scholarly journals The Use of Internal Crowdsourcing for Qualification and Competence Development in Organizations

Author(s):  
André Uhl ◽  
Edgar Göll

AbstractThis article deals with the question of how internal crowdsourcing can be used as a tool to support employee qualification measures and help develop their competencies in organizations. The first chapter examines the current state of the competence research. A paradigm shift from ‘qualification and professional development’ towards ‘competencies’ and the implications for the concept are described. Chapter “An Introduction to Internal Crowdsourcing” deals with the analyses and work on the subject of competence acquisition and development, including considering the results of two interview series and two workshops. In chapter “Managing the Crowd: A Literature Review of Empirical Studies on Internal Crowdsourcing”, the authors present a combined and practical approach to support competence development through internal crowdsourcing in organizations. Finally, the last chapter sums up main results and perspectives for competence development through a combination of virtual and face-to-face working processes.

2021 ◽  
Author(s):  
Simon Warsinsky ◽  
Manuel Schmidt-Kraepelin ◽  
Sascha Rank ◽  
Scott Thiebes ◽  
Ali Sunyaev

BACKGROUND In healthcare, using game-based intervention approaches to increase motivation, engagement, and overall sustainability of health behaviors is steadily becoming more common. The most prevailing approaches for such game-based interventions in healthcare research are gamification and serious games. Various researchers have discussed substantial conceptual differences between these two concepts, supported by empirical studies showing differences in the effects on specific health behaviors. However, researchers also frequently report cases where terms related to these two concepts are used ambiguously or even interchangeably. It remains unclear to which extent existing healthcare research explicitly distinguishes between gamification and serious games and whether it draws on existing conceptual considerations in order to do so. OBJECTIVE Our study aims to address this lack of knowledge by capturing the current state of conceptualizations of gamification and serious games in healthcare research. Furthermore, we provide tools for researchers to disambiguate reporting on game-based interventions. METHODS We employed a 2-step research approach. First, we conducted a systematic literature review of 206 studies published in the Journal of Medical Internet Research and its sister journals containing terms related to either gamification, serious games, or both. We analyzed their conceptualizations of gamification and serious games, as well as distinctions between the two concepts. Second, based on the literature review findings, we developed a set of guidelines for researchers reporting on game-based interventions and evaluated them with a group of 7 experts from the field. RESULTS Our results show that less than half of concept mentions are accompanied by an explicit definition. For the distinction between the two concepts, we identified 4 common approaches: implicit distinction, synonymous use of terms, serious games as gamified systems, and distinction based on the full game dimension. Our Game-based Intervention Reporting Guidelines (GAMING) consist of 25 items grouped into 4 topics: (1) Conceptual Focus, (2) Contribution, (3) Mindfulness about Related Concepts, and (4) Individual Concept Definitions. CONCLUSIONS Conceptualizations of gamification and serious games in healthcare literature are strongly heterogeneous, leading to conceptual ambiguity. Following the GAMING guidelines can support authors in rigorous reporting on study results of game-based interventions.


Author(s):  
Samantha Schmehl Hines

What do library workers want from professional conferences? This question was the subject of a nationwide online survey administered to a randomly selected audience of library workers. Survey results showed that most library workers attend conferences, and their preferences were for face-to-face, topical events. The primary consideration for event attendance according those responding to the survey was the content presented. Issues of cost were also highly important to respondents, although funding for professional development was reported to be generally stable or even increasing. Of lesser interest to potential conference attendees were issues of location, vendor interaction, or the opportunity to perform committee work. Some future trends predicted include a growing acceptance of virtual events, a declining importance on location-based events like state library association conferences, and a need to review the roles of vendors and exhibitors in conferences.


2021 ◽  
Vol 12 ◽  
Author(s):  
Esraa Al-Shatti ◽  
Marc Ohana

Despite the popularity of the term impression management (IM) in the literature, there is no consensus as how different types of IM (direct vs. indirect) and modes of interaction (face-to-face vs. online) promote career-related outcomes. While most empirical studies focus on direct IM, individuals engage in both types of IM and interaction modes, particularly indirect IM in the online context. Indeed, recent developments suggest that online interactions now prevail over face-to-face interactions, especially during the COVID-19 pandemic. Accordingly, this study presents the first systematic literature review that differentiates between types of IM (direct vs. indirect) and modes of interaction (face-to-face vs. online) in a career development perspective. The review shows that direct IM is more widely studied in the face-to-face than online interaction mode, while indirect IM is neglected in both interaction modes. This study thus provides evidence of the need to investigate and differentiate between the different types of IM and interaction modes for career-related outcomes, highlighting some research gaps and directions for future inquiry.


