children on digital media and that it aligned with their curriculum requirements; they were interested in using it in their classrooms. In this article, we discuss our process and experience of designing a production quality game for children and provide evidence of its effectiveness with both children and teachers.


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