Crowdsourced Dickens

Author(s):  
Juliet John

Since the publication of Paul Schlicke’s ground-breaking Dickens and Popular Entertainment in 1985, Dickens’s relationship with popular culture has become an increasingly prominent area of Dickens studies. Work on Dickens and popular culture splinters into three sub-fields: Dickens’s relationship with Victorian popular culture, Dickensian ‘afterlives’ or posthumous remediations, and, in recent years, ‘global’ Dickens. Research on Dickensian afterlives has overwhelmingly tended to focus on Dickens’s posthumous relationship with the screen and on the re-presentation of versions of Dickens’s works since his death. The 2012 bicentenary celebration website was perhaps the first major attempt to map the myriad of local, amateur, and hitherto unregulated Dickensian afterlives online and in communities. It made manifest the fact that cultural analysis of ‘the Dickensian’ today cannot simply be a matter of analysing artistic texts or even screen adaptations. As Linda Hutcheon argues in the Preface to the First Edition of her influential A Theory of Adaptation (2006), ‘Adaptation has run amok. That’s why we can’t understand its appeal and even its nature if we only consider novels and films.’ This chapter offers a first attempt at theorizing this new adaptive landscape in relation to Dickens. It employs the idea of ‘crowdsourcing’ as an umbrella term to analyse a range of Dickensian appearances in new cultural space(s) which claim partnership, cooperation, or indeed a merging between cultural consumers and producers. While internet projects which define themselves as ‘crowdsourced’ are a main focus, the idea of crowdsourcing is also employed more elastically to examine a variety of self-proclaimed populist or participatory projects in order to revisit what we think we know about Dickens’s cultural reach in a new media era. The chapter tempers the optimism that characterizes so much new work which sees the internet as facilitating Dickens’s original utopian and inclusive vision of popular culture, breaking down cultural hierarchies and geographical boundaries to expand Dickens’s cultural impact and indeed the impact of literary culture. ‘Crowdsourced Dickens’ examines the evidence produced by a range of populist Dickensian ventures since the Bicentenary to argue that the internet has facilitated not an extension of Dickens’s audience or new ‘crowds’, but a reconfiguration of communication structures which allow ‘clubs’ to feel newly empowered. These clubs are literally and festively eccentric, the chapter argues, revelling in a celebratory sense of autonomous worldbuilding which rejects the tyranny of numbers and the cultural logic which associates value with larger cultural impact. The chapter draws analogies between postmodern and picaresque communication structures, implying that ‘new’ media theory would benefit from a sense of its own backstory. Finally, it calls for more interdisciplinary work on literary clubs, a topic largely neglected by both literary studies and new media theory which has yet to grapple seriously with the effect of the internet on the literary marketplace.

Author(s):  
Ioana Literat

This article advances a holistic framework that aims to facilitate a better understanding of the nuanced impact of the internet on contemporary creative participation. Functioning simultaneously as the context, locus, and medium for creative activity, the internet affects each stage in the life cycle of a creative product – creation, distribution, interpretation, and remix. In addition, this influence is felt in a wide range of creative products: off-line and online, professional and vernacular. Previous research has not examined these different processes and types of creative output in conversation with each other; by advancing an integrative analytical approach and synthesizing research from multiple domains, this work attempts to address this gap. As a way to illuminate this impact and demonstrate the value of the proposed framework, the article applies this framework to three case studies: a work of off-line art ( The Artist Is Present), online art ( Moon), and online nonart or vernacular online creativity (Pepe the Frog memes). This analysis facilitates a deeper understanding of these interrelated processes, attends to the complex ways in which new media blurs the borders between those categorizations, and discusses the potential implications of these complex contemporary dynamics.