Author(s):  
Samantha Schmehl Hines

What do library workers want from professional conferences? This question was the subject of a nationwide online survey administered to a randomly selected audience of library workers. Survey results showed that most library workers attend conferences, and their preferences were for face-to-face, topical events. The primary consideration for event attendance according those responding to the survey was the content presented. Issues of cost were also highly important to respondents, although funding for professional development was reported to be generally stable or even increasing. Of lesser interest to potential conference attendees were issues of location, vendor interaction, or the opportunity to perform committee work. Some future trends predicted include a growing acceptance of virtual events, a declining importance on location-based events like state library association conferences, and a need to review the roles of vendors and exhibitors in conferences.


2021 ◽  
Vol 11 (3) ◽  
pp. 133
Author(s):  
Fernanda Fauth ◽  
Juan González-Martínez

This work presents a bibliographic review of research related to the subject of learning transfer. Here, we seek to understand its concept, its dimensions, and the factors that influence its achievement. The review allowed us to verify empirical studies carried out that show which variables can facilitate or hinder transference, as well as the most suitable methodology to favor it and indicate considerations that should be taken into account in order to research learning transference in a continuous teacher training. The purpose of this review was to discuss the concept of learning transfer in order to propose a research on this subject in a context of continuous online training, once a lack of studies focused on this modality was detected. In order to analyze learning transfer in this context, we considered it necessary to confirm if the competences, skills, and knowledge acquired through e-learning could be applied in a pedagogical practice of participating teachers; this, in turn, would allow for the obtainment of guidelines for future educational strategies of continuous online training.


2020 ◽  
Vol 7 (4) ◽  
Author(s):  
László Hülber ◽  
Adrienn Papp-Danka ◽  
Ida Dringó-Horváth

Az IKT eszközök a paradigmaváltás ígéretét sugallják a nevelés területén is, de komplex kihívást teremtenek azáltal, hogy nemcsak az oktatás folyamatát támogatják, hanem annak tárgyává is váltak. A technológia oktatásba való integrációja nem az elvárt eredményességgel valósul meg, kényszerítő hatású érvényesülése sokszor rossz módszertani gyakorlatot eredményez. Kutatásunkban az ország 24 elismert oktatásinformatikai, felsőoktatáspedagógiai szakértőjével készítettünk interjút azzal a céllal, hogy a felsőoktatás digitális oktatási kultúrájának jelenlegi helyzetét bemutassuk, egyfajta korlenyomatot biztosítva. Az interjúkérdések a módszertan, az önfejlesztés és a digitális oktatási kultúra értékelése tématerületek köré szerveződtek. A kapott válaszokat kvalitatív módszerrel dolgoztuk fel és a leírt szövegeket a tartalomelemzés szabályai szerint kódoltuk. Az eredmények bemutatása során a szakértői véleményeket szintetizáltuk, mert így kívánjuk segíteni a felsőoktatásban dolgozók módszertani kultúrájának formálását, tévképzeteik eloszlatását a pandémia által bevezetett kötelező digitális oktatás kihívásokkal teli időszakában.While ICT tools are promising a paradigm shift in education, they are  also presenting a complex challenge by being not only an aid to the  process of education but also the subject of it. The integration of  technology into education has not been bringing the expected success,  and when implemented by force, they often result in poor methodological  practice. In our study, we interviewed 24 renowned experts in  educational informatics and higher education pedagogy in Hungary in  order to acquire and present a picture of the current state of digital  educational culture in higher education. The interview questions are  centered around the topics of methodology, self-improvement, and the  evaluation of digital educational culture. Responses were processed  qualitatively and transcripts were coded according to the standard rules  of content analysis. In the discussion of the results, answers were  synthesized, because our aim is to shape the methodological culture of  teachers in higher education and to dispel their misconceptions in this  challenging period of compulsory digital education forced upon them by  the pandemic.


