Exploring Enactivism as a Networked Learning Paradigm for the Use of Digital Learning Platforms

Author(s):  
Magda Pischetola ◽  
Lone Dirckinck-Holmfeld
Author(s):  
Afnan bint Abdulrahman Al - Ayed ◽  
Hessa bint Mohammed Al Shaya

Social networking and digital learning platforms are one of the most important educational tools in the digital age. In this regard, the present study aimed at introducing the importance of one of the most famous e-learning platforms and providing a detailed review of the most important applications and experiences of using Edmodo in teaching courses. The latest and most important studies have been monitored and reviewed using the Systematic Qualitative Review. , And the study and the results of the information collected by the results of research and studies can benefit educators and interested in raising their educational practices to keep up with the challenges of the age and to prepare the learner of the twenty-first century, where studies proved the effectiveness of Edmodo in education in support of many skills and therefore recommended to encourage Arab educators to adopt Using Edmodo and conducting further applied research on their educational practices in the Arab environment.


2018 ◽  
Vol 10 (18) ◽  
Author(s):  
Stefan Ting Graf ◽  
Stig Toke Gissel ◽  
Marie Falkesgaard Slot

In this article, we present the first systematic study of how teachers design courses in the newly implemented digital learning platforms in Denmark. The study is based on the collection and double coding of the 102 most downloaded course designs in the learning platform Meebook. The descriptive data is analysed in the light of Meebook’s affordances, previous research and didactical theory. Our analysis focusses on the three main intentions of the introduction of learning platforms for K9-schools. This concerns firstly the use of learning objectives and their assessment, secondly the use of the platform in relation to the intention of sharing teacher-created course designs and thirdly the question of how teachers deal with the integration of multimodal learning materials in the course design. On one hand, the course builder in Meebook seems to affect teachers’ course designs strongly, and on the other hand, the course builder does not facilitate didactical reasoning and coherence. The results of the study have potential implications for platform designers, local school authorities and headmasters who deal with the implementation of platforms as well as teachers that daily use such course builders for teaching and the students’ learning.


2020 ◽  
Vol 26 (7) ◽  
pp. 1525-1545 ◽  
Author(s):  
Roberto Linzalone ◽  
Giovanni Schiuma ◽  
Salvatore Ammirato

PurposeStudies on academic entrepreneurship (AE) agree on the significant impact that Universities can have on entrepreneurial development. AE deploys through fundamental activities, like the start-up of new companies and the connection of the University with Enterprises. The purpose of this paper is to analyse the role of digital learning platforms (DLP) to connect Universities and Enterprises effectively. Although the literature has extensively investigated DLP, there is a lack of understanding of the role of DLP in supporting digital AE. This paper focuses, in particular, on the functional requirements that have to distinguish the development of DLPs supporting education-based activities of knowledge transfer between academia and enterprise.Design/methodology/approachThe research is carried out, adopting a case study methodology. A single and holistic case regarding a DLP developed for the strategic and exclusive deployment of AE activities is proposed to describe and discuss the functional requirements of such Platform.FindingsThe DLP is a virtual learning space in which Enterprises and Universities can interact. The definition of design requirements is crucial for the efficacy of DLPs and needs to be carefully supported. Various criteria are proposed, respect to the various stakeholders engaged in DAE learning platform (Universities, Enterprises, students, employees), and according to the short- and long-term objectives of Universities and Entrepreneurship connection.Originality/valueThe paper explores an original case of DLP established in AE, to connect Universities and Enterprises. The research also sheds light on the under focussed typology of AE activities regarding education-based knowledge exchange. They are currently unaddressed by the literature on AE.


2021 ◽  
Vol 12 (1) ◽  
pp. 220
Author(s):  
María-Estrella Sousa-Vieira ◽  
David Ferrero-Castro ◽  
José-Carlos López-Ardao

Badges are non fungible tokens used to document or certify achievements in academics or in any other domain. Besides their utility as proof of achievement, badges are of interest in higher education as pure incentives to push the students and learners in general toward pursuing well-defined goals and skills. In this respect, badges can be naturally incorporated into digital learning platforms also as part of informal learning activities, and stimulate participation, merit, and visibility for the students. However, the level of engagement of learners into these learning activities depends crucially on how the system of badges and rewards has been designed and on how it is applied, if it is to be used effectively. In this paper, we report on the design and implementation of a smart badges system, and an example of its use inside a gamification methodology for informal learning in a master level course, and discuss the benefits and the observed gains in learning performance that can be obtained.


