scholarly journals Humanitats digitals i pedagogies culturals: mirades creuades als entorns educatius híbrids.

Author(s):  
Ricard Huerta ◽  
Cristóbal Suárez

The Arts and the Humanities are experiencing a rapid process of evolution and change thanks to the growth of the digital universe. Education is also undergoing profound transformations, also motivated by the impact of this virtual reality which is already both local and global, ubiquitous, and affects us all. As teacher trainers, we analyse the hybridizations of the two scenarios of digital humanities and cultural pedagogies which can either create an integrative climate geared towards achievement, or, in the worst case, foster a new model of abuse and excess towards teachers and students at different stages of education. Looking at the situation, we observe that the digital dimension can help to break down the traditional barriers that have been imposed by specific areas of knowledge, and can help to achieve connected scenarios. Here we are interested in the different hybrid models, involving artists, arts educators, historians, linguists and designers, who show us their particular visions of this new model of connected educational contexts.

Author(s):  
Juan Habib Bendeck Soto ◽  
Diana Carolina Toro Ocampo ◽  
Lued Del Carmen Beltrán Colon ◽  
Alejandro Valencia Oropesa

The main objective of this project was to evaluate the impact of the application of the virtual reality platform ImmerseMe as an empowering and innovative tool for learning English in a private university, as well as evaluating its possible future implementation in a private university in Medellín. It was applied in speaking activities to measure and evaluate the level of speaking of students from levels 1 to 3, as a pilot test for the use of immersive virtual reality within the thematic units currently designed from the department of foreign languages and cultures. The findings of the study showed that an immersive VR platform like this one is ideal to enhance the different skills of English as a foreign language (EFL) from an immersive focus considering different contexts and thinking of the development of communicative skills and interaction with native speakers in higher education. The recommendations given are for teachers and students’ participation and motivation for its implementation contemplating the cost and the multiple advantages of immersing students in a second language virtual environment.


2019 ◽  
Vol 24 (1) ◽  
pp. 64-70
Author(s):  
Cristian Adarve Gómez ◽  
Dily Alexandra Castillo Carvajal ◽  
Erika Juliett Restrepo Zapata ◽  
Hernán Villar-Vega

Information and Communication Technologies (ICT) are considered as crucial elements in educational processes, as they constitute relevant and necessary tools in the search for higher levels of socioeconomic development. In this context, ICTs have raised the challenge of finding pedagogical models that maximize their impact on teachers and students. The Business Services and Management Center of the SENA Regional Antioquia has a wide range of technical training programs, for a rapid immersion into the labor market, which implies the use of training technologies to ease the understanding of theoretical concepts and the practice of technical procedures. In addition, these programs require the development of skills allowing their students to perform correctly in the workplace. Considering the above, videogames arise as an alternative tool for training operations. This article presents a review of training tools based on virtual reality, focusing mainly on the design of the game elements and their dynamics, which can contribute to magnify user experiences. Moreover, we present some projects showing success stories in the learning process and discussing the impact of the elements and game mechanics.


in education ◽  
2016 ◽  
Vol 22 (1) ◽  
pp. 127-147
Author(s):  
Jenny Kay Dupuis ◽  
Kristen Ferguson

This paper presents the results of study about an urban high school in Ontario that performed a stage play that portrayed the legacy of the Indian residential schools in Canada. We wanted to know the impact this arts-based response had on teachers and students. From the data that we obtained from focus groups, we identify four learning outcomes of the legacy project: reflection on knowledge and identity; fact-finding through the processes of respecting memory; using the arts to remember; and broadening perspectives: remembrance (memory), reconciliation, and memorialization. Our research can assist educators and researchers to implement an arts-based model that honours and respects residential school survivors and their families.


