SAwD - Socially Aware Design: An Organizational Semiotics-Based CASE Tool to Support Early Design Activities

Author(s):  
José Valderlei da Silva ◽  
Roberto Pereira ◽  
Samuel Bastos Buchdid ◽  
Emanuel Felipe Duarte ◽  
Maria Cecília Calani Baranauskas
2010 ◽  
pp. 311-316
Author(s):  
A. Albers ◽  
H. -G. Enkler ◽  
M. Frietsch ◽  
C. Sauter

Author(s):  
Anna Crivellari ◽  
Alessandro Tugnoli ◽  
Costanza Martina ◽  
Sarah Bonvicini ◽  
Valerio Cozzani

As offshore oil & gas activities are currently evolving towards more productive yet complex situations, the availability of efficient safety metrics has become essential in the early stages of offshore oil & gas projects to underline potential major accidents hazards and clearly communicate safety criticalities. Inherent safety has demonstrated to be a widespread concept in offshore risk management strategies, but there are few preliminary studies in the existing literature about systemic indexing to orient the conceptual and basic design stages of the project lifecycle. In the present work, a methodology for the selection of inherently safer solutions was developed as a support tool for decision-making in early design activities of offshore oil & gas installations. The expected inherent safety performance of alternative design options is assessed by means of a comprehensive set of key performance indicators (KPIs) based on the simulation of consequences of offshore accident scenarios and credit factors of the possible loss of containment events from offshore equipment. The proposed KPIs aim to capture the hazard level of single units and to address selectively multiple targets of the potential threats than personnel and process equipment on the installation, such as marine organisms on the sea environment. Moreover, overall aggregated KPIs were introduced as a sound synthetic measure of the inherent safety performance of the offshore system. The method was applied to the assessment of alternative designs of an offshore production facility, particularly characterized by environmental and safety concerns. The results from the case study evidenced the capability of the proposed method in ranking the potential and credible critical units of each alternative configuration and identifying the relative magnitude of targets contributions to the global safety profile of the installation.


Electronics ◽  
2020 ◽  
Vol 9 (7) ◽  
pp. 1064 ◽  
Author(s):  
Aurora Berni ◽  
Yuri Borgianni

The research on the use of virtual reality (VR) in the design domain has been conducted in a fragmentary way so far, and some misalignments have emerged among scholars. In particular, the actual support of VR in early design phases and the diffusion of practices involving VR in creative design stages are argued. In the present paper, we reviewed VR applications in design and categorized each of the collected 86 sources into multiple classes. These range from supported design functions to employed VR technologies and the use of systems complementing VR. The identified design functions include not only design activities traditionally supported by VR, such as 3D modelling, virtual prototyping, and product evaluation, but also co-design and design education beyond the early design phases. The possibility to support early design phases by means of VR is mirrored by the attention on products that involve an emotional dimension beyond functional aspects, which are particularly focused on in virtual assemblies and prototypes. Relevant matches between VR technologies and specific design functions have been individuated, although a clear separation between VR devices and supported design tasks cannot be claimed.


Author(s):  
Maribeth Gandy ◽  
Blair MacIntyre ◽  
Steven Dow ◽  
Jay David Bolter

In this chapter, we describe DART: The Designer’s Augmented Reality Toolkit an authoring environment for rapidly prototyping augmented reality experiences. We summarize the most significant problems faced by designers working with AR in the real world, and use DART as the example to guide a discussion of the AR design process which we have broken down into four stages (idea exploration, population of the virtual world, application development, and evaluation). The focus of our work with DART has been on supporting early design activities, especially a rapid transition from storyboards to working experience, so that the experiential part of a design can be tested early and often.


