Watching Television

2007 ◽  
Vol 77 ◽  
pp. 91-101 ◽  
Author(s):  
Cornelia Gerhardt

This paper describes the gaze behaviour of television viewers talking to each other. It is based on the ATTAC-corpus which consists of transcribed video recordings of Britons watching football at home on TV. In regular everyday conversation, generally people tend to face each other, and gaze is used as a key cue for turn-taking and interactionalitv. However, in this specific setting, the conversationalists face the following dilemma: they can direct their gaze at each other, but only at the cost of not being able to look at the screen. The data suggest that spatial arrangements, age, and an orientation towards humour influence the gaze behaviour of the viewers. In contrast to conversation in general, the rule "the listener should look at the speaker, when the speaker chooses to look at the listener" could not be corroborated.

2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Jordan Navarro ◽  
Otto Lappi ◽  
François Osiurak ◽  
Emma Hernout ◽  
Catherine Gabaude ◽  
...  

AbstractActive visual scanning of the scene is a key task-element in all forms of human locomotion. In the field of driving, steering (lateral control) and speed adjustments (longitudinal control) models are largely based on drivers’ visual inputs. Despite knowledge gained on gaze behaviour behind the wheel, our understanding of the sequential aspects of the gaze strategies that actively sample that input remains restricted. Here, we apply scan path analysis to investigate sequences of visual scanning in manual and highly automated simulated driving. Five stereotypical visual sequences were identified under manual driving: forward polling (i.e. far road explorations), guidance, backwards polling (i.e. near road explorations), scenery and speed monitoring scan paths. Previously undocumented backwards polling scan paths were the most frequent. Under highly automated driving backwards polling scan paths relative frequency decreased, guidance scan paths relative frequency increased, and automation supervision specific scan paths appeared. The results shed new light on the gaze patterns engaged while driving. Methodological and empirical questions for future studies are discussed.


Author(s):  
David Philip Green ◽  
Mandy Rose ◽  
Chris Bevan ◽  
Harry Farmer ◽  
Kirsten Cater ◽  
...  

Consumer virtual reality (VR) headsets (e.g. Oculus Go) have brought VR non-fiction (VRNF) within reach of at-home audiences. However, despite increase in VR hardware sales and enthusiasm for the platform among niche audiences at festivals, mainstream audience interest in VRNF is not yet proven. This is despite a growing body of critically acclaimed VRNF, some of which is freely available. In seeking to understand a lack of engagement with VRNF by mainstream audiences, we need to be aware of challenges relating to the discovery of content and bear in mind the cost, inaccessibility and known limitations of consumer VR technology. However, we also need to set these issues within the context of the wider relationships between technology, society and the media, which have influenced the uptake of new media technologies in the past. To address this work, this article provides accounts by members of the public of their responses to VRNF as experienced within their households. We present an empirical study – one of the first of its kind – exploring these questions through qualitative research facilitating diverse households to experience VRNF at home, over several months. We find considerable enthusiasm for VR as a platform for non-fiction, but we also find this enthusiasm tempered by ethical concerns relating to both the platform and the content, and a pervasive tension between the platform and the home setting. Reflecting on our findings, we suggest that VRNF currently fails to meet any ‘supervening social necessity’ (Winston, 1996, Technologies of Seeing: Photography, Cinematography and Television. British: BFI.) that would pave the way for widespread domestic uptake, and we reflect on future directions for VR in the home.


1989 ◽  
Vol 11 (3) ◽  
pp. 200-209
Author(s):  
Cam Donaldson ◽  
Barbara Gregson
Keyword(s):  
The Cost ◽  

2020 ◽  
Vol 33 (3) ◽  
pp. 286-293
Author(s):  
Vanessa L. Scarf ◽  
Serena Yu ◽  
Rosalie Viney ◽  
Laura Lavis ◽  
Hannah Dahlen ◽  
...  

1917 ◽  
Vol 11 (3) ◽  
pp. 421-447 ◽  
Author(s):  
Charles H. Cunningham

Like other neutral nations of Europe, Spain has been tremendously affected by the war. Though she has not been brought into such close contact with the great struggle as have Holland and the Scandinavian countries, because of her distance from the battlefields and the comparative insignificance of her commercial interests, she has nevertheless felt and is still feeling a great strain, the chief characteristics of which are economic. The cost of living in Spain has increased several fold. This is due in part to the difficulty in obtaining both manfactured articles and coal for her own industries and in part to the great scarcity of agricultural products: the result of the short-sighted policy followed up to the present of exporting food products which should have been retained at home. Though possessed of a greater arable area in proportion to her population than any other country in Europe except Russia, the methods of agricultural production in Spain are wofully deficient. As a result of her own backwardness and her failure to develop either her industrial or her agricultural resources, Spain is now suffering, to a lesser degree possibly, the same inconveniences which are disturbing Germany, France and England: namely, a scarcity of food; and she does not possess the artificial stimulus which those countries have to aid in overcoming it.


