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2022 ◽  
Author(s):  
Jessica Nicosia

Mind-wandering (MW) is a universal cognitive process that is estimated to comprise ~30% of our everyday thoughts. Despite its prevalence, the functional utility of MW remains a scientific blind spot. The present study sought to investigate whether MW serves a functional role in cognition. Specifically, we investigated whether MW contributes to memory consolidation processes, and if age differences in the ability to reactivate episodic memories during MW may contribute to age-related declines in episodic memory. Younger and older adults encoded paired associates, received targeted reactivation cues during an interval filled with a task which promotes MW, and were tested on their memory for the cued and uncued stimuli from the initial encoding task. Thought probes were presented during the retention (MW) interval to assess participants’ thought contents. Across three experiments, we compared the effect of different cue modalities (i.e., auditory, visual) on cued recall performance, and examined both correct retrieval response times as well as accuracy. Across experiments, there was evidence that stimuli that were cued during the MW task were correctly retrieved more quickly than uncued stimuli and that this effect was more robust for younger adults than older adults. Additionally, the more MW a participant reported during the retention interval, the stronger the cueing effect they produced during retrieval. The results from these experiments are interpreted within a retrieval facilitation framework wherein cues serve to reactivate the earlier traces during MW, and this reactivation benefits retrieval speed for cued items as compared to uncued items.


2021 ◽  
Vol 5 (2) ◽  
pp. 147-156
Author(s):  
Mursyid Ardiansyah ◽  
◽  
Andi Sunyoto ◽  
Emha Taufiq Luthfi ◽  
◽  
...  

Diabetes is a metabolic disease in which blood sugar rises high. If blood sugar is not controlled properly, it can cause a variety of critical diseases, one of which is diabetes. The purpose of this study was to find out the results of comparing the performance values of Naïve Bayes and C4.5 algorithms with 7 different scenarios in the classification of diabetes that will be tested for accuracy, precision, and recall performance. The method used in this study is descriptive, and the source of skunder data obtained from the data of diabetic patients available on Kaggle with the format .csv issued by Ishan Dutta as many as 520 data and 17 fields. The tool used for data analysis is Rapidminer for the process of classification and performance testing of Naïve Bayes algorithm and C4.5 Algorithm. Our results showed that the C4.5 algorithm (scenario 4) had good results in the classification of diabetes compared to Naïve Bayes' algorithm (scenario 2) where the performance of the C4.5 algorithm had an accuracy of 99.03%, precision 100%, and recall 98.18%.


Author(s):  
Ewa Butowska ◽  
Maciej Hanczakowski ◽  
Katarzyna Zawadzka

AbstractGuessing the meaning of a foreign word before being presented with the right answer benefits recognition performance for the translation compared to reading the full translation outright. However, guessing does not increase memory for the foreign-word-to-translation associations, which is crucial for language acquisition. In this study, we aimed to investigate whether this disadvantage of guessing for performance in cued-recall tests would be eliminated if a restudy phase was added. In Experiments 1–3, we consistently demonstrated that guessing resulted in lower cued-recall performance compared to reading, both before and after restudy. Even for items for which participants successfully recalled their initial guesses on the cued-recall test, accuracy levels did not exceed those from the reading condition. In Experiment 4, we aimed to generalize our findings concerning restudy to a different set of materials – weakly associated word pairs. Even though this time guessing led to better performance than reading, consistent with previous studies, this guessing benefit was not moderated by adding a restudy phase. Our results thus underscore the importance of the initial learning phase for future learning and retention, while undermining the usefulness of the learning-through-guessing strategy for acquiring foreign language vocabulary.


