Most surface learning in the third year: Dental student learning approaches and implications for curriculum and assessment

2020 ◽  
Vol 84 (4) ◽  
pp. 464-472
Author(s):  
Jihyun Lee ◽  
Ryan Jin Young Kim ◽  
Hyoseon Choi
Author(s):  
Rodney Arambewela

The increasing class sizes, changing expectations, diversity and mobility of students and the use of computer technology in teaching have challenged universities, world over, to review educational courses and delivery to provide a more satisfying learning experience to students. Understanding how students learn is essential in this process and continuous enquiry into teaching practices for their effectiveness towards enhancement of student learning outcomes is therefore considered a vital strategy. This chapter discusses an exploratory study on the differences in the learning approaches of a group of students in a second year marketing course in an Australian university. E-learning system remains the primary communication and the learning resource of these students. Results indicate that there are no significant differences in the study approaches of students but on average they seem to demonstrate deep learning than surface learning although they may differ in terms of the learning contexts. The study also reveals that in comparison female students and older aged students seem to demonstrate deep learning orientations than surface learning orientations.


Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


Author(s):  
Erna Pebriana ◽  
Bela Mustika Sari ◽  
Yasa Abdurrahman

This writing aims to make students more active and disciplined in the learning process and can also increase creativity and learning outcomes. The low mathematics learning outcomes are not only due to difficult mathematics, but are caused by several factors which include students themselves, teachers, learning approaches, and learning environments that are interconnected with each other. To improve the ability and results of learning it is necessary to make modifications to the task learning strategy and force. Quantum learning is a tip, a guide, a strategy and an entire learning process that can sharpen understanding and memory, and make learning a pleasant and useful process. Task and Forced Learning Strategies are strategies that focus on giving assignments and a little coercion so that students complete their tasks on time so that the learning process can run effectively. Therefore, the writer modifies the model of quantum learning with task and forced learning strategies, the results of this modification show that learning with quantum learning models with forced and task strategies can improve the learning process so that students become more disciplined in doing tasks, can motivate student learning, and can improve student learning outcomes.


2012 ◽  
Vol 7 (2) ◽  
Author(s):  
Laila Hayati ◽  
M. Turmuzi ◽  
Syahrul Azmi

Abstrak: Penelitian ini bertujuan untuk menerapkan  model pembelajaran berbasis portofolio yang dapat meningkatkan aktivitas dan hasil belajar mahasiswa semester IV pada mata kuliah Review Curriculum and Content of Mathematics  di program studi pendidikan matematika FKIP Universitas Mataram tahun akademik 2011/2012. Langkah-langkah yang dilakukan dalam pembelajaran berbasis portofolio adalah: mengidentifikasi masalah, memilih masalah untuk kajian  kelas, mengumpulkan informasi, membuat portofolio kelas, penyajian portofolio dan refleksi pada pengalaman belajar dengan mengambil kesimpulan dan penilaian. Penelitian tindakan kelas ini dilakukan sebanyak 3 siklus. Hasil penelitian menunjukkan bahwa terjadi peningkatan nilai rata-rata dari siklus 1  ke siklus 3, yaitu 68,46; 78,65; dan 77,5. Ketuntasan belajar  dari siklus 1 sampai siklus 3 secara berturut-turut 87,5%; 100%; dan 95,83%. Skor rata-rata aktivitas belajar adalah 3,29 dan 3,42 dengan kategori aktif pada siklus 1,  3,94 dan 3,82 dengan kategori sangat aktif pada siklus 2 , dan pada siklus 3 skor rata-ratanya 4 dengan kategori sangat aktif. Dari hasil tersebut dapat disimpulkan bahwa dengan menerapkan model pembelajaran berbasis portofolio dengan optimal dapat meningkatkan aktivitas dan hasil belajar mahasiswa semester IV pada mata kuliah Review Curriculum and Content of Mathematics. Kata kunci: Pembelajaran berbasis portofolio, aktivitas belajar, dan hasil belajar.      Abstract: This study aims to implement a portfolio-based learning model that can improve the activity and student learning achievements on Review Curriculum and Content of Mathematics courses of the fourth semester mathematics education in FKIP Mataram University academic year 2011/2012. The steps taken in the portfolio-based learning are: identifying the problem, selecting issues for classroom study, gather information, create a class portfolio, portfolio presentation and reflection on learning experiences to draw conclusions and evaluation. Action research was carried out in 3 cycles. The results showed that an increase in the average value from cycle 1 to cycle 3, which is 68.46; 78.65, and 77.5. Mastery learning from cycle 1 to cycle 3 respectively are 87.5%, 100% and 95.83%. In cycle 1, the mean score of students' learning activities is 3.29 and 3.42 with active category,. in cycle 2, the mean score is 3.94 and 3.82 with a very active category, and the third cycle, the mean scor is 4 with very active category. From these results it can be concluded that by applying the portfolio based learning models can enhance the activity and student learning achievements of the fourth semester on Curriculum Review and Content of Mathematics course.Keywords: portfolio-based learning, learning activities, and learning achievements.


