scholarly journals The effectiveness of blended learning to improve pre-service teacher TPaCK in developing multimedia learning mathematics at elementary school

2020 ◽  
Vol 1521 ◽  
pp. 032014
Author(s):  
M Sintawati ◽  
G Abdurrahman
2020 ◽  
Vol 7 (2) ◽  
pp. 105-117
Author(s):  
Ganda Yoga Swara ◽  
Ambiyar Ambiyar ◽  
Fadhilah Fadhilah ◽  
Syahril Syahril

Penelitian ini bertujuan untuk menghasilkan produk multimedia pembelajaran matematika untuk siswa Sekolah Dasar (SD) dan melihat sejauh mana produk multimedia tersebut dapat dimanfaatkan siswa dalam upaya mendukung proses blended learning.  Penelitian ini dilaksanakan di SD Negeri 07  Kota Padang dengan menggunakan metode Waterfall Model. Waterfall Model atau sering kali disebut sebagai classic life cycle adalah model pengembangan perangkat lunak yang menekankan fase-fase yang berurutan dan sistematis, dimulai dari analisis kebutuhan konsumen dan berkembang melalui proses perencanaan (planning), implementasi (implementation), pengujian (Testing), dan pemeliharaan (maintenance), yang berujung pada dukungan terus menerus untuk sebuah perangkat lunak yang utuh. Hasil penelitian menunjukkan bahwa produk multimedia yang dihasilkan adalah multimedia pembelajaran matematika untuk siswa SD. Dapat disimpulkan bahwa aplikasi ini dapat  menciptakan proses pembelajaran online yang efektif dan terintegrasi antara guru dengan siswa. Mempermudah siswa-siswi sekolah dasar dalam belajar matematika dimanapun dan kapanpun. Produk multimedia yang dihasilkan layak sebagai media pembelajaran berdasarkan hasil validasi oleh guru dan siswa, dengan hasil penilaian sangat baik (4,4). AbstractThis study aims to produce multimedia learning mathematics products for elementary school (SD) students and see the extent to which these multimedia products can be used by students in an effort to support the blended learning process. This research was conducted at SD Negeri 07 Padang City using the Waterfall Model method. Waterfall Model or often referred to as the classic life cycle is a software development model that emphasizes sequential and systematic phases, starting from the specification of consumer needs and developing through the planning, modeling, construction, and development processes. deployment, which results in ongoing support for a complete piece of software. The results showed that the multimedia product produced was multimedia learning mathematics for elementary students. It can be concluded that this application can create an effective and integrated online learning process between teachers and students. Make it easier for elementary school students to learn mathematics anywhere and anytime. The resulting multimedia products are feasible as learning media based on the results of validation by teachers and students, with excellent assessment results (4,4).


Author(s):  
Yullys Helsa ◽  
Ary Kiswanto Kenedi

This research is motivated by the crucial development of the information technology era in changing learning paradigm from conventional to technology-based learning. The purpose of this study is to develop Edmodo-based blended learning media in learning mathematics for Elementary Teacher Education students. This research is a research and development (R&D) that uses the ADDIE procedures. This study results a valid, effective and practical Edmodo-based blended learning media in learning mathematics for Elementary Teacher Education students. It is implied that Edmodo-based blended learning media can be applied by the lecturers to support learning for Elementary Teacher Education students.


Author(s):  
Widyasari Widyasari ◽  
Hadi Sutopo ◽  
Murniati Agustian

Mathematics in elementary school is difficult to understand, boring, formal, theoretical, and book-based learning, which makes students tired of listening and paying attention. The purpose of this study is to create a learning prototype based on QR codes, especially mathematics learning in elementary schools. Using the QR code, students can access math games related to the course. This learning model could encourage students to learn mathematics. The research included seven steps in research and development named after Borg & Gall, such as need assessment, plan, early product development, first test, revise early product, field test and revise product. The object of the research is QR code-based learning, and the respondents are elementary school students and teachers. After analyzing data in the first and field test, researchers found the result. QR code-based learning could support children for learning mathematics.


