scholarly journals Research and Analysis of the Development Approaches in E-Business Mobile Application

2019 ◽  
Vol 26 ◽  
pp. 03005
Author(s):  
Yongkang Xing

With e-Business rapidly spreads out in recent years, there is a significant trend that more and more consumers are using mobile applications in engaging with e-Commerce. In order to reach out to maximum consumers across diverse mobile platforms, how to choose a suitable e-Commerce mobile application development approaches with reliable compatibility and lower cost becomes a challenging solution. This paper starts with describing an overview of various development approaches in the field of e-Commerce mobile applications. The research will focus on examining the performance of e-Business mobile applications in terms of access to mobile features, advanced graphics and compatibility are developed using such frameworks. By analyzing the research data on several platforms, this paper will list the pros and cons in each development approaches under different commercial criteria. Finally, the paper summarizes the contributions and concludes with some possible future e-Commerce mobile development directions.

Author(s):  
A. A. Kolesnikov ◽  
P. M. Kikin

Development of mobile applications is a very popular trend of today’s informational technologies. Moreover, mapping applications are one of the most popular among all. However, development of mobile applications has some issues while implementing application for multiple mobile platforms and while making it work offline. According to our development experience, it was decided to show main methods of mobile application development, describe advantages and disadvantages of each with respect to mapping functions and application complexity. Special attention was paid to hybrid mobile development technology in order to check out the widespread information about it’s high development speed in compare to “native” and to make sure that it allows to realize easy transferring of existing web application to mobile platform.


Author(s):  
Blaž Denko ◽  
Špela Pečnik ◽  
Iztok Fister Jr.

The number of users of smart mobile devices is growing every day. Because of the popularity of using mobile devices, it is important for business stakeholders to develop mobile applications targeting all mobile platforms in order to ensure that the number of users is as large as possible. One possible solution is the creation of hybrid mobile applications. These are applications that combine the properties of web and native mobile applications, and their main advantage is compatibility with multiple mobile operating systems. This paper presents the results of very comprehensive experiments that involved the use of various hybrid mobile development frameworks that were tested under different scenarios. Experiments revealed that the performance of hybrid applications in different scenarios varies considerably, although the results of these applications were comparable to those that were achieved in the experiment with the native application.


Author(s):  
A. A. Kolesnikov ◽  
P. M. Kikin

Development of mobile applications is a very popular trend of today’s informational technologies. Moreover, mapping applications are one of the most popular among all. However, development of mobile applications has some issues while implementing application for multiple mobile platforms and while making it work offline. According to our development experience, it was decided to show main methods of mobile application development, describe advantages and disadvantages of each with respect to mapping functions and application complexity. Special attention was paid to hybrid mobile development technology in order to check out the widespread information about it’s high development speed in compare to “native” and to make sure that it allows to realize easy transferring of existing web application to mobile platform.


2012 ◽  
Vol 4 (4) ◽  
pp. 1-21 ◽  
Author(s):  
Eyal Eshet

Mobile platforms (e.g., Google Android, Apple iOS) and their closely integrated app stores transformed the mobile industry and opened the market for mobile application developers. Consequently, applications for smartphones quickly soared to phenomena levels. As mobile technology continues to evolve and shape human interaction with technology, human-centered design (HCD) methods adapt to the capabilities of technology and to the needs of mobile application development. This study presents a preliminary review of 79 research papers on the practice of HCD in mobile application development for the smartphone touch era. The aim of the study is to highlight emerging methods and their implications for mobile application development. The methods discovered by this study assist mobile application developers to better understand their target users. Further research is needed, particularly in exploring what user research and evaluation methods are the most effective in the context of mobile application development.


Author(s):  
Lei-da Chen ◽  
Gordon W. Skelton

n the previous chapter on mobile application development, we developed an order placement system (OPS) using Microsoft Embedded Visual Basic (EVB). Although EVB provides developers with the basic tools for developing mobile applications, it has many limitations. Microsoft Visual Studio .NET 2003 addresses these limitations by including tools for developing smart device applications. Using these tools, developers can create mobile applications for PocketPCs or other Windows CE devices with relative ease and flexibility. Similar to EVB, Visual Studio .NET uses a form-based approach to build applications and provides developers with WYSIWYG tools for user interface development, but as you will find in this chapter, it not only provides many new tools to enrich the application but also simplifies many tasks that are cumbersome in EVB (i.e., creating menus and interacting with databases). Furthermore, Visual Studio .NET allows developers to use a number of different programming languages including Visual Basic and C# to develop applications so that developers can leverage their existing programming skill sets. To illustrate how Visual Studio .NET can be deployed to develop mobile applications, we will develop an upgraded version of the OPS in this chapter. In order to provide a better comparison between Visual Studio .NET and EVB, we will use Visual Basic as the programming language in this project.