2020 ◽  
Vol 48 (2) ◽  
pp. 107-119
Author(s):  
Patrick R. Cundiff ◽  
Olivia McLaughlin ◽  
Katherine Brown ◽  
Keiondra Grace

Mastery learning approaches were designed to improve student learning and elevate the level of understanding across a broader swath of students. These approaches operate under the belief that all students are capable of learning if given enough time. Little research has examined the utility or applicability of a mastery learning approach for social sciences outside of research methods courses. This study provides a review of the relevant literature on mastery learning, a discussion of the applicability of this approach to the teaching and learning of social sciences, and a review of the process and results of the conversion of more traditionally organized and taught courses to a mastery learning approach. Overall, our evaluation provides evidence that a mastery learning approach can make a significant impact on student learning.


Author(s):  
Hasti Wulandari

ABSTRACTThis research was an action research that aims to insrease the activities and student learning result with the implementation model of cooperative learning type teams games tournament with photo story media to increase the activities and learning result of social science in the fifth grade of Glagahombo 2 Elementary School.. The increase of student activities could be seen from the percentage increase of student activities from the first cycle, that was 65,48% became 77,54% in the second cycle and in the third cycle achieved 86,58%. The percentage of student learning result also increased from the first cycle 57,89% became 68,42% in the second cycle and in the third cycle achieved 89,47%. Based on the research result could be concluded that the implementation model of cooperative learning type teams games tournament with photo story media, could increase the activities and the students learning result of Social Science with the material learning of the struggle againsted colonizer in the fifth grade students of Glagahombo 2 Elementary School Keywords: Student Activities, Learning Result, Photo Story Media. ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan aktivitas dan hasil belajar siswa dengan penerapan model pembelajaran kooperatif tipe Teams Games Tournament dengan media Photo Story pada siswa kelas V SDN Glagahombo 2. Hasil penelitian menunjukkan bahwa pembelajaran IPS dengan penerapan model pembelajaran kooperatif tipe Teams Games Tournament dengan media Photo Story, dapat meningkatkan aktivitas dan hasil belajar siswa. Peningkatan aktivitas siswa dapat dilihat dari peningkatan persentase aktivitas siswa dari siklus I sebesar 65,48% menjadi 77,54% pada siklus II dan pada siklus III mencapai 86,58%. Persentase ketuntasan hasil belajar siswa juga meningkat dari siklus I sebesar 57,89% menjadi 68,42% pada siklus II dan pada siklus III mencapai 89,47%. Berdasarkan hasil penelitian dapat disimpulkan bahwa penerapan model pembelajaran kooperatif tipe Teams Games Tournament dengan media Photo Story dapat meningkatkan aktivitas dan hasil belajar IPS dengan materi Perjuangan Melawan Penjajah pada siswa kelas V SDN Glagahombo 2. Kata Kunci: Aktivitas, Hasil belajar, Media Photo Story.


2013 ◽  
Vol 1 (1) ◽  
pp. 39
Author(s):  
Hafiz Mubarak

This research had goal to gain knowledge about any difficulties experienced by student since learning to read theQuran and what methods used by the Quran teachers to overcome learning difficulties. This research usedqualitative approach. The amount of data source was not determined, but it was based on snowball sampling.Although, the amount of research subject was not determined, the process of moving the research data was onsubjects at SDIT “Ukhuwah” Banjarmasin. The results showed that the learning difficulties experienced bystudents in the third grade to learn to read the Qur’an were: the students were difficult to concentrate or to focuse;a very active student verbally; slow student learning; student who had a low voice; student shard looked; studentsactively engaged; passive student; students had not been studied together with the child standard abilities; thenumber of children who were too much in the group.


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