Contemporary Art: The Generative Role of Play

1959 ◽  
Vol 21 (2) ◽  
pp. 389-401
Author(s):  
James Johnson Sweeney

AllOfUs who have considered the problem of enjoying contemporary art are aware that the most serious barriers to it are the reluctance on the part of many painters and sculptors to put aside the notion that a work of art must mirror the physical world about us and their unwillingness to accept the fact that all true art must go “through the looking glass” — that is beyond the mirror.

2020 ◽  
Vol 73 (3) ◽  
pp. 322-329
Author(s):  
R. Borash ◽  

The article provides insights into the problem of teaching contemporary art. The genres of literature, including methods, features, teaching processes related to the teaching of dramatic works are presented separately. Among the methods of teaching are the methods of teaching drama, which consolidates and groups it with examples. The effectiveness of the methods is determined by referring to the works of scientists who have grouped the methods of teaching fiction. The peculiarity of the method of creative search is that it rests on the reading of the work of art, the role of the student in the development of aesthetic tastes and the world of emotions. The formation of skills is confirmed by examples. There is a distinction between reading the text of a work and reading texts of other styles, and examples show that the teaching of a work of art is based on reading. Writing a composition allows the student to fully understand the work of art and recognize the author's idea, theme and topical issue. Effective teaching of dramatic works through the performance of written works, its types and purpose are determined.


AI Matters ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 4-4
Author(s):  
Iolanda Leite ◽  
Anuj Karpatne

Welcome to the first issue of this year's AI Matters Newsletter! We start with a report on upcoming SIGAI Events by Dilini Samarasinghe and Conference reports by Louise Dennis, our conference coordination officers. In our regular Education column, Duri Long, Jonathan Moon, and Brian Magerko introduce two "unplugged" activities (i.e., no technology needed) to learn about AI focussed on K-12 AI Education. We then bring you our regular Policy column, where Larry Medsker covers several topics on AI policy, including the role of Big Tech on AI Ethics and an interview with Dr. Eric Daimler who is the CEO of the MIT-spinout Conexus.com. Finally, we close with four article contributions. The first article discusses emerging applications of AI in analyzing source code and its implications to several industries. The second article discusses topics in the area of physical scene understanding that are necessary for machines to perceive, interact, and reason about the physical world. The third article presents novel practices and highlights from the Fourth Workshop on Mechanism Design for Social Good. The fourth article provides a report on the "Decoding AI" event that was conducted online by ViSER for high school students and adults sponsored by ACM SIGAI.


2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Mladen Mladenov ◽  

The article presents some historical and theoretical aspects defining intermedia as an aesthetic, cultural and social phenomenon. Its appearance in the 1950s and 1960s was triggered by the changed attitude towards art in the conditions of growing technology in society and the blurring of boundaries between different arts. The concept of intermedia is created by a group of artists who unite under the common name Fluxus, meaning „ flow of life“. Group Manifesto – Dick Higgins, composer, poet, publisher - formulates intermedia as a merger into a „ flow“ of different ways of artistic expression and means of communication. The most important distinctive features of intermedia – accessibility, non-commerciality, freedom, social engagement, compliance of modern lifestyle and the new media in it are traced. It explains the role of this aesthetic practice as an instrument in creating the hypertext of contemporary art.


2012 ◽  
Vol 5 (1) ◽  
Author(s):  
Bernadett Koles ◽  
Peter Nagy

Virtual social environments opened the door to individual experiences that may not be feasible or possible in real physical settings; in turn bringing to question the applicability of certain more traditional theories to digital environments. Addressing some of this gap in the available literature, in the current study, we compare virtual and real life identities simultaneously, as well as explore the impact of selfconsciousness on virtual identity. Our results indicate that while some of the overall trends are similar between identities constructed in the physical world and those constructed in virtual settings, different identity elements and dimensions tend to be emphasized to different degrees. Furthermore, we find evidence for the role of private in addition to public self-consciousness as influencing virtual existence. In other words, in addition to the general emphasis concerning the  role of socially influenced external elements in the formulation of virtual identities, the current study highlights the importance of more internalized and  individual level attitudes and perceptions, including one’s inner thoughts, emotions, and perspectives. Implications and future directions are discussed.