Author(s):  
Claudia Araya ◽  
Klaus Oberauer ◽  
Satoru Saito

AbstractThe Hebb repetition effect on serial-recall task refers to the improvement in the accuracy of recall of a repeated list (e.g., repeated in every 3 trials) over random non-repeated lists. Previous research has shown that both temporal position and neighboring items need to be the same on each repetition list for the Hebb repetition effect to occur, suggesting chunking as one of its underlying mechanisms. Accordingly, one can expect absence of the Hebb repetition effect in a complex span task, given that the sequence is interrupted by distractors. Nevertheless, one study by Oberauer, Jones, and Lewandowsky (2015, Memory & Cognition, 43[6], 852–865) showed evidence of the Hebb repetition effect in a complex span task. Throughout four experiments, we confirmed the Hebb repetition effect in complex span tasks, even when we included distractors in both encoding and recall phases to avoid any resemblance to a simple span task and minimized the possibility of chunking. Results showed that the Hebb repetition effect was not affected by the distractors during encoding and recall. A transfer cycle analysis showed that the long-term knowledge acquired in the complex span task can be transferred to a simple span task. These findings provide the first insights on the mechanism behind the Hebb repetition effect in complex span tasks; it is at least partially based on the same mechanism that improves recall performance by repetition in simple span tasks.


2021 ◽  
Vol 15 (04) ◽  
pp. 539-559
Author(s):  
Carolin Strassmann ◽  
Alexander Arntz ◽  
Sabrina C. Eimler

As environmental pollution continues to expand, new ways for raising awareness for the consequences need to be explored. Virtual reality has emerged as an effective tool for behavioral change. This paper investigates if virtual reality applications controlled through physical activity can support an even stronger effect, because they enhance attention and recall performance by stimulating working memory through motor functions. This was tested in an experimental study ([Formula: see text]) using a virtual reality head-mounted display in combination with the ICAROS fitness device enabling participants to explore either a plastic-polluted or a non-polluted sea. Results indicated that using a regular controller elicits more presence and a more intense Flow experience than the ICAROS condition, which people controlled via their physical activity. Moreover, the plastic-polluted stimulus was more effective in inducing people’s stated tendency to change their attitude than a non-polluted sea.


Author(s):  
Yun Lin ◽  
Norio Matsumi

AbstractThe present study investigated how visuospatial working memory (VSWM) is involved in the construction of a spatial situation model for spatial passages presented auditorily. A simple spatial tapping condition, a complex tapping condition as a target-tracking task, and a control condition, were used to analyze the role of VSWM. To understand how individuals who differ in verbal working memory (VWM) capacity (determined with a listening span test) process spatial text during dual-task performance, individual differences in VWM capacity were analyzed. In two experiments, the participants listened to a spatial text at the same time as performing a spatial concurrent task or no concurrent task. The results of the free recall test in Experiment 1 showed that there were no differences between the tapping conditions in the high VWM capacity group; the low VWM capacity group had a lower performance in both spatial tapping tasks compared to the control condition. The results of the map drawing test in Experiment 2 showed that complex spatial tapping impaired performance in comparison to simple spatial tapping and the control condition in the high VWM capacity group; in the low VWM capacity group, both spatial tapping tasks impaired recall performance. In addition, the participants with high VWM capacity demonstrated better performance. Overall, the results suggest that individuals with high VWM capacity have more resources to process verbal and spatial information than those with low VWM capacity, indicating that VWM capacity is related to the degree of the involvement of VSWM.


2021 ◽  
Author(s):  
Frida A B Printzlau ◽  
Nicholas E Myers ◽  
Sanjay G Manohar ◽  
Mark G Stokes

Working memory (WM) is the ability to hold information in mind in the short-term and use it flexibly for behaviour. Not all items are represented equally in WM. Attention can be allocated to select and privilege relevant WM content. It is unclear whether attention selects individual features or whole objects in WM. Here, we used behavioural measures, eye-tracking and electroencephalography (EEG) to test the hypothesis that attentional selection spreads between an object's features in WM. Twenty-six participants (male and female) completed a WM task that asked them to recall the angle of one of two oriented, coloured bars after a delay while EEG and eye-tracking data was collected. During the delay, an orthogonal 'incidental task' cued the colour of one item for a match/mismatch judgement. On congruent trials (50%), the cued item was probed during memory recall; on incongruent trials (50%), the other memory item was probed. As predicted, selecting the colour of an object in WM brought other features of the cued object into an attended state as revealed by EEG decoding, oscillatory alpha-power, gaze bias and improved subsequent orientation recall performance. Together, the results build a case for object-based attentional selection in WM. Analyses of neural processing at recall revealed that the selected object was automatically compared with the probe, whether it was the target for recall or not, providing a potential mechanism for non-predictive cueing benefits in WM.


