scholarly journals Pengembangan multimedia pembelajaran matematika sebagai upaya mendukung proses pembelajaran blended learning

2020 ◽  
Vol 7 (2) ◽  
pp. 105-117
Author(s):  
Ganda Yoga Swara ◽  
Ambiyar Ambiyar ◽  
Fadhilah Fadhilah ◽  
Syahril Syahril

Penelitian ini bertujuan untuk menghasilkan produk multimedia pembelajaran matematika untuk siswa Sekolah Dasar (SD) dan melihat sejauh mana produk multimedia tersebut dapat dimanfaatkan siswa dalam upaya mendukung proses blended learning.  Penelitian ini dilaksanakan di SD Negeri 07  Kota Padang dengan menggunakan metode Waterfall Model. Waterfall Model atau sering kali disebut sebagai classic life cycle adalah model pengembangan perangkat lunak yang menekankan fase-fase yang berurutan dan sistematis, dimulai dari analisis kebutuhan konsumen dan berkembang melalui proses perencanaan (planning), implementasi (implementation), pengujian (Testing), dan pemeliharaan (maintenance), yang berujung pada dukungan terus menerus untuk sebuah perangkat lunak yang utuh. Hasil penelitian menunjukkan bahwa produk multimedia yang dihasilkan adalah multimedia pembelajaran matematika untuk siswa SD. Dapat disimpulkan bahwa aplikasi ini dapat  menciptakan proses pembelajaran online yang efektif dan terintegrasi antara guru dengan siswa. Mempermudah siswa-siswi sekolah dasar dalam belajar matematika dimanapun dan kapanpun. Produk multimedia yang dihasilkan layak sebagai media pembelajaran berdasarkan hasil validasi oleh guru dan siswa, dengan hasil penilaian sangat baik (4,4). AbstractThis study aims to produce multimedia learning mathematics products for elementary school (SD) students and see the extent to which these multimedia products can be used by students in an effort to support the blended learning process. This research was conducted at SD Negeri 07 Padang City using the Waterfall Model method. Waterfall Model or often referred to as the classic life cycle is a software development model that emphasizes sequential and systematic phases, starting from the specification of consumer needs and developing through the planning, modeling, construction, and development processes. deployment, which results in ongoing support for a complete piece of software. The results showed that the multimedia product produced was multimedia learning mathematics for elementary students. It can be concluded that this application can create an effective and integrated online learning process between teachers and students. Make it easier for elementary school students to learn mathematics anywhere and anytime. The resulting multimedia products are feasible as learning media based on the results of validation by teachers and students, with excellent assessment results (4,4).

2020 ◽  
Vol 5 (4) ◽  
pp. 1087-1096
Author(s):  
Supriadi Supriadi

COMMUNITY SERVICE INNOVATION OF THE SCHOOL MATHEMATICS HEALTH CENTER (PUSKESMAS) IN LEARNING MATHEMATICS BASED ON THE TOWN SQUARE. The purpose of this study was to develop an innovation in the school’s mathematics health center in mathematics learning through city square-based mathematics learning. Descriptive method is used with subjects in early childhood and elementary school students who are in the location of the school mathematics health center. The instrument used by the researcher itself, data collection techniques using structured interviews, observation and documentation. The data analysis technique used triangulation, data reduction, data presentation and conclusion drawing. The results showed that the media presented at the Puskesmas were all new and they had not yet gotten them in their respective schools. The attitude of students who become happy, like, cheerful in learning mathematics and easy to understand mathematical concepts, and bring out the creativity of early age and elementary school students in learning mathematics. Student concentration also increases because the learning model used uses an individual approach, so that they can focus more on seeing the student learning process. Parents who accompany their children generally feel happy because their children enjoy learning mathematics. Puskesmas activities have an impact on early age and elementary school students to be happy learning mathematics, like learning with mathematics media, cheerful in following math tutoring and enjoy learning mathematics. This program is also highly supported by parents because it is very helpful in the learning process of their children and eases the family’s economic burden in education.


