Technology and Education as Elements in Museum Cultural Inclusion

2021 ◽  
pp. 001312452110045
Author(s):  
José Enrique Llamazares de Prado ◽  
Ana Rosa Arias Gago

In the international arena, the use of technology as a tool for accessing information but also for creating content and sharing that generated content is beginning to gain importance. The main objective of this article is to provide knowledge of the new tools used in the international context in cultural access and to facilitate understanding, use and appropriate improvements with respect to cultural access for persons with disabilities. The methodology used, we have carried out a systematic review with a selection of 410 examined articles finally selected 34 articles covering from 2000 to 2020. Ten databases have been used in the exhaustive search and selection: 1Findr, Semantic Scholar, Scopus, Google Scholar, Microsoft Academy Search, Wos, IEEE Xplorer, Miar, Mendeley, Science Direct. The results obtained in the selected studies are characterized by their international scope, in the case of digital creation applications, virtual environments, and RA. Among the conclusions obtained, it is evident the need for collaboration between museums and institutions, to achieve significant progress in awareness, education, and access for all. Promote the development of accessibility plans, the exchange of information on actions at the international level, along with the means necessary to achieve better access to cultural spaces.

2021 ◽  
Vol 13 (9) ◽  
pp. 4694
Author(s):  
Carmen Hidalgo-Giralt ◽  
Antonio Palacios-García ◽  
Diego Barrado-Timón ◽  
José Antonio Rodríguez-Esteban

The chief objective of this research was to analyze how the industrial heritage of three European capitals—Madrid, Brussels, and Copenhagen—has been integrated into the dynamics of their urban tourism, thereby generating new resources and cultural spaces. In regards to the latter point, this study poses the working hypothesis that industrial heritage can function as a tool for cultural sustainability, which allows for deconcentration away from historic city centers subjected to significant overtourism. To verify this hypothesis, a methodology has been designed based on the selection of specific indicators and the creation of maps, taking as reference data from the Tripadvisor travel portal. The results obtained are truly encouraging, and it would be interesting to expand this study by incorporating new case studies to allow us to discern additional patterns of behavior around urban industrial tourism.


Author(s):  
Lynne Bowker ◽  
Gloria Corpas Pastor

In today’s market, the use of technology by translators is no longer a luxury but a necessity if they are to meet rising market demands for the quick delivery of high-quality texts in many languages. This chapter describes a selection of computer-aided translation tools, resources, and applications, most commonly employed by translators to help them increase productivity while maintaining high quality in their work. This chapter also considers some of the ways in which translation technology has influenced the practice and the product of translation, as well as translators’ professional competence and their preferences with regard to tools and resources.


Author(s):  
Fittrie Meyllianawaty Pratiwy ◽  
Adinda Kinasih Jacinda ◽  
Ayi Yustiati

Vaname shrimp is one type of shrimp that the people of Indonesia widely cultivate. However, there are several problems in the failure of vaname shrimp production, including poor water quality during the maintenance period, especially in ponds. Based on the selection of inclusion and exclusion criteria and quality assessment, it was found that the use of technology in cultivation activities will help streamline time, energy, and human resources so that decision-making can be made faster. The technology used is limited to water quality monitoring, disease monitoring, and EMS. The methods used to create IoT-based technology are hardware devices, software tools, function tests, and user tests. The smaller the error value, the more accurate the data obtained.


ScientiaTec ◽  
2020 ◽  
Vol 7 (03) ◽  
Author(s):  
Giandra Volpato ◽  
Victória Furtado Migliavacca ◽  
Bruna Coelho de Andrade ◽  
Júlio Xandro Heck ◽  
Marco Antônio Záchia Ayub

The industrial application of lipolytic enzymes has been studied mainly due to the ability of these enzymes in catalyze reactions of synthesis and their stability in various organic solvents. One possibility is the use of lipase the organic synthesis, taking advantage as the generation of waste and difficult recovery of sub bioproducts. In this work, we carried out a selection of eighty-four isolates of Bacillus amazonian for lipase production, of which 30 strains showed lipolytic activity. The study of the culture conditions was performed through a Plackett-Burman experimental design using the strain that presented the highest lipolytic activity in a culture medium using glycerol as substrate.  The studied conditions were: concentration of soybean oil, olive oil, triton X-100, gum arabic, glycerol, and (NH4)2SO4, pH, temperature and concentration of inoculums. The best result obtained were 27 U/L in 48 h of cultivation by Bacillus circulans BL53. This work shows that the search and selection of microorganism with lipolytic activities can facilitate the discovery of new lipases, with potential use as by-product surplus.


2014 ◽  
Vol 23 (1) ◽  
pp. 33-50 ◽  
Author(s):  
Gabor Aranyi ◽  
Sid Kouider ◽  
Alan Lindsay ◽  
Hielke Prins ◽  
Imtiaj Ahmed ◽  
...  

