Internet News

2012 ◽  
Vol 17 (2) ◽  
pp. 190-213 ◽  
Author(s):  
Benjamin Gaskins ◽  
Jennifer Jerit

The Internet has changed the political world, but its effect on media usage patterns is not well understood. In particular, previous research suggests no clear answer to the question of whether the Internet is a substitute for or a complement to traditional media outlets. We contribute to this literature by applying theories from ecology—namely, the theory of the niche—to examine competition between new and older media. Our study is the first to test hypotheses derived from this theory on a large, national sample. The analysis indicates that people are replacing traditional outlets, especially newspapers, with the Internet. At the same time, however, replacement is not a widespread phenomenon as yet. We find important replacement differences across newspapers and radio on the one hand and television on the other. We also report some of the first evidence regarding the attitudinal consequences of replacement behavior.

2019 ◽  
Author(s):  
Dijana Kovacevic ◽  
Ljiljana Kascelan

<p> </p> <p>the present study deals with a more detailed, and updated, modified model that allows for the identification of internet usage patterns by gender. The model was modified due to the development of the internet and new access models, on the one hand, and to the fact that previous studies mainly focuses on various individual (non-interactive) influences of certain factors, on the other.</p> <i></i><u></u><sub></sub><sup></sup> <p>The Decision Tree (DT) method, which is used in our study, does not require a pre-defined underlying relationship. In addition, the method allows a great many explanatory variables to be processed and the most important variables are easy to identify. </p><p>Obtained results can serve as to web developers and designers, since by indicating the differences between male and female internet users in terms of their behaviour on the internet it can help in deciding when, where and how to address and appeal to which section of the user base. It is especially important to know their online preferences in order to enable the adequate and targeted placement of information, actions or products and services for the intended target groups.</p><p> <b></b><i></i><u></u><sub></sub><sup></sup><br></p>


Author(s):  
Uliana Eshkinina

The beginning of the XXI century is characterized by the emergence of new media and the development of the Internet space by traditional media. A large number of sports publications have moved to an online format. This article examined the system of Russian specialized sports online media. The study analyzed the one hundred most popular specialized sports online media. We studied the following independent variables: the amount of materials per day/ per week; monthly number of visitors; official registration as a media; period of existence. The research found that the system of Russian specialized sports online media includes specialized professional online media, specialized mass online media, club Internet media, sites of sports federations, fan sites, communication and statistical platforms. Meanwhile, the overwhelming majority of Internet resources are not officially registered media, although they perform all the functions of media and have the same goal. In conclusion, it can be highlighted that specialized sports sites are divided into the most popular, relatively popular and unpopular in relation to sports.


2019 ◽  
Author(s):  
Dijana Kovacevic ◽  
Ljiljana Kascelan

<p> </p> <p>the present study deals with a more detailed, and updated, modified model that allows for the identification of internet usage patterns by gender. The model was modified due to the development of the internet and new access models, on the one hand, and to the fact that previous studies mainly focuses on various individual (non-interactive) influences of certain factors, on the other.</p> <i></i><u></u><sub></sub><sup></sup> <p>The Decision Tree (DT) method, which is used in our study, does not require a pre-defined underlying relationship. In addition, the method allows a great many explanatory variables to be processed and the most important variables are easy to identify. </p><p>Obtained results can serve as to web developers and designers, since by indicating the differences between male and female internet users in terms of their behaviour on the internet it can help in deciding when, where and how to address and appeal to which section of the user base. It is especially important to know their online preferences in order to enable the adequate and targeted placement of information, actions or products and services for the intended target groups.</p><p> <b></b><i></i><u></u><sub></sub><sup></sup><br></p>


Author(s):  
Justin de Benedictis-Kessner ◽  
Matthew A. Baum ◽  
Adam J. Berinsky

This chapter examines the literature concerning media choice and partisan polarization. The past few decades have seen enormous growth in the number of television and internet news sources, giving consumers dramatically increased choices. Previous research has suggested two distinct links between media choice and partisan polarization: partisan media as a reflection of polarization, as partisans self-select into media that conforms with their preexisting views, or as a cause of polarization, when outlets present one-sided stories that persuade people to adopt more extreme views. This chapter discusses how the literature in these two research traditions has diverged, as well as more recent research attempting to bridge this divide. Using novel methods, these studies have drawn together both self-selection and causal research designs to provide a more complete picture of media choice effects, and expanded the literature to more recent mediums, including the internet and social media.


