scholarly journals The virtual laboratory for turning machine operations using the goal-directed design method in the production system laboratory as simulation devices

2021 ◽  
Vol 1072 (1) ◽  
pp. 012076
Author(s):  
Y Widharto ◽  
M R Tahqiqi ◽  
D Nurkertamanda ◽  
S Saptadi ◽  
P A Wicaksono
2018 ◽  
Vol 197 ◽  
pp. 16007 ◽  
Author(s):  
David Meulana Abidin ◽  
Danang Junaedi ◽  
Indra Lukmana Sardi

MCR as a non-governmental organization focused on providing education and other supporting activities related to reproductive health education issues to high school students. However, the efforts that have been done still get less satisfied feedback from students, because they have not been able to deliver thoroughly. This is due to the inadequate facilities used especially for a large number of participants in the school who visited and the number of MCR volunteers are limited so that the extension only covers the city of Bandung. In addition, there is no regular schedule that can be used for extension activities Thus, it takes an internet-based learning media that creates independent learning process and without limitation of space and time. One important aspect of the development of learning media is the usability that is closely related to the user interface. The approach used for designing user interface model is by using goal-directed design method. Begin by identifying user objectives and behaviours and translating into user models of learning media of reproductive health. We have tested usability with QUIM parameters of user interface model generated through goal-directed design implementation, which reaches average usability percentage more than 85%, so it can be said to comply usability element with a very good category.


2017 ◽  
Vol 116 ◽  
pp. 492-499 ◽  
Author(s):  
Dwitika Diah Pangestuti ◽  
Fachriannoor Fachriannoor ◽  
Dana S. Kusumo ◽  
Mira Kania Sabariah ◽  
Achmad Alimin

10.2196/14466 ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. e14466 ◽  
Author(s):  
Huilong Duan ◽  
Zheyu Wang ◽  
Yumeng Ji ◽  
Li Ma ◽  
Fang Liu ◽  
...  

Background Hypertension is a lifestyle-induced chronic disease that threatens the lives of patients. Control of hypertension requires patients to follow self-management regimes; unfortunately, however, patient compliance with hypertension self-management is low, especially in developing countries. Improvement of patient compliance is premised on meeting patient needs. Mobile health apps are becoming increasingly popular for self-management of chronic diseases. However, few mobile apps have been designed to meet patient needs for hypertension self-management. Objective The goal of this study was to develop a mobile health app to improve patient compliance with hypertension self-management and evaluate the effectiveness of the app in terms of patient compliance. Methods The goal-directed design method was applied to guide study design. We divided the study into 4 stages. Stages 1 to 3 comprised the development process. To improve the applicability of the goal-directed design method to chronic disease management, we extracted elements of user models concerned with patient compliance and defined a concrete process for user modeling. In stage 1, personas of hypertensive patients were built using qualitative and quantitative methods. Clustering methods based on questionnaire responses were used to group patients. Qualitative interviews were conducted to identify the needs of different groups. In stage 2, several functional modules were designed to meet the needs of different groups based on the results from stage 1. In stage 3, prototypes of functional modules were designed and implemented as a real app. Stage 4 was the deployment process, in which we conducted a pilot study to investigate patient compliance after using the app. Patient compliance was calculated through the frequency with which they took blood pressure measurements. In addition, qualitative interviews were conducted to learn the underlying reasons for the compliance results. Results In stage 1, patients were divided into 3 groups based on 82 valid questionnaire responses. Eighteen patients from the different groups (7, 5, and 6 patients) were interviewed, and the needs of the groups were summarized as follows: improve self-management ability, enhance self-management motivation, and receive self-management support. In stages 2 and 3, 6 functional modules were designed and implemented based on specified needs, and the usability of the app was improved through usability tests. In stage 4, 143 patients were recruited to use different versions of the app for 2 months. Results show that patient compliance improved as functional modules were added (P<.001) and was maintained at a high level (rate of 0.73). Interview results from 32 patients show that the design of the app met different needs; thus, patients were more compliant with it. Conclusions This study developed a mobile health app for hypertension self-management using the goal-directed design method. The app proved to be effective for improving patient compliance with hypertension self-management.


Author(s):  
Haruki Kariya ◽  
Kazuhiro Izui ◽  
Shinji Nishiwaki ◽  
Masataka Yoshimura ◽  
Yoshiya Ogihara ◽  
...  

Product families are groups of related products that take advantage of part commonalities at various levels to streamline delivery of maximal product variety with minimal cost impact and as short as possible lead-times. This paper proposes a new integrated product design method for build-to-order production system based products, using the product family concept, which considers product performance, delivery lead-time and inventory cost. The development and discussion of this method uses a switchgear design problem as a concrete and practical design case. A build-to-order production system has been applied to switchgear manufacturing due to its small-scale production and a variety of customer requirements. However, if the risk of maintaining unsold inventory can be decreased, manufacturers can justify holding an amount of versatile inventory. In this paper, inventory production system is applied to the switchgear production problem to shorten the delivery lead-time. The switchgear design and production problem is formulated using three objective functions, which are subassembly procurement lead-time, inventory cost and area occupied by various switchgear configurations. Moreover, to assist inventory cost evaluations, a simulation procedure for the inventory system is proposed. The proposed method is used to obtain a Pareto optimal solution set of the three objective functions. Finally, an example switchgear design problem is solved to illustrate that optimal use of component commonalities across different modules can significantly reduce inventory costs, while also shortening product delivery lead-times.


2015 ◽  
Vol 10 (2) ◽  
Author(s):  
Evanny Christianisa ◽  
Rosa Delima ◽  
Theresia Herlina R.

Education game is a media used as a learning tool. In this research, we built a learning application of animal and fruit names vocabulary in English. Users of the application are 4 to 6 years old children. The purpose of this research is to build an application   that can improve children’s ability to remember and enrich their Vocabulary. For the user interface design we implement Goal Directed Design Method. This Method consists of eight main stages, which is research, modeling, requirements, definition, framework definition, refinement, and support. Participants of this research were 18 children aged 4 to 6 years. Based of the evaluation of the application, all participants are able to increase their ability to remember animal and fruit names by about 10%.


2019 ◽  
Vol 2 (1) ◽  
pp. 20-27
Author(s):  
Ulia Niati ◽  
Tri Suratno ◽  
Mauladi Mauladi

Today the development of technology is growing, one of them is a mobile phone that is transformed into a smart phone, as well as a modern market that is developing and easily available and very comfortable physically, this development has involved traditional markets, the government continues to revitalize traditional markets using physical, technological developments are used as a means for developing traditional markets as an effort to facilitate transactions, get information quickly and on target. User interface Of course not separated from the appearance of the user interface Even the user interface is important, because the user interface can provide comfort and convenience for users in accessing any information for which the system can be obtained by the user. The purpose of this research is to create a traditional market online transaction system user interface. Where the research used in this study is the Goal Directed Design method which is a user interface design design method that fits the user's goals and needs. In this study there are five stages of experimental research, modeling, requirements, frameworks, and improvements. As well as the evaluation in this study using heuristic evaluation consisting of 10 principles. The final result of this study is a user interface design design that has been created for further development while the results of this study are 94% in the category of "Very Good".


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