2021 ◽  
Author(s):  
Chiara Calastri ◽  
Jacek Pawlak ◽  
Richard Batley

AbstractTravel-based multitasking, i.e. using travel time to conduct enjoyable and/or productive activities, is the subject of an increasing number of theoretical and empirical studies. Most existing studies focus on modelling the choice of which activities people conduct while travelling, and a limited number of papers also focuses on their duration. The novelty of this study with respect to this literature is two-fold. Firstly, we specifically study the engagement in different online activities while travelling, and apply the state-of-the-art Multiple Discrete-Continuous Extreme Value (MDCEV) model to jointly model the choice and duration of multiple activities. We apply this model to data collected face-to-face from train passengers in the UK. We find that activity choice and duration is explained by both passenger and trip characteristics, especially trip purpose, ticket type and day/time of the trip. Secondly, we show how such modelling can assist in investment appraisal, in particular by providing insights into lower- and upper- bound estimates of the proportion of the entire travel time spent working, itself of importance in, for example, valuation of business travel time using the so-called Hensher Equation. We present a detailed discussion of how the findings from our work contribute to the broader discourse around the nature of travel time and its valuation.


2020 ◽  
Vol 2 (1) ◽  
pp. 66-81
Author(s):  
Lenandlar Singh

AbstractThe paper presents a systematic literature review of empirical studies on the use of Twitter by higher education academics for professional development. Using content and thematic analyses, this review addressed four research questions related to study characteristics, theoretical and methodological approaches, and the type of professional development activities engaged. The results show that Twitter has been studied from several perspectives using various methodological approaches. The review revealed several limitations, including the paucity of research addressing gender, cultural and geographic differences. Limited use of theory is also observed. Five themes emerged identifying the ways Twitter was used for professional development: 1) academic backchannel, 2) networking, 3) information and resource sharing, 4) keeping updated, 5) public engagement and social commentary. Overall, the literature review suggests Twitter supports some aspects of professional development. However, several issues remain outstanding and in need of further research, including ethical approaches and practices of researchers related to data collection and use.


2018 ◽  
Vol 9 (2) ◽  
pp. 340 ◽  
Author(s):  
Gilmar Lucio Da Silva ◽  
Gustavo Rondina ◽  
Paloma Cardoso Figueiredo ◽  
Glaucia Prates ◽  
Antonio Francisco Savi

This paper aims to present the quality and its direct influence on important characteristics that dominate the Design of the Supply Network, demonstrating the main aspects involved and the strategy developed to achieve a better performance.  The study is based on a literature review and the main objective of this systematic review of the literature was to identify and classify all previous studies that examined some aspect of network analysis in the context of the supply chain since so far. It provides a detailed description of the most of the subject and contributes with a set of findings that capture the current state of art of the topic. Quality in the supply chain is a new subject and little studied, but it is observed that its influence is present in all sectors of the economy. The classification of Supply Chains has been highlighted as a flow of materials and information that go from suppliers to final customers in the best possible way. With the development of a management that addresses the Supply Chain in a relevant way, the organization can achieve benefits that put it in a competitive position in the market.


2016 ◽  
Vol 19 (2) ◽  
pp. 195-208 ◽  
Author(s):  
Nicola Henry ◽  
Anastasia Powell

Technology-facilitated sexual violence (TFSV) refers to a range of behaviors where digital technologies are used to facilitate both virtual and face-to-face sexually based harms. Such behaviors include online sexual harassment, gender- and sexuality-based harassment, cyberstalking, image-based sexual exploitation, and the use of a carriage service to coerce a victim into an unwanted sexual act. This article reviews the current state of knowledge on these different dimensions, drawing on existing empirical studies. While there is a growing body of research into technology-facilitated harms perpetrated against children and adolescents, there is a dearth of qualitative and quantitative research on TFSV against adults. Moreover, few of the existing studies provide reliable data on the nature, scope, and impacts of TFSV. Preliminary studies, however, indicate that some harms, much like sexual violence more broadly, may be predominantly gender-, sexuality-, and age-based, with young women being overrepresented as victims in some categories. This review collects the empirical evidence to date regarding the prevalence and gender-based nature of TFSV against adults and discusses the implications for policy and programs, as well as suggestions for future research.


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