Author(s):  
Fandi Nugroho ◽  
Muhammad Iqbal Arrosyad

This study aims to describe the implementation of multimedia learning in blended learning in mathematics in grade 4 elementary schools on the topic of fractions. Articulated storyline is an effective medium for elementary school students that is easily developed as one of the multimedia blended learning used in the blended learning method. In our research we examined how the impact of implementation blended learning using multimedia articulated storylines, In this case, it is also discussed how the influence of multimedia articulation storylines as one of the multimedia that can be developed easily to help teachers in distance learning, especially mathematics learning in schools. Primary school related to fraction learning. In this research, students are taught how to interpret the understanding of the concept of fraction problems and proof in life related to mathematics learning problems, so that they can describe mathematical problems and can understand the concept of fractions using logical reasoning so that they are able to prove reasoning about fraction problems according to their abilities. The use of reasoning is needed to determine the concepts that have been made based on the understanding of the concept of fractions that the students have. This study was designed to see the effect of blended learning which is applied as a learning model used to teach logical reasoning in mathematics learning, especially about fraction problems, and how the effect of the application of blended learning on learning outcomes of primary school students at Muhammadiyah Elementary School Pangkalpinang


2020 ◽  
Vol 4 (1) ◽  
pp. 92
Author(s):  
Drajat Stiawan

Sekolah alam adalah sekolah yang kegiatan pembelajarannya tidak hanya terpaku di dalam kelas, tetapi juga memanfaatkan alam sekitar atau lingkungan sebagai objek pembelajaran. Pembelajaran matematika pada sekolah alam dilakukan sebagai upaya untuk menumbuhkan jiwa siswa menjadi lebih kreatif dan mandiri. Penelitian yang dilakukan bertujuan untuk mendiskripsikan bagaimana pelaksanaan pembelajaran matematika di Sekolah alam Ma’had Islam Pekalongan. Informan adalah kepala sekolah, guru matematika kelas IV dan V sekolah alam SD Ma’had Islam. Teknik dalam pengumpulan data menggunakan observasi dan wawancara. Analisis datanya meliputi pengumpulan data, reduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukan bahwa pelaksanaan pembelajaran matematika di Sekolah alam SD Ma’had Islam dilakukan di dalam kelas dan di luar kelas. Ketika di dalam kelas menggunkan metode ceramah dan tanya jawab. Saat di luar kelas (out door) lebih banyak menggunakan metode pemberian tugas dan game (bermain) serta memanfaatan bahan-bahan yang ada di Alam, guna memahamkan siswa sesuai dengan materi yang diajarkan oleh guru matematika.ABSTRACTA natural school is a school whose learning activities are not only fixed in the classroom, but also utilize the natural surroundings or the environment as objects of learning. Mathematics learning in natural schools is done as an effort to grow students' souls to be more creative and independent. The research carried out aims to describe how the implementation of mathematics learning in Pekalongan's Ma'had Islam School of Nature. The informants are the school principal, mathematics teacher grades IV and V of the natural school Ma'had Islam elementary school. The technique in collecting data uses observation and interviews. Data analysis includes data collection, data reduction, data presentation and conclusion drawing. The results showed that the implementation of mathematics learning in the natural school of Ma'had Islam Elementary School was done in the classroom and outside the classroom. When in class use the lecture and question and answer method. When outside the classroom (out door) use more methods of giving assignments and games (playing) and utilizing materials available in Nature, in order to understand students according to the material taught by mathematics teachers.


Author(s):  
Margaret L. Niess

Powerful and modern digital technologies have significantly impacted mathematics teaching – both what is to be learned and how it should be learned. Technology, pedagogy, and content knowledge (TPACK) is the knowledge that teachers rely on for teaching content with appropriate digital technologies. What preparation do mathematics teachers need in order to develop this knowledge needed for integrating appropriate digital technologies as teaching and learning tools? The challenges of understanding TPACK and identifying appropriate educational programs for pre-service mathematics teachers call for thoughtful attention toward the development of the knowledge, skills, and dispositions that support the dynamic nature embedded within the TPACK construct. The design of appropriate pre-service teacher learning trajectories for developing a rigorous TPACK emphasizes that both how and where they learn to teach mathematics are fundamental to what is learned about teaching and learning mathematics. Redesign ideas and models support re-thinking and re-designing pre-service mathematics teacher preparation programs.


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