scholarly journals From the Árran to the Internet: Sami Storytelling in Digital Environments

2013 ◽  
Vol 28 (1) ◽  
Author(s):  
Coppélie Cocq
2020 ◽  
Vol 21 (3) ◽  
pp. 103-156
Author(s):  
Anastasia Kozyreva ◽  
Stephan Lewandowsky ◽  
Ralph Hertwig

The Internet has evolved into a ubiquitous and indispensable digital environment in which people communicate, seek information, and make decisions. Despite offering various benefits, online environments are also replete with smart, highly adaptive choice architectures designed primarily to maximize commercial interests, capture and sustain users’ attention, monetize user data, and predict and influence future behavior. This online landscape holds multiple negative consequences for society, such as a decline in human autonomy, rising incivility in online conversation, the facilitation of political extremism, and the spread of disinformation. Benevolent choice architects working with regulators may curb the worst excesses of manipulative choice architectures, yet the strategic advantages, resources, and data remain with commercial players. One way to address some of this imbalance is with interventions that empower Internet users to gain some control over their digital environments, in part by boosting their information literacy and their cognitive resistance to manipulation. Our goal is to present a conceptual map of interventions that are based on insights from psychological science. We begin by systematically outlining how online and offline environments differ despite being increasingly inextricable. We then identify four major types of challenges that users encounter in online environments: persuasive and manipulative choice architectures, AI-assisted information architectures, false and misleading information, and distracting environments. Next, we turn to how psychological science can inform interventions to counteract these challenges of the digital world. After distinguishing among three types of behavioral and cognitive interventions—nudges, technocognition, and boosts—we focus on boosts, of which we identify two main groups: (a) those aimed at enhancing people’s agency in their digital environments (e.g., self-nudging, deliberate ignorance) and (b) those aimed at boosting competencies of reasoning and resilience to manipulation (e.g., simple decision aids, inoculation). These cognitive tools are designed to foster the civility of online discourse and protect reason and human autonomy against manipulative choice architectures, attention-grabbing techniques, and the spread of false information.


2019 ◽  
Author(s):  
Anastasia Kozyreva ◽  
Stephan Lewandowsky ◽  
Ralph Hertwig

[This article is now published open access in the Psychological Science in the Public Interest https://journals.sagepub.com/doi/full/10.1177/1529100620946707. Please refer to and cite the published paper.] The Internet has evolved into a ubiquitous and indispensable digital environment in which people communicate, seek information, and make decisions. Despite offering various benefits, online environments are also replete with smart, highly adaptive choice architectures designed primarily to maximize commercial interests, capture and sustain users’ attention, monetize user data, and predict and influence future behavior. This online landscape holds multiple negative consequences for society, such as a decline in human autonomy, rising incivility in online conversation, the facilitation of political extremism, and the spread of disinformation. Benevolent choice architects working with regulators may curb the worst excesses of manipulative choice architectures, yet the strategic advantages, resources, and data remain with commercial players. One way to address this imbalance is with interventions that empower Internet users to gain some control over their digital environments, in part by boosting their information literacy and their cognitive resistance to manipulation. Our goal is to present a conceptual map of interventions that are based on insights from psychological science. We begin by systematically outlining how online and offline environments differ despite being increasingly inextricable. We then identify four major types of challenges that users encounter in online environments: persuasive and manipulative choice architectures, AI-assisted information architectures, false and misleading information, and distractive environments. Next, we turn to how psychological science can inform interventions to counteract these challenges of the digital world. After distinguishing between three types of behavioral and cognitive interventions—nudges, technocognition, and boosts—we focus in on boosts, of which we identify two main groups: (1) those aimed at enhancing people’s agency in their digital environments (e.g., self-nudging, deliberate ignorance) and (2) those aimed at boosting competences of reasoning and resilience to manipulation (e.g., simple decision aids, inoculation). These cognitive tools are designed to foster the civility of online discourse and protect reason and human autonomy against manipulative choice architectures, attention-grabbing techniques, and the spread of false information.