2018 ◽  
Vol 10 (3-4) ◽  
Author(s):  
Abd Hadi Borham

The development of communication and information technology (ICT) has been developed by the government since the 1980s. This development has contributed to the increasing use of the internet as a new medium for the purpose of partnership, business and knowledge. This socio-cultural change, based on the new media, has led to the receipt of information and forming a new environment in all aspects including religious life. The development of the internet in Malaysia has given a direct impression on the development of Islamic da'wah. Today's society gains exposure to Islam easily through social media such as facebook, newsgroups, e-groups and others. Therefore, this article aims to examine the impact of the new media toward Islamic da'wah. Data was obtained on library research through secondary data such as journal articles, government reports, books etc. Analysis shows that the flooding of Islamic information in the new media has affected the da’wah among internet users especially in the acceptance of Islamic understanding in aqidah, ibadah and akhlak


2020 ◽  
Vol 25 ◽  
pp. 17-42
Author(s):  
Jakub Lichański

The problem that we want to investigate in this article is a phenomenon that, for various re-searchers, including Marsh Kinder, we call super entertainment systems. It is about a multitude of uses or the existence of not only figures, but also a certain universe — not necessarily taken from popular culture, resp. literature — which will then be introduced as elements or an intertextual net-work, or rather — become elements in various entertainment systems. They can be: Classic systems, such as classic printed forms,II. Films, including amateur productions and disseminated on the Internet,III. Different types of games ranging from RPG to video games,IV. Different types of theatrical or paratheatrical forms,V. Any gadgets related to the above-mentioned elements,VI. Also — manifestations of fanatic creativity (in any form),VII. Musical forms. The problems that researchers face are related to the following: Can the above-mentioned problems be reduced to a simpler form of the question about the form of the media message? Is it about the so-called old media and new media and media convergence? What and how the roles of the sender/author and the recipient should be determined, and whether such a division is correct (NB: L. Manovich introduces the notions of the creator and consumer, whether the division into a passive/active/participating recipient is important). The problems that lie ahead are twofold:First of all — methodical issues concerning the methodology of description and research of the aforementioned phenomena,Secondly — methodological problems, among which the basic problem appears: can we define one approach to the above-mentioned issues or there will be a multiplicity of methodologies here? In the latter case, you will need to find a way/method to compare test results.


2020 ◽  
Vol 16 (2) ◽  
pp. 251-262
Author(s):  
Yaroslav V. Samarin ◽  

This article examines the role of the new media and social networks as a factor in the development of deliberative democracy. In the late 1990s, it was thought that the communication revolution would be a way to overcome the crisis of representative democracy. With the development of the Internet, the transition from a hierarchical model of communications to a network was supposed to bring changes to the sphere of politics. New media and social networks should guarantee ac- cess of civil society to the political public sphere and help narrow the gap between the elite and the people. Requirements are being formulated to increase the transparency and accountability of state institutions, and to strengthen policy control. It was believed that the Internet will become a place where the principles of deliberative democracy will be embodied. But now we should admit that the new media development causes disappointment, and a times anxiety. Instead of the growth of public discussions, we may encounter “echo chambers”, a victim of the essence of information for effect, which as a result, leads to the radicalization of citizens. Governments and IT-corporations exploit the increased capabilities of social networks and Big Data to control and manipulate information, which jeopardizes the possibility of free discussion. The impact on emotions and simple slogans turned out to be more acceptable in the Internet age than a reflec- tive discussion on social issues. The communication revolution has led to changes in the public sphere, but at the same time, it can lead to the erosion of democracy.


2020 ◽  
Vol 13 (22) ◽  
pp. 135
Author(s):  
Walter Iván Navas Bayona ◽  
Halder Yandry Loor Zambrano ◽  
Cristian Ricardo Amen Chinga

