scholarly journals ENHANCED ACCESSIBILITY: AN ELEVATOR WITH AN INTERACTIVE MEDIA SURFACE

2021 ◽  
Vol 1 ◽  
pp. 1383-1390
Author(s):  
Susanne Jacobson ◽  
Jaakko Ranne

AbstractThis exploratory research paper discusses the importance of experiential qualities in products that have accessible and assistive uses. The focus is on products that may have an ambiguous user experience. Concepts of multisensory user experience and accessibility are presented as an introduction to the topic.The paper builds on the findings of a preliminary user study that was conducted in a joint multi-national and cross-industrial project that was externally funded. In the study, users’ experiences of an accessible means of transport, an elevator prototype with an interactive media surface, were explored. The study comprised a thinking aloud task and a design game.The demonstrated colours, lights and their movements created various kinds of associations among the participating users. The participants also ideated about the product’s alternative applications, some of which concerned accessibility, while others extended beyond it.The findings show that adding experiential product qualities enhances the user experience in terms of various associations and applications that extend beyond accessibility and the original use.

2021 ◽  
Vol 9 (4) ◽  
pp. 198-217
Author(s):  
T. Venugopalan

This research paper explores the economic, environmental, and socio-cultural sustainability of Delhi tourism from the perspective of tourists. Primary research was conducted among tourists based on a structured questionnaire at various tourist places across Delhi. This research paper used exploratory factor analysis (EFA), confirmatory factor analysis (CFA), and structural equation modelling (SEM) for examining and analysing the sustainability of tourism. The research findings on environmental pressure (EP) validate that tourism has been exerting huge pressure on the environment. The environment management (EM) system adopted by the tourism industry has failed in mitigating the adverse impacts of tourism and achieving environmental sustainability. The findings about economic empowerment (EP) prove that tourism has failed to achieve economic sustainability by empowering the local community. The destination governance (DG) mechanisms are directly contributing to the sustainability of tourist places. However, the findings on socio-cultural pressure (SP) fail to substantiate the argument that tourism is putting huge pressure on socio-cultural sustainability. Thus, tourism development in Delhi is not conducive to achieving environmental, economic, and social sustainability. Hence, the government should adopt proactive measures to mitigate the adverse impacts of tourism on the environment and economy integrating local communities while formulating and implementing tourism plans and programmes.


2021 ◽  
Author(s):  
Nelly Condori-Fernandez ◽  
Marcela Quispe-Cruz ◽  
Alejandro Catala ◽  
Joao Araujo ◽  
Patricia Lago

In this chapter, a Negative User Experience (NUX)-based method for deriving sustainability requirements of persuasive software systems is proposed. The method relies on the analysis of NUX assessment, and the exploitation of relationships between the SQ model and the PSD model, which are well-known models for sustainability-quality in software systems and persuasive system design respectively. To illustrate the method, a user study has been conducted involving people in their real working environments while using specific software intended to change their behavior for preventing or reducing repetitive strain injury (RSI). The method allowed us to discover thirteen requirements that contribute to social, technical and economic sustainability dimensions.


2021 ◽  
Vol 10 (07) ◽  
pp. 01-04
Author(s):  
Jignesh Patel

Competition is fierce, and companies must team up to survive in an industry where specialized knowledge is sovereign. One of the largest, most critical, and most difficult parts of a business merger is the successful integration of the enterprise networks of the merger partners. BPO Systems has the expertise and skills to make your merger or acquisition a much smoother process. An attempt has been made to draw the results of only some of the earlier studies while analyzing the causes of failure of majority of the mergers in this exploratory Research paper. Making the mergers work successfully is not that easy as here we are not only just putting the two organizations together but also integrating people of two organizations with different cultures, attitudes and mindsets. While making the merger deals, it is necessary not only to make analysis of the financial aspects of the acquiring firm but also the cultural and people issues of both the concerns for proper post-acquisition integration and to make the combination successful.


Author(s):  
Victoria Rautenbach ◽  
Serena Coetzee ◽  
Melissa Hankel

This paper presents the results of an exploratory user study using 2D maps to observe and analyse the effect of street name changes on prospective route planning. The study is part of a larger research initiative to understand the effect of street name changes on wayfinding. The common perception is that street name changes affect our ability to navigate an environment, but this has not yet been tested with an empirical user study. A combination of a survey, the thinking aloud method and eye tracking was used with a group of 20 participants, mainly geoinformatics students. A within-subject participant assignment was used. Independent variables were the street network (regular and irregular) and orientation cues (street names and landmarks) portrayed on a 2D map. Dependent variables recorded were the performance (<i>were the participant able to plan a route between the origin and destination?</i>); the accuracy (<i>was the shortest path identified?</i>); the time taken to complete a task; and fixation points with eye tracking. Overall, the results of this exploratory study suggest that street name changes impact the prospective route planning performance and process that individuals use with 2D maps. The results contribute to understanding how route planning changes when street names are changed on 2D maps. It also contributes to the design of future user studies. To generalise the findings, the study needs to be repeated with a larger group of participants.


