emotional model
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2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Huizhong Wang

Wireless wearable devices can greatly assist and promote the artistic presentation of interactive music and have attracted the attention of more and more composers, musicians, dancers, and visual artists. It can pick up data information in real time, integrate with performers, and provide immersive performance experience. It not only builds a bridge between subjective feeling and spiritual perception for performers and audience but also enables audience to directly observe art information better. This paper mainly introduces the development process of a wearable sensor system designed for monitoring interactive music movement. Firstly, an interactive music motion model is established according to the principle of human body kinematics, and the experimental scheme of measuring the swaying angle of interactive music with a single sensor device is standardized. A multisensor fusion algorithm is proposed to estimate the swing angle of interactive music. Based on the “cost-incentive” emotional model, the wireless wearable device and interactive music model are regarded as continuous variables determined by the emotional effect value and the incentive value. Extract energy, rhythm, harmony, time domain, and spectrum features of interactive music of wireless wearable devices, and reduce the dimension of a music feature space through principal component analysis, spatial projection, and relief feature selection. Finally, the practicability of the system and the accuracy of the algorithm are verified by experiments. The recognition rate of wireless wearable devices and interactive music realized based on this algorithm was improved.


2021 ◽  
Vol 12 ◽  
Author(s):  
Jiani Jiang ◽  
Qi Meng ◽  
Jingtao Ji

Against the background of weakening face-to-face social interaction, the mental health of college students deserves attention. There are few existing studies on the impact of audiovisual interaction on interactive behavior, especially emotional perception in specific spaces. This study aims to indicate whether the perception of one’s music environment has influence on college students’ emotion during communication in different indoor conditions including spatial function, visual and sound atmospheres, and interior furnishings. The three-dimensional pleasure–arousal–dominance (PAD) emotional model was used to evaluate the changes of emotions before and after communication. An acoustic environmental measurement was performed and the evaluations of emotion during communication was investigated by a questionnaire survey with 331 participants at six experimental sites [including a classroom (CR), a learning corridor (LC), a coffee shop (CS), a fast food restaurant (FFR), a dormitory (DT), and a living room(LR)], the following results were found: Firstly, the results in different functional spaces showed no significant effect of music on communication or emotional states during communication. Secondly, the average score of the musical evaluation was 1.09 higher in the warm-toned space compared to the cold-toned space. Thirdly, the differences in the effects of music on emotion during communication in different sound environments were significant and pleasure, arousal, and dominance could be efficiently enhanced by music in the quiet space. Fourthly, dominance was 0.63 higher in the minimally furnished space. Finally, we also investigated influence of social characteristics on the effect of music on communication in different indoor spaces, in terms of the intimacy level, the gender combination, and the group size. For instance, when there are more than two communicators in the dining space, pleasure and arousal can be efficiently enhanced by music. This study shows that combining the sound environment with spatial factors (for example, the visual and sound atmosphere) and the interior furnishings can be an effective design strategy for promoting social interaction in indoor spaces.


2021 ◽  
Vol 12 ◽  
Author(s):  
Bing Sun ◽  
Hongying Mao ◽  
Min Kang

Community commitment is the key to the success of virtual communities. Under the background of virtual knowledge community, based on motivation hierarchy model and integrated emotion theory, this paper takes “motivation-emotion-community commitment” as the main framework, and introduces multiple mediation and regulation functions to establish the relationship model of motivation hierarchy, integrated emotions, and community commitment. The results show that the user motivation follows the hierarchical structure of the layer-by-layer influence from the situational level to the personality level, that is, knowledge-seeking motivation and entertainment-seeking motivation at a situational level will positively affect social- interaction motivation at the contextual level, thereby enhancing user self-efficacy at personality level. Users have abundant integrated emotions toward the virtual knowledge community, namely, satisfaction, attachment, and identity, and such multi-integrated emotional model is more conducive for promoting community commitment of users. At the same time, attachment, identity, and satisfaction have an interactive complement, that is, when satisfaction is low, attachment and identity will complement and strengthen community commitment.


2021 ◽  
Vol 11 (2) ◽  
pp. 1-19
Author(s):  
Christos Mousas ◽  
Claudia Krogmeier ◽  
Zhiquan Wang

Synthesizing photo products such as photo strips and slideshows using a database of images is a time-consuming and tedious process that requires significant manual work. To overcome this limitation, we developed a method that automatically synthesizes photo sequences based on several design parameters. Our method considers the valence and arousal ratings of images in conjunction with parameters related to both the visual consistency of the synthesized photo sequence and the progression of valence and arousal throughout the photo sequence. Our method encodes valence, arousal, and visual consistency parameters as cost terms into a total cost function while applying a Markov chain Monte Carlo optimization techniques called simulated annealing to synthesize the photo sequence based on user-defined target objectives in a few seconds. As our method was developed for the synthesis of photo sequences using the valence-arousal emotional model, a user study was conducted to evaluate the efficacy of the synthesized photo sequences in triggering valence-arousal ratings as expected. Our results indicate that the proposed method synthesizes photo sequences in which valence and arousal dimensions are perceived as expected by participants; however, valence may be more appropriately perceived than arousal.