Author(s):  
Teresa Cremin ◽  
Debra Myhill

In the field of writing in education two strong, even common-sense, views exist, drawing largely on everyday logic rather than evidenced justification: first, that to teach writing effectively teachers must be writers themselves and second, that professional writers, those who are writers themselves, have a valuable role to play in supporting young writers. But rarely have these views been brought together to explore what teachers can learn about being a writer from those who are writers. Nor are these perspectives unquestioned. The positioning of teachers as writers within and beyond the classroom has been the subject of intense academic and practitioner debate for decades. For years professional writers have visited schools to talk about their work and have run workshops and led residencies. However relatively few peer-reviewed studies exist into the value of their engagement in education, and those that do, in a manner similar to the studies examining teachers as writers, tend to rely upon self-reports without observational evidence to triangulate the perspectives offered. Furthermore, the evidence base with regard to the impact on student outcomes of teachers’ positioning themselves as writers in the classroom is scant. Nor is there a body of evidence documenting the impact of professional writers on student outcomes.Historically, these two foci - teachers as writers and professional writers in education - have been researched separately; in this article we draw them together. Predominantly professional writers in education work directly with students as visiting artists, and have been positioned and positioned themselves as offering enrichment opportunities to students. They have not therefore been able to make a sustained impact on the teaching of writing. Moreover, while writers’ published texts are read, studied, and analyzed in school (as examples for young people to emulate), their compositional processes receive little attention, and the craft knowledge on which writers draw is rarely foregrounded. In addition, writing is often viewed as the most marginalized creative art, in part due to its inclusion within English, which itself has been sidelined in the arts debate. Notwithstanding these challenges, research and development studies have begun to create new opportunities for collaboration, with teachers and professional writers sharing their expertise as pedagogues and as writers in order to support students’ development as creative writers. In such work the challenges, constraints, and consequences of students and teachers identifying themselves as writers in school has been evidenced. In addition, research has sought to document the practices of professional writers, analyzing for example their reading histories, composing practices, and craft knowledge in order to feedforward new insights into classroom practice. It is thus gradually becoming recognized that professional writers’ knowledge and understanding of the art and craft of writing deserves increased practitioner attention for their educative possibilities; they have the potential to support teachers’ understanding of being a writer and of how they teach writing. This in turn may impact upon students’ own identities as writers, their understanding of what it means to be a writer, and their attitudes to and outcomes in writing.


Author(s):  
Nevio Danelon ◽  
Maurizio Forte

The authors discuss their experience at Duke University and, more specifically, at the Dig@Lab, a core research unit of the CMAC (Computational Media Art and Culture) program in the Department of Art, Art History, and Visual Studies. This community of scholars and students represents a new branch of experimental teaching in digital humanities with the participation of students and faculty from the humanities, engineering, computer science, neuroscience, and visual media. In particular, the Dig@Lab studies the impact of virtual reality in cyberarchaeology and virtual museums.


2011 ◽  
Vol 2 (4) ◽  
pp. 19 ◽  
Author(s):  
Bernard Frischer

<p>This paper places the digital humanities generally and virtual archaeology in particular into the larger context of the evolution of the arts and sciences from antiquity through the Middle Ages and Renaissance to the present, postmodern period.The argument is made that the basis of virtual reality representations of cultural objects is not primarily mimetic but interactive and that in this sense virtual archaeology reflects larger trends in contemporary science and the arts.</p>


2021 ◽  
Vol 6 ◽  
Author(s):  
Daniel Walzer

The arts and entertainment sectors remain fragile because of the global pandemic. Unemployment, physical and emotional stress, social isolation, a loss of purpose, and a problematic future are just a sample of the ongoing traumas that music educators and practitioners experience under duress. As an inherently social activity, music-making becomes especially difficult when the threat of infection persists, further exacerbating somatic trauma and decreased health and wellness. The sudden loss of daily contact with others, coupled with multiple kinds of crises, complicates matters for educators. How does one flourish when their livelihood, personal connections, and sense of meaning-making disappear? Likewise, how ought the music educator navigate such uncertainty when teaching others? To address these issues, psychologists have often turned to Trauma-Informed Care (TIC), a collaborative model between the practitioner and client that recognizes and validates the impact of painful memories and experiences. This article advocates for a compassionate eudaimonic pedagogy model that prioritizes healing and self-care for teachers and students and cultivating an ethos of critical digital pedagogy—itself a form of eudaimonia. Drawing on Noddings’ (1992, 1995, 2002) Philosophy of Care, the article concludes with suggestions on future connections between eudaimonia and music education.


