scholarly journals Development of e-modules coloid materials based on PjBL-STEM to improve scientific literature and student learning outcomes of wetlands context

2021 ◽  
Vol 2104 (1) ◽  
pp. 012026
Author(s):  
Rusmansyah ◽  
N Anjaini ◽  
M Kusasi

Abstract Development research has been carried out that aims to produce an e-module, a valid, practical, and effective STEAM-PJBL approach on colloidal material. This type of research is Research and Development (R&D) with a 4D development model modified into 3D (define, design, development). The e-module trial was carried out in the School Chemistry 2 class, which consisted of 22 students. Data collection techniques used validation sheets, readability questionnaires, response questionnaires, observation sheets, scientific literacy tests, and learning outcomes tests. Data analysis used descriptive analysis. The study results indicate that the developed e-module has met the following criteria: (1) Validity, judging from the value of the module feasibility aspects, has very valid criteria. (2) Practicality, seen from the readability results of e-modules on individual and small group tests obtaining practical and very practical criteria, student responses to e-modules obtained very practical criteria, as well as observations of lecturers’ ability to use e-modules and manage their respective classes. -each obtained very practical criteria. (3) Effectiveness, seen from the results of the N-gain scientific literacy and knowledge learning outcomes, each of which shows an increase in height and the criteria for learning outcomes of attitudes and skills to obtain good and very skilled criteria.

2021 ◽  
Vol 4 (1) ◽  
pp. 41-58
Author(s):  
Fitriani Fitriani ◽  
Wahidah Wahidah ◽  
Junaidi Junaidi

The results of observations on April 15, 2019, at SMP Negeri 1 Peureulak, East Aceh District, and the 2017/2018 National Examinations showed that students experienced difficulties in geometry, so there was a need for teaching materials in the form of LAS (Student Activity Sheets). This development aims to determine that teaching materials in the form of LAS based on Acehnese local wisdom are valid, practical, and effective, and also determine student learning outcomes. This research is a development research using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subject of the trial in this study was grade VII-1 students of SMP Negeri 1 Peureulak, East Aceh District. Questionnaires, observations, interviews, and tests are used as data collection techniques and instruments in this research. The data analysis in this study is descriptive analysis using the preparation/development of the LAS product variable and the resulting LAS quality variable. As for student learning outcomes in using LAS can be seen from the results of the LAS analysis, which includes student learning outcomes as one of the effectiveness aspect of LAS and test data on learning outcomes. Based on the results of the analysis, it can be concluded that the teaching materials in the form of LAS based on Acehnese local wisdom in mathematics learning especially geometry material in Junior High Schools are categorized as valid, practical, and effective. Student learning outcomes using the LAS have a mastery score with a score of 86.43.


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2021 ◽  
Vol 2104 (1) ◽  
pp. 012022
Author(s):  
M Kusasi ◽  
F Fahmi ◽  
R E Sanjaya ◽  
M Riduan ◽  
N Anjani

Abstract Development research has been carried out to produce teaching materials for basic chemistry learning materials based on STEM in a wetland context to improve scientific literacy that is valid, practical, and effective. This type of research is Research and Development (R & R&D) with a 4D development model modified into 3D (define, design, and develop). The trial of the developed teaching materials was carried out in a class in the first Basic Chemistry course consisting of 28 students. Data collection techniques used validation sheets, readability questionnaires, response questionnaires, observation sheets, and scientific literacy tests. Data analysis used descriptive analysis. The results showed that the developed teaching materials had met the following criteria: (1) Valid; judging from the value of the feasibility aspects of content, presentation, language, and media, each of which obtained very valid criteria. (2) Practical; reviewed from the results of the readability of teaching materials in individual and small group tests, the criteria are practical and very practical. Students’ responses to teaching materials have very practical criteria, and observations of the ability of teachers to use teaching materials and manage their respective classes get very good criteria. (3) Effective, seen from the results of the N-gain scientific literacy showing a high increase. With the results of this development, it can be said that the STEM-based teaching materials for basic chemistry learning to improve scientific literacy in the context of wetlands are suitable as teaching materials.


Author(s):  
Eris Oktaria ◽  
Chumi Fitriyah ◽  
Zetty Finnaly

AbstractThis research was conducted in class IV of Kepatihan Elementary School 01 Jember with 38 research subjects. The purpose of this study is to describe the process and find out the results of the development of audio visual as learning media with the theme of my residence area on the 4th grade students at SDN Kepatihan 01 Jember. This type of research is research and development. This development research uses ADDIE model type (Analyze, Design, Development, Implementation, Evaluation). The data analysis technique in this study used a validation sheet of audio visual learning media by the media expert validator and the material expert validator, and student learning outcomes assessment sheets and student responses. The results of the research data analysis showed the effectiveness of the results of the validation carried out by the two validators obtained results of 81,7 while the results obtained from the student learning outcomes test were 94,7% and student responses amounted to 73,7% so that it can be concluded that the audio visual learning media has very fasible and effective criteria try out. Keywords: audio visual media, effectiveness of learning outcomes and responses


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Dwi Oktaviana ◽  
Iwit Prihatin

<em>This research is a development research that aims to develop and assess the quality of mathematical teaching materials based on fable books character in a rectangular material that is valid, meets classical completeness, and good student response The type of research used is Research &amp; Development (R &amp; D) research with reference to the Borg &amp; Gall model. The experimental subjects in this study were seventh grade students of MTs Al-huda, Mubung Village, Hulu Gurung Subdistrict, Kapuas Hulu District with a total of 17 students. Based on the results of a limited trial conducted, it was found that (1) the results of character fable book validation obtained the average score of 85,42% with a very valid category so there was no need to revise and experts stated that the developed fable character was feasible to be used and can be tested in the field, (2) the results of testing the use of products through student learning outcomes tests obtained classical completeness were 76,47% so as to achieve classical completeness where the completeness of classical completeness set at MTs Al-huda Mubung Village is 70%, and (3) student responses to Mathematical teaching materials based on fable books with character with an average score of 87,54% with a very good category</em>


