The Impact of Example Modality and Physical Interactions on Design Creativity

2014 ◽  
Vol 136 (9) ◽  
Author(s):  
Christine A. Toh ◽  
Scarlett R. Miller

Interacting with example products is an essential and widely practiced method in engineering design, yet little information exists on how the representation (pictorial or physical) or interaction a designer has with an example impacts design creativity. This is problematic because without this knowledge we do not understand how examples affect idea generation or how we can effectively modify or develop design methods to support example usage practices. In this paper, we report the results of a controlled study with first year engineering design students (N = 89) developed to investigate the impact of a designer's interaction with either a two-dimensional (2D) pictorial image or a three-dimensional (3D) product (through visual inspection or product dissection activities) and the resulting functional focus and creativity of the ideas developed. The results of this study reveal that participants who interacted with the physical example produced ideas that were less novel and less functionally focused than those who interacted with the 2D representation. Additionally, the results showed that participants who dissected the product produced a higher variety of ideas than those that visually inspected it. These results contribute to our understanding of the benefits and role of 2D and 3D designer-product interactions during idea development. We use these findings to develop recommendations for the use of designer-product interactions throughout the design process.

Author(s):  
Christine A. Toh ◽  
Scarlett R. Miller

Designers commonly interact with products in the early phases of design in order to understand the solution space and gain inspiration for new designs. Although designer-product interaction methods such as visual inspection and product dissection are recognized as a pivotal component of the engineering design process, little data is available on how these practices affect idea generation or when these activities are most useful for inspiring creative thought. Therefore, the current study was developed to understand the impact of these activities on creative idea generation. During our controlled study, fifty-nine undergraduate engineering students were instructed to either visually inspect or physically dissect an example milk frother and then generate ideas for a new, innovative design. These concepts were then evaluated for their novelty, variety, quality and quantity. Our analysis (ANOVA) revealed that participants who physically dissected the example frother produced ideas that were more novel but of lower quality than those that simply inspected the frother. Our results provide insights on the impact of designer-product interactions on creativity and we use these findings to develop recommendations for the use and alterations of these practices for improving creativity in engineering design.


Author(s):  
Mohammad Alsager Alzayed ◽  
Scarlett R. Miller ◽  
Jessica Menold ◽  
Jacquelyn Huff ◽  
Christopher McComb

Abstract Research on empathy has been surging in popularity in the engineering design community since empathy is known to help designers develop a deeper understanding of the users’ needs. Because of this, the design community has been invested in devising and assessing empathic design activities. However, research on empathy has been primarily limited to individuals, meaning we do not know how it impacts team performance, particularly in the concept generation and selection stages of the design process. Specifically, it is unknown how the empathic composition of teams, average (elevation) and standard deviation (diversity) of team members’ empathy, would impact design outcomes in the concept generation and selection stages of the design process. Therefore, the goal of the current study was to investigate the impact of team trait empathy on concept generation and selection in an engineering design student project. This was accomplished through a computational simulation of 13,482 teams of noninteracting brainstorming individuals generated by a statistical bootstrapping technique drawing upon a design repository of 806 ideas generated by first-year engineering students. The main findings from the study indicate that the elevation in team empathy positively impacted simulated teams’ unique idea generation and selection while the diversity in team empathy positively impacted teams’ generation of useful ideas. The results from this study can be used to guide team formation in engineering design.


Author(s):  
Penny Kinnear ◽  
Patricia Sheridan ◽  
Doug Reeve ◽  
Greg Evans

 Abstract – An ongoing debate around classroom organization decisions, particularly with regard to team formation, involves the value associated with team-member diversity. Diversity can be defined, for example, in terms of discipline, marks, race, gender, language, age, experience, or goals. For the researchers in this case, this debate around the impact of diversity motivated further analysis of just what, if any, impact linguistic diversity had on teams in first-year engineering design courses. This is of particular concern given the dramatic increase in the percentage of multilingual students that make up current student bodies across Canada. Our analysis indicates that the effect of having non-native speakers of English (NNSE) on a team is not a de facto detriment to idea generation and discussions within the team. Thus, this paper reports on the effects of multilingualism on team dynamics and idea generation. The authors present here a subset of the data from of a much larger study on effective teamwork behaviours, that highlights two multilingual dominant teams from the larger study. The analysis examines how multilingualism and values associated with it contributed to and developed an integrated understanding of both the problem being addressed and potential solutions to that problem.