2020 ◽  
Vol 4 (2) ◽  
pp. 145
Author(s):  
Made Agus Dwi Adnyana ◽  
Desak Putu Parmiti

The results of the analysis of the fifth-grade elementary school students' books in the second-semester Theme 7 and the results of observations in elementary schools state that the manuals used by teachers and students in the learning process are still limited especially in science material. The appearance of the book also less attractive, so students become less understanding of the material explained. In addition, the lack of use and development of media in the teaching and learning process also underlies the implementation of this research. The purpose of this research was to develop a pop-up book media on the topic of changing the form of objects with validity tested. This research was conducted using the ADDIE development model (analyze, design, development, implementation, evaluation). However, due to limited time, resources, and finances, the research was only carried out until the development stage. The subject in this research was the pop-up book media on the topic of changing the form of objects. Whereas the object of this research was the validity of the pop-up book media on the topic of changing objects. The method used in this study was a questionnaire given to two teachers and two lecturers as experts. The instrument used was a rating scale in the form of media assessment sheets for experts. The data analyzed with the mean formula to find out its validity. The average score of the pop-up book media after being reviewed by experts was 4.87 with very good qualifications. The implication of this research was the existence of pop-up book media that have very good qualifications. Based on the results of the analysis, the developed media was valid and can be used by the teacher to facilitate the teacher in explaining the material, especially on the topic of changing the form of objects in the fifth grade of elementary school.


2019 ◽  
Author(s):  
Amalia Dwi Marlina ◽  
Sugito Sugito

The success of learning can be seen from the learning process that takes place in the classroom. Problems in the field show that the students’ active role in the learning process is still low. This study aims to determine the increase in the active role of students in learning mathematics. The student’s active role in mathematics learning needs to be enhanced by appropriate learning models. It aims to explore students’ self-ability, improve the quality of learning, play an active role in learning and responsible in completing the task. This research is a classroom action research with the setting of grade 4 students of elementary school. The learning model used is the Student Team Achievement Division (STAD) learning model. The study was conducted in 3 cycles. Cycle I consists of 2 meetings, cycle II consists of 2 meetings and cycle III consists of 2 meetings. Data were obtained by using observation sheets of student activities, interviews with teachers and students, documentation and field notes. Data analysisusedisqualitativedescriptiveanalysis.Theresultsshowedthatlearningusing Student Team Achievement Division (STAD) learning model can improve the active role of students in learning mathematics. Enthusiastic students in following learning in the cycle I 78.12%, cycle II 91.79%, cycle III 98.82%. Student interaction with teacher in cycle I 31,64%, cycle II 62,5%, cycle III 87,49%. Interaction between students in cycle I 10,15%,cycleII47,26%,cycleIII75,39%.GroupcooperationincycleI0,cycleII58,98%, cycle III 86,72%. Student activity in the group in cycle I 19,53%, cycle II 68,75%, cycle III 92,96%. Student participation concludes the result of discussion in cycle I 22,65%, cycleII46,09%,cycleIII69,92%.Theaverageincreaseintheactiveroleofstudents,in cycle I 27.02 %%, cycle II 62.56%, and cycle III 85.22%. Through interviews of teachers and students obtained diagnostic test results increased from the cycle I 29.17%, cycle II 66.67%, and cycle III 87.5%.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Rora Rizky Wandini ◽  
Maya Rani Sinaga

Playing is near the world of children. The development of the times, science and technology make the purpose of playing not only for mere pleasure, but also need to be inserted educative values in it. The snake ladder game is a game that is liked by elementary school students. Learning mathematics with a snake ladder game media can motivate students to continue learning to develop their abilities by actively involving students in learning. The game of snakes and ladders combined with smart cards can help the students' mathematical learning process to build up flat material. Learning by playing can provide opportunities for students to explore, discover themselves, practice and get a variety of concepts and innumerable understandings and this is where the learning process takes place The teacher is not only limited to transferring knowledge but also guiding students to be skilled in finding concepts of knowledge with experience itself through an inspirational and pleasant learning atmosphere. Thus mathematics subjects which are one of the important sciences that are learned for elementary school students, because they are always used in solving problems in everyday life into pleasant subjects.


2019 ◽  
Vol 4 (2) ◽  
pp. 109-114
Author(s):  
Putri Khairiah Nasution ◽  
Aghni Syahmarani ◽  
Maulida Yanti

Learning media is tools for teaching and learning process. Related to the use of instructional media as a component that can help teachers and students in the learning process. In learning mathematics at SDIT Deli Insani, there is still lack of learning media as a component in the learning process. The selection of the most appropriate media that must be considered to achieve the expected goals is to stimulate the ability to choose, increase communication power, stimulate independence, encourage motivation, and increase student creativity. The worksheet is a piece of learning media as well as an innovative game that can be carried around, the exam material is in accordance with the K-13 curriculum for elementary school students grade 1 to 4. By taking a sample of students grade 3 and 4 consist of 30 students per class, done a pre-test about material of mathematics, then explained the use of color chip worksheets. Next, learned the material using a worksheet of color chips. And finally, a post test was conducted to measure up which students could absorb the material. The evaluation, carried out about 2 months after the training, the teachers and students have independently used a worksheet of color chips and the students' abilities significantly improved.


