scholarly journals Pengembangan Media Pembelajaran Elektronik Berbasis Masalah pada Mata Pelajaran Komputer dan Jaringan Dasar

2019 ◽  
Vol 2 (2) ◽  
pp. 39-44
Author(s):  
Eko Ady Saputra ◽  
Wakhinuddin Wakhinuddin ◽  
Fahmi Rizal

This study aims to obtain valid, practical, and effective problem-based electronic learning media on the computer and basic network subjects. Problem-based electronic learning media is designed to be able to improve student understanding and activities so as to improve learning outcomes. This research uses Research and Development (R and D) research method with 4-D development procedures (define, design, develop, and disseminate). Data analysis techniques used descriptive analysis techniques to describe the validity, practicality, and effectiveness of problem-based electronic learning media. The results obtained from this development research: (1) the validity of problem-based electronic learning media is declared validly on media aspects and material aspects (2) the practicality of problem-based electronic learning media based on teacher and student responses is declared very practically (3) the effectiveness of learning media Problem-based electronics are declared effective in improving learning outcomes and learning motivation. Based on the findings of this study concluded that the problem-based electronic learning media is declared validly, practical and effective to be used as teaching materials in the Computer and Basic Network subjects.

2019 ◽  
Vol 2 (2) ◽  
pp. 39-44
Author(s):  
Eko Ady Saputra ◽  
Wakhinuddin Wakhinuddin ◽  
Fahmi Rizal

This study aims to obtain valid, practical, and effective problem-based electronic learning media on the computer and basic network subjects. Problem-based electronic learning media is designed to be able to improve student understanding and activities so as to improve learning outcomes. This research uses Research and Development (R and D) research method with 4-D development procedures (define, design, develop, and disseminate). Data analysis techniques used descriptive analysis techniques to describe the validity, practicality, and effectiveness of problem-based electronic learning media. The results obtained from this development research: (1) the validity of problem-based electronic learning media is declared validly on media aspects and material aspects (2) the practicality of problem-based electronic learning media based on teacher and student responses is declared very practically (3) the effectiveness of learning media Problem-based electronics are declared effective in improving learning outcomes and learning motivation. Based on the findings of this study concluded that the problem-based electronic learning media is declared validly, practical and effective to be used as  teaching materials in the Computer and Basic Network subjects


2021 ◽  
Vol 4 (1) ◽  
pp. 8-18
Author(s):  
Lulu Fajar Wati ◽  
Agusti Efi

The purpose of this research is to produce a valid e-modules based on discovery learning, and effective in basic food subjects. This e-modules based on discovery learning is designed to improve student’s understanding so that it can improve students learning outcomes. The method in this study uses Research and Development (R&D) with 4-D development procedures (Define, Design, Develop, Desseminate). The data of analysis technique uses descriptive analysis techniques to describe the validity, practicality, and effectiveness of e-modules based on discovery learning. The results obtained of this development research: The validity of e-modules based on discovery learning is declared valid on the media and material aspects. The practicality of e-modules based on discovery learning  from teacher and student responses is stated to be very practical. The effectiveness of e-modules based on discovery learning is stated to be effective in improve to learn the outcomes. Based on the findings of this study it is concluded that the e-modules based on discovery learning is valid, practical, and effective to be used as a learning aid in basic food subjects.


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2021 ◽  
Vol 8 (1) ◽  
pp. 87
Author(s):  
Suharni Suharni

The purpose of this study is to increase the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This research method using descriptive method. The subjects in this study were 31 students of class VIID SMP Negeri 13 Tegal. The research instrument used a questionnaire and data analysis techniques using descriptive analysis. The results of this study indicate that there is an increase in the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This is evidenced by the data in the first cycle with an average value of 70.97 and those who completed 58.04% increased the average value of 81.23 and those who completed were 87.10% in the second cycle. This increase is also accompanied by changes in behavior, students are more active, and respect others in doing tasks.


2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


2021 ◽  
Vol 2104 (1) ◽  
pp. 012026
Author(s):  
Rusmansyah ◽  
N Anjaini ◽  
M Kusasi

Abstract Development research has been carried out that aims to produce an e-module, a valid, practical, and effective STEAM-PJBL approach on colloidal material. This type of research is Research and Development (R&D) with a 4D development model modified into 3D (define, design, development). The e-module trial was carried out in the School Chemistry 2 class, which consisted of 22 students. Data collection techniques used validation sheets, readability questionnaires, response questionnaires, observation sheets, scientific literacy tests, and learning outcomes tests. Data analysis used descriptive analysis. The study results indicate that the developed e-module has met the following criteria: (1) Validity, judging from the value of the module feasibility aspects, has very valid criteria. (2) Practicality, seen from the readability results of e-modules on individual and small group tests obtaining practical and very practical criteria, student responses to e-modules obtained very practical criteria, as well as observations of lecturers’ ability to use e-modules and manage their respective classes. -each obtained very practical criteria. (3) Effectiveness, seen from the results of the N-gain scientific literacy and knowledge learning outcomes, each of which shows an increase in height and the criteria for learning outcomes of attitudes and skills to obtain good and very skilled criteria.