2017 ◽  
Vol 3 (4) ◽  
pp. 18
Author(s):  
Zrinka Frleta

This paper examines ideological and philosophical premises of aestheticism, presented in Wilde's critical essays (The Critic as Artist and The Decay of Lying), and epigrams in the preface to the novel The Picture of Dorian Gray, which both offer a philosophical context to the novel. Aestheticism emphasized that art can not be subordinated to moral, social, religious and didactic goals, because its ultimate goal is art itself, l'art pour l'art (art for art's sake). „Art never expresses anything but itself.“ „All bad art comes from returning to Life and Nature, and elevating them into ideals.“ „Life imitates Art far more than Art imitates Life.“ „Lying, the telling of beautiful untrue things, is the proper aim of Art.“ (Wilde, 1891). The relations between art and reality (concealment of reality) and art and ethics (an ethical function of art) have been explored through the interaction of the characters of Basil Hallward and Sibyl Vane with Dorian Gray. The paper also examines the role of the artist, his morality in the process of creating and experiencing the work, and the influence of the work of art on the artist himself/herself.


2021 ◽  
Vol 65 (4) ◽  
pp. 103-130
Author(s):  
Amelia Jones

Social practice and dematerialization are often cited as the most radical innovations in Euro-American contemporary art since the late 1960s, but rarely have historians acknowledged the crucial role of experimental pedagogy in this shift of art towards performance, conceptualism, and activism. The practice of Los Angeles–based performance artist Suzanne Lacy radically extended the ideas of her teachers and mentors Allan Kaprow and Judy Chicago into revised structures of artmaking towards activist social practice performances driven by conceptual, political, and embodied concerns.


2021 ◽  
Vol 2021 (1) ◽  
pp. 20-29
Author(s):  
I. Malinina ◽  

The article analyzes the use of augmented reality (AR) in creative projects of contemporary art. Features of application of augmented reality technologies are investigated. The author reviews the possibilities and options for using augmented reality technology to support museums and galleries. This article will help contemporary artists to better understand these technologies, understand the role of AR in modern society and assess its prospects. Analysis of scientific research has shown that the use of augmented reality in art is increasingly of interest to artists and scientists. There are also articles dedicated to improving the learning experience of art gallery visitors using augmented reality. The present study reveals the chronology of research on this phenomenon. An analysis of the experience of Ukrainian, European and American artists and designers in the implementation of AR‑technologies in the field of culture has also been conducted, on the basis of which a system of thematic areas of augmented reality in contemporary art has been presented. There are five areas where augmented reality in the field of art is used. These are museums of history and art and exhibition halls, art city tourism, film industry, concerts and television. But it turns out that the number of these areas is not final. Eventually, AR will be used in other art venues. The materials of this article provide recommendations for the spread of augmented reality technologies in art. With the help of these technologies, the image of an innovative progressive museum and exhibition hall, open to new opportunities, can be created, which gives the opportunity to attract new visitors, generating a unique complex interactive experience. So far, augmented reality is used exclusively in art, but more and more artists and designers are beginning to move towards interactive implementations in their work. Many of these authorial experiments grow into unique creative projects and provide enormous advantages in the system of culture and art.


2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Pravda Spasova ◽  

The paper deals with aesthetic and sociological questions, posed by the increasing role of the visual in everyday cultural practices and particularly in contemporary art. In this context the theories of Jean Baudrillard and Guy Debord are mentioned critically. The conclusion of the author is that there is no reason to believe the problems of interpretation and the future of contemporary art are due to anything like specific visual turn of world culture nowadays. The visual leads to the rational, even to metaphysical if we are prepared to understand it.


2020 ◽  
Vol 65 (1) ◽  
pp. 175-184
Author(s):  
Carmen Belean

"Reflections on the concept of objective art in the context of contemporary art. Objective art communicates about the human being and his/her place in the universe, about the cosmic laws and the role they play in human life and provide clues as to how man can relate to them. From literary sources attesting to the idea that art in its origin had the role of transmitting knowledge to future generations, we deduce that in ancient times all art forms could be read like a book, and those who knew how to read, fully understood the meaning of the knowledge that was incorporated in these art forms. Nevertheless, there are two forms of art, one very different from the other: objective art and subjective art. Everything that we call art today is subjective art. Objective art is the authentic work resulted from the deliberate, premeditated efforts of a conscious artist. In the act of his creation, the artist avoids or eliminates any subjective or arbitrary element and the impression that such a work evokes in others is always defined. Keywords: objective art, the art of antiquity, contemporary art "


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