2021 ◽  
Vol 11 (1) ◽  
pp. 120
Author(s):  
Azmil Hasan Lubis ◽  
Muhammad Darwis Dasopang

<p>The Covid-19 pandemic that occurred forced the learning process to be carried out online or online learning. This study aims to analyze the opportunities and challenges of teachers and students who carry out the online learning process during the Covid-19 pandemic. This research uses a qualitative approach with a case study type. The subjects of this research were class teachers and grade IV elementary school students. The sampling technique used was purposive random sampling. Data collection techniques used interviews and documentation. The data obtained in this study were qualitative data which were analyzed using data triangulation techniques. The results showed that teachers and students got several opportunities and challenges implementing the online learning process during the Covid-19 pandemic. The opportunities for elementary school teachers and students are (1) Technology ability, (2) more accessible learning, (3) expanding learning references. Meanwhile, the challenges faced by elementary school teachers and students in online learning during the Covid-19 pandemic were (1) difficulty achieving learning objectives, (2) network disruption, (3) high cost.</p>


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Widi Harawi Rizqi Nasution ◽  
Amanda Syahri Nasution

The ability to use technology in the era of the Industrial Revolution 4.0 is something everyone should have. Likewise in the field of education, teachers and students can use technology as part of the media used during the learning process. Learning by utilizing technology as learning media is expected to give a pleasant, challenging, and interactive impression that contributes to the abilities of elementary school students. One of the abilities of elementary school students that are expected to develop is critical thinking skills. Critical thinking skills are the ability to observe, analyze, and evaluate previously acquired knowledge based on logical reasoning. Critical thinking skills can be developed with the help of learning media. One of the technology-based learning media that can be used is Quizizz. Quizizz is a web tool or smartphone-based application that can create interactive quizzes in the form of games used in the learning process both in and/or outside the class or in distance learning. Therefore, Quizizz is expected to contribute to the development of students’ critical thinking skills in elementary schools, especially in science learning.


2020 ◽  
Vol 4 (3) ◽  
pp. 273
Author(s):  
Ni Komang Sriasih Febriyanti ◽  
Made Putra

The lack of interest in learning mathematics is one of the most important problems to be solved. It is because the implementation of a learning model has not been maximized which can stimulate active students in the learning process so that it will have an impact on students' interest in learning mathematics. This study aimed to examine the use of the Metaphorical Thinking learning model for students' interest in learning mathematics in the fifth grade of elementary school. The design of the study was a quasi-experiment with a post-test only no treatment control design. The population of the study was 182 students. The samples were taken using a random sampling technique with a total sample of 70 students. In this study, the data was obtained from a non-test method, namely by using a questionnaire. Descriptive analysis techniques and t-test were used in this study. Based on t-test analysis, the value of tcount was 2.256 and ttable at a significance level of 5% was 2.000. Therefore, tcount> ttable, it means that H0 was rejected and Ha was accepted. It can be concluded that the Metaphorical Thinking learning model affects the students’ interest in learning mathematics in the fifth grade of elementary school. The results of this study can be used as a guide or reference for teachers in designing the learning process in schools.


2019 ◽  
Vol 21 (1) ◽  
pp. 12-23
Author(s):  
Devi Afriyuni Yonanda

This research is based on the problem of still low critical thinking skills of elementary school students. Students in the learning process are still required to memorize facts, concepts, and theories on the material they study. The purpose of this study is to improve students' critical thinking skills through a Scientific Based Inquiry models (IBS). The type of research used is Research and Development (R & D) or research and development. The research procedure used the Borg & Gall model. Product validation tests are carried out by a team of experts or material experts, linguists, and practitioners. Practicality test is carried out by using questionnaire responses of teachers and students after the learning process. Effectiveness testing on limited trials using experimental design pretest-posttest control group design. The results of this development study obtained product validity test obtained a score of 3.4 with the criteria of "very good". The practicality of the product in the learning process through the teacher's response and student responses obtained scores of 3.33 and 3.27 with the criteria of "very good". The effectiveness of the product through limited trials at Majalengka UPTD Elementary School through N-Gain analysis showed that students' critical thinking skills in the control class were 0.60 "medium" criteria and 0.96 "high" criteria in the experimental class. Based on the results of the research conducted it can be concluded that the development of the IBD model is valid, practical, and effective in improving the critical thinking skills of elementary students.


Sign in / Sign up

Export Citation Format

Share Document