scholarly journals Web-based videoconferencing in online teaching during the COVID-19 pandemic: University students’ perspectives

Author(s):  
Stavros A. Nikou
Author(s):  
Anne Marie Garvey ◽  
Inmaculada Jimeno García ◽  
Sara Helena Otal Franco ◽  
Carlos Mir Fernández

The study was carried out to examine the situation of university students from one month after the beginning of a very strict confinement process in Spain during the COVID-19 pandemic. Students responded to a survey which included the 7-item Generalized Anxiety Disorder Scale (GAD-7) together with other questions relating to their general well-being from the European Quality of Life Survey (EQLS). A total of 198 university students answered the web-based survey. The questionnaire was generated using Microsoft Forms and was explained and distributed online. The results indicated that around 18.7% of students were suffering from severe anxiety and 70.2% were suffering either mild or moderate anxiety at this point of the strict confinement process. The findings show that when emotional well-being (quality of sleep, the perception of feeling fear, death of a relative) is reduced and material well-being is negatively affected (income level) anxiety levels are increased. On the other hand, the results show that having good interpersonal relationships with family members and taking care of personal development (routines and habits that make them feel good) help reduce anxiety levels. The female students in the sample also suffered higher levels of anxiety than males during strict confinement.


2014 ◽  
Vol 1030-1032 ◽  
pp. 2738-2741
Author(s):  
Guang Jun Zhan

This paper applies Poisson regression model to examine university students' travel frequencies and relevant influence factors, using the data collected from four universities in Beijing by a web-based online travel survey. It finds that student grade, family income and school attended have significant effects on students' travel frequency. The study results reveal students travel frequency characteristics at a disaggregate level and provide information to well understand student travel frequency patterns.


2020 ◽  
Vol 5 (3) ◽  
pp. 387
Author(s):  
Al Fian ◽  
Petrus Sokibi ◽  
Lena Magdalena

Catur Insan Cendekia University is one of the universities in Cirebon City which is based on technology and management. As an educational institution that has a technopreneur campus slogan, many Catur Insan Cendekia University students have implemented entrepreneurship courses and have developed into new entrepreneurial owners scattered on various social media. However, due to limited space and marketing reach in the campus area, many academicians do not see the product / service offerings made by Catur Insan Cendekia University students. So a work program called Waroeng Mahasiswa was launched by BKM CIC with the aim of being a space for students to market their products / services in the Catur Insan Cendekia University campus area. The Waroeng Mahasiswa work program will be developed into a web-based marketplace application made using the PHP programming language. This marketplace application will also be equipped with an online payment system that is integrated with Midtrans as a payment gateway service provider to make the transaction process faster, easier and more practical.


2020 ◽  
Vol 43 ◽  
pp. e47347
Author(s):  
Adeleye Idowu ◽  
Muesser Nat ◽  
Philip Siaw Kissi

 Kahoot is a free web-based application, which allows tertiary educators to incorporate gamified learning environments in tertiary teaching and learning. However, there is a shortage of literature on student acceptance and effective use in a learning environment. Therefore, this paper added system interactivity, task-technology and learning-game conflict factor into the Technology Acceptance Model to investigate students intention and usage of Kahoot. Structural Equation Modelling SEM using LISREL was employed to analyze data collected from 250 randomly selected university students. The questionnaires were carried out at the end of the semester, after their final examinations. The results revealed that system interactivity has positive influence (β = 0.311, p = 0.000) on perceived usefulness of Kahoot, while task-technology fit has influence (β = 0.173, p = 0.001) on Kahoot usage. Furthermore, findıngs show that learning-game conflict has (β = 0.096, p = 0.031) positive influence on student behavioral intention. The findings serve as a guide for planning, designing and implementing Kahoot to foster university students’ knowledge acquisition. Discussion and conclusion were provided.


2011 ◽  
pp. 1614-1627
Author(s):  
Pei-Di Shen

Vocational degree earners represent a major portion of the work force in Taiwan. However, the reality of computing education in Taiwan’s vocational schools is that it’s not so practically oriented, revealing much room for improvement. In this context, we conducted a quasi-experiment to examine the effects of applying web-based self-regulated learning, web-based problem-based learning with initiation, and their combination to enhance students’ computing skills. Four classes in successive years, with a total of 177 third-year students, were divided into 2 (SRL vs. non-SRL) × 2 (PBL with initiation vs. PBL without initiation) experimental groups. Results were generally positive. Results revealed that the effects of webenabled SRL, web-enabled PBL with initiation, and their combinations on students’ computing skills have significant differences. We hope that the online teaching method applied in this study is also useful for those teachers engaged in e-learning, specifically, in vocational schools.


Sign in / Sign up

Export Citation Format

Share Document