2008 ◽  
Vol 44-46 ◽  
pp. 669-676 ◽  
Author(s):  
Dong Xing Cao ◽  
Yan Hui Han ◽  
J. Yang ◽  
G. Yang ◽  
Chun Xiang Cui

In today’s highly volatile global market, design activities become more and more important in the whole lifecycle of product. The process of different developments should adopt appropriate modeling approaches at each stage. Different modeling technologies exert a great impact on different design stages. Therefore, modeling design is crucial to achieve success in the process of product development. This paper presents an integrated modeling of design process for product development. Its objective is to realize concurrent design towards ever-growing demands of market that has already integrated design process and production activities. It can manage to develop product towards early design activities. Different design stage model relations and activities are presented for product development. At first, the characteristics of different development stages are analyzed. The performances and attributes of product are established through considering component, constraints and environment. Second, the process of product modeling is described in detail for early design, and the time interval between the two activities is evaluated for concurrent engineering during the design modeling. Third, a promising framework is given to describe the process of design. Finally, an application example and knowledge are presented to illustrate the process of product development.


Aerospace ◽  
2019 ◽  
Vol 6 (11) ◽  
pp. 124
Author(s):  
Borgue ◽  
Müller ◽  
Leicht ◽  
Panarotto ◽  
Isaksson

Additive manufacturing (AM) is becoming increasingly attractive for aerospace companies due to the fact of its increased ability to allow design freedom and reduce weight. Despite these benefits, AM comes with manufacturing constraints that limit design freedom and reduce the possibility of achieving advanced geometries that can be produced in a cost-efficient manner. To exploit the design freedom offered by AM while ensuring product manufacturability, a model-based design for an additive manufacturing (DfAM) method is presented. The method is based on the premise that lessons learned from testing and prototyping activities can be systematically captured and organized to support early design activities. To enable this outcome, the DfAM method extends a representation often used in early design, a function–means model, with the introduction of a new model construct—manufacturing constraints (Cm). The method was applied to the redesign, manufacturing, and testing of a flow connector for satellite applications. The results of this application—as well as the reflections of industrial practitioners—point to the benefits of the DfAM method in establishing a systematic, cost-efficient way of challenging the general AM design guidelines found in the literature and a means to redefine and update manufacturing constraints for specific design problems.


Author(s):  
T. E. Vossen ◽  
I. Henze ◽  
R. C. A. Rippe ◽  
J. H. Van Driel ◽  
M. J. De Vries

Author(s):  
Nina TERREY ◽  
Sabine JUNGINGER

The relationship that exists between design, policies and governance is quite complex and presents academic researchers continuously with new opportunities to engage and explore aspects relevant to design management. Over the past years, we have witnessed how the earlier focus on developing policies for design has shifted to an interest in understanding the ways in which design contributes to policy-making and policy implementation. Research into policies for design has produced insights into how policy-making decisions can advance professional impact and opportunities for designers and the creative industries. This research looked into how design researchers and design practitioners themselves can benefit from specific policies that support design activities and create the space for emerging design processes.


2020 ◽  
pp. 23-33
Author(s):  
Elena A. Zaeva-Burdonskaya ◽  
Yuri V. Nazarov

This article addresses one of the most actively developing types of design activities – light design. The article comprises quotes of the leading Russian and foreign light design specialists published over the previous five years, as well as the authors’ own conclusions. The thoughts quoted in the article are sometimes opposite to each other and reflect the wide spectrum of professional practice. They reflect the initial opinions of analysts and experts which are often diverging. All of the specialists point at the interdisciplinary nature of the new profession, which imposes additional load on a designer overloaded enough already by the scope and speed of the problems being solved nowadays. The discussion of the new profession of light designer initiated on the pages of professional publications is especially important in view of the development of professional standards and standards of design and architectural education, as well as creation of new educational programmes based on various approaches to the subject in technical and humanitarian institutions. The goal of this article is to introduce light design into the field of fully legitimate sections of design culture, to define the authentic scientific basis of the new creative profession, to initiate a foundation for self-determination of the new synthetic area, which materially affects the state of the profession as a whole and the life standards of a wide variety of consumers. In order to reach the set goal, a comparative and analytical method of study was selected, which allows studying the problem to a large extent and from all angles and finding the ways of overcoming the challenges emerging in the area of the new activity.


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