A lo largo de los últimos 20 o 30 años la evolución del cambio tecnológico, organizacional y financiero, han producido diversas transformaciones en la estructura de instituciones poderosas en el sector económico mundial. El aspecto innovador, interactivo, entre proveedores, productores, usuarios, de diferentes países con diversos marcos institucionales y diversas políticas de todo el mundo, ha implicado una transformación en los sistemas de información y las redes globales. El resultado de estos cambios ha sido el desarrollo de una producción económica a escala mundial, eliminación de barreras comerciales, flujo de capitales, tratados internacionales, producto también de otras fallas en modelos económicos que no tenían relación directa con el nuevo alcance de esta creciente era tecnológica. Las primeras cuatro décadas de internet han traído el correo electrónico, la red informática global, las empresas electrónicas, los medios sociales, la red móvil y el almacenamiento en la nube. Internet ha servido para reducir los costes de investigar, colaborar e intercambiar información. Ha permitido la aparición de nuevos medios de comunicación y entretenimiento, de nuevas formas de comerciar y de organizar el trabajo, y de empresas digitales como nunca las ha habido. El objetivo general de esta investigación es presentar un recuento del impacto del Blockchain en el sistema empresarial, el uso de criptomonedas, el bitcoin como principal moneda digital; sus características, elementos, funcionamiento, beneficios y desventajas de su aplicación en áreas diversas de la economía mundial. Mostrar en resumen la manera como se presenta ante el consumidor y la innovación de su sistema de funcionamiento a través de bloques y cadenas, que se forman a través de las transacciones realizadas. Todo esto a través de una metodología documental, mediante la revisión de trabajos e investigaciones planteadas por diversos autores especialistas en áreas como economía y finanzas, que han presentado a lo largo de sus estudios el creciente interés de usuarios, instituciones financieras y empresas de aplicar este sistema como facilitador en el desarrollo de nuevos negocios, diseño de nuevos productos y servicios. Y presentando como conclusión sus beneficios y desventajas desarrolladas y detectadas hasta el momento a través de la puesta en práctica en algunas instituciones públicas y privadas.Palabras Claves: Blockchain, criptomonedas, bitcoin, globalización. AbstractThroughout the last 20 or 30 years, the evolution of technological, organizational and financial change has produced various transformations in the structure of powerful institutions in the world economic sector. The innovative, interactive aspect, between providers, producers, users, from different countries with different institutional frameworks and diverse policies around the world, has implied a transformation in information systems and global networks. The result of these changes has been the development of economic production on a world scale, elimination of trade barriers, capital flows, international treaties, also the product of other failures in economic models that had no direct relationship with the new scope of this growing era. Technological. The first four decades of the internet have brought email, the global computer network, electronic businesses, social media, the mobile network, and cloud storage. The Internet has served to reduce the costs of researching, collaborating and exchanging information. It has allowed the emergence of new media and entertainment, new ways of trading and organizing work, and digital companies like never before. The general objective of this research is to present an account of the impact of the Blockchain on the business system, the use of cryptocurrencies, bitcoin as the main digital currency; its characteristics, elements, operation, benefits and disadvantages of its application in diverse areas of the world economy. Show in summary how it is presented to the consumer and the innovation of its operating system through blocks and chains, which are formed through the transactions carried out. All this through a documentary methodology, through the review of works and research proposed by various authors specialized in areas such as economics and finance, who have presented throughout their studies the growing interest of users, financial institutions and companies to apply this system as a facilitator in the development of new businesses, design of new products and services. And presenting as a conclusion its benefits and disadvantages developed and detected so far through implementation in some public and private institutions.Keywords: Blockchain, cryptocurrencies, bitcoin, globalization


Author(s):  
Klaus Dodds

‘Popular geopolitics’ considers the interconnection between popular culture and geopolitics. It focuses on the sensorial nature of popular geopolitics—the power and politics of images and sound. Social media in particular reminds us that images and stories can amplify and exaggerate the controversial and emotive qualities of geopolitics. Film and television have been judged to be significant interventions in the making of geopolitical cultures. While established media forms such as newspapers, television, and radio remain highly significant in producing and circulating news worldwide, it is new media forms such as the internet and social media practices, such as blogging and podcasting, which will command increasing attention from those interested in popular geopolitics.


Author(s):  
Sarah McFarland Taylor

This bookanalyzes diverse representations of environmental moral engagement in contemporary mediated popular culture. It identifies and explores intertwining, co-constitutive, yet contrary stories of what the author terms “ecopiety” and “consumopiety” as they flow across multiple media platforms. The way these stories compete and conflict, vying for space as contested narratives in the public imagination, constitutes a central inquiry of the book. Drawing together theoretical insights from cultural studies, media studies, environmental humanities, and religious studies, the book offers a critical reading of primary source data drawn from such areas as the marketing of green consumer products, “greenwashed” corporate advertising, environmental mobile device applications, eco-themed reality television, the marketing of eco-funerals, Internet sharing of environmental tattoos, “green” fashion guides, and the media strategies of green hiphop activism. Taylor makes the case that a detailed, multichannel, cross-platform approach to cultural analysis is critical to understanding the kind of important “work” taking place as mediated popular culture plays an integral role in the “greening” of American moral sensibilities. Ecopiety delves into the complex and contested processes of remaking our world and rescripting the future in the digital age—a time when storytelling processes themselves are shaping and being shaped by new media outlets and digital sharing technologies.


