Real-Time Multi-Modal Estimation of Dynamically Evoked Emotions Using EEG, Heart Rate and Galvanic Skin Response

2020 ◽  
Vol 30 (04) ◽  
pp. 2050013 ◽  
Author(s):  
Mikel Val-Calvo ◽  
José Ramón Álvarez-Sánchez ◽  
Jose Manuel Ferrández-Vicente ◽  
Alejandro Díaz-Morcillo ◽  
Eduardo Fernández-Jover

Emotion estimation systems based on brain and physiological signals such as electro encephalography (EEG), blood-volume pressure (BVP), and galvanic skin response (GSR) are gaining special attention in recent years due to the possibilities they offer. The field of human–robot interactions (HRIs) could benefit from a broadened understanding of the brain and physiological emotion encoding, together with the use of lightweight software and cheap wearable devices, and thus improve the capabilities of robots to fully engage with the users emotional reactions. In this paper, a previously developed methodology for real-time emotion estimation aimed for its use in the field of HRI is tested under realistic circumstances using a self-generated database created using dynamically evoked emotions. Other state-of-the-art, real-time approaches address emotion estimation using constant stimuli to facilitate the analysis of the evoked responses, remaining far from real scenarios since emotions are dynamically evoked. The proposed approach studies the feasibility of the emotion estimation methodology previously developed, under an experimentation paradigm that imitates a more realistic scenario involving dynamically evoked emotions by using a dramatic film as the experimental paradigm. The emotion estimation methodology has proved to perform on real-time constraints while maintaining high accuracy on emotion estimation when using the self-produced dynamically evoked emotions multi-signal database.

2012 ◽  
Vol 263-266 ◽  
pp. 898-904
Author(s):  
Xiu Ling Liu ◽  
Lei Qiao ◽  
Xiaoyu Zhu ◽  
Haijun Sun ◽  
Hong Rui Wang

This paper introduces a monitoring system for health surveillance with the modern wireless communication.On the basis of predecessors' work, a remote heath monitoring system is designed based on Zigbee and human-computer interacting technology, which uses real-time monitoring in the field of disease prevention and rehabilitation. Every node is introduced and the results show that this system overcomes short distance and inconvenience of the state-of-the-art systems.


Author(s):  
Kim L. Fridkin ◽  
Patrick J. Kenney

The findings presented in chapter 5 indicate people recognize and make distinctions about the relevance and civility of negative advertisements. Focus group respondents rated advertisements aired in the 2014 senatorial campaigns in ways consistent with the assessments made by the content analysis coders. This finding helps validate the content analysis findings. In addition, state-of-the-art software is used to measure people’s real-time emotional reactions to different negative advertisements aired during the 2014 Senate elections in a second focus group. The results of the emotions analysis reveal that people vary in their emotional reactions to different types of negative messages. Consistent with the tolerance and tactics theory of negativity, people have strong negative reactions to attack advertisements focusing on irrelevant topics compared to messages emphasizing useful topics. Findings also show people’s level of tolerance for incivility influences their emotional responses to negativity.


Author(s):  
M. Callejas-Cuervo ◽  
L.A. Martínez-Tejada ◽  
A.C. Alarcón-Aldana

This paper presents a system that allows for the identification of two values: arousal and valence, which represent the degree of stimulation in a subject, using Russell’s model of affect as a reference. To identify emotions, a step-by-step structure is used, which, based on statistical data from physiological signal metrics, generates the representative arousal value (direct correlation); from the PANAS questionnaire, the system generates the valence value (inverse correlation), as a first approximation to the techniques of emotion recognition without the use of artificial intelligence. The system gathers information concerning arousal activity from a subject using the following metrics: beats per minute (BPM), heart rate variability (HRV), the number of galvanic skin response (GSR) peaks in the skin conductance response (SCR) and forearm contraction time, using three physiological signals (Electrocardiogram - ECG, Galvanic Skin Response - GSR, Electromyography - EMG).


2021 ◽  
Vol 8 (2) ◽  
pp. 21
Author(s):  
Andrea Valenti ◽  
Michele Barsotti ◽  
Davide Bacciu ◽  
Luca Ascari

Decoding motor intentions from non-invasive brain activity monitoring is one of the most challenging aspects in the Brain Computer Interface (BCI) field. This is especially true in online settings, where classification must be performed in real-time, contextually with the user’s movements. In this work, we use a topology-preserving input representation, which is fed to a novel combination of 3D-convolutional and recurrent deep neural networks, capable of performing multi-class continual classification of subjects’ movement intentions. Our model is able to achieve a higher accuracy than a related state-of-the-art model from literature, despite being trained in a much more restrictive setting and using only a simple form of input signal preprocessing. The results suggest that deep learning models are well suited for deployment in challenging real-time BCI applications such as movement intention recognition.


2010 ◽  
Vol 20 (1) ◽  
pp. 9-13 ◽  
Author(s):  
Glenn Tellis ◽  
Lori Cimino ◽  
Jennifer Alberti

Abstract The purpose of this article is to provide clinical supervisors with information pertaining to state-of-the-art clinic observation technology. We use a novel video-capture technology, the Landro Play Analyzer, to supervise clinical sessions as well as to train students to improve their clinical skills. We can observe four clinical sessions simultaneously from a central observation center. In addition, speech samples can be analyzed in real-time; saved on a CD, DVD, or flash/jump drive; viewed in slow motion; paused; and analyzed with Microsoft Excel. Procedures for applying the technology for clinical training and supervision will be discussed.


Author(s):  
Gabriel Wilkes ◽  
Roman Engelhardt ◽  
Lars Briem ◽  
Florian Dandl ◽  
Peter Vortisch ◽  
...  

This paper presents the coupling of a state-of-the-art ride-pooling fleet simulation package with the mobiTopp travel demand modeling framework. The coupling of both models enables a detailed agent- and activity-based demand model, in which travelers have the option to use ride-pooling based on real-time offers of an optimized ride-pooling operation. On the one hand, this approach allows the application of detailed mode-choice models based on agent-level attributes coming from mobiTopp functionalities. On the other hand, existing state-of-the-art ride-pooling optimization can be applied to utilize the full potential of ride-pooling. The introduced interface allows mode choice based on real-time fleet information and thereby does not require multiple iterations per simulated day to achieve a balance of ride-pooling demand and supply. The introduced methodology is applied to a case study of an example model where in total approximately 70,000 trips are performed. Simulations with a simplified mode-choice model with varying fleet size (0–150 vehicles), fares, and further fleet operators’ settings show that (i) ride-pooling can be a very attractive alternative to existing modes and (ii) the fare model can affect the mode shifts to ride-pooling. Depending on the scenario, the mode share of ride-pooling is between 7.6% and 16.8% and the average distance-weighed occupancy of the ride-pooling fleet varies between 0.75 and 1.17.


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