Reseau/Resonance: Connective Processes and Artistic Practice

Leonardo ◽  
2004 ◽  
Vol 37 (4) ◽  
pp. 280-286 ◽  
Author(s):  
Andreas Broeckmann

Most Internet art projects use the Net solely as a telematic and telecommunicative transmission medium that connects computers and servers and through which artists, performers and users exchange data, communicate and collaboratively create files and events. At the same time, however, some artists are exploring the electronic networks as specific socio-technical structures with their respective forms of social and machinic agency, in which people and machines interact in ways unique to this environment. The author discusses recent projects that use the Net as a performative space of social and aesthetic resonance in which notions of subjectivity, action and production are being articulated and reassessed. This text discusses the notion of “resonance” in order to think through these approaches to network-based art practices.

Author(s):  
Steven Jacobs ◽  
Susan Felleman ◽  
Vito Adriaensens ◽  
Lisa Colpaert

Sculpture is an artistic practice that involves material, three-dimensional, and generally static objects, whereas cinema produces immaterial, two-dimensional, kinetic images. These differences are the basis for a range of magical, mystical and phenomenological interactions between the two media. Sculptures are literally brought to life on the silver screen, while living people are turned into, or trapped inside, statuary. Sculpture motivates cinematic movement and film makes manifest the durational properties of sculptural space. This book will examine key sculptural motifs and cinematic sculpture in film history through seven chapters and an extensive reference gallery, dealing with the transformation skills of "cinemagician" Georges Méliès, the experimental art documentaries of Carl Theodor Dreyer and Henri Alekan, the statuary metaphors of modernist cinema, the mythological living statues of the peplum genre, and contemporary art practices in which film—as material and apparatus—is used as sculptural medium. The book’s broad scope and interdisciplinary approach is sure to interest scholars, amateurs and students alike.


ARTMargins ◽  
2012 ◽  
Vol 1 (1) ◽  
pp. 62-87 ◽  
Author(s):  
Vardan Azatyan

This article provides a genealogy of the emergence of contemporary art practices in Armenia, arguing that the very history of emersion of these practices can be seen as a complex process of disintegration of the Bolshevik political project, particularly its agenda to base art on a subtle dialectical reconciliation between the nation and the class. After this dialectic was brutally instrumentalized by Stalinist Socialist Realism, it was attacked by the National Modernists during Khrushchev's Thaw. Later, in 1970s, from within the National Modernism itself, the first tendencies of contemporary art practices emerged. They began to challenge the conventional notions of artistic practice along the lines of a conception of art as a performative practice of liberatory subjectivization. This marked the point of the ultimate disintegration of both triumphant and tragic Bolshevik project that became a haunting specter of post-Soviet contexts.


Author(s):  
Işıl Eğrikavuk

Deriving from the Gezi Park protests, this chapter focuses on an art exhibition that took place in Istanbul in 2017, which was realized under the ‘Aesthetics of Protest’ project. Looking at past examples of community art practices, this exhibition proposes to think of collectivity as a form of resistance and frames how aesthetics of protest can be traced to artistic work in order to provide solidarity and empowerment. Working with different art and environmental collectives, the exhibition questions the idea of ‘neighbourhood’ and ‘neighbourliness’ and searches for ways of sustaining hope and solidarity through the aesthetic values of the Gezi Park protests and in an artistic practice. This chapter conceptualizes the process of the exhibition and its artistic research process.


2021 ◽  
pp. 200-221
Author(s):  
A.A. Denikin ◽  

The article analyzes the concept of “more-than-human” perception, the features of which are constructed in the networks of relations, as a result of the interaction and relationships of heterogeneous forces (human activities, animals, bacteria, objects, technologies, etc.). This is not a subjective human perception, personal judgment of individual taste or social “distribution of sensitive”, but the collaborative process of configuring affective “field of the possible things” (define perception) as a result of the participation of multiple actants in the creation of life events, situations, processes, and conflicts. Based on the philosophical ideas of A. Bergson, W. Whitehead, J. Simondon, J. Deleuze, and F. Guattari, the author examines the affective nature of the interaction between the works of contemporary artists and the audience-participants. It is argued that creativity and artistic practice can be reinterpreted as processes of co-creation with the movements of matter formation. It is a way to think of art not as a form, but as a process open to a continuous interval of renewal and invention, which is revealed through the material relations of matter-energy, duration, transitions, and intuition. Through affective attunement techniques, participants organize the movements of matter-en- ergy flows, and each individual perception by the subject-actant becomes a joint “more-than- human” perception. Interactive and participatory works do not reflect reality in aesthetic forms, but instead create new processes, new places of creativity (manifestations of chance), in which the aesthetic is performatively realized before it is understood and reflected by the participants themselves. The text clarifies what constitutes “more-than-human” perception, how it relates to the usual understanding of the sphere of human sensory experience, and how it is implemented when working with modern interactive and participatory art projects.