2021 ◽  
Vol 9 (3) ◽  
pp. 179-185
Author(s):  
C Nanjundaswamy ◽  
S Baskaran ◽  
M H Leela

Digital pedagogy is essential now as the entire world moves towards digitalization in all fields. Technology has influenced a lot on learning and resulted in the development of digital pedagogy, which has become a vital part of today’s world. This paper focuses on the influence and benefits of digital pedagogy for sustainable learning. The multifaceted nature that supports the developing idea of sustainable learning is viable for collaborating and networking interdisciplinary. Introduction of common goals, shared values and means for sustainability become challenging to achieve until a rapid or fast advancement on data innovation and information technology, digital learning, and worldwide access to data, information communication technologies (ICT) and development of selforganized socio-technical networks. Another dimension for innovation is ‘Susthingsout’, which refers to a creative pedagogy with an enhanced teaching platform, improved e-magazine and virtual e-learning platforms. The word ‘Susthingsout’ means to uphold, encourage, and instill sustainable learning through the extensive and broad curriculum to the undergraduate course and various campus-based activities. In this regard, ‘Education for Sustainable Development (ESD)’ bridges the gap between the traditional and contemporary era that receives global acceptance and global reach. The present study outlines how contemporary platforms developed with unified efforts by combining experts, professionals, academicians, practitioners, learners and curriculum as a result of blended application on theory and practical knowledge and augments students’ employability. The study aims to examine the viability of academic practice, skills beyond disciplines, the classroom and the institution. The conceptual model has been initiated on Digital Collaboration and Sustainable Learning. Therefore, collaborative learning, blended learning, flipped learning, open conversation, creativity and innovation are at the heart of education and it is a system for sustainable learning and development.


2015 ◽  
pp. 161-172
Author(s):  
Purwanto Purwanto

Abstrak:Tulisan ini menyajikan hasil analisis penulis mengenai kebutuhan akan peluang dan tantangan bagi pengembang teknologi pembelajaran, suatu jabatan fungsional baru yang dibina oleh Kemendikbud pada saat ini. Permasalahan yang diajukan adalah: (1) mengapa diperlukan pengembang teknologi pembelajaran; (2) bagaimana peluang untuk menduduki jabatan pengembang teknologi pembelajaran di lembaga pendidikan; dan (3) apakah tantangan yang dihadapi oleh pengembang teknologi pembelajaran saat ini. Hasil kajian literatur dan pengamatan terhadap perkembangan Teknologi Informasi dan Komunikasi (TIK) terkini menunjukkan bahwa PTP diperlukan karena beberapa hal berikut ini: (1) berkembangnya budaya kerja secara kolaboratif; 2) perlunya pembagian kerja karena disebabkan berkembangnya kawasan pekerjaan; (3) perubahan paradigma pembelajaran; dan 4) perkembangan pesat teknologi pembelajaran. PTP lahir sebagai akibat dari terjadinya hyperspesialisasi, yaitu pekerjaan yang sebelumnya dilakukan oleh satu orang menjadi dikerjakan oleh beberapa orang profesional yang berbeda untuk bagian-bagian yang lebih khusus. Penulis menyimpulkan bahwa jabatan PTP terbuka bagi yang memiliki kompetensi, karena: (1) telah menjadi kebijakan pemerintah; (2) kebutuhan yang terus meningkat akan aneka sumber belajar, media, dan digital learning object; dan (3) banyak lembaga pendidikan saat ini yang memanfaatkan teknologi pembelajaran. Selain itu, tantangan yang dihadapi PTP saat ini yaitu: (1) PTP harus kreatif dan inovatif mengembangkan model pembelajaran yang sesuai paradigma belajar abad 21; (2) PTP perlu meningkatkan kompetensi di bidang pembelajaran dan teknologi, khususnya mengenai media terbaru; dan (3) PTP perlu menunjukkan karya nyata dan menawarkan solusi atas permasalahan dalam pembelajaran.Kata Kunci: pengembang teknologi pembelajaran, perubahan paradigma, kompetensiAbstract:This paper presents the author’s analysis about the need for opportunity and challenges for Instructional Designers, a new functional position nurtured by the Ministry of Education and Culture recently. The proposed questions are: (1) why Instructional Designers are required; (2) how the oportunities for the people to hold an Instructional Designer post in an educational institution are; and (3) what challenges Instructional Designers face are. The result of literature review and observation towards the latest ICT development shows that Instructional Designers are required because of: (1) developing collaborative working culture; (2) the need for specification of jobs; (3) learning paradigm changes; and (4) fast ICT development. Instructional Designers were born as a result of Hyperspecialization. It is a job which is done by one person, which should then be done by some different professional persons to hold different more specific parts of the job. The author concludes that Instructional Designer post is open for those who has right competences, because: (1) it has become a government policy; (2) the need for various learning sources, media, and digital learning object is continuously increasing; (3) many educational institutions has been applying learning technology. Beside that, the challenges Instructional Designer face are: (1) Instructional Designers must be creative and innovative in developing learning models in accordance with the 21st learning paradigm; (2) Instructional Designers need to enhance their competency in the field of education and technology, especially the newest media; and (3) Instructional Deisgners should show their real work and offer the solutions for the whole problems in learning.Key Words: Instructional Designers; paradigm changes; competence