2019 ◽  
Vol 2 (2) ◽  
pp. 39-44
Author(s):  
Eko Ady Saputra ◽  
Wakhinuddin Wakhinuddin ◽  
Fahmi Rizal

This study aims to obtain valid, practical, and effective problem-based electronic learning media on the computer and basic network subjects. Problem-based electronic learning media is designed to be able to improve student understanding and activities so as to improve learning outcomes. This research uses Research and Development (R and D) research method with 4-D development procedures (define, design, develop, and disseminate). Data analysis techniques used descriptive analysis techniques to describe the validity, practicality, and effectiveness of problem-based electronic learning media. The results obtained from this development research: (1) the validity of problem-based electronic learning media is declared validly on media aspects and material aspects (2) the practicality of problem-based electronic learning media based on teacher and student responses is declared very practically (3) the effectiveness of learning media Problem-based electronics are declared effective in improving learning outcomes and learning motivation. Based on the findings of this study concluded that the problem-based electronic learning media is declared validly, practical and effective to be used as teaching materials in the Computer and Basic Network subjects.


2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


2020 ◽  
Vol 5 (2) ◽  
pp. 126-133
Author(s):  
Marhuma ◽  
Mohammad Siddik ◽  
Budi Rahardjo

This study aims to determine the results of the analysis of the needs of teachers and students, the results of field trials, and the effectiveness test so that they produce appropriate learning thematic teaching materials.  This type of research is development research that refers to the ADDIE development model.  The research data were obtained from the results of interviews, observation sheets, validation sheets of thematic learning teaching materials, teacher responses and test study results.  The results of the assessment of the development of thematic teaching materials, validated by experts, obtained 90% of the very valid conversion results, the analysis of student learning outcomes after using the results of developing thematic teaching materials obtained 90.04% very effective categories.  Thematic teaching materials developed by researchers use the ADDIE model that is feasible, effective and efficient to use in the learning process in elementary schools.


2017 ◽  
Vol 6 (1) ◽  
pp. 157
Author(s):  
Indraleka Indraleka

The background of this study is the low results of fifth grade students learn math SD Negeri 009 Tembilahan Of the 30 students, only 12 students who completed study results. In addition the average student learning outcomes is equal to 58.83. Cause of low learning outcomes are: (a) the students are very noisy when teachers convey instructional materials; (b) the lack of attention and seriousness of students in the process of learning activities; (c) students do not respond to the learning of teachers; (d) students feel bored follow the learning process; and (e) students are not interested in these subjects. For that conducted research with the aim to improve students' mathematics learning outcomes through the medium of instruction (props). This research is a class act who performed as much as two cycles consisting of two meetings. The subjects were fifth grade students of SD Negeri 009 Tembilahan totaling 30 students. Data collection techniques used in this study was the observation techniques and test engineering. The data used in this study focuses on the data increase students 'mathematics learning outcomes, while analysis is done is descriptive analysis of the results of students' mathematics learning. Based on the survey results revealed that the learning outcomes have increased in each cycle. This is evidenced by the acquisition of student learning outcomes, on the basis of an average score of learning outcomes at 58.83 with the number of students who completed 18 students, the first cycle average of 66.97 students' learning outcomes with the number of students who completed 24 students, and the second cycle average of 78.16 students' learning outcomes with the number of students who completed 30 students.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Petrus Gega ◽  
Makrina Tindangen ◽  
Sonja V.T Lumowa

This development research aims: (1) determine the design of augmented reality media development to improve learning outcomes of integrated science learning outcomes for VIII grade students of SMPK Santo Fransiskus Assisi Samarinda, (2) determine the feasibility of developing augmented reality media on the excretion system (kidney) material of grade VIII students of SMPK Santo Fransiskus Assisi Samarinda, (3) to determine the effectiveness of the development of augmented reality media on the excretion system (kidney) material of grade VIII students of SMPK Santo Fransiskus Assisi Samarinda. This development research refers to the research steps of Dick & Carey's product development design. Product development in this research is designed with the following stages: (a) the analysis stage, (b) the planning and design development stage, (c) the design development and validation stage, (d) the design evaluation and revision stage, (e) the design stage preparation of improvement models, (f) product trial stage, (g) product evaluation and revision phase, (h) experimental trial stage. Product testing consists of alpha testing / validation conducted by material experts and media experts, as well as beta testing which is carried out in 2 stages, namely beta 1 / empirical test (small group trial). Data collection used interview guidelines, observation, questionnaires for material experts, and questionnaires for media experts, student response questionnaires, and test script instruments. This research produces teaching media that is packaged in the form of an application (apk.) which can be used on Android and iPhone. Based on the results of the extensive test, learning media that utilize Augmented Reality technology can improve student learning outcomes in class VIII, from the pre-test data, the experimental and control groups are not much different, so it can be assumed that students from both groups have homogeneous and comparable abilities, namely 57: 58,75 . But after being given the difference in teaching materials and the similarity of teaching in front of the class, the effect was significant, namely 85.1: 78.8. Whereas referring to the independent t test for equality output table in the equal section assumed the sig value is known. (2-tailed) is 0.010 <0.05, so as the basis for making independent t-test decisions it can be concluded that Ho is rejected and Ha is accepted or there are differences in student learning outcomes given Augmented Reality media and not.


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