Author(s):  
Christine A. Toh ◽  
Scarlett R. Miller

While creativity is often seen as an indispensable quality of engineering design, individuals often select conventional or previously successful options during the concept selection process due to the inherent risk associated with creative concepts. Surprisingly, prior research has shown that this preference for conventional design alternatives is often done in an unconscious manner and is attributed to people’s inadvertent bias against creativity. While we know that designers may prematurely filter out creative ideas, little is actually known about what factors attribute to the promotion or filtering of these creative concepts during concept selection. The current paper describes an empirical study conducted with 19 first-year engineering students aimed at investigating the impact of individual risk aversion and ambiguity aversion on the selection and filtering of creative ideas during the concept selection process. The results from this study indicate that individual risk attitudes are related to both creative ability and creative concept selection. However, an individual’s ability to generate creative ideas was found to be unrelated to their preference for creative ideas during concept selection. These results add to our understanding of creativity during concept selection and provide guidelines for enhancing the design process to encourage design creativity.


Author(s):  
Anna Peachey ◽  
Greg Withnail

Three dimensional virtual world environments are becoming an increasingly regular feature of the education landscape, providing the opportunity for richly graphical augmented and immersive learning activities. Those who participate in these experiences must mediate through an avatar, negotiating and managing the complexities of this new variation of digital identity alongside their more familiar identity as learner and/or teacher/facilitator. This chapter describes some key moments in the construction of digital identities as a lecturer and a student in the Open University’s community in Second LifeTM. The authors explore experiences in relation to the impact of trust and consistency from a sociocultural perspective, privileging the role of social interaction and context where meaning is socially produced and situationally interpreted, concluding that social interaction is pivotal to any meaningful identity development that takes place. The chapter ends with thoughts for future issues surrounding digital identity in relation to lifelong learning.


2010 ◽  
Vol 67 (3) ◽  
pp. 611-632 ◽  
Author(s):  
Michael T. Kiefer ◽  
Matthew D. Parker ◽  
Joseph J. Charney

Abstract Fire lines are complex phenomena with a broad range of scales of cross-line dimension, undulations, and along-line variation in heating rates. While some earlier studies have examined parcel processes in two-dimensional simulations, the complexity of fire lines in nature motivates a study in which the impact of three-dimensional fire line details on parcel processes is examined systematically. This numerical modeling study aims to understand how fundamental processes identified in 2D simulations operate in 3D simulations where the fire line is neither straight nor uniform in intensity. The first step is to perform simulations in a 3D model, with no fire line undulations or inhomogeneity. In general, convective modes simulated in the 2D model are reproduced in the 3D model. In one particular case with strong vertical wind shear, new convection develops separate from the main line of convection as a result of local changes to parcel speed and heating. However, in general the processes in the 2D and 3D simulations are identical. The second step is to examine 3D experiments wherein fire line shape and along-line inhomogeneity are varied. Parcel heating, as well as convective mode, is shown to exhibit sensitivity to fire line shape and along-line inhomogeneity.


Author(s):  
Mohammad Alsager Alzayed ◽  
Christopher McComb ◽  
Samuel T. Hunter ◽  
Scarlett R. Miller

Product dissection has been highlighted as an effective means of interacting with example products in order to produce creative outcomes. While product dissection is often conducted as a team in engineering design education as a component of larger engineering design projects, the research on the effectiveness of product dissection activities has been primarily limited to individuals. Thus, the goal of this study was to investigate the impact of the type(s) of product dissected in a team environment on the breadth of the design space explored and the underlying influence of educational level on these effects. This was accomplished through a computational simulation of 7,000 nominal brainstorming teams generated by a statistical bootstrapping technique that accounted for all possible team configurations. Specifically, each team was composed of four team members based on a design repository of 463 ideas generated by first-year and senior engineering design students after a product dissection activity. The results of the study highlight that simulated senior engineering design teams explored a larger solution space than simulated first-year teams and that dissecting different types of products allowed for the exploration of a larger solution space for all of the teams. The results also showed that dissecting two analogically far and two simple products was most effective in expanding the solution space for simulated senior teams. The findings presented in this study can lead to a better understanding of how to most effectively deploy product dissection modules in engineering design education in order to maximize the solution space explored.


