scholarly journals Plant Layout and Simulation Roaming System based on Virtual Reality Technology

2018 ◽  
Vol 214 ◽  
pp. 04001 ◽  
Author(s):  
Liang Dong ◽  
Zhifeng Wang

The layout and roaming of machinery and equipment in the workshop is an important development direction of intelligent manufacturing. In this paper, the general process of developing an intelligent factory system are put forward. The 3D models of various kinds of mechanical equipment are established. The textures and maps of the model are processed. The virtual simulation engine is used to establish the workshop map. The roaming work of the virtual workshop is developed based on the map. The space layout of the mechanical equipment and the machine tool simulation cutting system are developed. Comparing with the traditional simulation software, this system takes shorter period of development and achieves better visualization. And combined with the virtual reality technology makes this system more creative.

2014 ◽  
Vol 998-999 ◽  
pp. 1753-1756 ◽  
Author(s):  
Bao Zhen Feng

This paper is mainly about the process of design and realization of electrical training software based on the virtual reality technology. Some modern computer technique are used in this paper, such as, interface design technology, animation design and manufacture technology, 3D modeling and rendering technology, virtual reality technology, network technology, database technology and the Man-machine interface sensor and communication technology. The electrical technique skill education in occupation post analysis, training project and key information extraction, the analysis of the teaching object have been realized. The overall structure of the system design, media design, copy and script writing have been accomplished. The virtual reality simulation software for technique training introduced in this paper has the characteristics of strong professionalism, situations, procedural, interactivity and intelligence. It is more realistic, more manufacturability and more interactivity than the traditional simulation teaching software. Therefore, it can achieve better teaching training effects. Furthermore it has common hardware training equipment incomparable advantages.


2019 ◽  
Vol 7 (1) ◽  
pp. 55-70
Author(s):  
Moh. Zikky ◽  
M. Jainal Arifin ◽  
Kholid Fathoni ◽  
Agus Zainal Arifin

High-Performance Computer (HPC) is computer systems that are built to be able to solve computational loads. HPC can provide a high-performance technology and short the computing processes timing. This technology was often used in large-scale industries and several activities that require high-level computing, such as rendering virtual reality technology. In this research, we provide Tawaf’s Virtual Reality with 1000 of Pilgrims and realistic surroundings of Masjidil-Haram as the interactive and immersive simulation technology by imitating them with 3D models. Thus, the main purpose of this study is to calculate and to understand the processing time of its Virtual Reality with the implementation of tawaf activities using various platforms; such as computer and Android smartphone. The results showed that the outer-line or outer rotation of Kaa’bah mostly consumes minimum times although he must pass the longer distance than the closer one.  It happened because the agent with the closer area to Kaabah is facing the crowded peoples. It means an obstacle has the more impact than the distances in this case.


Author(s):  
İhsan Emre Erol ◽  
Tamer Bayrak ◽  
Deniz Yengin

Along with the developing technology and the social risks human faces, the society’s trends towards digital technology is inevitable. Undoubtedly, the interest of individuals in digital technologies has directly affected all sectors. The transformation of societies depending on their technological needs and conveniences offered by technology has formed new supply-demand balances, and sectoral changes have occurred in line with the demands of the society that was formed by the supply-demand balance. From a sectoral point of view, communication and related technologies have also been affected by all these transformations. Major developments in communication technologies have also led to changes in all sub-disciplines that are dependent on it. These changes have been so great that it has become necessary to explain separately and academically each of them. As a new and spreading technology, virtual reality technology is considered as a new opportunity by means of its key concept definitions and the successful implementation of both communication and educational processes. Especially, considering the qualities of generation Z, and the fact that the education processes are for generation Z; the probability of success of an education process by using virtual reality technology can be expected to increase. In this context, a study named “Four Model Museum” was carried out within the body of Istanbul Aydın University Faculty of Communication, New Media Applications and Research Center, which uses virtual reality technology and targets Public Relations undergraduate students. Within the scope of the study, the curricula prepared for Public Relations students were examined and four Models in Public Relations, which were considered as suitable subjects, were selected. Scenarios were prepared in the context of selected topics and sound were recorded in recording studios of Istanbul Aydın University, department of Radio, Television, and Cinema. Adhering to the scenario, 3D models, coatings, and finally, virtual reality software were developed. In this study, the scenario and content of the virtual reality education software named "Four Model Museum" were examined and analyzed within the framework of communication science.


2021 ◽  
pp. 145-156
Author(s):  
Siyu Li ◽  
◽  
Shaoluo Huang ◽  
Shuo Meng ◽  
Weiyi Wu

Hardware in the loop simulation technology is an important branch of system modeling and simulation. With the development of artificial intelligence, big data, virtual reality and other technologies, more and more advanced technologies are integrated into it, and the economic and military benefits are constantly highlighted, which attracts the attention of all parties. In view of the complex structure of modern large-scale mechanical equipment system and the high cost-effectiveness ratio of carrying out practical operation training, an operation simulator is developed by using hardware in the loop simulation and virtual reality technology. The simulator can complete the daily training of mechanical equipment and the interactive operation, maintenance training, assessment and operation data recording of other equipment, and can popularize and update equipment knowledge Improve the technical level and maintenance skills of operators and technical support personnel as soon as possible.