2016 ◽  
Vol 12 (1) ◽  
Author(s):  
Maria José Vicentini Jorente ◽  
Natalia Nakano ◽  
Talita Cristina Da Silva ◽  
Lucinéia Da Silva Batista

RESUMO O Marco Civil da Internet do Brasil é a primeira legislação do mundo a regular a internet de forma ampla e irrestrita; e respeita os princípios da internet complexa, aberta e sustentável. Define-se assim a problemática deste artigo: de que maneira a Ciência da Informação (CI) se insere no que preconiza o Marco Civil? Este estudo apresenta referencial teórico sobre o que preconiza o Marco Civil, relacionando-o com a CI, e então introduz dois exemplos de software livre que podem contribuir com a sua efetivação. Conclui que a CI não pode ficar alijada das discussões sobre o Marco, e sugere, para estudos futuros, investigações que reflitam sobre o design de ambientes digitais em que estão depositadas informações para acesso, e sua relação com o que reza o Marco Civil da Internet.Palavras-chave: Informação e Tecnologia; Web 2.0; AtoM; Archivematica; Design da Informação.ABSTRACT The Brazilian Civil Rights Framework for the Internet is the first legislation in the world to regulate the Internet broadly and non-restrictively; and it respects the principles of complex, sustainable, open Internet. The research problem of this article is: how is Information Science (IS) contemplated in the legal recommendations? This study presents a theoretical framework on what the Civil Rights Framework advocates, relating it to IS, and then presents two examples of open software that can contribute to its operationalization. The study concludes that IS cannot be excluded from the discussions on the Framework and suggests, for further studies, investigations that reflect on the design of digital environments in which information is deposited and its relation to the Brazilian Civil Rights Framework for the Internet.Keywords: Information and Technology; Web 2.0; AtoM;Archivematica; Information Design.


2018 ◽  
Vol 1 (2) ◽  
pp. 13-20
Author(s):  
Soledad Venegas Nava

The following article exposes a reality about the situation of violence suffered by women through technology. There have been several causes that have led to the reproduction of negative behaviors based on a patriarchal, sexist and misogynist ideology that, through the exercise of power and domination (Bourdieu, 1998), humiliates, exposes and victimizes women, simply because they are women in digital environments. Digital spaces on the Internet, social networks, platforms and digital interaction environments, are sites in which women also have the right to participate freely making use and appropriating technologies, since we live a new way of relating and living in the so-called by Bonder "Technoculture", where women create and participate in digital citizenship, to transform their realities once they have access to the knowledge society, to the participation of networks, communication and digital economy, as it contributes to their autonomy and empowerment.


2021 ◽  
Vol 13 (2) ◽  
pp. 57
Author(s):  
Gila Cohen Zilka ◽  
Idit Finkelstein ◽  
Revital Cohen ◽  
Ilan Daniels Rahimi

With the outbreak of the COVID-19 crisis, higher education institutions organized for online learning. The aim of the present study was to examine the implications of online learning for students with limited access to information and communication technology (ICT), content infrastructures, and digital environments, assuming that such limited access may impair their ongoing learning process when instruction moves online, and cause situations of stress and frustration, as well as a desire to drop out of school. The mixed-method study involved 639 students studying at institutions of higher education in Israel, who completed a questionnaire containing open and closed questions. The findings show that 13% of participants reported that they had limited access, difficulties, and malfunctions resulting from a weak connection to the Internet, and numerous disconnects, especially during synchronous lectures. They reported having difficulties downloading content from the Internet and uploading materials. It has been shown that limited access to the Internet has implications for the learning process, motivation, self-efficacy, as well as for feelings and emotions. It is liable to lead to the widening or the creation of gaps between students who have full and those who have limited access to the Internet. The findings show that little use is made of forums (10%). A more extensive use of the forums is recommended in courses where students have limited access to the Internet, to create a supportive learning community.