2021 ◽  
Vol 12 ◽  
Author(s):  
Nadav Brumer ◽  
Elizabeth Elkins ◽  
Jennifer Parada ◽  
Jake Hillyer ◽  
Alexandra Parbery-Clark

Purpose: Recent studies using the Montreal Cognitive Assessment (MoCA) suggest delayed recall is challenging for cochlear implant (CI) users. To better understand the underlying processes associated with delayed recall in CI users, we administered the MoCA and the California Verbal Learning Test, Third Edition (CVLT-3), which provides a more comprehensive assessment of delayed recall ability.Methods: The MoCA and CVLT-3 were administered to 18 high-performing CI users. For the CVLT-3, both the traditional scoring and a newer scoring method, the Item-Specific Deficit Approach (ISDA), were employed.Results: The original MoCA score and MoCA delayed recall subtest score did not relate to performance on any CVLT-3 measures regardless of scoring metric applied (i.e., traditional or ISDA). Encoding performance for both the CVLT-3 and ISDA were related. Consolidation, which is only distinctly defined by the ISDA, related to CVLT-3 cued delay recall performance but not free delay recall performance. Lastly, ISDA retrieval only related to CVLT-3 measures when modified.Conclusion: Performance on the MoCA and CVLT-3 in a high performing CI patient population were not related. We demonstrate that the ISDA can be successfully applied to CI users for the quantification and characterization of delayed recall ability; however, future work addressing lower performing CI users, and comparing to normal hearing controls is needed to determine the extent of potential translational applications. Our work also indicates that a modified ISDA retrieval score may be beneficial for evaluating CI users although additional work addressing the clinical relevance of this is still needed.


Author(s):  
Anirban Mondal ◽  
Ayaan Kakkar ◽  
Nilesh Padhariya ◽  
Mukesh Mohania

AbstractNext-generation enterprise management systems are beginning to be developed based on the Systems of Engagement (SOE) model. We visualize an SOE as a set of entities. Each entity is modeled by a single parent document with dynamic embedded links (i.e., child documents) that contain multi-modal information about the entity from various networks. Since entities in an SOE are generally queried using keywords, our goal is to efficiently retrieve the top-k entities related to a given keyword-based query by considering the relevance scores of both their parent and child documents. Furthermore, we extend the afore-mentioned problem to incorporate the case where the entities are geo-tagged. The main contributions of this work are three-fold. First, it proposes an efficient bitmap-based approach for quickly identifying the candidate set of entities, whose parent documents contain all queried keywords. A variant of this approach is also proposed to reduce memory consumption by exploiting skews in keyword popularity. Second, it proposes the two-tier HI-tree index, which uses both hashing and inverted indexes, for efficient document relevance score lookups. Third, it proposes an R-tree-based approach to extend the afore-mentioned approaches for the case where the entities are geo-tagged. Fourth, it performs comprehensive experiments with both real and synthetic datasets to demonstrate that our proposed schemes are indeed effective in providing good top-k result recall performance within acceptable query response times.


2021 ◽  
pp. 136216882110445
Author(s):  
Yen-Liang Lin

This study investigated the extent to which different pedagogical gestures contribute to learners’ foreign or second language (L2) narrative recall, and further discussed how task complexity and task difficulty (i.e. working memory capacity or WMC) influence recall performance. Sixty-four adolescent learners, assigned to four different gesture viewing conditions (iconic gestures, deictic gestures, beat gestures, or no gesture), were required to listen to an instructor telling two stories (one complex and one simple) and then retell both stories twice: once immediately after listening (immediate recall) and a second time two weeks later (delayed recall). Recall performance was evaluated by the number of relevant pieces of event and motion information produced in the participants’ retelling. The results show that L2 learners who were exposed to deictic and iconic gesture conditions outperformed the other gesture groups, particularly in delayed narrative recall, but only in complex tasks where cognitive demands were increased. It was also found that event and motion information was retained for a longer period of time in the deictic and iconic conditions respectively. Although both high and low WMC groups benefitted from viewing gestures, this finding further indicates that the beneficial effect of gestures on learners could possibly compensate for low WMC by providing scaffolding that reduces cognitive burden in narrative recall.


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