The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore in the psychological literature how techniques previously reported as rendering information subliminal can be successfully implemented in VEs. Previous literature has also described the effects of subliminal cues as quantitatively modest, which raises the issue of their inclusion in practical tasks. We used a 3D rendering engine (Unity3D) to implement a masking paradigm within the context of a realistic scene and a familiar (kitchen) environment. We report significant effects of subliminal cueing on the selection of objects in a virtual scene, demonstrating the feasibility of subliminal cueing in VEs. Furthermore, we show that multiple iterations of masked objects within a trial, as well as the speeding of selection choices, can substantially reinforce the impact of subliminal cues. This is consistent with previous findings suggesting that the effect of subliminal stimuli fades rapidly. We conclude by proposing, as part of further work, possible mechanisms for the inclusion of subliminal cueing in intelligent interfaces to maximize their effects.


2016 ◽  
Vol 4 (1) ◽  
pp. 32-45 ◽  
Author(s):  
Nick Lawrence ◽  
Joe O'Brien

Digital participatory media offer urban social studies teachers a unique opportunity to foster students' civic skills and public voice while enhancing their understanding of social justice within a democratic society. This article addresses the continuation of a New York City 8th grade U.S. history teacher's journey to use digital tools to foster his students' collaborative and communication skills and to help them learn social justice oriented content. While doing so, he overcame challenges related to technology integration, curricular alignment, selection of appropriate digital tools, and the need to cultivate his students' online academic norms. In doing so, he confronted Livingston's query about whether the use of technology necessitates a “fundamental transformation in learning infrastructure” and the need “to rethink the relations between pedagogy and society, teacher and pupil, and knowledge and participation” (2012, p. 8). He ended this part of his journey with these new challenges: how to enable his students to become navigators of their learning; ways to align the curriculum with his students' thinking; and, managing a dynamic instructional support system guided by his students' learning. His goal is “to forge a bridge between [his students'] media production and civic engagement' (Kahne, Lee, & Feezell, 2012).


2012 ◽  
Vol 2012 ◽  
pp. 1-10 ◽  
Author(s):  
Susanna Spinsante ◽  
Roberto Antonicelli ◽  
Ilaria Mazzanti ◽  
Ennio Gambi

Moving from the experience gained in home telemonitoring of elderly patients with Congestive Heart Failure, that confirmed a reduction of the rehospitalization rate and an improved monitoring of drugs assumption by the patients, this paper extends the evaluation of technological approaches for remote health monitoring of older adults. Focus of the evaluation is on telemedicine effectiveness and usability, either from a patient’s or a medical operator’s perspective. The evaluation has been performed by testing three remote health platforms designed according to different technological approaches, in a realistic scenario involving older adults and medical operators (doctors and nurses). The aim of the testing activity was not to benchmark a specific solution with respect to the others, but to evaluate the main positive and negative issues related to the system and service design philosophy each solution was built upon. Though preliminary, the results discussed in the paper can be used as a set of guidelines in the selection of proper technological equipments for services targeted to elderly users, from a usability perspective. These results need to be complemented with more focused discussions of the ethical, medical, and legal aspects of the use of technology in remote healthcare.


Nutrients ◽  
2020 ◽  
Vol 12 (2) ◽  
pp. 401
Author(s):  
José Antonio Picó-Monllor ◽  
José Manuel Mingot-Ascencao

In the article, “Search and Selection of Probiotics That Improve Mucositis Symptoms in Oncologic Patients [...]


2019 ◽  
Vol 8 (10) ◽  
pp. 1516 ◽  
Author(s):  
Montana ◽  
Tuena ◽  
Serino ◽  
Cipresso ◽  
Riva

In recent years, virtual reality (VR) technologies have become widely used in clinical settings because they offer impressive opportunities for neurorehabilitation of different cognitive deficits. Specifically, virtual environments (VEs) have ideal characteristics for navigational training aimed at rehabilitating spatial memory. A systematic search, following PRISMA guidelines, was carried out to explore the current scenario in neurorehabilitation of spatial memory using virtual reality. The literature on this topic was queried, 5048 papers were screened, and 16 studies were included, covering patients presenting different neuropsychological diseases. Our findings highlight the potential of the navigational task in virtual environments (VEs) for enhancing navigation and orientation abilities in patients with spatial memory disorders. The results are promising and suggest that VR training can facilitate neurorehabilitation, promoting brain plasticity processes. An overview of how VR-based training has been implemented is crucial for using these tools in clinical settings. Hence, in the current manuscript, we have critically debated the structure and the length of training protocols, as well as a different type of exploration through VR devices with different degrees of immersion. Furthermore, we analyzed and highlighted the crucial role played by the selection of the assessment tools.


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