Author(s):  
Hector Puente Bienvenido ◽  
Borja Barinaga ◽  
Jorge Mora-Fernandez

This chapter is focused on describing the history and the current relevance of user experience (UX) techniques that combine data science and AI in the research field of interactive and immersive storytelling, including virtual and augmented realities. It initially presents a brief history of interactive storytelling, video games, VR and AR, AI and data science, and the user experience (UX) techniques used in those areas. Later, the chapter describes the UX techniques in depth, using AI and data science that work best and are more useful for testing interactive media products, describing examples of its applications briefly. Finally, the chapter presents conclusions in relationship with utopias and dystopias regarding the future use of UX, AI, and data science in several areas such as edutainment, social media, media arts, and business, among others.


2019 ◽  
Vol 23 (6) ◽  
pp. 1352-1373 ◽  
Author(s):  
Auriol Degbelo ◽  
Jan Kruse ◽  
Max Pfeiffer

2013 ◽  
Vol 411-414 ◽  
pp. 2177-2183
Author(s):  
Yi Jun Huang ◽  
Yi Min Jia

For video websites, advertising is an important method to earn operating funds. They always increase advertising to get more profit. Thus it may have a negative effect on user experience. In order to know how to reduce the negative effect, this paper offers a system dynamics method to analyze the relationship between advertising on video website and user experience. The model highlights six factors that affect user experience: level of advertising design, number of ads, level of website design, degree of advertising hidden, length of ads and degree of advertising mandatory. Real data are collected through financial reports and survey. Based on the simulation results, some opinions and suggestions for advertising are put up.


Sensors ◽  
2021 ◽  
Vol 21 (21) ◽  
pp. 7193
Author(s):  
Seunggon Jeon ◽  
Seungwon Paik ◽  
Ungyeon Yang ◽  
Patrick C. Shih ◽  
Kyungsik Han

A virtual reality (VR) controller plays a key role in supporting interactions between users and the virtual environment. This paper investigates the relationship between the user experience and VR control device modality. We developed a VR firefighting training system integrated with four control devices adapted from real firefighting tools. We iteratively improved the controllers and VR system through a pilot study with six participants and conducted a user study with 30 participants to assess two salient human factor constructs—perceived presence and cognitive load—with three device modality conditions (two standard VR controllers, four real tools, and a hybrid of one real tool and one standard VR controller). We found that having more realistic devices that simulate real tools does not necessarily guarantee a higher level of user experience, highlighting a strategic approach to the development and utilization of VR control devices. Our study gives empirical insights on establishing appropriate combinations of VR control device modality in the context of field-based VR simulation and training.


2005 ◽  
Vol 34 (1) ◽  
pp. 5-32 ◽  
Author(s):  
Derek E. Baird ◽  
Mercedes Fisher

Raised in the “always on” world of interactive media, the Internet, and digital messaging technologies, today's student has different expectations and learning styles than previous generations. This net-centric generation values their ability to use the Web to create a self-paced, customized, on-demand learning path that includes multiple forms of interactive, social, and self-publishing media tools. First, we investigate the formation of a burgeoning digital pedagogy that roots itself in current adult and social learning theories, while integrating social networking, user experience design strategies, and other emerging technologies into the curriculum to support student learning. Next, we explore how current and emerging social networking media (such as Weblogs, iPod, RSS/XML, podcasting/audioblogs, wiki, Flickr, and other self-publishing media) can support neomillennial learning styles, facilitate the formation of learning communities, foster student engagement and reflection, and enhance the overall user experience for students in synchronous and asynchronous learning environments. The data included in this article are intended as directional means to help instructors and course designers identify social networking resources and other emerging technologies that will enhance the delivery of instruction while meeting the needs of today's neomillennial learning styles.


JMIR Cardio ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. e3 ◽  
Author(s):  
Hyunyoung Baek ◽  
Jung-Won Suh ◽  
Si-Hyuck Kang ◽  
Seungjin Kang ◽  
Tae Ho Lim ◽  
...  

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