2019 ◽  
Vol 2 (3) ◽  
pp. 80-84
Author(s):  
Harry Pratama Figna ◽  
Kasman Rukun ◽  
Dedy Irfan

This research aims to get web-based learning media with a valid, practical, and effective on subjects the basic computer and network. This web-based learning media designed to improve the understanding of students thus increasing the learning results. This research uses research methods Research and Development (R and D) with 4-D development procedures (Define, Design, Develop, Desseminate). Data analysis techniques using descriptive analysis techniques for describing validity, practicalities, and web-based learning media efetivitas. The results obtained from the research of development: (1) the validity of a web-based learning media declared valid on aspects of media and materials, (2) a web-based learning media practicalities based on the response of teachers and students expressed very practical, (3) the effectiveness of web-based learning media declared effective in improving learning outcomes. Based on the findings of this study it was concluded that a web-based learning media declared valid, practical, and effective way to used as learning materials on subjects the basic computer and network


VALUE ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 39-56
Author(s):  
Harry Ramadhan ◽  
Endah Widati ◽  
Ibnu Fiqhan Muslim

Competition in the restaurant and cafe industry at this time is very tight and competitive. This is marked by the growing number of new competitors in the world of Resto and Cafe. The restaurant and cafe industry as one of the food and beverage supply sectors that can support national and regional economic development. In Depok, there are 170 restaurants and cafes operating. The purpose of this study was to find out how the results of the implementation of Marketing Strategy During the Covid19 Pandemic at Like No Other Cafe Depok. The research method used is descriptive qualitative method. Using interviews, questionnaires and observations to related parties as data collection techniques. Thus, the data analysis techniques used were VRIO and PESTLE analysis to analyze the business environment, profitability analysis to evaluate the results of the implementation of the marketing mix program used and descriptive analysis to analyze planning, implementation and marketing strategy activities. The results showed that the strategy implemented by Like No Other Cafe during the Covid19 pandemic was considered effective so that Like No Other Cafe was still able to survive and generate income even though the income was only 50% of normal conditions.


2020 ◽  
Vol 4 (2) ◽  
pp. 78-88
Author(s):  
Andar Gunawan Pasaribu

This study aims to develop strategies learning motivational from the repository for student learning outcomes.  . This research was conducted on IAKN Tarutung students by using the development research method. Development is carried out through stages, namely symbol, development tools, ease of accessing the repository.  completeness of lecture materials, and the Effective repository.   The results of testing the use of applications repository with an average value of 88%. 


2021 ◽  
Vol 4 (2) ◽  
pp. 124
Author(s):  
Maria Aloisia Uron Leba ◽  
Faderina Komisia ◽  
Maria Benedikta Tukan

AbstrakBimbingan belajar merupakan salah satu metode belajar dengan cara memberi bantuan berupa penjelasan materi pelajaran secara terstruktur dan perlahan kepada siswa dalam mengatasi kesulitan belajarnya. Kegiatan bimbingan belajar ini bertujuan untuk 1). mengkaji peningkatan pemahaman siswa dalam mempelajari ilmu kimia, 2). mengkaji ketuntasan dari hasil belajar yang diperoleh siswa. Sasaran kegiatan ini adalah tiga siswa SMA kelas X yang tinggal di daerah Penfui – Binilaka, Kupang. Metode pelaksanaan kegiatan ini adalah bimbingan belajar yang meliputi diskusi, penjelasan materi dan latihan soal. Teknik pengumpulan data yang digunakan adalah tes. Data hasil kegiatan ini dianalisis dengan 1). persamaan N-Gain untuk mengkaji peningkatan pemahaman siswa, 2). analisis deskriptif untuk mengkaji ketuntasan dari hasil belajar siswa. Hasil analisis menunjukan bahwa 1). peningkatan pemahaman siswa pada setiap pertemuan tergolong tinggi yang ditunjukan dengan rata-rata nilai N-Gain adalah 0,83, 2). hasil belajar siswa tergolong tuntas yang ditunjukan dengan rata-rata ketuntasan dari hasil belajar siswa adalah 76,02%.Kata Kunci: Bimbingan belajar, kimia, hasil belajar, N-Gain, pembelajaran kimiaAbstractTutoring is a learning method that provides assistance in the form of structured and slow explanation of the subject matter to students in solving their learning difficulties. The purpose of this tutoring are to 1). examines the increase of student understanding in studing chemistry, 2). Examines the completeness of student learning outcomes. The target of this activity are  tree high school stutents class X who live in the Penfui - Binilaka. The methods used in this activity are discussion, explanation of the material and exercises. The technique of data collection used was a test. The data of this activity were analized by 1). N-Gain equation to assess the increase in student understanding, 2). descriptive analysis to assess the completeness of student learning outcomes. The analysis results showed that 1). the increase of student understanding at every meeting was high, which was indicated by the average of N-Gain value was 0.83, 2). the learning outcomes of students was complete, which was indicated by the average completeness of student learning outcomes was 76.02%.Keywords: Tutoring, chemistry, learning outcomes, N-Gain, chemistry learning


Sign in / Sign up

Export Citation Format

Share Document