CISM journal ◽  
1990 ◽  
Vol 44 (1) ◽  
pp. 9-18 ◽  
Author(s):  
Michael G. Sideris

The geoid and its horizontal derivatives, the deflections of the vertical, play an important role in the adjustment of geodetic networks. In the one-dimensional (1D) case, represented typically by networks of orthometric heights, the geoid provides the reference surface for the measurements. In the two-dimensional (2D) adjustment of horizontal control networks, the geoidal undulations N and deflections of the vertical ξ, η are needed for the reduction of the measured quantities onto the reference ellipsoid. In the three-dimensional (3D) adjustment, N and ξ, η are basically required to relate geodetic and astronomic quantities. The paper presents the major gravimetric methods currently used for predicting ξ, η and N, and briefly intercompares them in terms of accuracy, efficiency, and data required. The effects of N, ξ, η on various quantities used in the ID, 2D, and 3D network adjustments are described explicitly for each case and formulas are given for the errors introduced by either neglecting or using erroneous N, ξ, η in the computational procedures.


Author(s):  
Shivangi Chandrakar ◽  
Deepika Gupta ◽  
Manoj Kumar Majumder

The metal–semiconductor (MES)-based through silicon vias (TSV) has provided attractive solutions over conventional metal–insulator–semiconductor (MIS) TSVs in recent three-dimensional (3D) integration. This paper aims a comprehensive performance analysis of MIS and MES structures considering different TSV shapes such as cylindrical, tapered, annular, and square. At 32[Formula: see text]nm technology, a CMOS-based coupled driver-via-load (DVL) setup is introduced wherein each via is represented an equivalent RLGC model of MIS- and MES-based TSV shapes. The proposed electrical model accurately considers the impact of micro bump and inter-metal dielectric (IMD) effects at 32[Formula: see text]nm technology as per the fabrication house. A 3D electromagnetic (EM) structural wave simulation is performed to validate the RLGC model parameters of different TSV structures for an operating frequency of up to 20[Formula: see text]GHz. The proposed DVL setup is used to analyze the propagation delay, power dissipation, and dynamic crosstalk for different MIS- and MES-based TSV shapes. A significant improvement in the cross-coupling behavior can be obtained using the MES-based tapered TSV compared to the other MIS structures. Additionally, the power delay product (PDP) of the tapered MES is reduced by 92.4% compared to the conventional MIS-based cylindrical TSV.


Polymers ◽  
2020 ◽  
Vol 12 (2) ◽  
pp. 264 ◽  
Author(s):  
Mohanad Mousa ◽  
Yu Dong

Three different types of nanoparticles, 1D Cloisite 30B clay nanoplatelets, 2D halloysite nanotubes (HNTs), and 3D nanobamboo charcoals (NBCs) were employed to investigate the impact of nanoparticle shapes and structures on the material performance of polyvinyl alcohol (PVA) bionanocomposite films in terms of their mechanical and thermal properties, morphological structures, and nanomechanical behaviour. The overall results revealed the superior reinforcement efficiency of NBCs to Cloisite 30B clays and HNTs, owing to their typical porous structures to actively interact with PVA matrices in the combined formation of strong mechanical and hydrogen bondings. Three-dimensional NBCs also achieved better nanoparticle dispersibility when compared with 1D Cloisite 30B clays and 2D HNTs along with higher thermal stability, which was attributed to their larger interfacial regions when characterised for the nanomechanical behaviour of corresponding bionanocomposite films. Our study offers an insightful guidance to the appropriate selection of nanoparticles as effective reinforcements and the further sophisticated design of bionanocomposite materials.


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