2012 ◽  
Vol 62 ◽  
pp. 18-32
Author(s):  
Indrė Petrauskaitė

Pilietinis dalyvavimas ir aktyvus piliečių įsitraukimas į valstybės politinį gyvenimą įvairiomis pilietinio dalyvavimo formomis yra neatskiriama tvaraus valdymo ir darnaus vystymosi dalis. Valstybėse vykdomi regionų plėtros projektai vis dažniau grindžiami darnaus vystymosi principais, ir vienas iš pagrindinių veiksnių – piliečių dalyvavimo skatinimas ir dalyvavimo formų priemonių užtikrinimas. Todėl vis daugiau dėmesio skiriama internetui ir naujosioms medijoms, kurios leidžia piliečiams lengviau bendradarbiauti, savo nuomonę svarbiais visuomeniniais klausimais pasakyti iniciatyvų internetinėje erdvėje būdu. Išpopuliarėjus socialinių tinklų svetainėms, medijoms tapus lengviau prieinamoms kiekvienam piliečiui, pasaulyje ėmė daugėti pilietinių iniciatyvų, kurios kartais peraugdavo į pilietinius judėjimus ar net revoliucijas. Straipsnyje remiantis socialinių tinklų, viešosios erdvės teorijomis siekiama nustatyti, kokią įtaką internetas ir naujosios medijos daro aplinkosaugos problemų sprendimui pilietiniu lygmeniu.Reikšminiai žodžiai: aplinkosauga, pilietinės iniciatyvos, naujosios medijos, socialiniai tinklai, viešoji erdvė, internetas, socialinių tinklų svetainės.Environmental Initiatives and Movements in the Context of new Media’s PossibilitiesIndrė Petrauskaitė SummaryCivic engagement and active involvement in the po­litical life of the various forms of participation is an integral part of sustainable government and sustain­able development. Nowadays, the state should en­courage ensuring the principles of sustainable devel­opment. One means to do it is promoting Citizen’s participation and its forms. A growing attention given to the Internet and new media through which the citizens can cooperate, their views on impor­tant issues and initiatives can take the online space for discussions and movements. Social networking websites, new media getting more and more popular every day hold a prominent place in the lives of a large number of people. That is why citizen in the world began to increase overall civic initiatives, which sometimes degenerate into civil movements or even revolutions. This paper examines the con­cept of civic participation and the impact of new media and the Internet on environmental initiatives and movements. The article is dedicated showing how the new media and the Internet influence civil participation in environmental issues. It discusses few important components of civil participations: the level of civil society, social capital, social net­works, public space, and defines changes of each level which are determined by the new media and the Internet. Also, the article explores changes of issues of environmental initiatives and movements and defines the fundamental changes that influence the growth of environmental movements nowadays. The research and conclusions on the impact of the new media and the Internet on environmental initia­tives are strengthen by academic observations and examples of environmental movements. Keywords: environmental initiatives and move­ments, civil initiatives, new media, social networks, public space, the Internet, sites of social networks.


Author(s):  
James I. Novak ◽  
Paul Bardini

As 3D printing technology achieves mainstream adoption, people are forming new relationships with products as they shift from passive consumers to “prosumers” capable of both producing and consuming objects on demand. This is fueled by expanding online 3D printing communities, with new data within this chapter suggesting that prosumers are challenging existing understandings of popular culture as they bypass traditional mass manufacturing. With 3D digital files rapidly distributed through online platforms, this chapter argues that a new trend for “viral objects” is emerging, alongside the “3D selfie,” as digital bits spread via the internet are given physical form through 3D printing in ever increasing quantities. Analysis of these trends will provide academics, educators, and prosumers with a new perspective of 3D printing's socio-cultural impact, and further research directions are suggested to build a broader discourse around the opportunities and challenges of a cyberphysical future.


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