2019 ◽  
Vol 8 (5) ◽  
Author(s):  
Ramis R. Gazizov ◽  
Tatiana A. Nagovitsyna

Internet media occupy a leading place in the modern media system. This type of media is characterized by a number of advantages: efficiency, economy, usability. On the one hand, they embody the advantages of traditional media, but multimedia and interactive technologies provide new opportunities for information exchange, and audience expansion. The tendencies of the Internet publication Islam-Today.ru ("Islam Today") development, which is the federal information and analytical portal opened five years ago and now is one popular and authoritative religious-oriented news sites of the country, are considered. The estimation of functional, technological, and creative components in portal activity is given. Attention is drawn to the peculiarities on the implementation by the periodical of a number of media functions: direct organizational, culturological, advertising and reference, and recreational. There are given the recommendations for improving information exchange, and increasing the effectiveness of working with its audience


Author(s):  
Thomas Mößle ◽  
Florian Rehbein

Aim: The aim of this article is to work out the differential significance of risk factors of media usage, personality and social environment in order to explain problematic video game usage in childhood and adolescence. Method: Data are drawn from the Berlin Longitudinal Study Media, a four-year longitudinal control group study with 1 207 school children. Data from 739 school children who participated at 5th and 6th grade were available for analysis. Result: To explain the development of problematic video game usage, all three areas, i. e. specific media usage patterns, certain aspects of personality and certain factors pertaining to social environment, must be taken into consideration. Video game genre, video gaming in reaction to failure in the real world (media usage), the children’s/adolescents’ academic self-concept (personality), peer problems and parental care (social environment) are of particular significance. Conclusion: The results of the study emphasize that in future – and above all also longitudinal – studies different factors regarding social environment must also be taken into account with the recorded variables of media usage and personality in order to be able to explain the construct of problematic video game usage. Furthermore, this will open up possibilities for prevention.


Author(s):  
Anna Freytag ◽  
Katharina Knop-Huelss ◽  
Adrian Meier ◽  
Leonard Reinecke ◽  
Dorothée Hefner ◽  
...  

Abstract Concerns have been expressed that permanent online connectedness might negatively affect media user’s stress levels. Most research has focused on negative effects of specific media usage patterns, such as media multitasking or communication load. In contrast, users’ cognitive orientation toward online content and communication has rarely been investigated. Against this backdrop, we examined whether this cognitive orientation (i.e., online vigilance with its three dimensions salience, reactibility, monitoring) is related to perceived stress at different timescales (person, day, and situation level), while accounting for the effects of multitasking and communication load. Results across three studies showed that, in addition to multitasking (but not communication load), especially the cognitive salience of online communication is positively related to stress. Our findings are discussed regarding mental health implications and the origins of stress.


2006 ◽  
Vol 43 (3) ◽  
pp. 245-254 ◽  
Author(s):  
Bente Træen ◽  
Toril S⊘rheim Nilsen ◽  
Hein Stigum

Target ◽  
2017 ◽  
Vol 29 (2) ◽  
pp. 319-338 ◽  
Author(s):  
Teresa Iribarren

This article explores translational literary Web 2.0 practices and user-generated cultural creations on the Internet, focusing on video poetry that re-creates canonical poets’ bodies of work. It will be argued that the use of for-profit platforms like YouTube and Vimeo by indie creators and translators of video poetry favours the emergence of new translational attitudes, practices and objects that have positive but also contentious effects. One the one hand, these online mediators explore new poetic expressions and tend to make the most of the potential for dissemination of poetic heritage, providing visibility to non-hegemonic literatures. On the other hand, however, these translational digitally-born practices and creations by voluntary and subaltern mediators might reinforce the hegemonic position of large American Internet corporations at the risk of commodifying cultural capital, consolidating English as a lingua franca and perhaps, in the long run, even fostering a potentially monocultural and internationally homogeneous aesthetics.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Shaoyu Ye ◽  
Kevin K.W. Ho ◽  
Andre Zerbe

Purpose This study aims to clarify the effects of different patterns of Facebook, Twitter and Instagram usage on user loneliness and well-being in Japan. Design/methodology/approach Based on responses to a self-report questionnaire in Japan, 155 university students were separated into 4 groups: users of Twitter only, users of Twitter and Facebook, users of Twitter and Instagram and users of all three social media. The effects of social media usage on loneliness and well-being for each group were analysed. Findings No social media usage effects on loneliness or well-being were detected for those who used only Twitter or both Twitter and Instagram. For those using both Twitter and Facebook, loneliness was reduced when users accessed Twitter and Facebook more frequently but was increased when they posted more tweets. Users of all three social media were lonelier and had lower levels of well-being when they accessed Facebook via PC longer; whereas their their access time of Facebook via smartphones helped them decrease loneliness and improve their levels of well-being. Originality/value The findings reported here provide possible explanations for the conflicting results reported in previous research by exploring why users choose different social media platforms to communicate with different groups of friends or acquaintances and different usage patterns that affect their loneliness and well-being.


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