2018 ◽  
Vol 6 (2) ◽  
pp. 49-54
Author(s):  
Андрей Зубрилин ◽  
Andrey Zubrilin ◽  
Алёна Маркина ◽  
Alena Markina ◽  
Мария Зубрилина ◽  
...  

The article shows how to lay the basic skills for creating mobile applications in high school students in the framework of training on elective courses. The course planning and the corresponding system of tasks for the formation of these skills are given.


2021 ◽  
Vol 21 (1) ◽  
pp. 1-24
Author(s):  
Paolo Modesti

Mobile applications are extremely popular with many higher education institutions offering courses to prepare new developers sought by the software industry. However, teaching and assessing mobile application development poses specific challenges due to the complexity of real-world programming languages and environments. In this work, we present a script-based approach for teaching and assessing Android application development that addresses shortcomings of existing tools that impact negatively on the learning experience. Our evaluation, which covers pedagogical and technical aspects, provides possible evidence that the scripts have been beneficial in helping students to work more efficiently and achieve better results. Additionally, the scripts have been effective in streamlining the grading process and keeping the tutorial material up to date with the evolution of the Android platform.


Author(s):  
Dana Haugh

This chapter will detail the use of mobile applications in libraries. It will begin by briefly exploring the history of mobile application development, its inception, and progress to its relevance and use within libraries as a means of improving access and resource delivery for patrons. The prevalence of mobile devices, both inside and outside of the library, has affected the way individuals locate and use information. Libraries play an essential role in delivering resources to enhance the way users retrieve information, and therefore it is important to facilitate learning and scholarship through meaningful experiences in a variety of areas and mediums. A mobile application, not just a mobile-friendly website, can appeal to an increasingly digital population of library users in an environment that is both familiar and modern.


2021 ◽  
Vol 2094 (3) ◽  
pp. 032029
Author(s):  
E R Kalyuzhny ◽  
V M Krasnousov ◽  
L V Bukreev ◽  
G A Shpakovsky ◽  
N V Zarikovskaya

Abstract This article describes native and cross-platform technologies used to implement the functionality of geolocation and geographic maps in the development of mobile applications for iOS and Android platforms. The implementation for iOS platform using Swift programming language, for Android platform using Kotlin programming language and cross-platform implementation using Flutter framework are considered in detail.


2019 ◽  
Vol 1 (2) ◽  
pp. 82-89
Author(s):  
Firamon Syakti

Internet users in Indonesia always increase every year. The highest increase occurred in smartphone internet users. The increase was due to a shift in the provision of software from desktop and web to mobile based. Based on these conditions it is necessary to know the process of providing mobile applications to suit users. Provision of mobile applications cannot be separated from the process of software development, especially the development of mobile software. For this reason, in this study a discussion on mobile software development methods consisting of wireless development, mobile application development lifecycle models (MADLC) and mobile development (Mobile-D) was discussed. the three methods of developing mobile wireless development software have the longest working phase, which is eight phases, while the mobile application development lifecycle model (MADLC) has seven phases and mobile development (Mobile-D) has five phases. The choice of mobile software development methods is an important factor in the development process. Pengguna internet di Indonesia setiap tahunya selalu meningkat. Peningkatan yang paling tinggi terjadi pada pengguna internet smartphone. Peningkatan tersebut disebabkan adanya pergeseran penyediaan perangkat lunak dari desktop dan web ke berbasis mobile. Berdasarkan kondisi tersebut perlu untuk diketahui proses penyediaan aplikasi mobile agar sesuai dengan pengguna. Penyediaan aplikasi mobile tidak terlepas dari proses pegnembangan perangkat lunak terutama pengembangan perangkat lunak mobile. Untuk itu didalam kajian ini dilakukan pembahasan metode pengambangan perangkat lunak mobile yang terdiri dari wireless development, mobile application development lifecycle model (MADLC) dan mobile development (Mobile-D). Dari ketiga metode pengembangan perangkat lunak berbasis mobile wireless development memili fase pengerjaan paling Panjang yaitu delapan fase, sedangkan mobile application development lifecycle model (MADLC) memiliki tujuh fase dan mobile development (Mobile-D) memiliki lima fase. Pemilihan metode pengembangan perangkat lunak mobile menjadi faktor penting dalam proses pengembangan.


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