2021 ◽  
Vol 10 (1) ◽  
pp. 76-88
Author(s):  
Fatih Yaman ◽  
Ahmet Çubukçu ◽  
Mustafa Küçükali ◽  
Işıl Kabakçı Yurdakul

As the use of digital tools and the Internet becomes widespread and easier, the age of use is also decreasing. The decrease in the age of use makes opportunities as well as risks an important factor in digital environments. Children who are not aware of the risks in these environments may be exposed to various risks, especially as the age of Internet usage decreases. Parents are primarily responsible for protecting their children from risks in these environments. Parents can protect their children if they use digital media consciously and safely. In this context, the aim of this study is to investigate the parent’s conscious and safe use of the Internet across Turkey. In accordance with this purpose, the study was designed as a survey study and the data of the study were collected from 9581 parents from 26 provinces with the Conscious and Safe Use of the Internet questionnaire developed by the researchers in the study. Descriptive statistics (%, f, X ̅, SS), t-test for independent samples, one-way analysis of variance (ANOVA), and correlation were used in the analysis of the data. As a result of the analysis of the data, it was determined that the parents’ use of the Internet on weekdays and weekends was similar, but this situation differed in children. It has also been determined that the leading situations that worry parents in digital environments are the harmful and illegal content and excessive time spent in these harmful and illegal environments.


2020 ◽  
Vol 68 (2) ◽  
pp. 419-438
Author(s):  
Sonja Radivojevic

The last decades of the twentieth century brought several twists and turns in anthropological practice and theory. New constellations of geo-political and social circumstances on a global scale have also reshaped the terrain landscapes traditionally visited by anthropologists of the classical epoch, exploring distant, other, and different cultures. Bringing anthropology home, by shifting the focus of interest from traditional to contemporary societies and cultures, has opened new terrains which can also be digital. Marked as places where meaningful human activities take place, with consequences and responses to them, we can move through digital environments, we can spend time wandering or exploring, talking, getting to know each other, loving and being, experiencing them as an integral part of our world. With that in mind, in this paper, I will present the development of the idea of places in the digital environment as the terrain of contemporary anthropological research. By defining key concepts and contextualizing them, I will seek to outline the landscape and features of the new(er) media universe, which the internet and social media are a part of, and which make up the digital environment. Then I will present the path of (de)colonizing the digital, reflected in its becoming a real anthropological terrain, which can be explored by multi-sited ethnography, and the settlement of the digital environment, i.e. by designating them a social space.


2021 ◽  
Vol 11 (3) ◽  
pp. 71
Author(s):  
František Pollák ◽  
Peter Markovič

The issue of using marketing communication tools in the internet environment is quite extensive. Innovation of the usual procedures is usually influenced by market development. The presented study examines selected factors that may affect the acceptance of digital marketing tools in business practice in small and medium-sized enterprises (SMEs). The aim of the study is to answer the basic question of whether company size influences the willingness to adopt online marketing tools within the usual communication mix. Based on a thorough empirical analysis performed on a sample of companies operating in the Central European market, it can be stated that company size does not play a role in adopting online marketing tools. Most organizations, regardless of their size, still have reservations about investing in digital marketing. On the other hand, previous experience is a key determinant to perceive the benefits of using the internet for business purposes. Organizations actively using online marketing tools evaluate their contribution to their business very positively. It is a well-known fact that product testing significantly increases the degree of its acceptance. This knowledge is one of the key starting points in traditional marketing. Obviously, this assumption needs to be taken into account in both physical and digital environments. At the same time, it should be noted that the application of the basic online marketing tools in business practice is a prerequisite for all subsequent online activities.


Author(s):  
Ariana Daniela Del Pino ◽  
Maria Nuria Lloret Romero ◽  
Freddy Ronald Veloz de la Torre

University digital branding is a set of strategies that have the objective of positively influencing the reputation of universities, tending to improve institutional visibility and the growth of digital environments, designed as resources for members of the university community from the perspective of its use as spaces for academic research and socialization. The internet offers an almost unlimited amount of options for learning and sharing, and through this analysis, several opportunities for improvement will be identified that, with the application of appropriate and timely actions, can be used to increase visibility online.


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