Satanic Ritual Abuse and Legend Ostension

1992 ◽  
Vol 20 (3) ◽  
pp. 274-277 ◽  
Author(s):  
Bill Ellis

Folklorists have proposed the term ostension to describe real-life actions that are guided by a pre-existing legend. In its purest form, ostension is the literal acting out of a story in real life. An example might be if a group of child abusers, hearing rumors about Satanic Ritual Abuse (SRA), were to change their modus operandi to include some of the atrocities mentioned, to confuse children and make prosecution difficult. Such a situation is possible, but folklore research suggests that it is far rarer in reality than three other forms of ostension: pseudo-ostension, quasi-ostension, and proto-ostension. In pseudo-ostension, individuals fabricate details of SRA to lead others to believe that satanists are responsible, when the child abuse has a different nature and motivation. In quasi-ostension, over-anxious authorities may overinter-pret evidence to make it coordinate with notions of “classic” SRA, when in fact the situation is less clear-cut. Finally, in proto-ostension, individuals may, for a variety of sincere reasons, claim events of other people as their own personal experiences. Analysts of the SRA controversy should be careful not to commit themselves to extreme positions of belief or disbelief; facts can become narrative and narrative can become fact.

2019 ◽  
Vol 13 (1) ◽  
pp. 174-190
Author(s):  
Mojca Ilc Klun

Slovenian emigration is often presented with a general overview in which general data and statistical facts prevail, while the individual experiences and memories of Slovenian emigrants are omitted from these descriptions. In the study, which was conducted using a biographical-narrative methodological approach among members of the Slovenian diaspora from the United States of America, Canada and Australia, we were interested in the personal experiences and memories of those who emigrated from Slovenia themselves, or whose ancestors did. Through those life stories and memories, we can illustrate Slovenian emigration processes in such a way that people would better understand global migration processes. In the article we present three real life stories of members of the Slovenian diaspora, their individual memories and perceptions of their place of origin, homeland, the memories of emigration and immigration processes and memories of integration to the new social environments.


Author(s):  
Tony Waterston ◽  
Delan Devakumar

Advocacy is ‘speaking out on behalf of a particular issue, idea, or person’, acting as a catalyst for change. To achieve the targets described in this book requires advocates and champions. It is therefore an essential component of the work of all health professionals to ensure that services work better for the population and for patients. Effective advocacy requires diplomacy, persistence, an understanding of how systems work, and an ability to work with disciplines outside medicine. The targets of advocacy have traditionally been healthcare focused, but considering the wider social determinants of health is essential. An understanding of social and political science is essential when thinking of the best ways to advocate for and improve a situation. In this chapter, we summarise a toolkit for how to advocate to improve health, and provide two real-life case studies on the commercialisation of infant feeding and child abuse in Mumbai.


2019 ◽  
Vol 32 (1) ◽  
pp. 12-19
Author(s):  
Philippe Michel ◽  
Laurie Fraticelli ◽  
Pierre Parneix ◽  
Valentin Daucourt ◽  
Olivier Farges ◽  
...  

Abstract Background Quality indicators (QI) are mandatory in French hospitals. After a decade of use, the Ministry of Health set up an expert workgroup to enhance informed decision-making regarding currently used national QI, i.e. to propose a decision of withdrawing, revising or continuing their use. We report the development of an integrated method for a comprehensive appraisal of quality/safety indicators (QI) during their life cycle, for three purposes, quality improvement, public disclosure and regulation purposes. The method was tested on 10 national QI on use for up to 10 years to identify operational issues. Methods A modified Delphi technique to select relevant criteria and a development of a mixed evaluation method by the workgroup. A ‘real-life’ test on 10 national QI. Results Twelve criteria were selected for the appraisal of QI used for regulation goals, 11 were selected for hospital improvement and seven for public disclosure. The perceived feasibility and relevance were studied including hospital workers, patients and health authorities professionals; the scientific soundness of the indicator development phase was reviewed by analyzing reference documents; the metrological performance (limited to the discriminatory power and dynamics of change during the life cycle dimensions) was analyzed on the national datasets. Applied to the 10 QI, the workgroup proposed to withdraw four of them and to modify or suspend the six others. Conclusions The value of the method was supported by the clear-cut conclusions and endorsement of the proposed decisions by the health authorities.


1981 ◽  
Vol 48 (1) ◽  
pp. 333-334
Author(s):  
Gloria Leventhal ◽  
Michelle Matturo

This study examined males' attitudes towards women's behavior in a real-life situation. In an actual task-oriented confrontation, 16 liberal male students perceived a role-playing feminist confederate to be competent, assertive, and as social as the situation warranted. 16 conservative male students perceived the feminist confederate to be assertive, less social, and not overly competent. Attitudes toward traditional females were not clear-cut.