2021 ◽  
Author(s):  
Andil Gosine

In Nature's Wild, Andil Gosine engages with questions of humanism, queer theory, and animality to examine and revise understandings of queer desire in the Caribbean. Surveying colonial law, visual art practices, and contemporary activism, Gosine shows how the very concept of homosexuality in the Caribbean (and in the Americas more broadly) has been overdetermined by a colonially influenced human/animal divide. Gosine refutes this presupposed binary and embraces animality through a series of case studies: a homoerotic game called puhngah, the institution of gender-based dress codes in Guyana, and efforts toward the decriminalization of sodomy in Trinidad and Tobago—including the work of famed activist Colin Robinson, paintings of human animality by Guadeloupean artist Kelly Sinnapah Mary, and Gosine's own artistic practice. In so doing, he troubles the ways in which individual and collective anxieties about “wild natures” have shaped the existence of Caribbean people while calling for a reassessment of what political liberation might look like. >Duke University Press Scholars of Color First Book Award recipient


First Monday ◽  
2006 ◽  
Author(s):  
Christiane Paul

Digital art has expanded, challenged, and even redefined notions of public art and supported the concept of a networked commons. The nature of agency within online, networked “systems” and “communities” is crucial to these developments. Electronic networks enable exchange and collectivist strategies that can question existing structures of power and governance. Networks are public spaces that offer enhanced possibilities of interventions into the social world and of archiving and filtering these interventions over time in an ongoing process. Networked activism and tactical response as well as artistic practice that merges physical and virtual space and augments physical sites and existing architectures are among the practices that are important to the impact of digital public art on governance.


1994 ◽  
Vol 19 (4) ◽  
pp. 10-15 ◽  
Author(s):  
Lorcan Dempsey ◽  
Ann Lennon

The Internet is a worldwide network of electronic networks which is growing rapidly. Access to resources is facilitated by a number of ‘systems’, including Gopher and World Wide Web. Improvements in the organisation of and access to Internet resources are certain to be developed, and librarians may have a rok to play. Meanwhile libraries are involved in introducing users to different kinds of information resources including those available on the Internet. Art librarians should be aware in particular of five sites which are useful starting points foi looking at art resources in the Internet: ArtSource, Art Navigator, ArtWorlc Online, World Arts Resources, and Fine Art Forum Online.


2020 ◽  
Vol 16 ◽  
pp. 271-284
Author(s):  
Juan Martín Prada

This article addresses the complex relationship between digital activism and Internet art, from the initial proposals in the 1990s up to the present day. The analysis focuses on those projects that have most impacted the convergence of net art and “net-activism” during this period, with a particular emphasis on the relationship between artistic practice and hacktivism. Likewise, phenomena such as virtual sit-ins, DDOS-based strategies and several others that have emerged in the new context of social networks and participatory online platforms (memes, flash mobs, etc.) are analysed, in order to reflect on the new practices of social media art and their potential for specific critical action.


2021 ◽  
Vol 10 (7) ◽  
pp. 1
Author(s):  
Wandah Wibawanto ◽  
Triyanto Triyanto ◽  
Agus Cahyono ◽  
Tjetjep R. Rohendi

Implementing short courses on the complex process of batik creation for foreign students, which have to be conducted online due to the COVID-19 pandemic, presents a challenge. Therefore, this research aims to explore the implementation of batik art practices that involve online learning and digital technology. This study entails an online course involving twenty-six (26) foreign students to provide empirical evidence about the practical procedure for making batik motifs with digital applications. Consequently, it confirmed that the artistic practice of making batik motifs can be tought online, and participants can effectively make these designs by employing the Dbatik application.


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