A system development model for a changing environment

Author(s):  
Bernard C Glasson
2015 ◽  
Vol 21 (4) ◽  
pp. 601-604
Author(s):  
Dyah Budiastuti

BINUS University, a top leading university in system development, teaching quality and prime creation, faces challenges in creating products, programs, and even service processes that are innovative to satisfy the society’s need for higher education. This research aims to evaluate the innovation capability, management of innovation status, as well as to design a strategy and a model of innovation capability and management of innovation in BINUS University. The research is implemented to all Faculty Members and is analyzed by statistic descriptive. The result of this research has shown that BINUS University has succeeded well in innovation capability and management of innovation. Thus, is becoming a surplus point for the stakeholder. Even so, BINUS University should implement the innovation development model consistently to improve their capability to innovate and utilize the management of innovation to create innovative products.


2021 ◽  
Vol 11 (1) ◽  
pp. 12-22
Author(s):  
Kwadwo Kyeremeh

During the time half of the twentieth century, the utilization of Programmed computers has become huge. As an outcome, software programming has turned out to be increasingly differing and complex. Also, there are expanding requests on software programming – it must be less expensive, have more usefulness, be conveyed speedier, and be of higher quality than already. In the constantly changing environment and society of programming advancement, the procedures and strategies utilized when growing little projects are not adequate while developing extensive frameworks. As one response to this, distinctive improvement lifecycle models have been characterized. This paper portrays the three fundamental sorts of systems Development lifecycle models, from the successive models using incremental models to transformative models. The iterative advancement technique is additionally examined, and we additionally intricate the association of advancement lifecycle models to two rising fields in programming designing: programming design and part-based programming advancement.


Author(s):  
Getreda Gabrilla Karubaba ◽  
Kristia Yuliawan

The application made in this study is used in the scope of the University of Papua Informatics Engineering Department, based on information and procedures for making the final thesis task of the Informatics Engineering Department of the University of Papua, this application was made using the Waterfall system development model and developed with PHP programming language with a CodeIgniter framework and MySQL Database. This Online Thesis application consists of 3 users. The first user in this application is the Chair of the Study Program who acts as the Administrator, the second is Thesis Supervisor, and The third is Students of the Informatics Engineering Department at the University of Papua. Available menu options are Upload Proposal, List of Proposals, Thesis Title List, Message, New Message, Inbox, Control Card Menu, Student List, Lecturer List, and Profile. Information System that can facilitate the search for proposals, thesis titles and guidance processes carried out by the Informatics Engineering Department of the University of Papua. 


Author(s):  
M Ikhbal ◽  
Hari Antoni Musril

Abstrak: Media pembelajaran merupakan sarana penyalur pesan atau informasi belajar yang hendak disampaikan oleh sumber pesan kepada sasaran atau penerima pesan tersebut. Penggunaan media pengajaran dapat membantu pencapaian keberhasilan belajar. Penelitian perancangan media pembelajaran fisika berbasis android di jurusan teknik komputer dan jaringan SMK Negeri 1 Tanjung Raya merupakan sebuah program bantu untuk memudahkan guru dalam menjelaskan pelajaran serta memudahkan siswa untuk memahami pelajaran yang di ajarkan. Jenis penelitian yang penulis gunakan adalah penelitian Research and Development (R&D). Menggunakan model pengembangan versi 4-D (four D). 4D terdiri dari define, design, develop, dessiminatte. Model pengembangan sistemnya menggunakan model pengembangan multimedia Luther – Sutopo. Dari uji produk yang penulis lakukan memperoleh uji validitas dengan rata-rata nilai 0,85 yaitu valid, uji praktikalitas penulis mendapatkan rata-rata 0,92 dengan kategori sangat tinggi, dan pada uji efektivitas penulis mendapatkan rata-rata nilai 0,92, berdasarkan hasil uji produk ini, dapat membantu mahasiswa, guru atau dosen yang akan melakukan penelitian dalam bidang pendidikan agar penelitian dapat dilanjutkan untuk melihat keberhasilan penggunaan media ini kepada siswa dan para calon guru maupun guru dapat mengembangkan materi dari desain yang telah di rancang ini.   Kata Kunci : Adobe Flash CS6, Adobe Air, Android, Luther-Sutopo, Media Pembelajaran.   Abstract:  Learning media is a means of channeling messages or learning information to be conveyed by the source of the message to the target or recipient of the message. The use of teaching media can help achieve successful learning The research design of Android-based physics learning media in the department of computer engineering and networking at SMK Negeri 1 Tanjung Raya is an assistive program to facilitate teachers in explaining lessons and make it easier for students to understand the lessons taught. The type of research the author uses is Research and Development (R&D) research. Using the 4-D (four D) version development model. 4D consists of define, design, develop, dessiminatte. The system development model uses the Luther - Sutopo multimedia development model. From the product test that the author did, obtained a validity test with an average value of 0.85 that is valid, the practicality test of the writer got an average of 0.92 with a very high category, and on the effectiveness test the writer got an average value of 0.92, based on the results of this product test, can help students, teachers or lecturers who will conduct research in the field of education so that research can be continued to see the successful use of this media to students and prospective teachers and teachers can develop material from this design that has been designed.   Keywords : Adobe Flash CS6, Adobe Air, Android, Luther-Sutopo, Learning Media.