2012 ◽  
Vol 29 (1) ◽  
pp. 107-123 ◽  
Author(s):  
Susanne Garvis ◽  
Donna Pendergast

For students in Years 1–10 in Queensland, Australia, The Arts (hereafter referred to as ‘arts’) is one of eight Key Learning Areas in the core curriculum. Yet, while arts – comprising five strands including music – is a mandatory component of the curriculum, implementation varies widely. This occurs for a range of reasons, one of which is the common practice that generalist teachers are allocated delivery of the arts programme in their teaching load. Furthermore, research reveals that music and the arts are frequently considered to be the ‘frills subject’ in a school's timetable, often the first to be removed from the timetable when time is short and the first to feel the impact of budget cuts, including the engagement of specialist arts educators (Russell-Bowie, 2004). This study highlights the gap between policy rhetoric for music and the arts and the pedagogical reality in generalist classrooms. Using a narrative informed case study methodology, a story constellation derived from a beginning generalist teacher and a school principal is revealed. The discussion which follows provides a focus, through the generation of key values statements derived from the data, on the tensions this beginning teacher has experienced in his practice as a teacher responsible for teaching music and the arts, juxtaposed with a similar narrative of the school principal.


Author(s):  
Imam - Fauzi

AbstractMost of young people are enthusiasticin having the most recent mobile gadgets just to boast among their peers. They likely utilize them to make phone calls, take pictures, listen to songs, watch videos, or surf the internet access for learning or just entertainment. In a technologically advanced country like Indonesia, the third and fourth generation (3G, 4G) mobile devices are available at affordable prices, and people of all streams find it necessary to own a mobile gadget for connecting and communicating.  Moreover, it has become a common trend among undergraduates to carry a mobile gadget to the classroom as well.In this paper, the researcher emphasize the potential of mobile gadgets as a learning tool for students and have incorporated them into the learning environment.The present study examines the application of mobile gadgetin EFL learning and investigates the perceptions of EFL students about mobile gadget in learning activity.  A field study was conducted on thirty undergraduatestudents majoring in accounting study Serang Raya University.  The methodology of data collection included a self-report for students and teachers’ and students’ questionnaire. Findings of the research are significant for EFL teachers and researchers for introducing innovative methods and helpful materials for the English classroom.Keywords: Mobile gadget, students’ perception, teachers’ perception..


2021 ◽  
Vol 2 (2) ◽  
pp. 76-86
Author(s):  
Diky Setiawan ◽  
Mochammad Hasymi Somaida

The Corona virus is a virus that originates from China, and spreads rapidly throughout the world andbegan to spread to Indonesia in early March 2020. The impact of Covid-19 has caused losses in all fields,be it economy, education, etc. In the field of education, activities both learning and examinations must bereplaced online due to the impact of the spread of Covid-19. This study aims to determine theeffectiveness of the implementation of UAS which is carried out online using the Google Form applicationmedia at SMP MA'ARIF NU CIMANGGU. This research uses the quantitative survey method whichdescribes the online UAS implementation activities at SMP MA'ARIF NU CIMANGGU during thepandemic. The object consists of 35 student respondents. The data sample collection is done using aquestionnaire / questionnaire containing questions related to the implementation of UAS online using theGoogle Form application at SMP MA ' ARIF NU CIMANGGU. Based on the results of this study, theimplementation of online UAS runs effectively f and good, it can be seen from the results of satisfactorystudent scores. The application used is of course the Googke Form as the main media, and Whatsapp as amedium for interaction between teachers and students. The obstacles experienced are regarding badconnections, limited quota, schedules that frequently change, as well as difficulties in understandingsubject matter.Keywords: Covid-19,impact,effectiveness


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