F1000Research ◽  
2019 ◽  
Vol 8 ◽  
pp. 702 ◽  
Author(s):  
Jin Hyun Cheong ◽  
Sawyer Brooks ◽  
Luke J. Chang

Advances in computer vision and machine learning algorithms have enabled researchers to extract facial expression data from face video recordings with greater ease and speed than standard manual coding methods, which has led to a dramatic increase in the pace of facial expression research. However, there are many limitations in recording facial expressions in laboratory settings.  Conventional video recording setups using webcams, tripod-mounted cameras, or pan-tilt-zoom cameras require making compromises between cost, reliability, and flexibility. As an alternative, we propose the use of a mobile head-mounted camera that can be easily constructed from our open-source instructions and blueprints at a fraction of the cost of conventional setups. The head-mounted camera framework is supported by the open source Python toolbox FaceSync, which provides an automated method for synchronizing videos. We provide four proof-of-concept studies demonstrating the benefits of this recording system in reliably measuring and analyzing facial expressions in diverse experimental setups, including group interaction experiments.


Human Studies ◽  
2021 ◽  
Author(s):  
Hanna Svensson ◽  
Burak S. Tekin

AbstractThis study examines the situated use of rules and the social practices people deploy to correct projectable rule violations in pétanque playing activities. Drawing on Ethnomethodology and Conversation Analysis, and using naturally occurring video recordings, this article investigates socially organized occasions of rule use, and more particularly how rules for turn-taking at play are reflexively established in and through interaction. The alternation of players in pétanque is dependent on and consequential for the progressivity of the game and it is a practical problem for the players when a participant projects to break a rule of “who plays next”. The empirical analysis shows that formulating rules is a practice for indicating and correcting incipient violations of who plays next, which retrospectively invoke and establish the situated expectations that constitute the game as that particular game. Focusing on the anticipative corrections of projectable violations of turn-taking rules, this study revisits the concept of rules, as they are played into being, from a social and interactional perspective. We argue and demonstrate that rules are not prescriptions of game conduct, but resources that reflexively render the players’ conducts intelligible as playing the game they are engaging in.


2018 ◽  
Vol 11 (2) ◽  
Author(s):  
Sarah Vandemoortele ◽  
Kurt Feyaerts ◽  
Mark Reybrouck ◽  
Geert De Bièvre ◽  
Geert Brône ◽  
...  

Few investigations into the nonverbal communication in ensemble playing have focused on gaze behaviour up to now. In this study, the gaze behaviour of musicians playing in trios was recorded using the recently developed technique of mobile eye-tracking. Four trios (clarinet, violin, piano) were recorded while rehearsing and while playing several runs through the same musical fragment. The current article reports on an initial exploration of the data in which we describe how often gazing at the partner occurred. On the one hand, we aim to identify possible contrasting cases. On the other, we look for tendencies across the run-throughs. We discuss the quantified gaze behaviour in relation to the existing literature and the current research design.


Author(s):  
R. Rajkumar

Internet of things is a revolutionary domain, when we use it for the wellness of people in a smart way. As of now, the cost to implement IoT-enabled services is very high. So, this chapter introduces a cost effective and a reliable system to monitor patients at home and in hospitals with the help of IoT. The monitored details of a person can be drawn at any time with the help of an android app, which can produce output at real-time. The processed data are stored in the UBIDOTS cloud server, and the patients' needs can be met in time as well lives saved during critical cases with the help of the system proposed in this chapter.


2021 ◽  
pp. 181-193
Author(s):  
Colin Calloway

This chapter completes Indian delegates’ journeys to colonial capitals by considering the return leg of their travels and their reentry into their home communities. Athough city chiefs often returned laden with gifts and with temporarily enhanced prestige, the chapter points out ways in which their experiences in traveling to the centers of colonial power could negatively affect their standing at home. It profiles several of the prominent figures in the book to show that increasing influence with the colonial government, and especially the national government, often came at the cost of decreasing respect at home, especially when returning chiefs acted as advocates of the U.S. “civilization program” in their personal lives.


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