2017 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Maikel Bolung ◽  
Henry Ronald Karunia Tampangela

ABSTRAK Metodologi adalah sebuah pendekatan formal atau rangkaian dari tindakan untuk mengimplementasikan System development life cycle (SDLC) yang merupakan suatu proses pemahaman tentang bagaimana sebuah sistem informasi dapat mendukung kebutuhan bisnis, mendisain sistem, membangun dan menyajikannya kepada sebuah organisasi. Metodologi juga merupakan kerangka pijakan utama dalam perancangan dan pengembangan perangkat lunak untuk menghasilkan sebuah sistem informasi yang sesuai dengan kebutuhan bisnis suatu organisasi. Paper ini menjelaskan analisa pemilihan metodologi pengembangan perangkat lunak yaitu: Linear Sequential Model atau waterfall, Parallel Model, Iterative Model, Prototyping Model, RAD (Rapid Application Development) Model, Spiral Model, V-Shaped Model dan Agile Development. Hasil dari paper ini dapat memberikan pertimbangan untuk melakukan pemilihan dan penggunaan metodologi yang tepat berdasarkan kebutuhan, kelebihan dan kelemahan, juga faktor-faktor penilaian yang lain seperti keakraban dengan teknologi, kompleksitas sistem, keandalan sistem, waktu yang singkat dan tepat, hingga mereferensi beberapa jurnal ilmiah.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Hendi Hermawan ◽  
Hari Setiyani

<p><em>There are many genres found in video games, one of which is role-playing games (RPGs). Roguelike was originally a type of RPG subgenre whose game was based on a risk-aware pattern. The Roguelike game is synonymous with games that require players to play efficiently in order to minimize the risk of losing game progress. This research is in the form of making a Roguelike game by implementing the A-star algorithm to search for the shortest path in the process of chasing enemies against player characters. Overall, this final assignment research is carried out by applying a prototype system development model. The results of this study are able to prove that using the A-star algorithm is one of the right methods for the shortest search in the process of chasing enemies against player characters.</em></p><p><strong><em>Keywords</em></strong><em>: </em><em>A-star, Roguelike, unity</em><em></em></p>


Author(s):  
S Supriyati ◽  
Atep Darminta ◽  
Rio Yunanto

Bina Siswa SMA Plus Cisarua addressing in Jl. colonel canal masturi no. 64. At the time of document making, record-keeping of transaction relating to account real or financial position report account especially, Bina Siswa SMA Plus Cisarua has applied computer that is by using the application of Microsoft Office Word 2007 and Microsoft Excel 2007, in practice of control to relative financial position report account unable to be added with the duration process performed within financial statement making. For the problems then writer takes title: “The Role Of Technology Information Systems And Aplication Of SAK ETAP On Development Model Financial Position Report”. Research type which writer applies is research type academy, data type which writer applies is qualitative data and quantitative data, research design type which writer applies is research design deskriptif-analistis, research method which writer applies is descriptive research method, survey and eksperiment,  data collecting technique which writer applies is field researcher what consisted of interview and observation  library research, system development method which writer applies is methodologies orienting at process, data and output. System development structure applied is Iterasi. Design of information system applied is context diagram, data flow diagram, and flowchart. Design of this financial position report accounting information system according to statement of financial accounting standard SAK ETAP and output  consisted of information of accumulated fixed assets, receivable list, transaction summary of cash, transaction summary of bank and financial position report.


2021 ◽  
Vol 24 ◽  
pp. 1-7
Author(s):  
Darya Plinere ◽  
Ludmila Aleksejeva ◽  
Yuri Merkuryev

In today’s dynamically changing environment, we need to be able to respond in a timely manner to changes in supply chain processes. Software agents are successfully used in supply chain management tasks for a variety of purposes. The behaviour of agents is determined by the purpose of their development, and the effectiveness of the use of agents is considered in accordance with the purpose of their development. The paper presents research on the development of a multi-agent system for supply chain management, focusing on the steps of developing a multi-agent system. The choice of each algorithm for agents is analysed and argued. The application of the developed multi-agent system for supply chain management is also described in the paper. The efficiency of application of the developed multi-agent system is presented as well.


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