Technology for Teaching Mobile Application Development at Profession-Oriented School

2018 ◽  
Vol 6 (2) ◽  
pp. 49-54
Author(s):  
Андрей Зубрилин ◽  
Andrey Zubrilin ◽  
Алёна Маркина ◽  
Alena Markina ◽  
Мария Зубрилина ◽  
...  

The article shows how to lay the basic skills for creating mobile applications in high school students in the framework of training on elective courses. The course planning and the corresponding system of tasks for the formation of these skills are given.

2020 ◽  
pp. 89-94
Author(s):  
Johannes V. D. Wirjawan ◽  
Cindy Mercialina Rombe ◽  
Herwinarso Herwinarso ◽  
Budijanto Untung ◽  
Elisabeth Pratidhina

The development of smartphones has shifted the primary function of the mobile phone as a communication device. A smartphone is like a pocket computer that enables users to access multimedia, browsing information on the internet, and install many applications to help them in doing various activities. Various functions of smartphones prompt educators to utilize smartphones in promoting teaching and learning. In this work, we develop a mobile application that can assist students in learning high-school physics. The topic focuses on circular motion. As this application is developed for the smartphone platform, it can be accessed by students anytime and anywhere. According to the experts' evaluation, the application is appropriate to support high school students in learning circular motion. A field testing has been conducted on 23 students in a private high school in Indonesia. Students' learning achievement moderately improves, with a normalized gain of 0.59. Also, the students' response to the developed mobile application is positive.


Ergodesign ◽  
2021 ◽  
Vol 0 (3) ◽  
pp. 197-204
Author(s):  
Pavel Paderno ◽  
Elizaveta Stroeva

The aim of the work is to identify the functionality required by mobile messengers for convenient online communication between pupils and high school students. To achieve this aim, a survey of 116 questions was developed, which adjusted to the respondent’s answers and reduced its volume in order to avoid the respondents’ fatigue and to decrease the time spent on completing the survey. An online survey of students aged 16 to 24 living in different cities of the Russian Federation was carried out. Then the information obtained was processed, and possible relations between the analysis results were found. Based on the study results, recommendations were formed to improve messengers according to the students- users’ goals and objectives. Now messengers are created mainly for the widespread use. There are already more than a hundred of them, and therefore products need to stand out in order to be competitive. One of the ways to excel is to be narrowly focused, tailored to a specific audience. Since the functionality of the messenger directly affects its popularity, the introduction and refinement of the necessary functions will have a positive effect on the number of users. The analysis shows that developers of instant messengers can improve the efficiency of using messengers by the students and, possibly, reduce the number of installed mobile applications on their devices, and, consequently, decrease the number of competitors for their target audience.


Author(s):  
Agathi Stathopoulou ◽  
Zoe Karabatzaki ◽  
Dimosthenis Tsiros ◽  
Spiridoula Katsantoni ◽  
Athanasios Drigas

<p class="0abstract">For many adolescents in developed countries mobile apps can be the easy way for learning and teaching. This paper examines its role in secondary education focusing in mobile applications that support autistic students. The results of a research revealed the educators ` views that high school students with autism may use mobile apps in a variety of supportive educational ways.</p>


2019 ◽  
Vol 26 ◽  
pp. 03005
Author(s):  
Yongkang Xing

With e-Business rapidly spreads out in recent years, there is a significant trend that more and more consumers are using mobile applications in engaging with e-Commerce. In order to reach out to maximum consumers across diverse mobile platforms, how to choose a suitable e-Commerce mobile application development approaches with reliable compatibility and lower cost becomes a challenging solution. This paper starts with describing an overview of various development approaches in the field of e-Commerce mobile applications. The research will focus on examining the performance of e-Business mobile applications in terms of access to mobile features, advanced graphics and compatibility are developed using such frameworks. By analyzing the research data on several platforms, this paper will list the pros and cons in each development approaches under different commercial criteria. Finally, the paper summarizes the contributions and concludes with some possible future e-Commerce mobile development directions.


2018 ◽  
Vol 2 (3) ◽  
Author(s):  
Marta Ibnu Andi ◽  
Syafruddin Syafruddin ◽  
Barlianeri Eri

This study aimedat observing the effect of eksploration style and command styletoward volleyball basic skills achievement.  Type of the research wasquasi-experimental(Quasy experiment). The population of this study are high school students of Bukit Barisan class X and XI who follow extracurricular activities of volleyball at least eighty student, while the sample in this study is 20 male students using total sampling technique. The instrument used in this study was a basic bolavoli skill test. Data were analyzed by using t-test (dependent sample and Independent sample) The results ofdata analysisshow that:(1) There are influences eksploration style which significantly to the volleyball basic skills in Students Senior High School Bukit Barisan  be obtained the value of t count = 5,61 > t table = 2,26, (2) There are influences command style which significantly to the volleyball basic skills in Students Senior High School Bukit Barisan be obtained the value of t count = 5,93 > t table = 2,26,(3) Eksploration style is more better than series of command style to the volleyball basic skills in Students Senior High School Bukit Barisan be obtained the value of t count = 1,99 > t table = 1,76. The usage exploration method is better than command methode. 


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