Technological innovation is increasingly penetrating the world, and its implementation has the potential to bring a change in the learning organization and pedagogical approach; therefore, it is vital to understand where technology can alleviate problems and not be a hindrance or a gadget. Change factors in the knowledge dynamic today are on the one hand the passage from individual knowledge to global knowledge, with multi-user connections, but without losing the subjective prospective, and on the other hand, the passage from a received multimediality (such as television and cinema) to an interactive multimediality (such as videogames or virtual reality), to a built multimediality (such as socialnetworking knowledge management tool), up to a reflective multimediality (dynamic, intelligent, and semantic UI). This chapter has the purpose to describe possible benefits or risks, barriers or precautions, using effective technologies in education, resulting from the long history of aware applications.