Pragmatics ◽  
2012 ◽  
Vol 22 (2) ◽  
pp. 255-277 ◽  
Author(s):  
Jo Angouri

In 2006 laws banning age discrimination came into effect in the UK. Even though unions seem to suggest that ‘age’ is a very common form of discrimination, it does not typically attract (at least as yet) the same attention as other more widely discussed cases. Age discrimination is typically associated with discourses around an ‘ageing workforce’, however it affects both younger and older employees. Looking closer at ‘ageing’ discourses it becomes apparent that the boundaries between ‘old’ and ‘young’ are not as clear cut as a first reading would suggest. Further to this, recent sociolinguistic research has repeatedly shown that (age or other) identity is not something people ‘have’ or ‘are’ but something people ‘do’ (e.g., Holmes 2006; Coupland 2009). Accordingly, the aim of this paper is to discuss and problematise the ways in which employees construct age identities in the complex system of white-collar workplaces. The paper draws on recordings of real life routine meeting data featuring primarily employees in a small/medium enterprise (SMEs). Special attention is paid here to one member of the team, Cynthia the youngest member of staff. The discussion also draws on interview data in order to further analyse perceptions and representations of ‘age differences’ in this context. The analysis shows the complex process of negotiation of identity where chronological age is related to ‘expertise’ and ‘experience’ and becomes an important resource participants draw upon in the process of self -and other- positioning.


The article is devoted to the analysis of drama activities as a way of developing students’ communicative skills at all stages of teaching English. Drama activities are an essential component of interactive games. Demand for interactive games containing dramatization and for dramatization itself is constantly growing making teachers use new methods and educational styles. Drama activities can be an efficient way of forming and developing any language skills. All sorts of activities containing acting can help teachers to create communicative situations, which are close to real life. Properly arranged, these games can help the teacher to introduce new vocabulary or a grammar structure, to simplify the teacher’s explanation as well as motivate learners and keep them involved and active during the whole language class. Dramatization may function in various forms and may be used at different stages of teaching a foreign language class. Acting out short dialogues at beginner and elementary levels can be a good way of practicing new grammar structures. The triad teaching format offered by N. McIver can be beneficial for mixed-ability groups. The article proves that the language material used for drama activities can be divided into two groups – real and dramatic or imaginary. Examples from everyday experience can be used to create familiar communicative situations. Such exercises have a practical nature as the learners demonstrate the interaction between people and different services. Close-to-real-life situations are combined with some imaginary or dramatic components. Activities based upon imaginary situations contribute to learners’ better cooperation and provide the opportunity for creating an atmosphere of friendliness and mutual understanding. The exercises based on imaginary situations often require the preparation of lengthy role cards. The dramatization of famous paintings and songs forms another group of communicative activities, suitable for all levels of proficiency. An open, long-term drama activity can maximize creativity and motivation as well as provide an opportunity to develop flexibility in using a foreign language. The drama activities offered in the article are easily adaptable to any language material or teaching format.


2022 ◽  
pp. 34-54
Author(s):  
Christine M. Baker

Few digital technologies have captured the world's imagination as much as the cluster of immersive experiences usually labelled virtual reality, augmented reality, and extended reality. A certain mythology has grown up around these technologies, their purpose, application, benefits, and risks. This chapter addresses these elements, offering insights into real-world applications and some thoughts about how the technologies could evolve. A limiting factor when writing about immersive technologies is the lack of comprehensive research into real-life applications and their long-term effects. In addition, there is a tendency for potential users and commentators to become overly optimistic about the latest developments in this niche. This research adopts an interpretivist qualitative approach, based on a review of existing literature and web sources, and the author's personal experiences as an industry professional. What is clear is that these technologies are not a passing fad and are likely to shape the human experience in social, economic, and technological terms in future years.


2021 ◽  
Vol 4 ◽  
pp. 128-137
Author(s):  
Oksana Novikova ◽  

The article considers the spatial and temporal changes manifested in the virtual form of gamification of existence. The definition of the virtual form of gamification of existence is given. On the basis of included observation, the spatial and temporal transformations of socio-cultural reality are rethought, and the philosophical-anthropological approach makes it possible to establish the dependence of the strategies of individual and group behaviour on the inclusion of game actions in the virtual existence. The analysis of the virtual form of gamification of existence as an event and as a co-being is given. The virtual form of gamification of existence is supported by artificially created events, presented as serious incidents, replaced by new ones for tomorrow. The transformation of the structure of free time is considered, which allows transferring most of the life of a contemporary into leisure. The spatial and temporal model of the virtual form of gamification of human existence visually and mentally dissolves the contemporary in the virtual gaming environment. A contemporary, acting out the events, appears in the form of bricolage, multiple images demonstrating strategies of both personal and group behavior. In the virtual interface, time becomes human-sized, allowing in others to see themselves. The space-time boundaries of the virtual form of gamification of existence negate the authenticity of real life, replacing and displacing it with experimental simulation that forms dependence.


Author(s):  
Natália Elisa Pastore ◽  
Alinne Fernandes ◽  
Beatriz Kopschitz Bastos

Documentary theatre is a genre in which real sources and events are used and edited to become the form of dramatic texts and performances. The personal experiences narrated in No Escape (2010), a documentary play by Mary Raftery, have shocked many people, due to the play’s multiple graphic descriptions of child abuse which took place in industrial schools and orphanages in Ireland. This article analyses how pain is presented in No Escape, by contrasting the language used, in their respective lines in the play, by authorities, victims, and representatives of the institutions. Pain, as a physical and psychological sensation, is a subject that still needs to be examined further in discussing the history of Ireland, to provide scholars and society with an opportunity to reflect upon this subject – and, perhaps, achieve healing.  


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