Author(s):  
Desislava Vankova ◽  
Petar Vankov ◽  
Ivan Vankov
Keyword(s):  

2021 ◽  
Vol 12 ◽  
Author(s):  
Valentina Carfora ◽  
Massimiliano Pastore ◽  
Patrizia Catellani

We tested the plausibility of a cognitive-emotional model to understand the effects of messages framed in terms of gain, non-loss, non-gain, and loss, and related to the health consequences of red/processed meat consumption. A total of 544 Italian participants reported their attitude toward reduced red/processed meat consumption and intention to eat red/processed meat (time 1 questionnaire). One week later, participants were randomly assigned to four different message conditions: (a) gain messages focused on the positive health outcomes associated with low meat consumption; (b) non-loss messages focused on the avoided negative health outcomes associated with low meat consumption; (c) non-gain messages focused on the missed positive health outcomes associated with high meat consumption; (d) loss messages focused on the negative health outcomes associated with high meat consumption (message sending). After reading the messages, participants answered a series of questions regarding their emotional and cognitive reactions to the messages, their evaluation of the messages, and again their attitude and intention toward red/processed meat consumption (time 2 questionnaire). Comparing different multivariate linear models under the Bayesian approach, we selected the model with the highest plausibility conditioned to observed data. In this model, message-induced fear influenced systematic processing, which in turn positively influenced message evaluation and attitude, leading to reduced intention to consume red/processed meat. Vice versa, message-induced anger reduced systematic processing, which in turn negatively influenced message evaluation, and led to no effect on attitude and intention. The comparison among message conditions showed that gain and non-loss messages activated integrated emotional and cognitive processing of the health recommendation, while loss and non-gain messages mainly activated emotional shortcuts toward attitude and intention. Overall, these results advance our comprehension of the effects of message framing on receivers' attitudes and intentions.


Mathematics ◽  
2021 ◽  
Vol 9 (7) ◽  
pp. 701
Author(s):  
Jose L. Salmeron ◽  
Antonio Ruiz-Celma

Empathic buildings are intelligent ones that aim to measure and execute the best user experience. A smoother and intuitive environment leads to a better mood. The system gathers data from sensors that measure things like air quality, occupancy, noise and analyse it for the better experience of the users. This research proposes an artificial intelligence-based approach to detect synthetic emotions based on Thayer’s emotional model and Fuzzy Cognitive Maps. This emotional model is based on a biopsychological approach to the analysis of the humans’ emotional state. In this research, Fuzzy Grey Cognitive Maps are used, which are an extension of the fuzzy cognitive maps using the grey systems theory to model uncertainty. Fuzzy Cognitive Grey Maps (FGCMs) have become a very valuable theory for modeling high-uncertainty systems when small and incomplete discrete data sets are available. This research includes experiments with a couple of synthetic case studies for testing this proposal. This proposal provides an innovative way for simulating synthetic emotions and designing an empathic building.


2021 ◽  
Vol 12 ◽  
Author(s):  
Matina Shafti ◽  
Peter James Taylor ◽  
Andrew Forrester ◽  
Daniel Pratt

There is growing evidence that some individuals engage in both self-harm and aggression during the course of their lifetime. The co-occurrence of self-harm and aggression is termed dual-harm. Individuals who engage in dual-harm may represent a high-risk group with unique characteristics and pattern of harmful behaviours. Nevertheless, there is an absence of clinical guidelines for the treatment and prevention of dual-harm and a lack of agreed theoretical framework that accounts for why people may engage in this behaviour. The present work aimed to address this gap in the literature by providing a narrative review of previous research of self-harm, aggression and dual-harm, and through doing so, presenting an evidence-based theory of dual-harm – the cognitive-emotional model of dual-harm. This model draws from previous studies and theories, including the General Aggression Model, diathesis-stress models and emotional dysregulation theories. The cognitive-emotional model highlights the potential distal, proximal and feedback processes of dual-harm, the role of personality style and the possible emotional regulation and interpersonal functions of this behaviour. In line with our theory, various clinical and research implications for dual-harm are suggested, including hypotheses to be tested by future studies.


2021 ◽  
Vol 19 (2) ◽  
pp. 179-191
Author(s):  
Mwita Sospeter ◽  
Theresia J Shavega ◽  
Cosmas Mnyanyi

Social emotions are frequently experienced in every individual in the daily life including adolescents’ secondary school students. The mult-social emotional changes such as aggressive and happiness among adolescents influences students coping with learning at school. The purpose of this study was to develop social emotional model for coping with learning among adolescent secondary school students. Specifically the study attempted to answer the extent social emotional model is effective in improving students coping with learning. The study adapted collaborative action research design in which a total of 244 adolescent secondary school students responded to questionnaires and focus group discussion. The effectiveness of the developed social emotional model for student coping with learning was reported by students through the questionnaires. It was found that the aspects incorporated in the model improved practices in learning outcomes to both teachers and students in coping with learning. It was found that, Teachers used guidance and counseling, action oriented activities such as role play, encouraging play and exploration as the strategies to foster active engagement among adolescent secondary school students towards learning adjustment. Furthermore, the study revealed positive significant because the data in the model summary shows that the value of r=.351 indicates that one item for adolescent secondary school students coping with learning increased for about 35.1% with 77.5% standard error of the estimated predictor value. Although this study was conducted in Tanzania employing moderate sample size from which the data was gathered with the help of collaboration action research design. The findings provide guidelines for further replicate research on social emotion behaviours and academic performance in education elsewhere.


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