Author(s):  
Claire Hiscock

This article outlines the results of an ongoing research project into student experiences of virtual learning platforms. The project is driven by low engagement with online courses and a perceived lack of enthusiasm for Moodle. The author hopes to develop working practices to be used across departments that put students at the centre of designing the VLE spaces they are required to use. Underlying this project is the conviction that “if we want to enhance online learning, we need to enhance online learner participation,” as said by Hrastinski. This stage of data gathering included Photovoice to create screen recordings or visual representations of the students' digital learning journey, focus groups with international students and interviews with experts in digital learning. The article investigates students views and experiences of engaging with VLEs and concludes that if these digital platforms are to be of greater relevance to academic departments than mere PDF dumping grounds, then student participation in their design is essential.


Author(s):  
Onorina Botezat ◽  
Ramona Mihaila

As reported by the UN, the COVID-19 pandemic has touched almost 1.5 billion students forcing school cessations in 191 countries, changing the daily-routine of over 63 million teachers. While UNESCO and partners launched the Global Educational Coalition to produce solutions to “make digital learning more inclusive,” aiming at helping countries to gather resources to implement “remote education through hi-tech, low-tech and no-tech approaches,” a lot of actors have been holding webinars on the educational challenges and dimension of the pandemic, with participants enrolled from all over the world, from East to West.The European Association for International Education, through its EAIE Community Moment and EAIE Webinar Academy organized virtual meetings on a range of subjects, COVID19 response, mobilities and international students’ recruitment, the regional Francophone center for Central and Eastern Europe organized webinars on how to teach online the Francophonie today, the Electronic Platform for Adult Learning in Europe has constantly published updates on distant learning tools or MOOCs courses.While the webinars discuss strategies to maintain education continuity, considering children and young people in need, presenting to professors and educators a wide variety of tools, there are quite a few discussing the pedagogy of online education. Although educators have been sharing debates and exchanging opinions in reference to the e-learning platforms for more than ten years now, this very situation made them found themselves obliged to embrace, at last, the distant online learning. So, from hypothetical, theoretical, or, in some happy cases, complementary mode of e-learning platform teaching and learning, we quickly moved to the reality that imposed immediate response, within modern technology tools’ use in order to make our students carry on with their studies. And here comes the real challenge! Moving to the e-learning platforms does not mean relocating your lesson from the textbook to an educational e-learning platform, but rather translating pedagogy strategy into tool-adapted, computer-assisted online education that shall surely ease our task to reach the proposed objectives, if we are opened to change! In this paper, we will address these issues based on our teaching experience through the pandemic.


Author(s):  
Omar Mohamed Ali Albakri ◽  
Abubakar Albakri

Higher education has been shifting to learning management systems (LMS) for decades. Some universities, like the Open University, have managed to gain international recognition by providing undergraduate degrees to students in different countries. However, in moments of emergency and international disruption higher education institutions need to adapt at unprecedented speed. This chapter focuses on the use of technology in moments of extreme internationalised interference. Using the COVID-19 pandemic as a ground for change, students enrolled in presential courses in Spain, Malta, and the United Kingdom were interviewed in order to understand how they are coping with having contact with their academic life exclusively online. The students' impressions, LMS software, and results (assignments and exams) were also discussed. Finally, the chapter analyses the solutions provided by lecturers and students.


2018 ◽  
Author(s):  
Giovambattista Presti ◽  
Melissa Scagnelli ◽  
Marco Lombardo ◽  
Michele Pozzi ◽  
Paolo Moderato

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