Author(s):  
Vladimír Modrák ◽  
Jozef Novák Marcincin

After applications of virtual reality (VR) in the realm of flight simulators and computer games a need to exercise these technologies in industry is rising significantly. Nowadays one of the typical domains of using a virtual reality is designing and prototyping in automotive and air industry. A practical solution for a virtual model is using a virtual reality modeling language (VRML) that supports the distribution of three-dimensional models over the Internet. Web based virtual reality technology offers possibilities for sharing virtual models for supporting collaborative work and concurrent engineering. There are more standardized tools for virtual reality technology distributing 3D models by VRML. Another possible solution for exploiting an Internet environment through VRML is using a non-standard software package on PC basis created for 3D simulation and programming of automated workplaces, robots and other peripheral devices. The article is describing procedures for implementation of VRML 2.0 into software ROANS, which has been created in another programming language than VRML versions.


2021 ◽  
Vol 25 (4) ◽  
pp. 45-56
Author(s):  
Paulina Pietruś ◽  
Magdalena Muszyńska ◽  
Dariusz Szybicki

The use of VR technology in various industries, including in the industry is constantly growing. ABB is one of the first companies to introduce programming using virtual reality to its offer. This system greatly facilitates the work of an engineer, allowing the user to interact with 3D models through virtual reality goggles. The article presents the design and software of a robotic station that enables the creation of movement instructions using virtual reality technology. The review of the existing industrial solutions using VR technology in welding simulators and other industries. A project of a welding station in the RobotStudio environment was presented and built. Software was written using virtual reality and a model of the real tool was made using the 3D printing method. The designed welding station was tested.


2014 ◽  
Vol 556-562 ◽  
pp. 5223-5226
Author(s):  
You Liang Huang ◽  
Ren Quan Liu ◽  
Guo Yong Chen ◽  
Xing Zhai

With the computer technology development during recent years, the virtual reality technology plays an important role in distance education-virtual experiment. Traditional virtual experiment solutions confront with either the lack of scientific management or the difficulties in further extensions. In this paper, we develop a virtual experiment in Blackboard Learning System with virtual reality. We use Virtools as our platform engine, 3D models and other scenes are designed with 3ds Max 2012, and then converted to *.VMO format to load on the web page. After a similar set of experiments, the result shows that the tool is feasible and practicable.


Author(s):  
Yang Shen ◽  
Hongwei Shen

It mainly discusses the application of virtual reality technology to the conical roof lifting for the AP1000 nuclear power plant. By choosing the sketch-up and AutoCAD soft-wares, this paper established the 3d models of the conical roof and the 2600T Lampson crane in the manner of parameter. Based on virtual construction theory, these 3 d models were used to implement the simulation tests for the whole lifting progress in virtual environment so as to obtain optimized construction scheme and to train crane operator. And also the optimum running track for the crane is provided by the analysis, and the most economical enlargement plan for the 2600T Lampson crane landing pad is also provided.


2013 ◽  
Vol 321-324 ◽  
pp. 582-585
Author(s):  
Hai Hui Yang

To change the phenomenon of“Being an armchair strategist” in the research on the photoelectric encoder,the simulation system of that had been researched using virtual-reality technology. Thebasic principle of the photoelectric encoder was expounded. The developmentstrategy of the simulation software was introduced. Some key problems and theirsolutions, including drawing of grid line and motion control method, voltagesignal and the pulse signal processing and display and parameter adjustmentmethod, were put forward in development. Finally, a virtual simulation examplewas provided.


Author(s):  
Denys Gorkovchuk ◽  
Julia Gorkovchuk ◽  
Thomas Luhmann

Recently, virtual reality technologies are increasingly being introduced into our lives. The focus of their use is shifting from the entertainment industry to design, healthcare, tourism, architecture, education and more. The advantages of virtual reality technology are especially noticeable in the field of archaeology, as many historical objects have not survived to our time, and their appearance can be reproduced only on the basis of historical sources and archaeological excavations. Most platforms for implementing virtual reality programs are based on game engines that can provide the required level of performance for VR. Such platforms show very good results for architectural objects, which often have many similar elements of simple shapes. Integrating complex objects with unique shapes is usually a problem. In this article, we consider the use of photogrammetric methods to create 3D models of historical objects and the aspects of their integration into a virtual environment based on a game engine. Specifically, aspects such as object resolution and suitable level of detail are discussed. As a case study, such a virtual environment was created for the ancient Trypillia settlement in the territory of Ukraine.


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